Započeo Aldin Begovic
•4. Jan. 2012.• ZaključanoOdg: [pomoc]nemogu cp nikako da napravim
1,096
pregleda
15
postova
Made Man
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
381
Postovi:
89
Teme:
Pridružio se:Jul 2011
4. Jan. 2012.
mod koji koristim:Gf
opis problema:radio sam po djurinom tutu za utrku i evo vec par dana nemogu da sredim ove cp tj nemogu da ubacim ova 2 cp da rade
AddPlayerClass(288,1919.3092,-2488.7385,13.5391,90.0573,0,0,0,0,0,0); // cp 1
AddPlayerClass(288,1474.8782,-2494.1699,13.5547,268.5692,0,0,0,0,0,0); // cp 2
Kako god ubacim ne redi pokaze prvi i samo stane ☹️ Dali mi moze neko pomoc il pogledat i reci gdje je problem !
if(PlayerInfo >= 2)
{
if(PlayerToPoint(2.0, playerid,1983.2114,-2492.3572,13.5391))//cp1
{
if(PlayerInfo == 2)
{
PlayerInfo = 3;
SetPlayerCheckpoint(playerid, 1491.6249,-2492.4900,13.5547, 2.0);// kao sto vidite u race cp unosite iduci cp i onaj iza njega
}
}
if(PlayerToPoint(2.0, playerid,1491.6249,-2492.4900,13.5547))//cp2
{
if(PlayerInfo == 3)
{
PlayerInfo = 4;
SetPlayerCheckpoint(playerid, 1491.6249,-2492.4900,13.5547,2.0);
SendClientMessage(playerid, COLOR_YELLOW, "Prosao si kroz cilj");
PlayerInfo = 4+1;//da mozete i dalje vidjeti kad prolaze kroz cilj
DisablePlayerRaceCheckpoint(playerid);
//-------------------[Ovo je da svi oni koji su na raceu vide kad prodjete kroz cilj]
new sendername;
GetPlayerName(playerid, sendername, sizeof(sendername));
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo > 0)
{
format(string, sizeof(string), "Utrka - Cilj: %s",sendername);
SendClientMessage(i,COLOR_WHITE , string);
}
}
}
}
}
}
//----------------------------------------------------------------------------------------------------------
public UtrkaTimer3()
{
MoveObject(utrkakapija,2050.73046875,-2493.9169921875,11.190228462219, 4.0);//znaci kapija se automatski spusta kad timer kaze start
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo == 1)
{
GameTextForPlayer(i, "START !!!",1000,6);
SetPlayerCheckpoint(i,1983.2114,-2492.3572,13.5391, 20);//cp 1
PlayerInfo = 2;
}
}
}
}
opis problema:radio sam po djurinom tutu za utrku i evo vec par dana nemogu da sredim ove cp tj nemogu da ubacim ova 2 cp da rade
AddPlayerClass(288,1919.3092,-2488.7385,13.5391,90.0573,0,0,0,0,0,0); // cp 1
AddPlayerClass(288,1474.8782,-2494.1699,13.5547,268.5692,0,0,0,0,0,0); // cp 2
Kako god ubacim ne redi pokaze prvi i samo stane ☹️ Dali mi moze neko pomoc il pogledat i reci gdje je problem !
if(PlayerInfo >= 2)
{
if(PlayerToPoint(2.0, playerid,1983.2114,-2492.3572,13.5391))//cp1
{
if(PlayerInfo == 2)
{
PlayerInfo = 3;
SetPlayerCheckpoint(playerid, 1491.6249,-2492.4900,13.5547, 2.0);// kao sto vidite u race cp unosite iduci cp i onaj iza njega
}
}
if(PlayerToPoint(2.0, playerid,1491.6249,-2492.4900,13.5547))//cp2
{
if(PlayerInfo == 3)
{
PlayerInfo = 4;
SetPlayerCheckpoint(playerid, 1491.6249,-2492.4900,13.5547,2.0);
SendClientMessage(playerid, COLOR_YELLOW, "Prosao si kroz cilj");
PlayerInfo = 4+1;//da mozete i dalje vidjeti kad prolaze kroz cilj
DisablePlayerRaceCheckpoint(playerid);
//-------------------[Ovo je da svi oni koji su na raceu vide kad prodjete kroz cilj]
new sendername;
GetPlayerName(playerid, sendername, sizeof(sendername));
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo > 0)
{
format(string, sizeof(string), "Utrka - Cilj: %s",sendername);
SendClientMessage(i,COLOR_WHITE , string);
}
}
}
}
}
}
//----------------------------------------------------------------------------------------------------------
public UtrkaTimer3()
{
MoveObject(utrkakapija,2050.73046875,-2493.9169921875,11.190228462219, 4.0);//znaci kapija se automatski spusta kad timer kaze start
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo == 1)
{
GameTextForPlayer(i, "START !!!",1000,6);
SetPlayerCheckpoint(i,1983.2114,-2492.3572,13.5391, 20);//cp 1
PlayerInfo = 2;
}
}
}
}
Crime Lord
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
240 / 250 XP
Početnik(0)
947
Postovi:
80
Teme:
Pridružio se:Jun 2011
4. Jan. 2012.
Aldin Begovic wrote on January 4, 2012, 1:48 pm:
AddPlayerClass(288,1919.3092,-2488.7385,13.5391,90.0573,0,0,0,0,0,0); // cp 1
AddPlayerClass(288,1474.8782,-2494.1699,13.5547,268.5692,0,0,0,0,0,0); // cp 2
AddPlayerClass(288,1474.8782,-2494.1699,13.5547,268.5692,0,0,0,0,0,0); // cp 2
Nije mi jasno kakve ovo veze ima sa CP (ovo iznad)?
Koliko ja znam AddPlayerClass nema ama bas nikakve veze sa CP-om
Nemam blage sta je Djuro tu radio(si siguran da je on?), al treba da koristis SetPlayerRaceCheckpoint za evente
Made Man
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
381
Postovi:
89
Teme:
Pridružio se:Jul 2011
5. Jan. 2012.
ma jok moj djedo ragib !! evo pogledaj sta me odma blatis http://balkan-samp.com/forum/index.php?topic=1247.0
sta se pravis pametan odma ako hoces pomozi ako neces nemoras nikako ni pisat
sta se pravis pametan odma ako hoces pomozi ako neces nemoras nikako ni pisat
Made Man
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
381
Postovi:
89
Teme:
Pridružio se:Jul 2011
Crime Lord
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
240 / 250 XP
Početnik(0)
947
Postovi:
80
Teme:
Pridružio se:Jun 2011
5. Jan. 2012.
Ja sam ti gore napisao sta da uradis i pokusao da ti pomognem, al ti odbijas pomoc.... ponovo procitaj post i upotrebi mozak i skontaces sta sam rekao...... AddPlayerClass nema nikakve veze sa cp-ovima, ako mi neverujes izvoli...
http://wiki.sa-mp.com/wiki/AddPlayerClass
koristi SetPlayerRaceCheckpoint
pod publicom OnPlayerEnterRaceCheckpoint
obican SetPlayerCheckPoint sluzi da se samo tom igracu psotavi CP, odnosno drugi ga nevide i nekoristi se za evente...
btw, taj link sto si mi dao... tamo nigde nema AddPlayerClass...
edit:
I koristi disable
AKo pogledas detaljnije njegov tut videces da mu pise DisablePlayerRaceCheckpoint
ranije je bila jedna fs sa eventom, al nemogu da je nadjem sad...
Ovo iznad je ta FS, samo malo preradjena, tj to sam ja pokusavao da preradim dok sam jos bio totalni pocetnik u skriptanu...
http://wiki.sa-mp.com/wiki/AddPlayerClass
koristi SetPlayerRaceCheckpoint
pod publicom OnPlayerEnterRaceCheckpoint
obican SetPlayerCheckPoint sluzi da se samo tom igracu psotavi CP, odnosno drugi ga nevide i nekoristi se za evente...
btw, taj link sto si mi dao... tamo nigde nema AddPlayerClass...
edit:
I koristi disable
if(PlayerInfo == 2)
{
PlayerInfo = 3;
DisablePlayerRaceCheckpoint(playerid);
SetPlayerRaceCheckpoint(playerid, 1491.6249,-2492.4900,13.5547, 2.0);// kao sto vidite u race cp unosite iduci cp i onaj iza njega
}AKo pogledas detaljnije njegov tut videces da mu pise DisablePlayerRaceCheckpoint
ranije je bila jedna fs sa eventom, al nemogu da je nadjem sad...
#include
#include
#include
new Position;
#define COLOR_BLUELIGHTER 0x00BFFFAA //SVETLO PLAVA UZEO SAM BOJU IZ MODA//
new Count;
new bool: IsCountdownStarted;
new CountdownTimer;
forward CountDown(playerid);
forward OnPlayerLeaveDynamicRaceCP(playerid);
forward Apauza(playerid);
/////////////NEMA IME EVENT/TRKA BY:ACKE////////////////////////////////
public OnGameModeInit()
{
CreateDynamicObject(8171,3023.52807600,-2007.39392100,6.76897000,0.00000000,0.00000000,0.00000000); //object
CreateDynamicObject(8171,3023.50048800,-1869.11267100,6.77089200,0.00000000,0.00000000,0.00000000); //object(1)
CreateDynamicObject(8344,3047.70190400,-2141.35913100,6.76987200,0.00000000,0.00000000,0.00000000); //object(6)
CreateDynamicObject(8343,3273.59716800,-2157.99755900,6.77484700,0.00000000,0.00000000,-180.00001985); //object(7)
CreateDynamicObject(8171,3160.54248000,-2180.83789100,6.72332000,0.00000000,0.00000000,-89.99998128); //object(8)
CreateDynamicObject(8171,3297.65161100,-2040.55688500,6.75176900,0.00000000,0.00000000,0.00000000); //object(9)
CreateDynamicObject(8171,3297.60107400,-1902.24328600,6.65369000,0.00000000,0.00000000,0.00000000); //object(10)
CreateDynamicObject(8343,3047.61816400,-1752.00109900,6.69741900,0.00000000,0.00000000,-0.00005730); //object(11)
CreateDynamicObject(8171,3161.11792000,-1729.28759800,6.67434000,0.00000000,0.00000000,-89.99998128); //object(12)
CreateDynamicObject(8344,3273.54199200,-1768.96704100,6.67523800,0.00000000,0.00000000,-179.99996255); //object(13)
CreateDynamicObject(4867,3133.23413100,-1850.19421400,6.62894200,0.00000000,0.00000000,-89.99998128); //object(14)
CreateDynamicObject(4867,3133.25952100,-2061.14404300,6.74946500,0.00000000,0.00000000,-89.99998128); //object(15)
CreateDynamicObject(4866,3217.46679700,-1901.08190900,6.63198700,0.00000000,0.00000000,-269.99994383); //object(16)
CreateDynamicObject(4866,3217.16284200,-2047.18737800,6.73646900,0.00000000,0.00000000,-269.99994383); //object(17)
CreateDynamicObject(8253,3224.22436500,-2089.74365200,10.67725200,0.00000000,0.00000000,0.00000000); //object(18)
CreateDynamicObject(8253,3223.22631800,-2047.70800800,10.67725200,0.00000000,0.00000000,0.00000000); //object(19)
CreateDynamicObject(8253,3223.79418900,-2005.71252400,10.67725600,0.00000000,0.00000000,0.00000000); //object(20)
CreateDynamicObject(8253,3224.37451200,-1965.04980500,10.67725200,0.00000000,0.00000000,0.00000000); //object(21)
CreateDynamicObject(8253,3225.05542000,-1924.17724600,10.56425900,0.00000000,0.00000000,0.00000000); //object(22)
CreateDynamicObject(8253,3224.6server uklonjen!900,-1889.01306200,10.70529900,0.00000000,0.00000000,0.00000000); //object(23)
CreateDynamicObject(8253,3223.63061500,-1848.04211400,10.70529900,0.00000000,0.00000000,0.00000000); //object(24)
CreateDynamicObject(8253,3223.43359400,-1802.07653800,10.70529900,0.00000000,0.00000000,0.00000000); //object(25)
CreateDynamicObject(978,3264.09497100,-2159.11889600,7.57668900,0.00000000,0.00000000,-44.99999064); //object(27)
CreateDynamicObject(978,3258.91210900,-2152.07690400,7.47669700,0.00000000,0.00000000,-56.25001695); //object(28)
CreateDynamicObject(978,3254.68261700,-2144.15283200,7.47669600,0.00000000,0.00000000,-67.49998596); //object(29)
CreateDynamicObject(978,3251.28955100,-2136.06225600,7.57668900,0.00000000,0.00000000,-67.49998596); //object(30)
CreateDynamicObject(978,3247.48071300,-2126.94384800,7.57668900,0.00000000,0.00000000,-67.49998596); //object(31)
CreateDynamicObject(978,3244.74243200,-2117.39550800,7.57668900,0.00000000,0.00000000,-78.75001226); //object(32)
CreateDynamicObject(978,3243.80590800,-2108.67553700,7.47669400,0.00000000,0.00000000,-89.99998128); //object(33)
CreateDynamicObject(978,3243.26879900,-2073.02392600,7.47669500,0.00000000,0.00000000,-89.99998128); //object(34)
CreateDynamicObject(978,3243.11816400,-2064.36889600,7.47669500,0.00000000,0.00000000,-89.99998128); //object(35)
CreateDynamicObject(978,3243.58837900,-2032.04785200,7.47669500,0.00000000,0.00000000,-89.99998128); //object(36)
CreateDynamicObject(978,3243.60156300,-2023.10498000,7.47669300,0.00000000,0.00000000,-89.99998128); //object(37)
CreateDynamicObject(978,3243.12036100,-1990.30200200,7.47669500,0.00000000,0.00000000,-89.99998128); //object(38)
CreateDynamicObject(978,3243.11962900,-1982.33911100,7.47669500,0.00000000,0.00000000,-89.99998128); //object(39)
CreateDynamicObject(978,3243.45117200,-1948.57763700,7.47669300,0.00000000,0.00000000,-89.99998128); //object(40)
CreateDynamicObject(978,3243.25195300,-1939.87255900,7.47669700,0.00000000,0.00000000,-89.99998128); //object(41)
CreateDynamicObject(978,3244.01269500,-1910.70263700,7.47669500,0.00000000,0.00000000,-89.99998128); //object(42)
CreateDynamicObject(978,3244.00341800,-1904.27331500,7.47220700,0.00000000,0.00000000,-89.99998128); //object(43)
CreateDynamicObject(978,3243.26245100,-1872.66149900,7.47220700,0.00000000,0.00000000,-89.99998128); //object(44)
CreateDynamicObject(978,3243.19970700,-1864.90429700,7.47220700,0.00000000,0.00000000,-89.99998128); //object(45)
CreateDynamicObject(978,3243.10522500,-1831.99682600,7.47220700,0.00000000,0.00000000,-89.99998128); //object(46)
CreateDynamicObject(978,3243.10815400,-1822.77844200,7.47220700,0.00000000,0.00000000,-89.99998128); //object(47)
CreateDynamicObject(978,3243.34179700,-1784.34460400,7.47220900,0.00000000,0.00000000,-89.99998128); //object(48)
CreateDynamicObject(978,3244.21557600,-1774.89245600,7.47220700,0.00000000,0.00000000,-101.25000758); //object(49)
CreateDynamicObject(978,3246.83715800,-1766.24609400,7.47220500,0.00000000,0.00000000,-112.49997660); //object(50)
CreateDynamicObject(978,3251.13916000,-1758.53955100,7.47220700,0.00000000,0.00000000,-123.74994561); //object(51)
CreateDynamicObject(978,3256.58984400,-1752.05603000,7.47220700,0.00000000,0.00000000,-134.99997191); //object(52)
CreateDynamicObject(978,3262.38989300,-1746.09924300,7.47220500,0.00000000,0.00000000,-134.99997191); //object(53)
CreateDynamicObject(978,3277.68798800,-2136.88671900,7.61506700,0.00000000,0.00000000,-89.99998128); //object(49)
CreateDynamicObject(978,3277.52661100,-2127.63061500,7.47669500,0.00000000,0.00000000,-89.99998128); //object(50)
CreateDynamicObject(978,3277.52221700,-2118.70190400,7.47669500,0.00000000,0.00000000,-89.99998128); //object(51)
CreateDynamicObject(978,3277.56372100,-2109.60376000,7.47669700,0.00000000,0.00000000,-89.99998128); //object(52)
CreateDynamicObject(978,3277.54394500,-2100.42846700,7.47669300,0.00000000,0.00000000,-89.99998128); //object(53)
CreateDynamicObject(978,3277.69677700,-2091.68335000,7.59198900,0.00000000,0.00000000,-89.99998128); //object(54)
CreateDynamicObject(978,3277.70434600,-2082.80151400,7.59198900,0.00000000,0.00000000,-89.99998128); //object(55)
CreateDynamicObject(978,3277.72753900,-2073.57666000,7.59198900,0.00000000,0.00000000,-89.99998128); //object(56)
CreateDynamicObject(978,3277.68872100,-2064.06835900,7.47669500,0.00000000,0.00000000,-89.99998128); //object(57)
CreateDynamicObject(978,3277.64502000,-2054.80468800,7.47669500,0.00000000,0.00000000,-89.99998128); //object(58)
CreateDynamicObject(978,3277.59692400,-2045.63256800,7.47669400,0.00000000,0.00000000,-89.99998128); //object(59)
CreateDynamicObject(978,3277.60815400,-2036.54772900,7.47669500,0.00000000,0.00000000,-89.99998128); //object(60)
CreateDynamicObject(978,3277.58496100,-2027.21533200,7.47669500,0.00000000,0.00000000,-89.99998128); //object(61)
CreateDynamicObject(978,3277.59326200,-2017.94873000,7.47669500,0.00000000,0.00000000,-89.99998128); //object(62)
CreateDynamicObject(978,3277.49877900,-2008.50329600,7.47669500,0.00000000,0.00000000,-89.99998128); //object(63)
CreateDynamicObject(978,3277.51684600,-1999.33117700,7.47669500,0.00000000,0.00000000,-89.99998128); //object(64)
CreateDynamicObject(978,3277.58544900,-1990.18139600,7.47669500,0.00000000,0.00000000,-89.99998128); //object(65)
CreateDynamicObject(978,3277.58544900,-1980.86462400,7.47669500,0.00000000,0.00000000,-89.99998128); //object(66)
CreateDynamicObject(978,3277.60742200,-1971.67907700,7.47669500,0.00000000,0.00000000,-89.99998128); //object(67)
CreateDynamicObject(978,3277.62158200,-1962.51171900,7.49391000,0.00000000,0.00000000,-89.99998128); //object(68)
CreateDynamicObject(978,3277.64086900,-1953.19299300,7.49391000,0.00000000,0.00000000,-89.99998128); //object(69)
CreateDynamicObject(978,3277.69775400,-1943.88720700,7.49391000,0.00000000,0.00000000,-89.99998128); //object(70)
CreateDynamicObject(978,3277.64306600,-1934.49646000,7.49390900,0.00000000,0.00000000,-89.99998128); //object(71)
CreateDynamicObject(978,3277.66186500,-1925.32226600,7.49391000,0.00000000,0.00000000,-89.99998128); //object(72)
CreateDynamicObject(978,3277.68066400,-1915.94799800,7.49391000,0.00000000,0.00000000,-89.99998128); //object(73)
CreateDynamicObject(978,3277.6server uklonjen!900,-1906.64831500,7.49391100,0.00000000,0.00000000,-89.99998128); //object(74)
CreateDynamicObject(978,3277.67553700,-1897.28271500,7.49391000,0.00000000,0.00000000,-89.99998128); //object(75)
CreateDynamicObject(978,3277.66748000,-1887.93115200,7.49391000,0.00000000,0.00000000,-89.99998128); //object(76)
CreateDynamicObject(978,3277.65576200,-1878.69751000,7.49391000,0.00000000,0.00000000,-89.99998128); //object(77)
CreateDynamicObject(978,3277.70434600,-1869.55798300,7.49391000,0.00000000,0.00000000,-89.99998128); //object(78)
CreateDynamicObject(978,3277.63549800,-1860.06494100,7.49391000,0.00000000,0.00000000,-89.99998128); //object(79)
CreateDynamicObject(978,3277.57836900,-1850.72961400,7.47220700,0.00000000,0.00000000,-89.99998128); //object(80)
CreateDynamicObject(978,3277.58374000,-1841.62219200,7.47220700,0.00000000,0.00000000,-89.99998128); //object(81)
CreateDynamicObject(978,3277.61230500,-1832.79809600,7.47220700,0.00000000,0.00000000,-89.99998128); //object(82)
CreateDynamicObject(978,3277.58520500,-1823.60009800,7.47220700,0.00000000,0.00000000,-89.99998128); //object(83)
CreateDynamicObject(978,3277.59301800,-1814.67272900,7.47220700,0.00000000,0.00000000,-89.99998128); //object(84)
CreateDynamicObject(978,3277.68750000,-1805.80749500,7.47220700,0.00000000,0.00000000,-89.99998128); //object(85)
CreateDynamicObject(978,3277.79150400,-1796.86450200,7.51545800,0.00000000,0.00000000,-89.99998128); //object(86)
CreateDynamicObject(978,3277.76098600,-1787.75170900,7.51545800,0.00000000,0.00000000,-89.99998128); //object(87)
CreateDynamicObject(978,3277.71server uklonjen!00,-1778.73254400,7.47220700,0.00000000,0.00000000,-89.99998128); //object(88)
CreateDynamicObject(978,3277.70092800,-1769.75878900,7.47220600,0.00000000,0.00000000,-89.99998128); //object(89)
CreateDynamicObject(978,3243.05249000,-1817.40820300,7.47220700,0.00000000,0.00000000,-89.99998128); //object(90)
CreateDynamicObject(978,3262.77807600,-2164.02612300,7.61506700,0.00000000,0.00000000,-157.49996723); //object(91)
CreateDynamicObject(978,3253.94262700,-2165.74414100,7.57668900,0.00000000,0.00000000,-180.00001985); //object(92)
CreateDynamicObject(978,3244.83862300,-2165.69067400,7.61506900,0.00000000,0.00000000,-180.00001985); //object(93)
CreateDynamicObject(978,3236.34838900,-2165.70092800,7.61506700,0.00000000,0.00000000,-180.00001985); //object(94)
CreateDynamicObject(978,3227.13647500,-2165.71948200,7.57668900,0.00000000,0.00000000,-180.00001985); //object(95)
CreateDynamicObject(978,3217.75439500,-2165.67944300,7.58968500,0.00000000,0.00000000,-180.00001985); //object(96)
CreateDynamicObject(978,3208.41577100,-2165.61279300,7.58968700,0.00000000,0.00000000,-191.25004616); //object(97)
CreateDynamicObject(978,3199.05371100,-2165.65429700,7.58968500,0.00000000,0.00000000,-180.00001985); //object(98)
CreateDynamicObject(978,3189.80029300,-2165.64770500,7.58968500,0.00000000,0.00000000,-180.00001985); //object(99)
CreateDynamicObject(978,3180.86230500,-2165.56225600,7.58968500,0.00000000,0.00000000,-180.00001985); //object(100)
CreateDynamicObject(978,3171.78295900,-2165.52441400,7.58968500,0.00000000,0.00000000,-180.00001985); //object(101)
CreateDynamicObject(978,3162.56030300,-2165.47021500,7.58968600,0.00000000,0.00000000,-180.00001985); //object(102)
CreateDynamicObject(978,3153.26098600,-2165.43530300,7.58968500,0.00000000,0.00000000,-180.00001985); //object(103)
CreateDynamicObject(978,3144.43286100,-2165.38476600,7.58968500,0.00000000,0.00000000,-180.00001985); //object(104)
CreateDynamicObject(978,3135.25561500,-2165.37500000,7.58968500,0.00000000,0.00000000,-180.00001985); //object(105)
CreateDynamicObject(978,3125.89111300,-2165.32470700,7.58968100,0.00000000,0.00000000,-180.00001985); //object(106)
CreateDynamicObject(978,3116.64819300,-2165.27856400,7.58968500,0.00000000,0.00000000,-180.00001985); //object(107)
CreateDynamicObject(978,3107.69213900,-2165.25659200,7.58968500,0.00000000,0.00000000,-180.00001985); //object(108)
CreateDynamicObject(978,3098.95043900,-2165.14209000,7.58968500,0.00000000,0.00000000,-180.00001985); //object(109)
CreateDynamicObject(978,3089.94287100,-2165.15161100,7.61009200,0.00000000,0.00000000,-180.00001985); //object(110)
CreateDynamicObject(978,3080.70166000,-2165.16821300,7.61009200,0.00000000,0.00000000,-180.00001985); //object(111)
CreateDynamicObject(978,3071.60058600,-2165.13793900,7.58968500,0.00000000,0.00000000,-180.00001985); //object(112)
CreateDynamicObject(978,3062.62646500,-2164.41064500,7.58968500,0.00000000,0.00000000,-191.24998886); //object(113)
CreateDynamicObject(978,3054.37329100,-2161.06152300,7.58968500,0.00000000,0.00000000,-213.74998418); //object(114)
CreateDynamicObject(978,3048.28784200,-2154.54077100,7.58968400,0.00000000,0.00000000,-236.25003679); //object(115)
CreateDynamicObject(978,3261.16162100,-1741.87353500,7.51545800,0.00000000,0.00000000,-11.25002631); //object(116)
CreateDynamicObject(978,3252.24609400,-1740.99670400,7.51545800,0.00000000,0.00000000,0.00000000); //object(117)
CreateDynamicObject(978,3243.29394500,-1740.97424300,7.51545800,0.00000000,0.00000000,0.00000000); //object(118)
CreateDynamicObject(978,3234.21972700,-1741.06115700,7.51545800,0.00000000,0.00000000,0.00000000); //object(119)
CreateDynamicObject(978,3224.99707000,-1741.12280300,7.51456000,0.00000000,0.00000000,0.00000000); //object(120)
CreateDynamicObject(978,3215.62109400,-1741.18029800,7.51456000,0.00000000,0.00000000,0.00000000); //object(121)
CreateDynamicObject(978,3206.28906300,-1741.27099600,7.51456000,0.00000000,0.00000000,0.00000000); //object(122)
CreateDynamicObject(978,3196.90112300,-1741.32116700,7.51456000,0.00000000,0.00000000,0.00000000); //object(123)
CreateDynamicObject(978,3187.52490200,-1741.35864300,7.51456000,0.00000000,0.00000000,0.00000000); //object(124)
CreateDynamicObject(978,3178.14917000,-1741.35070800,7.51456000,0.00000000,0.00000000,0.00000000); //object(125)
CreateDynamicObject(978,3168.75366200,-1741.36779800,7.51456000,0.00000000,0.00000000,0.00000000); //object(126)
CreateDynamicObject(978,3160.21728500,-1741.33850100,7.51456000,0.00000000,0.00000000,0.00000000); //object(127)
CreateDynamicObject(978,3151.10229500,-1741.35864300,7.51456200,0.00000000,0.00000000,0.00000000); //object(128)
CreateDynamicObject(978,3142.70117200,-1741.43908700,7.51456000,0.00000000,0.00000000,0.00000000); //object(129)
CreateDynamicObject(978,3133.58300800,-1741.50988800,7.51456200,0.00000000,0.00000000,0.00000000); //object(130)
CreateDynamicObject(978,3124.68066400,-1741.41931200,7.51456000,0.00000000,0.00000000,0.00000000); //object(131)
CreateDynamicObject(978,3115.72802700,-1741.36291500,7.51456000,0.00000000,0.00000000,0.00000000); //object(132)
CreateDynamicObject(978,3106.72534200,-1741.32812500,7.51456000,0.00000000,0.00000000,0.00000000); //object(133)
CreateDynamicObject(978,3098.15576200,-1741.27807600,7.51456000,0.00000000,0.00000000,0.00000000); //object(134)
CreateDynamicObject(978,3090.03344700,-1741.21374500,7.61263900,0.00000000,0.00000000,0.00000000); //object(135)
CreateDynamicObject(978,3081.22998000,-1741.17419400,7.61263900,0.00000000,0.00000000,0.00000000); //object(136)
CreateDynamicObject(978,3072.47851600,-1741.02893100,7.61263900,0.00000000,0.00000000,0.00000000); //object(137)
CreateDynamicObject(978,3064.01342800,-1741.00598100,7.61263900,0.00000000,0.00000000,0.00000000); //object(138)
CreateDynamicObject(978,3055.53515600,-1742.73205600,7.61264100,0.00000000,0.00000000,22.49999532); //object(139)
CreateDynamicObject(978,3048.37841800,-1747.45507800,7.61773300,0.00000000,0.00000000,44.99999064); //object(140)
CreateDynamicObject(978,3043.28808600,-1755.08215300,7.61773300,0.00000000,0.00000000,67.49998596); //object(141)
CreateDynamicObject(978,3041.55395500,-1763.85095200,7.61263900,0.00000000,0.00000000,89.99998128); //object(142)
CreateDynamicObject(978,3041.54418900,-1772.35131800,7.61263900,0.00000000,0.00000000,-270.00005842); //object(143)
CreateDynamicObject(978,3041.52783200,-1780.94653300,7.61263900,0.00000000,0.00000000,-270.00005842); //object(144)
CreateDynamicObject(978,3041.56176800,-1790.15991200,7.61263900,0.00000000,0.00000000,-270.00005842); //object(145)
CreateDynamicObject(978,3041.53173800,-1799.33459500,7.61263900,0.00000000,0.00000000,-270.00005842); //object(146)
CreateDynamicObject(978,3041.49438500,-1808.50061000,7.61111200,0.00000000,0.00000000,-270.00005842); //object(147)
CreateDynamicObject(978,3041.51953100,-1817.79614300,7.61111000,0.00000000,0.00000000,-270.00005842); //object(148)
CreateDynamicObject(978,3041.47387700,-1827.14477500,7.61111200,0.00000000,0.00000000,-270.00005842); //object(149)
CreateDynamicObject(978,3041.42871100,-1836.39514200,7.61111200,0.00000000,0.00000000,-270.00005842); //object(150)
CreateDynamicObject(978,3041.41601600,-1845.69506800,7.61111200,0.00000000,0.00000000,-270.00005842); //object(152)
CreateDynamicObject(978,3041.37036100,-1854.79858400,7.61111000,0.00000000,0.00000000,-270.00005842); //object(153)
CreateDynamicObject(978,3041.30102500,-1863.93335000,7.61111200,0.00000000,0.00000000,-270.00005842); //object(154)
CreateDynamicObject(978,3041.31835900,-1873.13110400,7.61111200,0.00000000,0.00000000,-270.00005842); //object(155)
CreateDynamicObject(978,3041.35766600,-1882.27429200,7.61111200,0.00000000,0.00000000,-270.00005842); //object(156)
CreateDynamicObject(978,3041.31982400,-1891.54943800,7.61111200,0.00000000,0.00000000,-270.00005842); //object(157)
CreateDynamicObject(978,3041.35742200,-1900.71118200,7.61111200,0.00000000,0.00000000,-270.00005842); //object(158)
CreateDynamicObject(978,3041.34350600,-1910.02551300,7.61111100,0.00000000,0.00000000,-270.00005842); //object(159)
CreateDynamicObject(978,3041.34570300,-1919.29565400,7.61111200,0.00000000,0.00000000,-270.00005842); //object(160)
CreateDynamicObject(978,3041.33129900,-1928.45910600,7.61111200,0.00000000,0.00000000,-270.00005842); //object(161)
CreateDynamicObject(978,3041.35986300,-1937.75537100,7.61111200,0.00000000,0.00000000,-270.00005842); //object(162)
CreateDynamicObject(978,3041.34838900,-1946.25415000,7.60919000,0.00000000,0.00000000,-270.00005842); //object(163)
CreateDynamicObject(978,3041.30517600,-1955.41174300,7.60919000,0.00000000,0.00000000,-270.00005842); //object(164)
CreateDynamicObject(978,3041.27368200,-1964.58862300,7.60919000,0.00000000,0.00000000,-270.00005842); //object(165)
CreateDynamicObject(978,3041.23657200,-1973.81518600,7.60918900,0.00000000,0.00000000,-270.00005842); //object(166)
CreateDynamicObject(978,3041.23657200,-1982.96911600,7.60919000,0.00000000,0.00000000,-270.00005842); //object(167)
CreateDynamicObject(978,3041.21533200,-1992.23522900,7.60919000,0.00000000,0.00000000,-270.00005842); //object(168)
CreateDynamicObject(978,3041.16040000,-2001.27087400,7.60918800,0.00000000,0.00000000,-270.00005842); //object(169)
CreateDynamicObject(978,3041.14648400,-2010.54187000,7.60919000,0.00000000,0.00000000,-270.00005842); //object(170)
CreateDynamicObject(978,3041.10498000,-2019.68493700,7.60919000,0.00000000,0.00000000,-270.00005842); //object(171)
CreateDynamicObject(978,3041.11425800,-2028.86621100,7.60919000,0.00000000,0.00000000,-270.00005842); //object(172)
CreateDynamicObject(978,3041.10498000,-2038.18566900,7.60918800,0.00000000,0.00000000,-270.00005842); //object(173)
CreateDynamicObject(978,3041.14746100,-2047.47595200,7.60918800,0.00000000,0.00000000,-270.00005842); //object(174)
CreateDynamicObject(978,3041.10131800,-2056.59033200,7.60919000,0.00000000,0.00000000,-270.00005842); //object(175)
CreateDynamicObject(978,3041.11743200,-2065.88891600,7.60919000,0.00000000,0.00000000,-270.00005842); //object(176)
CreateDynamicObject(978,3041.08154300,-2074.87939500,7.60918900,0.00000000,0.00000000,-270.00005842); //object(177)
CreateDynamicObject(978,3041.09448200,-2084.21411100,7.61009200,0.00000000,0.00000000,-270.00005842); //object(178)
CreateDynamicObject(978,3041.01391600,-2093.52197300,7.61009400,0.00000000,0.00000000,-270.00005842); //object(179)
CreateDynamicObject(978,3040.98535200,-2102.76733400,7.61009200,0.00000000,0.00000000,-270.00005842); //object(180)
CreateDynamicObject(978,3040.98730500,-2112.05322300,7.61009200,0.00000000,0.00000000,-270.00005842); //object(181)
CreateDynamicObject(978,3040.98584000,-2121.20947300,7.61009200,0.00000000,0.00000000,-270.00005842); //object(182)
CreateDynamicObject(978,3040.95117200,-2130.32421900,7.61009200,0.00000000,0.00000000,-270.00005842); //object(183)
CreateDynamicObject(978,3041.70043900,-2138.52099600,7.61009200,0.00000000,0.00000000,-258.75003211); //object(184)
CreateDynamicObject(978,3044.11450200,-2146.69873000,7.58968500,0.00000000,0.00000000,-247.50006310); //object(185)
CreateDynamicObject(10763,3101.55249000,-2119.09082000,39.50988800,0.00000000,0.00000000,-44.99999064); //object(186)
CreateDynamicObject(8038,3087.71362300,-2017.15136700,26.86474600,0.00000000,0.00000000,-180.00001985); //object(187)
CreateDynamicObject(4874,3085.69702100,-1913.32092300,10.59175100,0.00000000,0.00000000,89.99998128); //object(188)
CreateDynamicObject(3819,3239.83398400,-1783.69628900,7.62974500,0.00000000,0.00000000,-180.00001985); //object(190)
CreateDynamicObject(3819,3239.57690400,-1828.33923300,7.62974500,0.00000000,0.00000000,-180.00001985); //object(191)
CreateDynamicObject(3819,3239.92944300,-1870.17236300,7.62974500,0.00000000,0.00000000,-180.00001985); //object(192)
CreateDynamicObject(3819,3241.19018600,-1909.05651900,7.73422700,0.00000000,0.00000000,-180.00001985); //object(193)
CreateDynamicObject(3819,3240.25805700,-1947.87768600,7.73422700,0.00000000,0.00000000,-180.00001985); //object(194)
CreateDynamicObject(3819,3240.12109400,-1990.26489300,7.73422700,0.00000000,0.00000000,-180.00001985); //object(195)
CreateDynamicObject(3819,3239.86889600,-2032.37097200,7.73422500,0.00000000,0.00000000,-180.00001985); //object(196)
CreateDynamicObject(3819,3240.43579100,-2074.71655300,7.73422800,0.00000000,0.00000000,-180.00001985); //object(197)
CreateDynamicObject(615,3224.28198200,-2069.30712900,6.74329900,0.00000000,0.00000000,0.00000000); //object(198)
CreateDynamicObject(615,3246.81787100,-2138.23754900,6.73030600,0.00000000,0.00000000,0.00000000); //object(199)
CreateDynamicObject(615,3228.60668900,-2130.54980500,6.73030200,0.00000000,0.00000000,0.00000000); //object(200)
CreateDynamicObject(615,3216.32104500,-2109.78320300,6.74329900,0.00000000,0.00000000,0.00000000); //object(201)
CreateDynamicObject(615,3197.65771500,-2138.67846700,6.74329900,0.00000000,0.00000000,0.00000000); //object(202)
CreateDynamicObject(615,3194.08252000,-2074.55371100,6.74329900,0.00000000,0.00000000,0.00000000); //object(203)
CreateDynamicObject(615,3190.52636700,-2041.37268100,6.74330200,0.00000000,0.00000000,0.00000000); //object(204)
CreateDynamicObject(615,3198.03173800,-2006.29089400,6.74329900,0.00000000,0.00000000,0.00000000); //object(205)
CreateDynamicObject(615,3222.78418000,-2022.82824700,6.74329900,0.00000000,0.00000000,0.00000000); //object(206)
CreateDynamicObject(615,3200.01953100,-1977.32043500,6.74329900,0.00000000,0.00000000,0.00000000); //object(207)
CreateDynamicObject(615,3162.46484400,-1954.42956500,6.74329700,0.00000000,0.00000000,0.00000000); //object(208)
CreateDynamicObject(615,3182.09863300,-1987.76477100,6.74329900,0.00000000,0.00000000,0.00000000); //object(209)
CreateDynamicObject(615,3224.54199200,-1985.15844700,6.74329900,0.00000000,0.00000000,0.00000000); //object(210)
CreateDynamicObject(615,3224.93896500,-1945.19018600,6.73030200,0.00000000,0.00000000,0.00000000); //object(211)
CreateDynamicObject(615,3198.89941400,-1926.39318800,6.73030200,0.00000000,0.00000000,0.00000000); //object(212)
CreateDynamicObject(615,3162.37793000,-1889.21508800,6.62582100,0.00000000,0.00000000,0.00000000); //object(213)
CreateDynamicObject(615,3187.57885700,-1894.22839400,6.73030200,0.00000000,0.00000000,0.00000000); //object(214)
CreateDynamicObject(615,3188.05151400,-1860.11523400,6.72134600,0.00000000,0.00000000,0.00000000); //object(215)
CreateDynamicObject(615,3173.02417000,-1880.97656300,6.72134300,0.00000000,0.00000000,0.00000000); //object(216)
CreateDynamicObject(615,3199.22436500,-1832.69140600,6.72134600,0.00000000,0.00000000,0.00000000); //object(217)
CreateDynamicObject(615,3219.35229500,-1867.74816900,6.72134600,0.00000000,0.00000000,0.00000000); //object(218)
CreateDynamicObject(615,3225.91870100,-1908.07031300,6.73030200,0.00000000,0.00000000,0.00000000); //object(219)
CreateDynamicObject(615,3224.26025400,-1824.11035200,6.72134600,0.00000000,0.00000000,0.00000000); //object(220)
CreateDynamicObject(615,3179.18945300,-1797.96728500,6.72134600,0.00000000,0.00000000,0.00000000); //object(221)
CreateDynamicObject(615,3193.18237300,-1788.82299800,6.72134600,0.00000000,0.00000000,0.00000000); //object(222)
CreateDynamicObject(615,3195.89575200,-1761.65014600,6.72134600,0.00000000,0.00000000,0.00000000); //object(223)
CreateDynamicObject(615,3177.52246100,-1751.73938000,6.72134600,0.00000000,0.00000000,0.00000000); //object(224)
CreateDynamicObject(615,3217.87377900,-1767.12963900,6.72134600,0.00000000,0.00000000,0.00000000); //object(225)
CreateDynamicObject(615,3241.48974600,-1767.08581500,6.62582100,0.00000000,0.00000000,0.00000000); //object(226)
CreateDynamicObject(621,3086.55322300,-1894.83630400,6.63092900,0.00000000,0.00000000,0.00000000); //object(227)
CreateDynamicObject(621,3088.26733400,-1954.95007300,6.65288100,0.00000000,0.00000000,0.00000000); //object(228)
CreateDynamicObject(621,3110.60009800,-1930.55712900,6.63092900,0.00000000,0.00000000,0.00000000); //object(229)
CreateDynamicObject(621,3060.64770500,-1931.29309100,6.63092900,0.00000000,0.00000000,0.00000000); //object(230)
CreateDynamicObject(621,3102.05566400,-2064.41308600,6.65288100,0.00000000,0.00000000,0.00000000); //object(231)
CreateDynamicObject(621,3068.70361300,-2065.15795900,6.65288100,0.00000000,0.00000000,0.00000000); //object(232)
CreateDynamicObject(621,3100.75195300,-1978.80188000,6.65288100,0.00000000,0.00000000,0.00000000); //object(233)
CreateDynamicObject(621,3072.72265600,-1977.28112800,6.65288100,0.00000000,0.00000000,0.00000000); //object(234)
CreateDynamicObject(700,3121.49072300,-2110.03442400,7.26986400,0.00000000,0.00000000,0.00000000); //object(235)
CreateDynamicObject(700,3121.70971700,-2124.09350600,7.26986400,0.00000000,0.00000000,0.00000000); //object(236)
CreateDynamicObject(1284,3308.07910200,-1993.25293000,9.98072600,0.00000000,0.00000000,0.00000000); //object(238)
CreateDynamicObject(1284,3285.81030300,-1992.62194800,9.98072600,0.00000000,0.00000000,-180.00001985); //object(239)
CreateDynamicObject(5007,3237.22998000,-2176.22607400,9.66231100,0.00000000,0.00000000,-89.99998128); //object(241)
CreateDynamicObject(5005,3312.93261700,-2070.60351600,10.30328600,0.00000000,0.00000000,-89.99998128); //object(242)
CreateDynamicObject(5005,3313.02441400,-1907.73925800,10.20520600,0.00000000,0.00000000,-89.99998128); //object(243)
CreateDynamicObject(5007,3290.21899400,-1786.99987800,9.56269100,0.00000000,0.00000000,0.00000000); //object(244)
CreateDynamicObject(5005,3183.82959000,-1711.26940900,10.22585700,0.00000000,0.00000000,0.00000000); //object(245)
CreateDynamicObject(5007,3084.51342800,-1734.09387200,9.56180000,0.00000000,0.00000000,89.99998128); //object(247)
CreateDynamicObject(5005,3008.75415000,-1840.29577600,10.32240900,0.00000000,0.00000000,89.99998128); //object(248)
CreateDynamicObject(5005,3008.71997100,-2003.18884300,10.32048600,0.00000000,0.00000000,89.99998128); //object(249)
CreateDynamicObject(5007,3031.53442400,-2124.14770500,9.65733100,0.00000000,0.00000000,179.99996255); //object(250)
CreateDynamicObject(5005,3112.68432600,-2199.06616200,10.27483700,0.00000000,0.00000000,-179.99996255); //object(251)
CreateDynamicObject(8038,3081.46118200,-1821.15979000,26.84279300,0.00000000,0.00000000,-359.99998240); //object(252)
CreateDynamicObject(621,3101.70043900,-1863.44897500,6.63092900,0.00000000,0.00000000,0.00000000); //object(253)
CreateDynamicObject(621,3065.60693400,-1863.03418000,6.63092900,0.00000000,0.00000000,0.00000000); //object(254)
CreateDynamicObject(621,3063.99218800,-1774.41369600,6.63092900,0.00000000,0.00000000,0.00000000); //object(255)
CreateDynamicObject(621,3097.45629900,-1773.90356400,6.53235800,0.00000000,0.00000000,0.00000000); //object(257)
CreateDynamicObject(11490,3176.58178700,-1923.96826200,6.73215200,0.00000000,0.00000000,-89.99998128); //object(258)
CreateDynamicObject(11491,3165.58203100,-1923.99426300,8.23098900,0.00000000,0.00000000,-89.99998128); //object(253)
}
new Stats;
CMD:race1( playerid, params[] )
{
SetPlayerRaceCheckpoint(playerid,0,3296.9915,-1994.4282,7.7518 ,3297.1333,-1904.8904,7.6537,20);
Stats = 1;
SetPlayerPos(playerid,3265.8625,-2016.0192,7.7365);
TogglePlayerControllable(playerid, 0);
SetTimerEx("Apauza",5000, false, "i", playerid);
if(Stats == 1)
{
if(IsCountdownStarted == false)
{
Count = 25;
CountdownTimer = SetTimer("CountDown", 1000, 1);
IsCountdownStarted = true;
SendClientMessage(playerid, COLOR_BLUELIGHTER, "Pokrenuo si odbrojavanje");
new countstring;
new Name1;
GetPlayerName(playerid,Name1,sizeof(Name1));
format(countstring, sizeof(countstring), """%s ""Je pokrenuo odbrojavanje", Name1);
SendClientMessageToAll(COLOR_BLUELIGHTER, countstring);
TogglePlayerControllable(playerid, 0);
}
}
else
{
SendClientMessage(playerid, COLOR_BLUELIGHTER, "Odbrojavanje je vec pokrenuto!");
} return 1;
}
public CountDown(playerid)
{
switch(Count)
{
case 25: { GameTextForPlayer(playerid,"~b~-~r~ 25 ~b~-", 1100, 3); }
case 24: { GameTextForPlayer(playerid,"~b~-~r~ 24 ~b~-", 1100, 3); }
case 23: { GameTextForPlayer(playerid,"~b~-~r~ 23 ~b~-", 1100, 3); }
case 22: { GameTextForPlayer(playerid,"~b~-~r~ 22 ~b~-", 1100, 3); }
case 21: { GameTextForPlayer(playerid,"~b~-~r~ 21 ~b~-", 1100, 3); }
case 20: { GameTextForPlayer(playerid,"~b~-~r~ 20 ~b~-", 1100, 3); }
case 19: { GameTextForPlayer(playerid,"~b~-~r~ 19 ~b~-", 1100, 3); }
case 18: { GameTextForPlayer(playerid,"~b~-~r~ 18 ~b~-", 1100, 3); }
case 17: { GameTextForPlayer(playerid,"~b~-~r~ 17 ~b~-", 1100, 3); }
case 16: { GameTextForPlayer(playerid,"~b~-~r~ 16 ~b~-", 1100, 3); }
case 15: { GameTextForPlayer(playerid,"~b~-~r~ 15 ~b~-", 1100, 3); }
case 14: { GameTextForPlayer(playerid,"~b~-~r~ 14 ~b~-", 1100, 3); }
case 13: { GameTextForPlayer(playerid,"~b~-~r~ 13 ~b~-", 1100, 3); }
case 12: { GameTextForPlayer(playerid,"~b~-~r~ 12 ~b~-", 1100, 3); }
case 11: { GameTextForPlayer(playerid,"~b~-~r~ 11 ~b~-", 1100, 3); }
case 10: { GameTextForPlayer(playerid,"~b~-~r~ 10 ~b~-", 1100, 3); }
case 9: { GameTextForPlayer(playerid,"~b~-~r~ 9 ~b~-", 1100, 3); }
case 8: { GameTextForPlayer(playerid,"~b~-~r~ 8 ~b~-", 1100, 3); }
case 7: { GameTextForPlayer(playerid,"~b~-~r~ 7 ~b~-", 1100, 3); }
case 6: { GameTextForPlayer(playerid,"~b~-~r~ 6 ~b~-", 1100, 3); }
case 5: { GameTextForPlayer(playerid,"~b~-~r~ 5 ~b~-", 1100, 3); }
case 4: { GameTextForPlayer(playerid,"~b~-~r~ 4 ~b~-", 1100, 3); }
case 3: { GameTextForPlayer(playerid,"~b~-~r~ 3 ~b~-", 1100, 3); }
case 2: { GameTextForPlayer(playerid,"~b~-~r~ 2 ~b~-", 1100, 3); }
case 1: { GameTextForPlayer(playerid,"~b~-~r~ 1 ~b~-", 1100, 3); }
case 0:
{
GameTextForAll("~b~-~g~ KRENI! ~b~-", 2000, 4);
KillTimer(CountdownTimer);
TogglePlayerControllable(playerid, 1);
IsCountdownStarted = false;
}
}
Count--;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
switch(Stats)
{
case 1:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3297.6702,-1972.7850,7.5966 ,3294.0305,-1750.3970,7.6752,17);
Stats = 2;
return 1;
}
case 2:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3294.0305,-1750.3970,7.6752 ,3169.9163,-1729.8904,7.6743,16);
Stats = 3;
return 1;
}
case 3:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3169.9163,-1729.8904,7.6743 ,3026.6790,-1764.8152,7.6974,15);
Stats = 4;
return 1;
}
case 4:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3026.6790,-1764.8152,7.6974 ,3024.6621,-1980.8496,7.7690,15);
Stats = 5;
return 1;
}
case 5:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3024.6621,-1980.8496,7.7690 ,3049.2197,-2178.0625,7.7699,15);
Stats = 6;
return 1;
}
case 6:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3049.2197,-2178.0625,7.7699 ,3230.8923,-2185.6265,7.7748,15);
Stats = 7;
return 1;
}
case 7:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3230.8923,-2185.6265,7.7748 ,3297.9463,-2000.7732,7.7518,20);
Stats = 8;
return 1;
}
case 8:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3297.9463,-2000.7732,7.7518 ,3169.9163,-1729.8904,7.6743,20);
Stats = 9;
return 1;
}
case 9:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3297.6702,-1972.7850,7.5966 ,3294.0305,-1750.3970,7.6752,17);
Stats = 10;
return 1;
}
case 10:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3294.0305,-1750.3970,7.6752 ,3169.9163,-1729.8904,7.6743,16);
Stats = 11;
return 1;
}
case 11:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3169.9163,-1729.8904,7.6743 ,3026.6790,-1764.8152,7.6974,15);
Stats = 12;
return 1;
}
case 12:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3026.6790,-1764.8152,7.6974 ,3024.6621,-1980.8496,7.7690,15);
Stats = 13;
return 1;
}
case 13:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3024.6621,-1980.8496,7.7690 ,3049.2197,-2178.0625,7.7699,15);
Stats = 14;
return 1;
}
case 14:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3049.2197,-2178.0625,7.7699 ,3230.8923,-2185.6265,7.7748,15);
Stats = 15;
return 1;
}
case 15:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3230.8923,-2185.6265,7.7748 ,3297.9463,-2000.7732,7.7518,20);
Stats = 16;
return 1;
}
case 16:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,1,3297.9463,-2000.7732,7.7518 ,3169.9163,-1729.8904,7.6743,20);
Stats = 17;
return 1;
}
case 17:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3297.6702,-1972.7850,7.5966 ,3294.0305,-1750.3970,7.6752,17);
Stats = 18;
new name,string;
new Prize;
GetPlayerName(playerid,name,sizeof(name));
Position++;
switch(Position)
{
case 1: Prize = (random(random(5000)) + 1000), Prize = 4;
case 2: Prize = (random(random(4500)) + 500), Prize = 3;
case 3: Prize = (random(random(4000)) + 100), Prize = 2;
default: Prize = random(random(1000)), Prize = 1;
}
format(string, sizeof(string), ">> \"%s\" je zavrsio trku na mestu broj: \"%d\".", name, Position);
SendClientMessageToAll(COLOR_BLUELIGHTER, string);
GivePlayerMoney(playerid, Prize);
SetPlayerScore(playerid, GetPlayerScore(playerid) + Prize);
DisablePlayerRaceCheckpoint(playerid);
new veh;
veh = GetPlayerVehicleID(playerid);
DestroyVehicle(veh);
return 1;
}
}
return 1;
}
CMD:unistivozilo1( playerid, params[] )
{
new veh;
veh = GetPlayerVehicleID(playerid);
DestroyVehicle(veh);
return 1;
}
public OnPlayerLeaveDynamicRaceCP(playerid)
{
return 1;
}
public Apauza(playerid)
{
TogglePlayerControllable(playerid, 1);
new v1;
new v2;
new v3;
new v4;
new v5;
new v6;
new v7;
new v8;
v8 = AddStaticVehicle(502,3283.2563,-2003.9150,7.6455,359.8466,106,111); // Car For Nascar
PutPlayerInVehicle(playerid, v1, 0);
v7 = AddStaticVehicle(502,3286.8547,-2004.0153,7.6438,359.7943,106,111); // Car For Nascar
PutPlayerInVehicle(playerid, v2, 0);
v6 = AddStaticVehicle(502,3291.1130,-2003.9799,7.6434,1.1083,106,111); // Car For Nascar
PutPlayerInVehicle(playerid, v3, 0);
v5 = AddStaticVehicle(502,3294.9771,-2003.8898,7.6448,0.9994,106,111); // Car For Nascar
PutPlayerInVehicle(playerid, v4, 0);
v4 = AddStaticVehicle(502,3298.8779,-2003.8682,7.6444,359.4363,106,111); // Car For Nascar
PutPlayerInVehicle(playerid, v5, 0);
v3 = AddStaticVehicle(502,3303.0161,-2003.6724,7.6468,359.5585,106,111); // Car For Nascar
PutPlayerInVehicle(playerid, v6, 0);
v2 = AddStaticVehicle(502,3306.9329,-2003.7428,7.6433,0.9824,106,111); // Car For Nascar
PutPlayerInVehicle(playerid, v7, 0);
v1 = AddStaticVehicle(502,3310.7605,-2003.7440,7.6443,359.1508,106,111); // Car For Nascar
PutPlayerInVehicle(playerid, v8, 0);
TogglePlayerControllable(playerid, 0);
return 1;
}Ovo iznad je ta FS, samo malo preradjena, tj to sam ja pokusavao da preradim dok sam jos bio totalni pocetnik u skriptanu...
Made Man
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
381
Postovi:
89
Teme:
Pridružio se:Jul 2011
5. Jan. 2012.
Ja sam ti gore napisao sta da uradis i pokusao da ti pomognem, al ti odbijas pomoc.... ponovo procitaj post i upotrebi mozak i skontaces sta sam rekao...... AddPlayerClass nema nikakve veze sa cp-ovima, ako mi neverujes izvoli...
http://wiki.sa-mp.com/wiki/AddPlayerClass
koristi SetPlayerRaceCheckpoint
pod publicom OnPlayerEnterRaceCheckpoint
obican SetPlayerCheckPoint sluzi da se samo tom igracu psotavi CP, odnosno drugi ga nevide i nekoristi se za evente...
btw, taj link sto si mi dao... tamo nigde nema AddPlayerClass...
edit:
I koristi disable
AKo pogledas detaljnije njegov tut videces da mu pise DisablePlayerRaceCheckpoint
ranije je bila jedna fs sa eventom, al nemogu da je nadjem sad...
Ovo iznad je ta FS, samo malo preradjena, tj to sam ja pokusavao da preradim dok sam jos bio totalni pocetnik u skriptanu...
da tako je dane ! tako uzimam kordinate cp x y z ali vidjet ces tamou djurinom tutu kada je neki napisao da promejnimo iz racecp u player cp pa tako da mi je ostalo tako uredu odo pokusat napravit al u svakom slucaju ti hvala !
http://wiki.sa-mp.com/wiki/AddPlayerClass
koristi SetPlayerRaceCheckpoint
pod publicom OnPlayerEnterRaceCheckpoint
obican SetPlayerCheckPoint sluzi da se samo tom igracu psotavi CP, odnosno drugi ga nevide i nekoristi se za evente...
btw, taj link sto si mi dao... tamo nigde nema AddPlayerClass...
edit:
I koristi disable
if(PlayerInfo == 2)
{
PlayerInfo = 3;
DisablePlayerRaceCheckpoint(playerid);
SetPlayerRaceCheckpoint(playerid, 1491.6249,-2492.4900,13.5547, 2.0);// kao sto vidite u race cp unosite iduci cp i onaj iza njega
}AKo pogledas detaljnije njegov tut videces da mu pise DisablePlayerRaceCheckpoint
ranije je bila jedna fs sa eventom, al nemogu da je nadjem sad...
#include
#include
#include
new Position;
#define COLOR_BLUELIGHTER 0x00BFFFAA //SVETLO PLAVA UZEO SAM BOJU IZ MODA//
new Count;
new bool: IsCountdownStarted;
new CountdownTimer;
forward CountDown(playerid);
forward OnPlayerLeaveDynamicRaceCP(playerid);
forward Apauza(playerid);
/////////////NEMA IME EVENT/TRKA BY:ACKE////////////////////////////////
public OnGameModeInit()
{
CreateDynamicObject(8171,3023.52807600,-2007.39392100,6.76897000,0.00000000,0.00000000,0.00000000); //object
CreateDynamicObject(8171,3023.50048800,-1869.11267100,6.77089200,0.00000000,0.00000000,0.00000000); //object(1)
CreateDynamicObject(8344,3047.70190400,-2141.35913100,6.76987200,0.00000000,0.00000000,0.00000000); //object(6)
CreateDynamicObject(8343,3273.59716800,-2157.99755900,6.77484700,0.00000000,0.00000000,-180.00001985); //object(7)
CreateDynamicObject(8171,3160.54248000,-2180.83789100,6.72332000,0.00000000,0.00000000,-89.99998128); //object(8)
CreateDynamicObject(8171,3297.65161100,-2040.55688500,6.75176900,0.00000000,0.00000000,0.00000000); //object(9)
CreateDynamicObject(8171,3297.60107400,-1902.24328600,6.65369000,0.00000000,0.00000000,0.00000000); //object(10)
CreateDynamicObject(8343,3047.61816400,-1752.00109900,6.69741900,0.00000000,0.00000000,-0.00005730); //object(11)
CreateDynamicObject(8171,3161.11792000,-1729.28759800,6.67434000,0.00000000,0.00000000,-89.99998128); //object(12)
CreateDynamicObject(8344,3273.54199200,-1768.96704100,6.67523800,0.00000000,0.00000000,-179.99996255); //object(13)
CreateDynamicObject(4867,3133.23413100,-1850.19421400,6.62894200,0.00000000,0.00000000,-89.99998128); //object(14)
CreateDynamicObject(4867,3133.25952100,-2061.14404300,6.74946500,0.00000000,0.00000000,-89.99998128); //object(15)
CreateDynamicObject(4866,3217.46679700,-1901.08190900,6.63198700,0.00000000,0.00000000,-269.99994383); //object(16)
CreateDynamicObject(4866,3217.16284200,-2047.18737800,6.73646900,0.00000000,0.00000000,-269.99994383); //object(17)
CreateDynamicObject(8253,3224.22436500,-2089.74365200,10.67725200,0.00000000,0.00000000,0.00000000); //object(18)
CreateDynamicObject(8253,3223.22631800,-2047.70800800,10.67725200,0.00000000,0.00000000,0.00000000); //object(19)
CreateDynamicObject(8253,3223.79418900,-2005.71252400,10.67725600,0.00000000,0.00000000,0.00000000); //object(20)
CreateDynamicObject(8253,3224.37451200,-1965.04980500,10.67725200,0.00000000,0.00000000,0.00000000); //object(21)
CreateDynamicObject(8253,3225.05542000,-1924.17724600,10.56425900,0.00000000,0.00000000,0.00000000); //object(22)
CreateDynamicObject(8253,3224.6server uklonjen!900,-1889.01306200,10.70529900,0.00000000,0.00000000,0.00000000); //object(23)
CreateDynamicObject(8253,3223.63061500,-1848.04211400,10.70529900,0.00000000,0.00000000,0.00000000); //object(24)
CreateDynamicObject(8253,3223.43359400,-1802.07653800,10.70529900,0.00000000,0.00000000,0.00000000); //object(25)
CreateDynamicObject(978,3264.09497100,-2159.11889600,7.57668900,0.00000000,0.00000000,-44.99999064); //object(27)
CreateDynamicObject(978,3258.91210900,-2152.07690400,7.47669700,0.00000000,0.00000000,-56.25001695); //object(28)
CreateDynamicObject(978,3254.68261700,-2144.15283200,7.47669600,0.00000000,0.00000000,-67.49998596); //object(29)
CreateDynamicObject(978,3251.28955100,-2136.06225600,7.57668900,0.00000000,0.00000000,-67.49998596); //object(30)
CreateDynamicObject(978,3247.48071300,-2126.94384800,7.57668900,0.00000000,0.00000000,-67.49998596); //object(31)
CreateDynamicObject(978,3244.74243200,-2117.39550800,7.57668900,0.00000000,0.00000000,-78.75001226); //object(32)
CreateDynamicObject(978,3243.80590800,-2108.67553700,7.47669400,0.00000000,0.00000000,-89.99998128); //object(33)
CreateDynamicObject(978,3243.26879900,-2073.02392600,7.47669500,0.00000000,0.00000000,-89.99998128); //object(34)
CreateDynamicObject(978,3243.11816400,-2064.36889600,7.47669500,0.00000000,0.00000000,-89.99998128); //object(35)
CreateDynamicObject(978,3243.58837900,-2032.04785200,7.47669500,0.00000000,0.00000000,-89.99998128); //object(36)
CreateDynamicObject(978,3243.60156300,-2023.10498000,7.47669300,0.00000000,0.00000000,-89.99998128); //object(37)
CreateDynamicObject(978,3243.12036100,-1990.30200200,7.47669500,0.00000000,0.00000000,-89.99998128); //object(38)
CreateDynamicObject(978,3243.11962900,-1982.33911100,7.47669500,0.00000000,0.00000000,-89.99998128); //object(39)
CreateDynamicObject(978,3243.45117200,-1948.57763700,7.47669300,0.00000000,0.00000000,-89.99998128); //object(40)
CreateDynamicObject(978,3243.25195300,-1939.87255900,7.47669700,0.00000000,0.00000000,-89.99998128); //object(41)
CreateDynamicObject(978,3244.01269500,-1910.70263700,7.47669500,0.00000000,0.00000000,-89.99998128); //object(42)
CreateDynamicObject(978,3244.00341800,-1904.27331500,7.47220700,0.00000000,0.00000000,-89.99998128); //object(43)
CreateDynamicObject(978,3243.26245100,-1872.66149900,7.47220700,0.00000000,0.00000000,-89.99998128); //object(44)
CreateDynamicObject(978,3243.19970700,-1864.90429700,7.47220700,0.00000000,0.00000000,-89.99998128); //object(45)
CreateDynamicObject(978,3243.10522500,-1831.99682600,7.47220700,0.00000000,0.00000000,-89.99998128); //object(46)
CreateDynamicObject(978,3243.10815400,-1822.77844200,7.47220700,0.00000000,0.00000000,-89.99998128); //object(47)
CreateDynamicObject(978,3243.34179700,-1784.34460400,7.47220900,0.00000000,0.00000000,-89.99998128); //object(48)
CreateDynamicObject(978,3244.21557600,-1774.89245600,7.47220700,0.00000000,0.00000000,-101.25000758); //object(49)
CreateDynamicObject(978,3246.83715800,-1766.24609400,7.47220500,0.00000000,0.00000000,-112.49997660); //object(50)
CreateDynamicObject(978,3251.13916000,-1758.53955100,7.47220700,0.00000000,0.00000000,-123.74994561); //object(51)
CreateDynamicObject(978,3256.58984400,-1752.05603000,7.47220700,0.00000000,0.00000000,-134.99997191); //object(52)
CreateDynamicObject(978,3262.38989300,-1746.09924300,7.47220500,0.00000000,0.00000000,-134.99997191); //object(53)
CreateDynamicObject(978,3277.68798800,-2136.88671900,7.61506700,0.00000000,0.00000000,-89.99998128); //object(49)
CreateDynamicObject(978,3277.52661100,-2127.63061500,7.47669500,0.00000000,0.00000000,-89.99998128); //object(50)
CreateDynamicObject(978,3277.52221700,-2118.70190400,7.47669500,0.00000000,0.00000000,-89.99998128); //object(51)
CreateDynamicObject(978,3277.56372100,-2109.60376000,7.47669700,0.00000000,0.00000000,-89.99998128); //object(52)
CreateDynamicObject(978,3277.54394500,-2100.42846700,7.47669300,0.00000000,0.00000000,-89.99998128); //object(53)
CreateDynamicObject(978,3277.69677700,-2091.68335000,7.59198900,0.00000000,0.00000000,-89.99998128); //object(54)
CreateDynamicObject(978,3277.70434600,-2082.80151400,7.59198900,0.00000000,0.00000000,-89.99998128); //object(55)
CreateDynamicObject(978,3277.72753900,-2073.57666000,7.59198900,0.00000000,0.00000000,-89.99998128); //object(56)
CreateDynamicObject(978,3277.68872100,-2064.06835900,7.47669500,0.00000000,0.00000000,-89.99998128); //object(57)
CreateDynamicObject(978,3277.64502000,-2054.80468800,7.47669500,0.00000000,0.00000000,-89.99998128); //object(58)
CreateDynamicObject(978,3277.59692400,-2045.63256800,7.47669400,0.00000000,0.00000000,-89.99998128); //object(59)
CreateDynamicObject(978,3277.60815400,-2036.54772900,7.47669500,0.00000000,0.00000000,-89.99998128); //object(60)
CreateDynamicObject(978,3277.58496100,-2027.21533200,7.47669500,0.00000000,0.00000000,-89.99998128); //object(61)
CreateDynamicObject(978,3277.59326200,-2017.94873000,7.47669500,0.00000000,0.00000000,-89.99998128); //object(62)
CreateDynamicObject(978,3277.49877900,-2008.50329600,7.47669500,0.00000000,0.00000000,-89.99998128); //object(63)
CreateDynamicObject(978,3277.51684600,-1999.33117700,7.47669500,0.00000000,0.00000000,-89.99998128); //object(64)
CreateDynamicObject(978,3277.58544900,-1990.18139600,7.47669500,0.00000000,0.00000000,-89.99998128); //object(65)
CreateDynamicObject(978,3277.58544900,-1980.86462400,7.47669500,0.00000000,0.00000000,-89.99998128); //object(66)
CreateDynamicObject(978,3277.60742200,-1971.67907700,7.47669500,0.00000000,0.00000000,-89.99998128); //object(67)
CreateDynamicObject(978,3277.62158200,-1962.51171900,7.49391000,0.00000000,0.00000000,-89.99998128); //object(68)
CreateDynamicObject(978,3277.64086900,-1953.19299300,7.49391000,0.00000000,0.00000000,-89.99998128); //object(69)
CreateDynamicObject(978,3277.69775400,-1943.88720700,7.49391000,0.00000000,0.00000000,-89.99998128); //object(70)
CreateDynamicObject(978,3277.64306600,-1934.49646000,7.49390900,0.00000000,0.00000000,-89.99998128); //object(71)
CreateDynamicObject(978,3277.66186500,-1925.32226600,7.49391000,0.00000000,0.00000000,-89.99998128); //object(72)
CreateDynamicObject(978,3277.68066400,-1915.94799800,7.49391000,0.00000000,0.00000000,-89.99998128); //object(73)
CreateDynamicObject(978,3277.6server uklonjen!900,-1906.64831500,7.49391100,0.00000000,0.00000000,-89.99998128); //object(74)
CreateDynamicObject(978,3277.67553700,-1897.28271500,7.49391000,0.00000000,0.00000000,-89.99998128); //object(75)
CreateDynamicObject(978,3277.66748000,-1887.93115200,7.49391000,0.00000000,0.00000000,-89.99998128); //object(76)
CreateDynamicObject(978,3277.65576200,-1878.69751000,7.49391000,0.00000000,0.00000000,-89.99998128); //object(77)
CreateDynamicObject(978,3277.70434600,-1869.55798300,7.49391000,0.00000000,0.00000000,-89.99998128); //object(78)
CreateDynamicObject(978,3277.63549800,-1860.06494100,7.49391000,0.00000000,0.00000000,-89.99998128); //object(79)
CreateDynamicObject(978,3277.57836900,-1850.72961400,7.47220700,0.00000000,0.00000000,-89.99998128); //object(80)
CreateDynamicObject(978,3277.58374000,-1841.62219200,7.47220700,0.00000000,0.00000000,-89.99998128); //object(81)
CreateDynamicObject(978,3277.61230500,-1832.79809600,7.47220700,0.00000000,0.00000000,-89.99998128); //object(82)
CreateDynamicObject(978,3277.58520500,-1823.60009800,7.47220700,0.00000000,0.00000000,-89.99998128); //object(83)
CreateDynamicObject(978,3277.59301800,-1814.67272900,7.47220700,0.00000000,0.00000000,-89.99998128); //object(84)
CreateDynamicObject(978,3277.68750000,-1805.80749500,7.47220700,0.00000000,0.00000000,-89.99998128); //object(85)
CreateDynamicObject(978,3277.79150400,-1796.86450200,7.51545800,0.00000000,0.00000000,-89.99998128); //object(86)
CreateDynamicObject(978,3277.76098600,-1787.75170900,7.51545800,0.00000000,0.00000000,-89.99998128); //object(87)
CreateDynamicObject(978,3277.71server uklonjen!00,-1778.73254400,7.47220700,0.00000000,0.00000000,-89.99998128); //object(88)
CreateDynamicObject(978,3277.70092800,-1769.75878900,7.47220600,0.00000000,0.00000000,-89.99998128); //object(89)
CreateDynamicObject(978,3243.05249000,-1817.40820300,7.47220700,0.00000000,0.00000000,-89.99998128); //object(90)
CreateDynamicObject(978,3262.77807600,-2164.02612300,7.61506700,0.00000000,0.00000000,-157.49996723); //object(91)
CreateDynamicObject(978,3253.94262700,-2165.74414100,7.57668900,0.00000000,0.00000000,-180.00001985); //object(92)
CreateDynamicObject(978,3244.83862300,-2165.69067400,7.61506900,0.00000000,0.00000000,-180.00001985); //object(93)
CreateDynamicObject(978,3236.34838900,-2165.70092800,7.61506700,0.00000000,0.00000000,-180.00001985); //object(94)
CreateDynamicObject(978,3227.13647500,-2165.71948200,7.57668900,0.00000000,0.00000000,-180.00001985); //object(95)
CreateDynamicObject(978,3217.75439500,-2165.67944300,7.58968500,0.00000000,0.00000000,-180.00001985); //object(96)
CreateDynamicObject(978,3208.41577100,-2165.61279300,7.58968700,0.00000000,0.00000000,-191.25004616); //object(97)
CreateDynamicObject(978,3199.05371100,-2165.65429700,7.58968500,0.00000000,0.00000000,-180.00001985); //object(98)
CreateDynamicObject(978,3189.80029300,-2165.64770500,7.58968500,0.00000000,0.00000000,-180.00001985); //object(99)
CreateDynamicObject(978,3180.86230500,-2165.56225600,7.58968500,0.00000000,0.00000000,-180.00001985); //object(100)
CreateDynamicObject(978,3171.78295900,-2165.52441400,7.58968500,0.00000000,0.00000000,-180.00001985); //object(101)
CreateDynamicObject(978,3162.56030300,-2165.47021500,7.58968600,0.00000000,0.00000000,-180.00001985); //object(102)
CreateDynamicObject(978,3153.26098600,-2165.43530300,7.58968500,0.00000000,0.00000000,-180.00001985); //object(103)
CreateDynamicObject(978,3144.43286100,-2165.38476600,7.58968500,0.00000000,0.00000000,-180.00001985); //object(104)
CreateDynamicObject(978,3135.25561500,-2165.37500000,7.58968500,0.00000000,0.00000000,-180.00001985); //object(105)
CreateDynamicObject(978,3125.89111300,-2165.32470700,7.58968100,0.00000000,0.00000000,-180.00001985); //object(106)
CreateDynamicObject(978,3116.64819300,-2165.27856400,7.58968500,0.00000000,0.00000000,-180.00001985); //object(107)
CreateDynamicObject(978,3107.69213900,-2165.25659200,7.58968500,0.00000000,0.00000000,-180.00001985); //object(108)
CreateDynamicObject(978,3098.95043900,-2165.14209000,7.58968500,0.00000000,0.00000000,-180.00001985); //object(109)
CreateDynamicObject(978,3089.94287100,-2165.15161100,7.61009200,0.00000000,0.00000000,-180.00001985); //object(110)
CreateDynamicObject(978,3080.70166000,-2165.16821300,7.61009200,0.00000000,0.00000000,-180.00001985); //object(111)
CreateDynamicObject(978,3071.60058600,-2165.13793900,7.58968500,0.00000000,0.00000000,-180.00001985); //object(112)
CreateDynamicObject(978,3062.62646500,-2164.41064500,7.58968500,0.00000000,0.00000000,-191.24998886); //object(113)
CreateDynamicObject(978,3054.37329100,-2161.06152300,7.58968500,0.00000000,0.00000000,-213.74998418); //object(114)
CreateDynamicObject(978,3048.28784200,-2154.54077100,7.58968400,0.00000000,0.00000000,-236.25003679); //object(115)
CreateDynamicObject(978,3261.16162100,-1741.87353500,7.51545800,0.00000000,0.00000000,-11.25002631); //object(116)
CreateDynamicObject(978,3252.24609400,-1740.99670400,7.51545800,0.00000000,0.00000000,0.00000000); //object(117)
CreateDynamicObject(978,3243.29394500,-1740.97424300,7.51545800,0.00000000,0.00000000,0.00000000); //object(118)
CreateDynamicObject(978,3234.21972700,-1741.06115700,7.51545800,0.00000000,0.00000000,0.00000000); //object(119)
CreateDynamicObject(978,3224.99707000,-1741.12280300,7.51456000,0.00000000,0.00000000,0.00000000); //object(120)
CreateDynamicObject(978,3215.62109400,-1741.18029800,7.51456000,0.00000000,0.00000000,0.00000000); //object(121)
CreateDynamicObject(978,3206.28906300,-1741.27099600,7.51456000,0.00000000,0.00000000,0.00000000); //object(122)
CreateDynamicObject(978,3196.90112300,-1741.32116700,7.51456000,0.00000000,0.00000000,0.00000000); //object(123)
CreateDynamicObject(978,3187.52490200,-1741.35864300,7.51456000,0.00000000,0.00000000,0.00000000); //object(124)
CreateDynamicObject(978,3178.14917000,-1741.35070800,7.51456000,0.00000000,0.00000000,0.00000000); //object(125)
CreateDynamicObject(978,3168.75366200,-1741.36779800,7.51456000,0.00000000,0.00000000,0.00000000); //object(126)
CreateDynamicObject(978,3160.21728500,-1741.33850100,7.51456000,0.00000000,0.00000000,0.00000000); //object(127)
CreateDynamicObject(978,3151.10229500,-1741.35864300,7.51456200,0.00000000,0.00000000,0.00000000); //object(128)
CreateDynamicObject(978,3142.70117200,-1741.43908700,7.51456000,0.00000000,0.00000000,0.00000000); //object(129)
CreateDynamicObject(978,3133.58300800,-1741.50988800,7.51456200,0.00000000,0.00000000,0.00000000); //object(130)
CreateDynamicObject(978,3124.68066400,-1741.41931200,7.51456000,0.00000000,0.00000000,0.00000000); //object(131)
CreateDynamicObject(978,3115.72802700,-1741.36291500,7.51456000,0.00000000,0.00000000,0.00000000); //object(132)
CreateDynamicObject(978,3106.72534200,-1741.32812500,7.51456000,0.00000000,0.00000000,0.00000000); //object(133)
CreateDynamicObject(978,3098.15576200,-1741.27807600,7.51456000,0.00000000,0.00000000,0.00000000); //object(134)
CreateDynamicObject(978,3090.03344700,-1741.21374500,7.61263900,0.00000000,0.00000000,0.00000000); //object(135)
CreateDynamicObject(978,3081.22998000,-1741.17419400,7.61263900,0.00000000,0.00000000,0.00000000); //object(136)
CreateDynamicObject(978,3072.47851600,-1741.02893100,7.61263900,0.00000000,0.00000000,0.00000000); //object(137)
CreateDynamicObject(978,3064.01342800,-1741.00598100,7.61263900,0.00000000,0.00000000,0.00000000); //object(138)
CreateDynamicObject(978,3055.53515600,-1742.73205600,7.61264100,0.00000000,0.00000000,22.49999532); //object(139)
CreateDynamicObject(978,3048.37841800,-1747.45507800,7.61773300,0.00000000,0.00000000,44.99999064); //object(140)
CreateDynamicObject(978,3043.28808600,-1755.08215300,7.61773300,0.00000000,0.00000000,67.49998596); //object(141)
CreateDynamicObject(978,3041.55395500,-1763.85095200,7.61263900,0.00000000,0.00000000,89.99998128); //object(142)
CreateDynamicObject(978,3041.54418900,-1772.35131800,7.61263900,0.00000000,0.00000000,-270.00005842); //object(143)
CreateDynamicObject(978,3041.52783200,-1780.94653300,7.61263900,0.00000000,0.00000000,-270.00005842); //object(144)
CreateDynamicObject(978,3041.56176800,-1790.15991200,7.61263900,0.00000000,0.00000000,-270.00005842); //object(145)
CreateDynamicObject(978,3041.53173800,-1799.33459500,7.61263900,0.00000000,0.00000000,-270.00005842); //object(146)
CreateDynamicObject(978,3041.49438500,-1808.50061000,7.61111200,0.00000000,0.00000000,-270.00005842); //object(147)
CreateDynamicObject(978,3041.51953100,-1817.79614300,7.61111000,0.00000000,0.00000000,-270.00005842); //object(148)
CreateDynamicObject(978,3041.47387700,-1827.14477500,7.61111200,0.00000000,0.00000000,-270.00005842); //object(149)
CreateDynamicObject(978,3041.42871100,-1836.39514200,7.61111200,0.00000000,0.00000000,-270.00005842); //object(150)
CreateDynamicObject(978,3041.41601600,-1845.69506800,7.61111200,0.00000000,0.00000000,-270.00005842); //object(152)
CreateDynamicObject(978,3041.37036100,-1854.79858400,7.61111000,0.00000000,0.00000000,-270.00005842); //object(153)
CreateDynamicObject(978,3041.30102500,-1863.93335000,7.61111200,0.00000000,0.00000000,-270.00005842); //object(154)
CreateDynamicObject(978,3041.31835900,-1873.13110400,7.61111200,0.00000000,0.00000000,-270.00005842); //object(155)
CreateDynamicObject(978,3041.35766600,-1882.27429200,7.61111200,0.00000000,0.00000000,-270.00005842); //object(156)
CreateDynamicObject(978,3041.31982400,-1891.54943800,7.61111200,0.00000000,0.00000000,-270.00005842); //object(157)
CreateDynamicObject(978,3041.35742200,-1900.71118200,7.61111200,0.00000000,0.00000000,-270.00005842); //object(158)
CreateDynamicObject(978,3041.34350600,-1910.02551300,7.61111100,0.00000000,0.00000000,-270.00005842); //object(159)
CreateDynamicObject(978,3041.34570300,-1919.29565400,7.61111200,0.00000000,0.00000000,-270.00005842); //object(160)
CreateDynamicObject(978,3041.33129900,-1928.45910600,7.61111200,0.00000000,0.00000000,-270.00005842); //object(161)
CreateDynamicObject(978,3041.35986300,-1937.75537100,7.61111200,0.00000000,0.00000000,-270.00005842); //object(162)
CreateDynamicObject(978,3041.34838900,-1946.25415000,7.60919000,0.00000000,0.00000000,-270.00005842); //object(163)
CreateDynamicObject(978,3041.30517600,-1955.41174300,7.60919000,0.00000000,0.00000000,-270.00005842); //object(164)
CreateDynamicObject(978,3041.27368200,-1964.58862300,7.60919000,0.00000000,0.00000000,-270.00005842); //object(165)
CreateDynamicObject(978,3041.23657200,-1973.81518600,7.60918900,0.00000000,0.00000000,-270.00005842); //object(166)
CreateDynamicObject(978,3041.23657200,-1982.96911600,7.60919000,0.00000000,0.00000000,-270.00005842); //object(167)
CreateDynamicObject(978,3041.21533200,-1992.23522900,7.60919000,0.00000000,0.00000000,-270.00005842); //object(168)
CreateDynamicObject(978,3041.16040000,-2001.27087400,7.60918800,0.00000000,0.00000000,-270.00005842); //object(169)
CreateDynamicObject(978,3041.14648400,-2010.54187000,7.60919000,0.00000000,0.00000000,-270.00005842); //object(170)
CreateDynamicObject(978,3041.10498000,-2019.68493700,7.60919000,0.00000000,0.00000000,-270.00005842); //object(171)
CreateDynamicObject(978,3041.11425800,-2028.86621100,7.60919000,0.00000000,0.00000000,-270.00005842); //object(172)
CreateDynamicObject(978,3041.10498000,-2038.18566900,7.60918800,0.00000000,0.00000000,-270.00005842); //object(173)
CreateDynamicObject(978,3041.14746100,-2047.47595200,7.60918800,0.00000000,0.00000000,-270.00005842); //object(174)
CreateDynamicObject(978,3041.10131800,-2056.59033200,7.60919000,0.00000000,0.00000000,-270.00005842); //object(175)
CreateDynamicObject(978,3041.11743200,-2065.88891600,7.60919000,0.00000000,0.00000000,-270.00005842); //object(176)
CreateDynamicObject(978,3041.08154300,-2074.87939500,7.60918900,0.00000000,0.00000000,-270.00005842); //object(177)
CreateDynamicObject(978,3041.09448200,-2084.21411100,7.61009200,0.00000000,0.00000000,-270.00005842); //object(178)
CreateDynamicObject(978,3041.01391600,-2093.52197300,7.61009400,0.00000000,0.00000000,-270.00005842); //object(179)
CreateDynamicObject(978,3040.98535200,-2102.76733400,7.61009200,0.00000000,0.00000000,-270.00005842); //object(180)
CreateDynamicObject(978,3040.98730500,-2112.05322300,7.61009200,0.00000000,0.00000000,-270.00005842); //object(181)
CreateDynamicObject(978,3040.98584000,-2121.20947300,7.61009200,0.00000000,0.00000000,-270.00005842); //object(182)
CreateDynamicObject(978,3040.95117200,-2130.32421900,7.61009200,0.00000000,0.00000000,-270.00005842); //object(183)
CreateDynamicObject(978,3041.70043900,-2138.52099600,7.61009200,0.00000000,0.00000000,-258.75003211); //object(184)
CreateDynamicObject(978,3044.11450200,-2146.69873000,7.58968500,0.00000000,0.00000000,-247.50006310); //object(185)
CreateDynamicObject(10763,3101.55249000,-2119.09082000,39.50988800,0.00000000,0.00000000,-44.99999064); //object(186)
CreateDynamicObject(8038,3087.71362300,-2017.15136700,26.86474600,0.00000000,0.00000000,-180.00001985); //object(187)
CreateDynamicObject(4874,3085.69702100,-1913.32092300,10.59175100,0.00000000,0.00000000,89.99998128); //object(188)
CreateDynamicObject(3819,3239.83398400,-1783.69628900,7.62974500,0.00000000,0.00000000,-180.00001985); //object(190)
CreateDynamicObject(3819,3239.57690400,-1828.33923300,7.62974500,0.00000000,0.00000000,-180.00001985); //object(191)
CreateDynamicObject(3819,3239.92944300,-1870.17236300,7.62974500,0.00000000,0.00000000,-180.00001985); //object(192)
CreateDynamicObject(3819,3241.19018600,-1909.05651900,7.73422700,0.00000000,0.00000000,-180.00001985); //object(193)
CreateDynamicObject(3819,3240.25805700,-1947.87768600,7.73422700,0.00000000,0.00000000,-180.00001985); //object(194)
CreateDynamicObject(3819,3240.12109400,-1990.26489300,7.73422700,0.00000000,0.00000000,-180.00001985); //object(195)
CreateDynamicObject(3819,3239.86889600,-2032.37097200,7.73422500,0.00000000,0.00000000,-180.00001985); //object(196)
CreateDynamicObject(3819,3240.43579100,-2074.71655300,7.73422800,0.00000000,0.00000000,-180.00001985); //object(197)
CreateDynamicObject(615,3224.28198200,-2069.30712900,6.74329900,0.00000000,0.00000000,0.00000000); //object(198)
CreateDynamicObject(615,3246.81787100,-2138.23754900,6.73030600,0.00000000,0.00000000,0.00000000); //object(199)
CreateDynamicObject(615,3228.60668900,-2130.54980500,6.73030200,0.00000000,0.00000000,0.00000000); //object(200)
CreateDynamicObject(615,3216.32104500,-2109.78320300,6.74329900,0.00000000,0.00000000,0.00000000); //object(201)
CreateDynamicObject(615,3197.65771500,-2138.67846700,6.74329900,0.00000000,0.00000000,0.00000000); //object(202)
CreateDynamicObject(615,3194.08252000,-2074.55371100,6.74329900,0.00000000,0.00000000,0.00000000); //object(203)
CreateDynamicObject(615,3190.52636700,-2041.37268100,6.74330200,0.00000000,0.00000000,0.00000000); //object(204)
CreateDynamicObject(615,3198.03173800,-2006.29089400,6.74329900,0.00000000,0.00000000,0.00000000); //object(205)
CreateDynamicObject(615,3222.78418000,-2022.82824700,6.74329900,0.00000000,0.00000000,0.00000000); //object(206)
CreateDynamicObject(615,3200.01953100,-1977.32043500,6.74329900,0.00000000,0.00000000,0.00000000); //object(207)
CreateDynamicObject(615,3162.46484400,-1954.42956500,6.74329700,0.00000000,0.00000000,0.00000000); //object(208)
CreateDynamicObject(615,3182.09863300,-1987.76477100,6.74329900,0.00000000,0.00000000,0.00000000); //object(209)
CreateDynamicObject(615,3224.54199200,-1985.15844700,6.74329900,0.00000000,0.00000000,0.00000000); //object(210)
CreateDynamicObject(615,3224.93896500,-1945.19018600,6.73030200,0.00000000,0.00000000,0.00000000); //object(211)
CreateDynamicObject(615,3198.89941400,-1926.39318800,6.73030200,0.00000000,0.00000000,0.00000000); //object(212)
CreateDynamicObject(615,3162.37793000,-1889.21508800,6.62582100,0.00000000,0.00000000,0.00000000); //object(213)
CreateDynamicObject(615,3187.57885700,-1894.22839400,6.73030200,0.00000000,0.00000000,0.00000000); //object(214)
CreateDynamicObject(615,3188.05151400,-1860.11523400,6.72134600,0.00000000,0.00000000,0.00000000); //object(215)
CreateDynamicObject(615,3173.02417000,-1880.97656300,6.72134300,0.00000000,0.00000000,0.00000000); //object(216)
CreateDynamicObject(615,3199.22436500,-1832.69140600,6.72134600,0.00000000,0.00000000,0.00000000); //object(217)
CreateDynamicObject(615,3219.35229500,-1867.74816900,6.72134600,0.00000000,0.00000000,0.00000000); //object(218)
CreateDynamicObject(615,3225.91870100,-1908.07031300,6.73030200,0.00000000,0.00000000,0.00000000); //object(219)
CreateDynamicObject(615,3224.26025400,-1824.11035200,6.72134600,0.00000000,0.00000000,0.00000000); //object(220)
CreateDynamicObject(615,3179.18945300,-1797.96728500,6.72134600,0.00000000,0.00000000,0.00000000); //object(221)
CreateDynamicObject(615,3193.18237300,-1788.82299800,6.72134600,0.00000000,0.00000000,0.00000000); //object(222)
CreateDynamicObject(615,3195.89575200,-1761.65014600,6.72134600,0.00000000,0.00000000,0.00000000); //object(223)
CreateDynamicObject(615,3177.52246100,-1751.73938000,6.72134600,0.00000000,0.00000000,0.00000000); //object(224)
CreateDynamicObject(615,3217.87377900,-1767.12963900,6.72134600,0.00000000,0.00000000,0.00000000); //object(225)
CreateDynamicObject(615,3241.48974600,-1767.08581500,6.62582100,0.00000000,0.00000000,0.00000000); //object(226)
CreateDynamicObject(621,3086.55322300,-1894.83630400,6.63092900,0.00000000,0.00000000,0.00000000); //object(227)
CreateDynamicObject(621,3088.26733400,-1954.95007300,6.65288100,0.00000000,0.00000000,0.00000000); //object(228)
CreateDynamicObject(621,3110.60009800,-1930.55712900,6.63092900,0.00000000,0.00000000,0.00000000); //object(229)
CreateDynamicObject(621,3060.64770500,-1931.29309100,6.63092900,0.00000000,0.00000000,0.00000000); //object(230)
CreateDynamicObject(621,3102.05566400,-2064.41308600,6.65288100,0.00000000,0.00000000,0.00000000); //object(231)
CreateDynamicObject(621,3068.70361300,-2065.15795900,6.65288100,0.00000000,0.00000000,0.00000000); //object(232)
CreateDynamicObject(621,3100.75195300,-1978.80188000,6.65288100,0.00000000,0.00000000,0.00000000); //object(233)
CreateDynamicObject(621,3072.72265600,-1977.28112800,6.65288100,0.00000000,0.00000000,0.00000000); //object(234)
CreateDynamicObject(700,3121.49072300,-2110.03442400,7.26986400,0.00000000,0.00000000,0.00000000); //object(235)
CreateDynamicObject(700,3121.70971700,-2124.09350600,7.26986400,0.00000000,0.00000000,0.00000000); //object(236)
CreateDynamicObject(1284,3308.07910200,-1993.25293000,9.98072600,0.00000000,0.00000000,0.00000000); //object(238)
CreateDynamicObject(1284,3285.81030300,-1992.62194800,9.98072600,0.00000000,0.00000000,-180.00001985); //object(239)
CreateDynamicObject(5007,3237.22998000,-2176.22607400,9.66231100,0.00000000,0.00000000,-89.99998128); //object(241)
CreateDynamicObject(5005,3312.93261700,-2070.60351600,10.30328600,0.00000000,0.00000000,-89.99998128); //object(242)
CreateDynamicObject(5005,3313.02441400,-1907.73925800,10.20520600,0.00000000,0.00000000,-89.99998128); //object(243)
CreateDynamicObject(5007,3290.21899400,-1786.99987800,9.56269100,0.00000000,0.00000000,0.00000000); //object(244)
CreateDynamicObject(5005,3183.82959000,-1711.26940900,10.22585700,0.00000000,0.00000000,0.00000000); //object(245)
CreateDynamicObject(5007,3084.51342800,-1734.09387200,9.56180000,0.00000000,0.00000000,89.99998128); //object(247)
CreateDynamicObject(5005,3008.75415000,-1840.29577600,10.32240900,0.00000000,0.00000000,89.99998128); //object(248)
CreateDynamicObject(5005,3008.71997100,-2003.18884300,10.32048600,0.00000000,0.00000000,89.99998128); //object(249)
CreateDynamicObject(5007,3031.53442400,-2124.14770500,9.65733100,0.00000000,0.00000000,179.99996255); //object(250)
CreateDynamicObject(5005,3112.68432600,-2199.06616200,10.27483700,0.00000000,0.00000000,-179.99996255); //object(251)
CreateDynamicObject(8038,3081.46118200,-1821.15979000,26.84279300,0.00000000,0.00000000,-359.99998240); //object(252)
CreateDynamicObject(621,3101.70043900,-1863.44897500,6.63092900,0.00000000,0.00000000,0.00000000); //object(253)
CreateDynamicObject(621,3065.60693400,-1863.03418000,6.63092900,0.00000000,0.00000000,0.00000000); //object(254)
CreateDynamicObject(621,3063.99218800,-1774.41369600,6.63092900,0.00000000,0.00000000,0.00000000); //object(255)
CreateDynamicObject(621,3097.45629900,-1773.90356400,6.53235800,0.00000000,0.00000000,0.00000000); //object(257)
CreateDynamicObject(11490,3176.58178700,-1923.96826200,6.73215200,0.00000000,0.00000000,-89.99998128); //object(258)
CreateDynamicObject(11491,3165.58203100,-1923.99426300,8.23098900,0.00000000,0.00000000,-89.99998128); //object(253)
}
new Stats;
CMD:race1( playerid, params[] )
{
SetPlayerRaceCheckpoint(playerid,0,3296.9915,-1994.4282,7.7518 ,3297.1333,-1904.8904,7.6537,20);
Stats = 1;
SetPlayerPos(playerid,3265.8625,-2016.0192,7.7365);
TogglePlayerControllable(playerid, 0);
SetTimerEx("Apauza",5000, false, "i", playerid);
if(Stats == 1)
{
if(IsCountdownStarted == false)
{
Count = 25;
CountdownTimer = SetTimer("CountDown", 1000, 1);
IsCountdownStarted = true;
SendClientMessage(playerid, COLOR_BLUELIGHTER, "Pokrenuo si odbrojavanje");
new countstring;
new Name1;
GetPlayerName(playerid,Name1,sizeof(Name1));
format(countstring, sizeof(countstring), """%s ""Je pokrenuo odbrojavanje", Name1);
SendClientMessageToAll(COLOR_BLUELIGHTER, countstring);
TogglePlayerControllable(playerid, 0);
}
}
else
{
SendClientMessage(playerid, COLOR_BLUELIGHTER, "Odbrojavanje je vec pokrenuto!");
} return 1;
}
public CountDown(playerid)
{
switch(Count)
{
case 25: { GameTextForPlayer(playerid,"~b~-~r~ 25 ~b~-", 1100, 3); }
case 24: { GameTextForPlayer(playerid,"~b~-~r~ 24 ~b~-", 1100, 3); }
case 23: { GameTextForPlayer(playerid,"~b~-~r~ 23 ~b~-", 1100, 3); }
case 22: { GameTextForPlayer(playerid,"~b~-~r~ 22 ~b~-", 1100, 3); }
case 21: { GameTextForPlayer(playerid,"~b~-~r~ 21 ~b~-", 1100, 3); }
case 20: { GameTextForPlayer(playerid,"~b~-~r~ 20 ~b~-", 1100, 3); }
case 19: { GameTextForPlayer(playerid,"~b~-~r~ 19 ~b~-", 1100, 3); }
case 18: { GameTextForPlayer(playerid,"~b~-~r~ 18 ~b~-", 1100, 3); }
case 17: { GameTextForPlayer(playerid,"~b~-~r~ 17 ~b~-", 1100, 3); }
case 16: { GameTextForPlayer(playerid,"~b~-~r~ 16 ~b~-", 1100, 3); }
case 15: { GameTextForPlayer(playerid,"~b~-~r~ 15 ~b~-", 1100, 3); }
case 14: { GameTextForPlayer(playerid,"~b~-~r~ 14 ~b~-", 1100, 3); }
case 13: { GameTextForPlayer(playerid,"~b~-~r~ 13 ~b~-", 1100, 3); }
case 12: { GameTextForPlayer(playerid,"~b~-~r~ 12 ~b~-", 1100, 3); }
case 11: { GameTextForPlayer(playerid,"~b~-~r~ 11 ~b~-", 1100, 3); }
case 10: { GameTextForPlayer(playerid,"~b~-~r~ 10 ~b~-", 1100, 3); }
case 9: { GameTextForPlayer(playerid,"~b~-~r~ 9 ~b~-", 1100, 3); }
case 8: { GameTextForPlayer(playerid,"~b~-~r~ 8 ~b~-", 1100, 3); }
case 7: { GameTextForPlayer(playerid,"~b~-~r~ 7 ~b~-", 1100, 3); }
case 6: { GameTextForPlayer(playerid,"~b~-~r~ 6 ~b~-", 1100, 3); }
case 5: { GameTextForPlayer(playerid,"~b~-~r~ 5 ~b~-", 1100, 3); }
case 4: { GameTextForPlayer(playerid,"~b~-~r~ 4 ~b~-", 1100, 3); }
case 3: { GameTextForPlayer(playerid,"~b~-~r~ 3 ~b~-", 1100, 3); }
case 2: { GameTextForPlayer(playerid,"~b~-~r~ 2 ~b~-", 1100, 3); }
case 1: { GameTextForPlayer(playerid,"~b~-~r~ 1 ~b~-", 1100, 3); }
case 0:
{
GameTextForAll("~b~-~g~ KRENI! ~b~-", 2000, 4);
KillTimer(CountdownTimer);
TogglePlayerControllable(playerid, 1);
IsCountdownStarted = false;
}
}
Count--;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
switch(Stats)
{
case 1:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3297.6702,-1972.7850,7.5966 ,3294.0305,-1750.3970,7.6752,17);
Stats = 2;
return 1;
}
case 2:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3294.0305,-1750.3970,7.6752 ,3169.9163,-1729.8904,7.6743,16);
Stats = 3;
return 1;
}
case 3:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3169.9163,-1729.8904,7.6743 ,3026.6790,-1764.8152,7.6974,15);
Stats = 4;
return 1;
}
case 4:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3026.6790,-1764.8152,7.6974 ,3024.6621,-1980.8496,7.7690,15);
Stats = 5;
return 1;
}
case 5:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3024.6621,-1980.8496,7.7690 ,3049.2197,-2178.0625,7.7699,15);
Stats = 6;
return 1;
}
case 6:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3049.2197,-2178.0625,7.7699 ,3230.8923,-2185.6265,7.7748,15);
Stats = 7;
return 1;
}
case 7:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3230.8923,-2185.6265,7.7748 ,3297.9463,-2000.7732,7.7518,20);
Stats = 8;
return 1;
}
case 8:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3297.9463,-2000.7732,7.7518 ,3169.9163,-1729.8904,7.6743,20);
Stats = 9;
return 1;
}
case 9:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3297.6702,-1972.7850,7.5966 ,3294.0305,-1750.3970,7.6752,17);
Stats = 10;
return 1;
}
case 10:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3294.0305,-1750.3970,7.6752 ,3169.9163,-1729.8904,7.6743,16);
Stats = 11;
return 1;
}
case 11:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3169.9163,-1729.8904,7.6743 ,3026.6790,-1764.8152,7.6974,15);
Stats = 12;
return 1;
}
case 12:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3026.6790,-1764.8152,7.6974 ,3024.6621,-1980.8496,7.7690,15);
Stats = 13;
return 1;
}
case 13:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3024.6621,-1980.8496,7.7690 ,3049.2197,-2178.0625,7.7699,15);
Stats = 14;
return 1;
}
case 14:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3049.2197,-2178.0625,7.7699 ,3230.8923,-2185.6265,7.7748,15);
Stats = 15;
return 1;
}
case 15:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3230.8923,-2185.6265,7.7748 ,3297.9463,-2000.7732,7.7518,20);
Stats = 16;
return 1;
}
case 16:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,1,3297.9463,-2000.7732,7.7518 ,3169.9163,-1729.8904,7.6743,20);
Stats = 17;
return 1;
}
case 17:
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
SetPlayerRaceCheckpoint(playerid,0,3297.6702,-1972.7850,7.5966 ,3294.0305,-1750.3970,7.6752,17);
Stats = 18;
new name,string;
new Prize;
GetPlayerName(playerid,name,sizeof(name));
Position++;
switch(Position)
{
case 1: Prize = (random(random(5000)) + 1000), Prize = 4;
case 2: Prize = (random(random(4500)) + 500), Prize = 3;
case 3: Prize = (random(random(4000)) + 100), Prize = 2;
default: Prize = random(random(1000)), Prize = 1;
}
format(string, sizeof(string), ">> \"%s\" je zavrsio trku na mestu broj: \"%d\".", name, Position);
SendClientMessageToAll(COLOR_BLUELIGHTER, string);
GivePlayerMoney(playerid, Prize);
SetPlayerScore(playerid, GetPlayerScore(playerid) + Prize);
DisablePlayerRaceCheckpoint(playerid);
new veh;
veh = GetPlayerVehicleID(playerid);
DestroyVehicle(veh);
return 1;
}
}
return 1;
}
CMD:unistivozilo1( playerid, params[] )
{
new veh;
veh = GetPlayerVehicleID(playerid);
DestroyVehicle(veh);
return 1;
}
public OnPlayerLeaveDynamicRaceCP(playerid)
{
return 1;
}
public Apauza(playerid)
{
TogglePlayerControllable(playerid, 1);
new v1;
new v2;
new v3;
new v4;
new v5;
new v6;
new v7;
new v8;
v8 = AddStaticVehicle(502,3283.2563,-2003.9150,7.6455,359.8466,106,111); // Car For Nascar
PutPlayerInVehicle(playerid, v1, 0);
v7 = AddStaticVehicle(502,3286.8547,-2004.0153,7.6438,359.7943,106,111); // Car For Nascar
PutPlayerInVehicle(playerid, v2, 0);
v6 = AddStaticVehicle(502,3291.1130,-2003.9799,7.6434,1.1083,106,111); // Car For Nascar
PutPlayerInVehicle(playerid, v3, 0);
v5 = AddStaticVehicle(502,3294.9771,-2003.8898,7.6448,0.9994,106,111); // Car For Nascar
PutPlayerInVehicle(playerid, v4, 0);
v4 = AddStaticVehicle(502,3298.8779,-2003.8682,7.6444,359.4363,106,111); // Car For Nascar
PutPlayerInVehicle(playerid, v5, 0);
v3 = AddStaticVehicle(502,3303.0161,-2003.6724,7.6468,359.5585,106,111); // Car For Nascar
PutPlayerInVehicle(playerid, v6, 0);
v2 = AddStaticVehicle(502,3306.9329,-2003.7428,7.6433,0.9824,106,111); // Car For Nascar
PutPlayerInVehicle(playerid, v7, 0);
v1 = AddStaticVehicle(502,3310.7605,-2003.7440,7.6443,359.1508,106,111); // Car For Nascar
PutPlayerInVehicle(playerid, v8, 0);
TogglePlayerControllable(playerid, 0);
return 1;
}Ovo iznad je ta FS, samo malo preradjena, tj to sam ja pokusavao da preradim dok sam jos bio totalni pocetnik u skriptanu...
da tako je dane ! tako uzimam kordinate cp x y z ali vidjet ces tamou djurinom tutu kada je neki napisao da promejnimo iz racecp u player cp pa tako da mi je ostalo tako uredu odo pokusat napravit al u svakom slucaju ti hvala !
Made Man
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Enforcer
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6. Jan. 2012.
Dane napisi ovde, ja radim polaganje i treba mi, radi samo prvi cp stanem na njega i dalje ne pokazuje nista
Shot Caller
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6. Jan. 2012.
Gore pod new i tamo dodajte ovo
pUtrka,
new PlayerIsRacing;
PlayerIsVozib = 0; Ako mozete naci ovo u gamemodu PlayerInfo = 0; dodajte tu
I sad u komandi znaci kad pokrene trebate stavit ovo
PlayerIsVozib = 1;
PlayerInfo = 1;
to je da pokrene ostale checkpointe
Nakon toga nadite
public OnPlayerEnterCheckpoint(playerid)
i tu ispod ubacite ovo
Ako niste shvatili,ukoliko zelite jos CPova samo dodajete ovih djelova naravno i povecavate brojeve
Neznam bolje objasnit :/ jedino znam uradit a objasnit mi bas neide xD
pUtrka,
new PlayerIsRacing;
PlayerIsVozib = 0; Ako mozete naci ovo u gamemodu PlayerInfo = 0; dodajte tu
I sad u komandi znaci kad pokrene trebate stavit ovo
PlayerIsVozib = 1;
PlayerInfo = 1;
to je da pokrene ostale checkpointe
Nakon toga nadite
public OnPlayerEnterCheckpoint(playerid)
i tu ispod ubacite ovo
if(PlayerInfo == 1)
{
if(PlayerIsRacing == 1)
{
if(IsPlayerInAnyVehicle(playerid))
{
new carid = GetPlayerVehicleID(playerid);
if(IsARacecar(carid))//===== OVDJE IDE Vozila ta za race,znaci ako ste pravili pod njih vise i nazvali ste to nekako to stavite ovdje
{
PlayerIsRacing = 2;
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid, x1,y1,z1, 6.0);
}
}
return 1;
}
if(PlayerIsRacing == 2)
{
if(IsPlayerInAnyVehicle(playerid))
{
new carid = GetPlayerVehicleID(playerid);
if(IsARacecar(carid))
{
PlayerIsRacing = 3;
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid, x2,y2,z2, 6.0); // Kordinate
}
}
return 1;
}
if(PlayerIsRacing == 3)
{
if(IsPlayerInAnyVehicle(playerid))
{
new carid = GetPlayerVehicleID(playerid);
if(IsARacecar(carid))
{
PlayerIsRacing = 4;
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid, x2,y2,z2, 6.0); // Kordinate
}
}
return 1;
}
if(PlayerIsRacing == 4)
{
if(IsPlayerInAnyVehicle(playerid))
{
new carid = GetPlayerVehicleID(playerid);
if(IsARacecar(carid))
{
PlayerIsRacing = 0;
PlayerInfo = 0;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Ovdje sto da pise na cilju ");
DisablePlayerCheckpoint(playerid);
}
}
return 1;
}
}Ako niste shvatili,ukoliko zelite jos CPova samo dodajete ovih djelova naravno i povecavate brojeve
Neznam bolje objasnit :/ jedino znam uradit a objasnit mi bas neide xD
Made Man
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6. Jan. 2012.
jojjj nista te ne kontam al eto odo pokysat al sumnjam da cu uspijet 😠 😠 😠 ☹️ ☹️ ☹️ ☹️ ☹️
Made Man
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7. Jan. 2012.
evo radio sam skroz nesto drugo! radio sam sa jednim cp al nece opet da ga ucita da si pita ! evo ako moze ko uocit gresku nek mi pomone !
if(strcmp(cmd, "/aktiviraj", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerToPoint(10,playerid,2051.3086,-2522.0564,13.5469))
{
SendClientMessage(playerid,COLOR_LIGHTRED, "Aktivirali ste DESNU stranu 402 Street Race-a, pricekajte da admin oznaci start");
format(string, sizeof(string), "* %s je aktivirao DESNU stranu 402 Street Race-a.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
PlayerInfo = 1;
}
else if(PlayerToPoint(10,playerid,2047.9899,-2611.2908,13.5469))
{
SendClientMessage(playerid,COLOR_LIGHTRED, "Aktivirali ste LIJEVU stranu 402 Street Race-a, pricekajte da admin oznaci start");
format(string, sizeof(string), "* %s je aktivirao LIJEVU stranu 402 Street Race-a.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
PlayerInfo = 1;
}
else{SendClientMessage(playerid,COLOR_GRAD1, "Niste na mjestu za aktiviranje utrke!");}
}
return 1;
}
//-------------------------------------------------
public UtrkaTimer()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo == 1)
{
GameTextForPlayer(i, "2",1000,6);
SetTimer("UtrkaTimer2",1000,0);
}
else if(PlayerInfo == 1)
{
GameTextForPlayer(i, "2",1000,6);
SetTimer("UtrkaTimer2",1000,0);
}
}
}
}
public UtrkaTimer2()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo == 1)
{
GameTextForPlayer(i, "1",1000,6);
SetTimer("UtrkaTimer3",1000,0);
}
else if(PlayerInfo == 1)
{
GameTextForPlayer(i, "1",1000,6);
SetTimer("UtrkaTimer3",1000,0);
}
}
}
}
public UtrkaTimer3()
{
MoveDynamicObject(raceograda1,2046.2635498047, -2593.4248046875, 11.655453681946, 100);
MoveDynamicObject(raceograda2,2066.6982421875, -2593.4248046875, 13.230429649353, 100);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo == 1)
{
GameTextForPlayer(i, "START !!!",1000,6);
SetPlayerRaceCheckpoint(i, 1, 1512.5548095703, -2585.4853515625, 13.196100234985, 0, 0, 0, 5);//cp 1
PlayerInfo = 2;
}
else if(PlayerInfo == 1)
{
GameTextForPlayer(i, "START !!!",1000,6);
SetPlayerRaceCheckpoint(i, 1, 1512.5548095703, -2601.2080078125, 13.196100234985, 0, 0, 0, 5);//cp 1
PlayerInfo = 2;
}
}
}
}
//-----------------------------------
if(strcmp(cmd, "/402utrka", true) == 0)
{
if (PlayerInfo >= 1)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
SendClientMessage(playerid, COLOR_RED, "Oznacili ste pocetak 402 Street Race utrke");
format(string, sizeof(string),"402 Street Race | %s je aktivirao utrku",sendername);
SendAdminMessage(COLOR_RED,string);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo == 1)
{
SendClientMessage(i,COLOR_LIGHTBLUE, "Utrka ce startati za 3 sekunde");
GameTextForPlayer(i, "3",1000,6);
SetTimer("UtrkaTimer",1000,0);
}
else if(PlayerInfo == 1)
{
SendClientMessage(i,COLOR_LIGHTBLUE, "Utrka ce startati za 3 sekunde");
GameTextForPlayer(i, "3",1000,6);
SetTimer("UtrkaTimer",1000,0);
}
}
}
}
return 1;
}
if(strcmp(cmd, "/aktiviraj", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerToPoint(10,playerid,2051.3086,-2522.0564,13.5469))
{
SendClientMessage(playerid,COLOR_LIGHTRED, "Aktivirali ste DESNU stranu 402 Street Race-a, pricekajte da admin oznaci start");
format(string, sizeof(string), "* %s je aktivirao DESNU stranu 402 Street Race-a.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
PlayerInfo = 1;
}
else if(PlayerToPoint(10,playerid,2047.9899,-2611.2908,13.5469))
{
SendClientMessage(playerid,COLOR_LIGHTRED, "Aktivirali ste LIJEVU stranu 402 Street Race-a, pricekajte da admin oznaci start");
format(string, sizeof(string), "* %s je aktivirao LIJEVU stranu 402 Street Race-a.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
PlayerInfo = 1;
}
else{SendClientMessage(playerid,COLOR_GRAD1, "Niste na mjestu za aktiviranje utrke!");}
}
return 1;
}
//-------------------------------------------------
public UtrkaTimer()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo == 1)
{
GameTextForPlayer(i, "2",1000,6);
SetTimer("UtrkaTimer2",1000,0);
}
else if(PlayerInfo == 1)
{
GameTextForPlayer(i, "2",1000,6);
SetTimer("UtrkaTimer2",1000,0);
}
}
}
}
public UtrkaTimer2()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo == 1)
{
GameTextForPlayer(i, "1",1000,6);
SetTimer("UtrkaTimer3",1000,0);
}
else if(PlayerInfo == 1)
{
GameTextForPlayer(i, "1",1000,6);
SetTimer("UtrkaTimer3",1000,0);
}
}
}
}
public UtrkaTimer3()
{
MoveDynamicObject(raceograda1,2046.2635498047, -2593.4248046875, 11.655453681946, 100);
MoveDynamicObject(raceograda2,2066.6982421875, -2593.4248046875, 13.230429649353, 100);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo == 1)
{
GameTextForPlayer(i, "START !!!",1000,6);
SetPlayerRaceCheckpoint(i, 1, 1512.5548095703, -2585.4853515625, 13.196100234985, 0, 0, 0, 5);//cp 1
PlayerInfo = 2;
}
else if(PlayerInfo == 1)
{
GameTextForPlayer(i, "START !!!",1000,6);
SetPlayerRaceCheckpoint(i, 1, 1512.5548095703, -2601.2080078125, 13.196100234985, 0, 0, 0, 5);//cp 1
PlayerInfo = 2;
}
}
}
}
//-----------------------------------
if(strcmp(cmd, "/402utrka", true) == 0)
{
if (PlayerInfo >= 1)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
SendClientMessage(playerid, COLOR_RED, "Oznacili ste pocetak 402 Street Race utrke");
format(string, sizeof(string),"402 Street Race | %s je aktivirao utrku",sendername);
SendAdminMessage(COLOR_RED,string);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo == 1)
{
SendClientMessage(i,COLOR_LIGHTBLUE, "Utrka ce startati za 3 sekunde");
GameTextForPlayer(i, "3",1000,6);
SetTimer("UtrkaTimer",1000,0);
}
else if(PlayerInfo == 1)
{
SendClientMessage(i,COLOR_LIGHTBLUE, "Utrka ce startati za 3 sekunde");
GameTextForPlayer(i, "3",1000,6);
SetTimer("UtrkaTimer",1000,0);
}
}
}
}
return 1;
}
Morate biti prijavljeni da biste odgovorili na ovu temu.
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