https://pastebin.com/dwKGz0J1
Deo skripte:
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]vaš odgovor[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): link slike
public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z)public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z)error 025: function heading differs from prototype#include
#include < weapon-config >
#include < SKY >
#if defined _ALS_OnPlayerGiveDamage
#undef OnPlayerGiveDamage
#else
#define _ALS_OnPlayerGiveDamage
#endif
#define OnPlayerGiveDamage NULL_OnPlayerGiveDamage
#if defined NULL_OnPlayerGiveDamage
forward NULL_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid);
#endif
#if defined _ALS_OnPlayerTakeDamage
#undef OnPlayerTakeDamage
#else
#define _ALS_OnPlayerTakeDamage
#endif
#define OnPlayerTakeDamage NULL_OnPlayerTakeDamage
#if defined NULL_OnPlayerTakeDamage
forward NULL_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid);
#endif
#include
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#include "LGMAPE.pwn"#include
#include
#include < weapon-config >
#include < SKY >
#if defined _ALS_OnPlayerGiveDamage
#undef OnPlayerGiveDamage
#else
#define _ALS_OnPlayerGiveDamage
#endif
#define OnPlayerGiveDamage NULL_OnPlayerGiveDamage
#if defined NULL_OnPlayerGiveDamage
forward NULL_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid);
#endif
#if defined _ALS_OnPlayerTakeDamage
#undef OnPlayerTakeDamage
#else
#define _ALS_OnPlayerTakeDamage
#endif
#define OnPlayerTakeDamage NULL_OnPlayerTakeDamage
#if defined NULL_OnPlayerTakeDamage
forward NULL_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid);
#endif
#include
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#include "LGMAPE.pwn"#include
#include
#include < weapon-config >
#include < SKY >
#if defined _ALS_OnPlayerGiveDamage
#undef OnPlayerGiveDamage
#else
#define _ALS_OnPlayerGiveDamage
#endif
#define OnPlayerGiveDamage NULL_OnPlayerGiveDamage
#if defined NULL_OnPlayerGiveDamage
forward NULL_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid);
#endif
#if defined _ALS_OnPlayerTakeDamage
#undef OnPlayerTakeDamage
#else
#define _ALS_OnPlayerTakeDamage
#endif
#define OnPlayerTakeDamage NULL_OnPlayerTakeDamage
#if defined NULL_OnPlayerTakeDamage
forward NULL_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid);
#endif
#include
#include
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#include "LGMAPE.pwn"C:\Users\User\Desktop\LG-OGC\pawno\include\nex-ac.inc(7097) : warning 202: number of arguments does not match definition
C:\Users\User\Desktop\LG-OGC\pawno\include\nex-ac.inc(7097) : warning 202: number of arguments does not match definition
C:\Users\User\Desktop\LG-OGC\pawno\include\nex-ac.inc(7097) : warning 202: number of arguments does not match definition
C:\Users\User\Desktop\LG-OGC\pawno\include\nex-ac.inc(7097) : warning 202: number of arguments does not match definition
C:\Users\User\Desktop\LG-OGC\pawno\include\nex-ac.inc(7097) : warning 202: number of arguments does not match definition
C:\Users\User\Desktop\LG-OGC\pawno\include\nex-ac.inc(7097) : warning 202: number of arguments does not match definition
C:\Users\User\Desktop\LG-OGC\pawno\include\nex-ac.inc(7121) : error 025: function heading differs from prototypeMorate biti prijavljeni da biste odgovorili na ovu temu.
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