Detaljan opis problema: Pa kad igracu admin da pFightingStyle ne sacuva kad igrac ode sa srv pa se vrati opet bude default
Dio skripte: Evo dole sve
Neke slike/video za lakse dobivanje pomoci(neobavezno):
stock PlayerFightingStyle(playerid)
{
new string;
switch(PlayerInfo)
{
case 4: string = "Normal";
case 5: string = "Boxing";
case 6: string = "Kung-Fu";
case 7: string = "Knee-Head";
case 15: string = "Grab n Kick";
case 16: string = "Elbow";
}
return string;
}Ovo je ispod na onplayerspawn
SetPlayerSkills(playerid);
SetPlayerFightingStyle(playerid, PlayerInfo);
SetPlayerVariablesOnSpawn(playerid);ovo je komanda
YCMD:astiltuce(playerid, params[], help)
{
#pragma unused help
new style, player, sendername, str;
if(PlayerInfo == 9999 || PlayerInfo < 6) return SCM(playerid, BOJA_CRVENA, "GRESKA: Niste ovlasceni da koristite ovu komandu!");
if(sscanf(params, "ri", player, style)) return SCM(playerid, BOJA_PLAVA, "KORISCENJE: /astiltuce [id/deo imena] ");
else if (player == INVALID_PLAYER_ID) return SCM(playerid, BOJA_CRVENA, "GRESKA: Igrac ne postoji!");
else if (style < 4 || (style > 7 && style < 15) || style > 16) return SCM(playerid, BOJA_CRVENA, "GRESKA: Stil moze biti u opsegu 4-7 i 15-16!");
SavePlayer(playerid);
SetPlayerFightingStyle(player, style);
PlayerInfo = style;
sendername = GetPlayerNameEx(player);
format(str, sizeof(str), "Postavili ste %s brobeni stil na: %s.", sendername, style);
SCM(playerid, BOJA_CRVENA, str);
sendername = GetPlayerNameEx(playerid);
format(str, sizeof(str), "Admin %s Vam je postavio borbeni still na: %s.", sendername, style);
SCM(player, BOJA_CRVENA, str);
return 1;
}molim nekoga da mi pomogne molim vas 😄D