#include
#undef MAX_PLAYERS
#define MAX_PLAYERS 1000
#include
#define FCNPC_DISABLE_VERSION_CHECK
#include
#include
#if defined _ALS_OnPlayerGiveDamage
#undef OnPlayerGiveDamage
#else
#define _ALS_OnPlayerGiveDamage
#endif
#define OnPlayerGiveDamage NULL_OnPlayerGiveDamage
#if defined NULL_OnPlayerGiveDamage
forward NULL_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart);
#endif
#if defined _ALS_OnPlayerTakeDamage
#undef OnPlayerTakeDamage
#else
#define _ALS_OnPlayerTakeDamage
#endif
#define OnPlayerTakeDamage NULL_OnPlayerTakeDamage
#if defined NULL_OnPlayerTakeDamage
forward NULL_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart);
#endif
#include
#include
#include
#define OD_METHOD 0
#include
#include
#include
#define FOREACH_NO_BOTS
#define FOREACH_NO_ACTORS
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include <3DTryg>
#include
#include
Lista include-ova
Takodje, probao sam da stavim na vrh, kao sto se vidi iznad, ali onda izbacuje :
include\nex-ac.inc(7853) : warning 202: number of arguments does not match definition
include\nex-ac.inc(7853) : warning 202: number of arguments does not match definition
include\nex-ac.inc(7853) : warning 202: number of arguments does not match definition
include\nex-ac.inc(7853) : warning 202: number of arguments does not match definition
include\nex-ac.inc(7853) : warning 202: number of arguments does not match definition
include\nex-ac.inc(7853) : warning 202: number of arguments does not match definition
include\nex-ac.inc(7911) : error 025: function heading differs from prototype
Linije :
#if defined ac_OnUnoccupiedVehicleUpdate
#if defined OnTrailerUpdate
new ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z, vel_x, vel_y, vel_z); //Ova
#elseif defined GetServerTickRate
new ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z);
#else
new ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat);
#endif
#endif
#define OnUnoccupiedVehicleUpdate ac_OnUnoccupiedVehicleUpdate
#if defined ac_OnUnoccupiedVehicleUpdate
#if defined OnTrailerUpdate
forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z); //ova
#elseif defined GetServerTickRate
forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z);
#else
forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat);
#endif
#endif
Takodje sam iz moda izbacio ceo callback OnUnoccupiedVehicleUpdate