R3DM4N wrote on October 23, 2011, 9:40 pm:
Ovako sam ti ja nauÄio s case .
forward Textovi2();
public Textovi2()
{
switch (msg)
{
case 0:
{
new newtext;
format(newtext, sizeof(newtext), "VAS TEXT");
TextDrawSetString(Textovi, newtext);
msg++;
}
case 1:
{
new newtext;
format(newtext, sizeof(newtext), "VAS TEXT");
TextDrawSetString(Textovi, newtext);
msg++;
}
case 2:
{
new newtext;
format(newtext, sizeof(newtext), "VAS TEXT");
TextDrawSetString(Textovi, newtext);
msg++;
}
case 3:
{
new newtext;
format(newtext, sizeof(newtext), "VAS TEXT");
TextDrawSetString(Textovi, newtext);
msg=0;
}
}
}
ZnaÄi ovo nikakve veze nema s CheckPoint-ima,ali tu imaÅ¡ primjer,tako i s CheckPoint,nadam se da si me skužio.
😉
Moglo bi upalit,al kako da definiram msg,i kako da koristim IsPlayerInRangeOfPoint il se nemora?
Jedna mi stvar nije jasna OnPlayerEnterRaceCheckpoint radi jer sam radio evente/OnPlayerEnterCheckpoint neradi gle sada ovo..dio je race-a(OnPlayerEnterRaceCheckpoint):
if(PlayerInfo >= 2)
{
if(PlayerToPoint(20, playerid,2604.9822,-1498.0508,16.3385))//cp1
{
if(PlayerInfo == 2)
{
PlayerInfo = 3;
SetPlayerRaceCheckpoint(playerid, 2, 2584.1074, -2080.1182, 3.0492, 2633.2224, -1617.3926, 10.7250, 5);// kao sto vidite u race cp unosite iduci cp i onaj iza njega
}
}
if(PlayerToPoint(5, playerid,2584.1074, -2080.1182, 3.0492))//cp2
{
if(PlayerInfo == 3)
{
PlayerInfo = 4;
SetPlayerRaceCheckpoint(playerid, 0, 2633.2224, -1617.3926, 10.7250, 2655.4707, -1212.2347, 61.4727, 5);
}
}
Race savrseno radi... Samo sto se ovdje koristi
SetPlayerRaceCheckpoint