Dio skripte:
if(KosenjeTrave == 1)
{
new Float:tX, Float:tY, Float:tZ;
for(new i = 0; i < 28; i++)
{
if(PokosioTrave == 28)
{
//todo
}
else
{
GetPlayerObjectPos(playerid, obj_KosacTrava, tX, tY, tZ);
if(IsPlayerInRangeOfPoint(playerid, 2.0, tX, tY, tZ))
{
PokosioTrave += 1;
DestroyPlayerObject(playerid, obj_KosacTrava);
obj_KosacTravaPokosena = CreatePlayerObject(playerid, 826, tX, tY, tZ, 0.0, 0.0, 0.0);
Job(playerid, "Odlicno Vam ide! Preostalo objekata trave: %d.", 28-PokosioTrave);
}
}
}
}Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]vaš odgovor[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): link slike
Znaci znam da treba da dodam proveru jel objekat iskoristen i znam da bi moglo preko enuma al nzm kako 🙂
evo kreiranje objekata 😄
stock KreirajKosacObjekte(playerid)
{
obj_KosacTrava = CreatePlayerObject(playerid, 821, 1445.96216, -2272.82520, 12.02500, 0.00000, 0.00000, 0.00000);
obj_KosacTrava = CreatePlayerObject(playerid, 821, 1460.86316, -2258.83813, 12.02500, 0.00000, 0.00000, 0.00000);
obj_KosacTrava = CreatePlayerObject(playerid, 821, 1454.74414, -2276.44067, 12.02500, 0.00000, 0.00000, 0.00000);
obj_KosacTrava = CreatePlayerObject(playerid, 821, 1461.06128, -2267.98267, 12.02500, 0.00000, 0.00000, 0.00000);
obj_KosacTrava = CreatePlayerObject(playerid, 821, 1472.28711, -2256.27759, 12.02500, 0.00000, 0.00000, 0.00000);
obj_KosacTrava = CreatePlayerObject(playerid, 821, 1480.59021, -2262.51538, 12.02500, 0.00000, 0.00000, 0.00000);
obj_KosacTrava = CreatePlayerObject(playerid, 821, 1466.42407, -2276.83765, 12.02509, 0.00000, 0.00000, 0.00000);
obj_KosacTrava = CreatePlayerObject(playerid, 821, 1493.55994, -2260.98853, 12.02500, 0.00000, 0.00000, 0.00000);
obj_KosacTrava = CreatePlayerObject(playerid, 821, 1497.59387, -2275.82715, 12.02500, 0.00000, 0.00000, 0.00000);
obj_KosacTrava = CreatePlayerObject(playerid, 821, 1480.25256, -2278.06787, 12.02500, 0.00000, 0.00000, 0.00000);
obj_KosacTrava = CreatePlayerObject(playerid, 821, 1502.16138, -2298.16675, 12.02500, 0.00000, 0.00000, -1.56000);
obj_KosacTrava = CreatePlayerObject(playerid, 821, 1487.54565, -2287.99487, 12.02500, 0.00000, 0.00000, 0.00000);
obj_KosacTrava = CreatePlayerObject(playerid, 821, 1492.25122, -2311.59009, 12.02500, 0.00000, 0.00000, -1.56000);
obj_KosacTrava = CreatePlayerObject(playerid, 821, 1486.76587, -2298.52661, 12.02500, 0.00000, 0.00000, -1.56000);
obj_KosacTrava = CreatePlayerObject(playerid, 821, 1471.69116, -2297.32373, 12.02500, 0.00000, 0.00000, 0.00000);
obj_KosacTrava = CreatePlayerObject(playerid, 821, 1478.74536, -2315.03931, 12.02500, 0.00000, 0.00000, 0.00000);
obj_KosacTrava = CreatePlayerObject(playerid, 821, 1465.79028, -2313.93481, 12.02500, 0.00000, 0.00000, -0.12000);
obj_KosacTrava = CreatePlayerObject(playerid, 821, 1460.55566, -2284.66895, 12.02500, 0.00000, 0.00000, -0.12000);
obj_KosacTrava = CreatePlayerObject(playerid, 821, 1457.70178, -2304.39746, 12.02500, 0.00000, 0.00000, -0.12000);
obj_KosacTrava = CreatePlayerObject(playerid, 821, 1447.59290, -2299.68457, 12.02500, 0.00000, 0.00000, -0.12000);
obj_KosacTrava = CreatePlayerObject(playerid, 821, 1487.27173, -2269.07349, 12.02509, 0.00000, 0.00000, 0.00000);
obj_KosacTrava = CreatePlayerObject(playerid, 821, 1452.58765, -2311.84497, 12.02500, 0.00000, 0.00000, -0.12000);
obj_KosacTrava = CreatePlayerObject(playerid, 821, 1450.11633, -2263.09521, 12.02500, 0.00000, 0.00000, 0.00000);
obj_KosacTrava = CreatePlayerObject(playerid, 821, 1473.14954, -2288.24414, 12.02500, 0.00000, 0.00000, 0.00000);
obj_KosacTrava = CreatePlayerObject(playerid, 821, 1499.66785, -2285.10596, 12.02500, 0.00000, 0.00000, 0.00000);
obj_KosacTrava = CreatePlayerObject(playerid, 821, 1472.88831, -2268.58447, 12.02500, 0.00000, 0.00000, 0.00000);
obj_KosacTrava = CreatePlayerObject(playerid, 821, 1460.06982, -2295.96777, 12.02500, 0.00000, 0.00000, 0.00000);
obj_KosacTrava = CreatePlayerObject(playerid, 821, 1473.25952, -2304.76953, 12.02500, 0.00000, 0.00000, -0.12000);
return 1;
}@Ino42O sry za tag help pls 😄
