Pare u Firmi

Započeo Fojnica
27. Nov. 2017.
577
pregleda
8
postova
Eldin Fratello
5
Forum Don
27. Nov. 2017.
Skripta koju koristim:Edit SA uglavnom
Detaljan opis problema:Imam problem sa Firmama, naprimjer kupim Pušku/Pištolj od 5k, a u Kasu mi ubaci 200k ili više ne znam tačno, i tako igrači dobijaju više para, sve sam fixao oko moda, samo me to našlo zajebavat, nije neki velik bag a'l da fixam, da pomognete.
Dio skripte://
Neke slike/video za lakse dobivanje pomoci(neobavezno)://
expressoboy123
5
Godfather
27. Nov. 2017.
Posalji taj deo gde kupuje tj gde pare idu u biz
ophion
5
OG Legend
27. Nov. 2017.
ako je edit SA, to je onda UP, nadji FirmaNovac( i trazi po tome
Eldin Fratello
5
Forum Don
27. Nov. 2017.
Tosic ツ wrote on November 27, 2017, 3:04 pm:
Posalji taj deo gde kupuje tj gde pare idu u biz

Łuk wrote on November 27, 2017, 3:08 pm:
ako je edit SA, to je onda UP, nadji FirmaNovac( i trazi po tome

Jel ovo?
fDialog(74)
{
if(!response) return 1;
if(response)
{
if(PlayerInfo == -1) return SCM(playerid,-1, ""ZUTA"[GL:RPG] "BELA"Nemate firmu!");
new i = PlayerInfo;
switch(listitem)
{
case 0:
{
if(FirmaInfo == VRSTA_SBIZZ)
{
if(!IsPlayerInRangeOfPoint(playerid, 5.0, FirmaInfo, FirmaInfo, FirmaInfo)) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste ispred vase firme!");
new string1, string2, string,z; if(FirmaInfo == 1) z = "Da"; else z = "Ne";
format(string1,sizeof(string1),""BELA"_______________________________________\n\n"ZPLAVA"Vlasnik Firme: "CRVENA"%s\n"ZPLAVA"Naziv Firme: "CRVENA"%s\n"ZPLAVA"Reket: "CRVENA"%s\n"ZPLAVA"Level: "BELA"%d\n"ZPLAVA"Cena: "BELA"%d\n",FirmaInfo,FirmaInfo,FirmaInfo,FirmaInfo,FirmaInfo);
format(string2,sizeof(string2),""ZPLAVA"ID: "BELA"%d\n"ZPLAVA"Zatvoreno: "BELA"%s\n"ZPLAVA"Kasa: "BELA"%d$\n"ZPLAVA"Proizvodi: "BELA"%d/%d\n_______________________________________",i,z,FirmaInfo,FirmaInfo,FirmaInfo);
format(string, sizeof(string), "%s%s", string1, string2);
SPD(playerid, 110, DIALOG_STYLE_MSGBOX, ""BELA"Firma Informacije", string, "Ok", "Izlaz");
}
else
{
if(!IsPlayerInRangeOfPoint(playerid, 15.0, FirmaInfo, FirmaInfo, FirmaInfo)) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste u vasoj firmi!");
new string1, string2, string,z; if(FirmaInfo == 1) z = "Da"; else z = "Ne";
format(string1,sizeof(string1),""BELA"_______________________________________\n\n"ZPLAVA"Vlasnik Firme: "CRVENA"%s\n"ZPLAVA"Naziv Firme: "CRVENA"%s\n"ZPLAVA"Reket: "CRVENA"%s\n"ZPLAVA"Level: "BELA"%d\n"ZPLAVA"Cena: "BELA"%d\n",FirmaInfo,FirmaInfo,FirmaInfo,FirmaInfo,FirmaInfo);
format(string2,sizeof(string2),""ZPLAVA"ID: "BELA"%d\n"ZPLAVA"Zatvoreno: "BELA"%s\n"ZPLAVA"Kasa: "BELA"%d$\n"ZPLAVA"Proizvodi: "BELA"%d/%d\n_______________________________________",i,z,FirmaInfo,FirmaInfo,FirmaInfo);
format(string, sizeof(string), "%s%s", string1, string2);
SPD(playerid, 110, DIALOG_STYLE_MSGBOX, ""BELA"Firma Informacije", string, "Ok", "Izlaz");
}
}
case 1:
{
if(PlayerInfo == -1) return SCM(playerid,-1, ""ZUTA"[GL:RPG] "BELA"Nemate firmu!");
if(!IsPlayerInRangeOfPoint(playerid, 5.0, FirmaInfo, FirmaInfo, FirmaInfo) && !IsPlayerInRangeOfPoint(playerid, 15.0, FirmaInfo, FirmaInfo, FirmaInfo)) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste ispred ili u vasoj firmi!");
if(FirmaInfo == 0) return SCM(playerid,-1,""ZPLAVA": "BELA"Vec je otkljucana!");
FirmaInfo = 0;
SCM(playerid,-1, ""ZPLAVA": "BELA"Firma otkljucana!");
SacuvajFirmu(i);
}
case 2:
{
if(PlayerInfo == -1) return SCM(playerid,-1, ""ZUTA"[GL:RPG] "BELA"Nemate firmu!");
if(!IsPlayerInRangeOfPoint(playerid, 5.0, FirmaInfo, FirmaInfo, FirmaInfo) && !IsPlayerInRangeOfPoint(playerid, 15.0, FirmaInfo, FirmaInfo, FirmaInfo)) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste ispred ili u vasoj firmi!");
if(FirmaInfo == 1) return SCM(playerid,-1,""ZPLAVA": "BELA"Vec je zakljucana!");
FirmaInfo = 1;
SCM(playerid,-1, ""ZPLAVA": "BELA"Firma zakljucana!");
SacuvajFirmu(i);
}
case 3:
{
if(FirmaInfo == VRSTA_SBIZZ)
{
if(!IsPlayerInRangeOfPoint(playerid, 5.0, FirmaInfo, FirmaInfo, FirmaInfo)) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste ispred vase firme!");
new string;
format(string,sizeof(string), ""BELA"Unesite kolicinu novca koji zelite da podignete\n"ZUTA"U kasi trenutno ima %d$!", FirmaInfo);
SPD(playerid, 76, DIALOG_STYLE_INPUT, ""ZUTA"Dizanje novca iz Firme", string, "Podigni", "Izlaz");
}
else
{
if(!IsPlayerInRangeOfPoint(playerid, 15.0, FirmaInfo, FirmaInfo, FirmaInfo)) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste u vasoj firmi!");
new string;
format(string,sizeof(string), ""BELA"Unesite kolicinu novca koji zelite da podignete\n"ZUTA"U kasi trenutno ima %d$!", FirmaInfo);
SPD(playerid, 76, DIALOG_STYLE_INPUT, ""ZUTA"Dizanje novca iz Firme", string, "Podigni", "Izlaz");
}
}
case 4:
{
if(FirmaInfo == VRSTA_SBIZZ)
{
if(!IsPlayerInRangeOfPoint(playerid, 5.0, FirmaInfo, FirmaInfo, FirmaInfo)) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste ispred vase firme!");
new string;
format(string,sizeof(string), ""BELA"Upisite kolicinu novca koji zelite da ostavite u firmu\n"ZUTA"U kasi treutno ima %d$!", FirmaInfo);
SPD(playerid, 78, DIALOG_STYLE_INPUT, ""ZUTA"Ostavljanje novca u firmu", string, "Ostavi", "Izlaz");
}
else
{
if(!IsPlayerInRangeOfPoint(playerid, 15.0, FirmaInfo, FirmaInfo, FirmaInfo)) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste u vasoj firmi!");
new string;
format(string,sizeof(string), ""BELA"Upisite kolicinu novca koji zelite da ostavite u firmu\n"ZUTA"U kasi treutno ima %d$!", FirmaInfo);
SPD(playerid, 78, DIALOG_STYLE_INPUT, ""ZUTA"Ostavljanje novca u firmu", string, "Ostavi", "Izlaz");
}
}
case 5:
{
//new stringp;
if(FirmaInfo == VRSTA_SBIZZ) return SCM(playerid,-1,""ZUTA"[GL:RPG] | "BELA"U vasoj firmi nisu potrebni proizvodi!");
if(FirmaInfo >= 200) return SCM(playerid,-1,""ZUTA"[GL:RPG] | "BELA"U vasoj firmi nisu potrebni proizvodi imate preko 200!");
SCM(playerid,-1,""ZPLAVA": "BELA"Narucili ste proizvode za vasu firmu, obavestili smo sve online dostavljace!");
/*format(stringp, sizeof(stringp),""HZELENA"Potrebni Proizvodi | "BELA"Firma: %s | Lokacija: %s | Vlasnik/Narucio: %s!",FirmaInfo,UlicaFirme(i), GetName(playerid));
foreach(Player, iplayer)
{
if(PlayerInfo == POSAO_DOSTAVLJAC)
{
SCM(iplayer,-1,stringp);
}
}*/
}
case 6:
{
if(FirmaInfo == VRSTA_SBIZZ)
{
if(!IsPlayerInRangeOfPoint(playerid, 5.0, FirmaInfo, FirmaInfo, FirmaInfo)) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste ispred vase firme!");
SPD(playerid, 80, DIALOG_STYLE_INPUT, ""ZUTA"Firma Ime", ""BELA"Upisite novo ime firme\n"CRVENA"Zabranjeno je stavljati OOC ime firme!", "Promeni", "Izlaz");
}
else
{
if(!IsPlayerInRangeOfPoint(playerid, 15.0, FirmaInfo, FirmaInfo, FirmaInfo)) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste u vasoj firmi!");
SPD(playerid, 80, DIALOG_STYLE_INPUT, ""ZUTA"Firma Ime", ""BELA"Upisite novo ime firme\n"CRVENA"Zabranjeno je stavljati OOC ime firme!", "Promeni", "Izlaz");
}
}
case 7:
{
if(PlayerInfo == -1) return SCM(playerid,-1, ""CRVENA" "BELA"Nemate firmu!");
if(!IsPlayerInRangeOfPoint(playerid, 5.0, FirmaInfo, FirmaInfo, FirmaInfo)) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste ispred vase firme!");
new cena1 = (FirmaInfo/4)*2;
new string;
format(string,sizeof(string), ""BELA"Prodaja firme drzavi\n\n"ZPLAVA"Dali ste sigurni da zelite da prodate firmu drzavi za %d$!\n\n"BELA"Ako ste sigurni kliknite na 'Prodaj' ako ne kliknite na 'Izlaz'", cena1);
SPD(playerid, 84, DIALOG_STYLE_MSGBOX, ""BELA"Prodaja firme drzavi", string, "Prodaj", "Izlaz");
}
case 8:
{
if(FirmaInfo == VRSTA_SBIZZ)
{
if(!IsPlayerInRangeOfPoint(playerid, 5.0, FirmaInfo, FirmaInfo, FirmaInfo)) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste ispred vase firme!");
SPD(playerid, 96, DIALOG_STYLE_LIST, ""BELA"Postavljanje iznude", ""ZPLAVA"(1). "BELA"The Vinci Family\n"ZPLAVA"(2). "BELA"Black Dragon Triads", "Postavi", "Izlaz");
}
else
{
if(!IsPlayerInRangeOfPoint(playerid, 15.0, FirmaInfo, FirmaInfo, FirmaInfo)) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste u vasoj firmi!");
SPD(playerid, 96, DIALOG_STYLE_LIST, ""BELA"Postavljanje iznude", ""ZPLAVA"(1). "BELA"The Vinci Family\n"ZPLAVA"(2). "BELA"Black Dragon Triads", "Postavi", "Izlaz");
}
}
case 9:
{
if(FirmaInfo == VRSTA_SBIZZ)
{
if(!IsPlayerInRangeOfPoint(playerid, 5.0, FirmaInfo, FirmaInfo, FirmaInfo)) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste ispred vase firme!");
strmid(FirmaInfo, "Niko", 0, strlen("Niko"), 255);
SCM(playerid,-1, ""ZPLAVA": "BELA"Uklonili ste iznudu sa svoje firme!");
FirmaLabelIPickup(i); SacuvajFirmu(i);
}
else
{
if(!IsPlayerInRangeOfPoint(playerid, 15.0, FirmaInfo, FirmaInfo, FirmaInfo)) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste u vasoj firmi!");
strmid(FirmaInfo, "Niko", 0, strlen("Niko"), 255);
SCM(playerid,-1, ""ZPLAVA": "BELA"Uklonili ste iznudu sa svoje firme!");
FirmaLabelIPickup(i); SacuvajFirmu(i);
}
}
}
}
return 1;
}

@Tosic ツ
ophion
5
OG Legend
27. Nov. 2017.
daj dio od gun shopa ili cega vec gdje kupujes oruzije..
Eldin Fratello
5
Forum Don
27. Nov. 2017.
Łuk wrote on November 27, 2017, 6:02 pm:
daj dio od gun shopa ili cega vec gdje kupujes oruzije..

1.
else if(FirmaInfo == VRSTA_GUNSHOP)
if(IsPlayerInRangeOfPoint(playerid,3,308.3803,-141.4574,999.6016))
{
x++;
if(FirmaInfo[UsaoFirma] <= 0) return SCM(playerid,-1,""ZPLAVA": "BELA"Nemamo vise proizvoda!");
    if(PlayerInfo < 2) return SCM(playerid,-1, "[GL:RPG] | "ZUTA"Morate biti najmanje level 2 da bi mogli kupovati oruzije!");
if(PlayerInfo == 0) return SCM(playerid,-1, ""ZUTA"[GL:RPG] "BELA"Morate imati dozvolu za oruzije da bi kupili oruzije!");
SPD(playerid, 90, DIALOG_STYLE_LIST, ""BELA"Gun Shop", ""ZUTA"- "BELA"Noz (1000$)\n"ZUTA"- "BELA"Palica (60$)\n"ZUTA"- "BELA"Shotgun (5000$)\n"ZUTA"- "BELA"Padobran (250$)\n"ZUTA"- "BELA"Dezert (3000$)\n"ZUTA"- "BELA"M4 (5000$)\n"ZUTA"- "BELA"AK-47 (5000$)\n"ZUTA"- "BELA"MP5 (5500$)\n"ZUTA"- "BELA"Sniper (5000$)\n"ZUTA"- "BELA"Pancir (2000$)", "Kupi", "Izlaz");
break;
}

2.
fDialog(90)
{
if(!response) return 1;
if(FirmaInfo[UsaoFirma] <= 0) return SCM(playerid,-1,""ZPLAVA": "BELA"Nemamo vise proizvoda!");
if(PlayerInfo < 3) return SCM(playerid,-1, ""ZUTA"[GL:RPG] "ZUTA"Morate biti level 2 da bi mogli kupovati oruzije!");
if(PlayerInfo == 0) return SCM(playerid,-1, ""ZUTA"[GL:RPG] "BELA"Nemate dozvolu za oruzije!");
FirmaInfo[UsaoFirma]--;
switch(listitem)
{
case 0:
{
if(PlayerInfo < 500) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 500$!");
GivePlayerWeapon(playerid,4,1);
FirmaNovac(UsaoFirma, 20000);
g_NovacMinus(playerid,500);
SCM(playerid,-1,""ZUTA"Kupili ste noz za 500$!");
}
case 1:
{
if(PlayerInfo < 60) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 60$!");
GivePlayerWeapon(playerid,5,1);
FirmaNovac(UsaoFirma, 40000);
g_NovacMinus(playerid,60);
SCM(playerid,-1,""ZUTA"Kupili ste palicu za 60$!");
}
case 2:
{
if(PlayerInfo < 5000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,25,120);
FirmaNovac(UsaoFirma, 20000);
g_NovacMinus(playerid,5000);
SCM(playerid,-1,""ZUTA"Kupili ste shotgun za 5000$!");
}
case 3:
{
if(PlayerInfo < 250) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 250$!");
GivePlayerWeapon(playerid,46,1);
FirmaNovac(UsaoFirma, 70000);
g_NovacMinus(playerid,250);
SCM(playerid,-1,""ZUTA"Kupili ste padobran za 250$!");
}
case 4:
{
if(PlayerInfo < 5000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,24,120);
FirmaNovac(UsaoFirma, 200000);
g_NovacMinus(playerid,5000);
SCM(playerid,-1,""ZUTA"Kupili ste dezert za 5000$!");
}
case 5:
{
if(PlayerInfo < 5000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,31,300);
FirmaNovac(UsaoFirma, 200000);
g_NovacMinus(playerid,5000);
SCM(playerid,-1,""ZUTA"Kupili ste M4 za 5000$!");
}
case 6:
{
if(PlayerInfo < 5000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,30,300);
FirmaNovac(UsaoFirma, 150000);
g_NovacMinus(playerid,5000);
SCM(playerid,-1,""ZUTA"Kupili ste AK-47 za 5000$!");
}
case 7:
{
if(PlayerInfo < 5500) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5500$!");
GivePlayerWeapon(playerid,29,300);
FirmaNovac(UsaoFirma, 150000);
g_NovacMinus(playerid,5500);
SCM(playerid,-1,""ZUTA"Kupili ste MP5 za 5500$!");
}
case 8:
{
if(PlayerInfo < 10000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,34,120);
FirmaNovac(UsaoFirma, 200000);
g_NovacMinus(playerid,10000);
SCM(playerid,-1,""ZUTA"Kupili ste Sniper za 5000$!");
}
case 9:
{
if(PlayerInfo < 2000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 2000$!");
SetPlayerArmour(playerid, 100.0);
FirmaNovac(UsaoFirma, 100000);
g_NovacMinus(playerid,2000);
SCM(playerid,-1,""ZUTA"Kupili ste pancir za 2000$!");
}
}
return 1;
}
c0x
4
Enforcer
27. Nov. 2017.
Quote from November 27, 2017, 6:02 pm:
daj dio od gun shopa ili cega vec gdje kupujes oruzije..

1.
else if(FirmaInfo == VRSTA_GUNSHOP)
if(IsPlayerInRangeOfPoint(playerid,3,308.3803,-141.4574,999.6016))
{
x++;
if(FirmaInfo[UsaoFirma] <= 0) return SCM(playerid,-1,""ZPLAVA": "BELA"Nemamo vise proizvoda!");
    if(PlayerInfo < 2) return SCM(playerid,-1, "[GL:RPG] | "ZUTA"Morate biti najmanje level 2 da bi mogli kupovati oruzije!");
if(PlayerInfo == 0) return SCM(playerid,-1, ""ZUTA"[GL:RPG] "BELA"Morate imati dozvolu za oruzije da bi kupili oruzije!");
SPD(playerid, 90, DIALOG_STYLE_LIST, ""BELA"Gun Shop", ""ZUTA"- "BELA"Noz (1000$)\n"ZUTA"- "BELA"Palica (60$)\n"ZUTA"- "BELA"Shotgun (5000$)\n"ZUTA"- "BELA"Padobran (250$)\n"ZUTA"- "BELA"Dezert (3000$)\n"ZUTA"- "BELA"M4 (5000$)\n"ZUTA"- "BELA"AK-47 (5000$)\n"ZUTA"- "BELA"MP5 (5500$)\n"ZUTA"- "BELA"Sniper (5000$)\n"ZUTA"- "BELA"Pancir (2000$)", "Kupi", "Izlaz");
break;
}

2.
fDialog(90)
{
if(!response) return 1;
if(FirmaInfo[UsaoFirma] <= 0) return SCM(playerid,-1,""ZPLAVA": "BELA"Nemamo vise proizvoda!");
if(PlayerInfo < 3) return SCM(playerid,-1, ""ZUTA"[GL:RPG] "ZUTA"Morate biti level 2 da bi mogli kupovati oruzije!");
if(PlayerInfo == 0) return SCM(playerid,-1, ""ZUTA"[GL:RPG] "BELA"Nemate dozvolu za oruzije!");
FirmaInfo[UsaoFirma]--;
switch(listitem)
{
case 0:
{
if(PlayerInfo < 500) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 500$!");
GivePlayerWeapon(playerid,4,1);
FirmaNovac(UsaoFirma, 20000);
g_NovacMinus(playerid,500);
SCM(playerid,-1,""ZUTA"Kupili ste noz za 500$!");
}
case 1:
{
if(PlayerInfo < 60) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 60$!");
GivePlayerWeapon(playerid,5,1);
FirmaNovac(UsaoFirma, 40000);
g_NovacMinus(playerid,60);
SCM(playerid,-1,""ZUTA"Kupili ste palicu za 60$!");
}
case 2:
{
if(PlayerInfo < 5000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,25,120);
FirmaNovac(UsaoFirma, 20000);
g_NovacMinus(playerid,5000);
SCM(playerid,-1,""ZUTA"Kupili ste shotgun za 5000$!");
}
case 3:
{
if(PlayerInfo < 250) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 250$!");
GivePlayerWeapon(playerid,46,1);
FirmaNovac(UsaoFirma, 70000);
g_NovacMinus(playerid,250);
SCM(playerid,-1,""ZUTA"Kupili ste padobran za 250$!");
}
case 4:
{
if(PlayerInfo < 5000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,24,120);
FirmaNovac(UsaoFirma, 200000);
g_NovacMinus(playerid,5000);
SCM(playerid,-1,""ZUTA"Kupili ste dezert za 5000$!");
}
case 5:
{
if(PlayerInfo < 5000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,31,300);
FirmaNovac(UsaoFirma, 200000);
g_NovacMinus(playerid,5000);
SCM(playerid,-1,""ZUTA"Kupili ste M4 za 5000$!");
}
case 6:
{
if(PlayerInfo < 5000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,30,300);
FirmaNovac(UsaoFirma, 150000);
g_NovacMinus(playerid,5000);
SCM(playerid,-1,""ZUTA"Kupili ste AK-47 za 5000$!");
}
case 7:
{
if(PlayerInfo < 5500) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5500$!");
GivePlayerWeapon(playerid,29,300);
FirmaNovac(UsaoFirma, 150000);
g_NovacMinus(playerid,5500);
SCM(playerid,-1,""ZUTA"Kupili ste MP5 za 5500$!");
}
case 8:
{
if(PlayerInfo < 10000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,34,120);
FirmaNovac(UsaoFirma, 200000);
g_NovacMinus(playerid,10000);
SCM(playerid,-1,""ZUTA"Kupili ste Sniper za 5000$!");
}
case 9:
{
if(PlayerInfo < 2000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 2000$!");
SetPlayerArmour(playerid, 100.0);
FirmaNovac(UsaoFirma, 100000);
g_NovacMinus(playerid,2000);
SCM(playerid,-1,""ZUTA"Kupili ste pancir za 2000$!");
}
}
return 1;
}


Ovde gde ti pise
FirmaNovac(UsaoFirma, "iznos novca koji ce ici u firmu pri kupovini nekog oruzja"
.. 😉
Eldin Fratello
5
Forum Don
27. Nov. 2017.
c0x wrote on November 27, 2017, 6:02 pm:
daj dio od gun shopa ili cega vec gdje kupujes oruzije..

1.
else if(FirmaInfo == VRSTA_GUNSHOP)
if(IsPlayerInRangeOfPoint(playerid,3,308.3803,-141.4574,999.6016))
{
x++;
if(FirmaInfo[UsaoFirma] <= 0) return SCM(playerid,-1,""ZPLAVA": "BELA"Nemamo vise proizvoda!");
    if(PlayerInfo < 2) return SCM(playerid,-1, "[GL:RPG] | "ZUTA"Morate biti najmanje level 2 da bi mogli kupovati oruzije!");
if(PlayerInfo == 0) return SCM(playerid,-1, ""ZUTA"[GL:RPG] "BELA"Morate imati dozvolu za oruzije da bi kupili oruzije!");
SPD(playerid, 90, DIALOG_STYLE_LIST, ""BELA"Gun Shop", ""ZUTA"- "BELA"Noz (1000$)\n"ZUTA"- "BELA"Palica (60$)\n"ZUTA"- "BELA"Shotgun (5000$)\n"ZUTA"- "BELA"Padobran (250$)\n"ZUTA"- "BELA"Dezert (3000$)\n"ZUTA"- "BELA"M4 (5000$)\n"ZUTA"- "BELA"AK-47 (5000$)\n"ZUTA"- "BELA"MP5 (5500$)\n"ZUTA"- "BELA"Sniper (5000$)\n"ZUTA"- "BELA"Pancir (2000$)", "Kupi", "Izlaz");
break;
}

2.
fDialog(90)
{
if(!response) return 1;
if(FirmaInfo[UsaoFirma] <= 0) return SCM(playerid,-1,""ZPLAVA": "BELA"Nemamo vise proizvoda!");
if(PlayerInfo < 3) return SCM(playerid,-1, ""ZUTA"[GL:RPG] "ZUTA"Morate biti level 2 da bi mogli kupovati oruzije!");
if(PlayerInfo == 0) return SCM(playerid,-1, ""ZUTA"[GL:RPG] "BELA"Nemate dozvolu za oruzije!");
FirmaInfo[UsaoFirma]--;
switch(listitem)
{
case 0:
{
if(PlayerInfo < 500) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 500$!");
GivePlayerWeapon(playerid,4,1);
FirmaNovac(UsaoFirma, 20000);
g_NovacMinus(playerid,500);
SCM(playerid,-1,""ZUTA"Kupili ste noz za 500$!");
}
case 1:
{
if(PlayerInfo < 60) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 60$!");
GivePlayerWeapon(playerid,5,1);
FirmaNovac(UsaoFirma, 40000);
g_NovacMinus(playerid,60);
SCM(playerid,-1,""ZUTA"Kupili ste palicu za 60$!");
}
case 2:
{
if(PlayerInfo < 5000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,25,120);
FirmaNovac(UsaoFirma, 20000);
g_NovacMinus(playerid,5000);
SCM(playerid,-1,""ZUTA"Kupili ste shotgun za 5000$!");
}
case 3:
{
if(PlayerInfo < 250) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 250$!");
GivePlayerWeapon(playerid,46,1);
FirmaNovac(UsaoFirma, 70000);
g_NovacMinus(playerid,250);
SCM(playerid,-1,""ZUTA"Kupili ste padobran za 250$!");
}
case 4:
{
if(PlayerInfo < 5000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,24,120);
FirmaNovac(UsaoFirma, 200000);
g_NovacMinus(playerid,5000);
SCM(playerid,-1,""ZUTA"Kupili ste dezert za 5000$!");
}
case 5:
{
if(PlayerInfo < 5000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,31,300);
FirmaNovac(UsaoFirma, 200000);
g_NovacMinus(playerid,5000);
SCM(playerid,-1,""ZUTA"Kupili ste M4 za 5000$!");
}
case 6:
{
if(PlayerInfo < 5000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,30,300);
FirmaNovac(UsaoFirma, 150000);
g_NovacMinus(playerid,5000);
SCM(playerid,-1,""ZUTA"Kupili ste AK-47 za 5000$!");
}
case 7:
{
if(PlayerInfo < 5500) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5500$!");
GivePlayerWeapon(playerid,29,300);
FirmaNovac(UsaoFirma, 150000);
g_NovacMinus(playerid,5500);
SCM(playerid,-1,""ZUTA"Kupili ste MP5 za 5500$!");
}
case 8:
{
if(PlayerInfo < 10000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,34,120);
FirmaNovac(UsaoFirma, 200000);
g_NovacMinus(playerid,10000);
SCM(playerid,-1,""ZUTA"Kupili ste Sniper za 5000$!");
}
case 9:
{
if(PlayerInfo < 2000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 2000$!");
SetPlayerArmour(playerid, 100.0);
FirmaNovac(UsaoFirma, 100000);
g_NovacMinus(playerid,2000);
SCM(playerid,-1,""ZUTA"Kupili ste pancir za 2000$!");
}
}
return 1;
}


Ovde gde ti pise
FirmaNovac(UsaoFirma, "iznos novca koji ce ici u firmu pri kupovini nekog oruzja"
.. 😉

A sam glup, da sam znao da je takav problem, mogo sam sam haahhahaha, hvala opet, ispo sam glup a'l ajd. 🙂
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