Deo skripte:
if(IsPlayerToPoint(playerid, 2, 2611.6404,-2241.8857,1.3460) || IsPlayerToPoint(playerid, 2, 2611.6763,-2237.8752,1.3460) || IsPlayerToPoint(playerid, 2, 2611.6160,-2234.5042,1.3460) || IsPlayerToPoint(playerid, 2, 2611.5776,-2231.3760,1.3460) || IsPlayerToPoint(playerid, 2, 2611.4561,-2227.4036,1.3460) || IsPlayerToPoint(playerid, 2, 2637.4495,-2250.4634,1.3487) || IsPlayerToPoint(playerid, 2, 2637.2893,-2254.5371,1.3414) || IsPlayerToPoint(playerid, 2, 2632.9016,-2254.8572,1.3487) || IsPlayerToPoint(playerid, 2, 2628.6089,-2254.6279,1.3414) || IsPlayerToPoint(playerid, 2, 2626.5120,-2254.7485,1.3414) || IsPlayerToPoint(playerid, 2, 2624.1978,-2254.6924,1.3487) || IsPlayerToPoint(playerid, 2, 2611.2756,-2223.9180,1.3460))
{
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) return SendErrorMessage(playerid, "Ne mozete pecati iz auta.");
//(PlayerInfo = POSAO_RIBAR)
{
TogglePlayerControllable(playerid,0);
SetPlayerAttachedObject(playerid, 10, 18632, 6);
//plyAnimation(playerid,"SWORD","sword_block",50.0 ,0,1,0,1,1);
//plyAnimation(playerid,"SWORD","sword_block",50.0 ,0,1,0,1,1);
GameTextForPlayer(playerid, "Pecate...", 10000, 6);
SetTimerEx("Ribar",10000, false, "i", playerid);
}
}
forward Ribar(playerid);
public Ribar(playerid)
{
RemovePlayerAttachedObject(playerid, 10);
SendClientMessage(playerid, -1, "Upecali ste ribu,sada idite da je preradite.");
GivePlayerMoney(playerid,5000);
TogglePlayerControllable(playerid,1);
return 1;
}
forward IsPlayerToPoint(playerid, Float:radi, Float:x, Float:y, Float:z);
public IsPlayerToPoint(playerid, Float:radi, Float:x, Float:y, Float:z)
{
if(IsPlayerConnected(playerid))
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
}
return 0;
}
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):
//Slika/video ingame problema(obavezno ako je ingame problem): //
Ako neko zna neku animaicju koja je dobra za ovo da napise,hvala unaprijed...

