Neaktivnost/Lokacija Kuća.
662
pregleda
7
postova
3. Jan. 2019.
Ja sam ovdje imao problem sliÄan i rijeÅ¡io sam, pogledaj možda ti pomogne: http://balkan-samp.com/forum/index.php?topic=126595.0
3. Jan. 2019.
Armandooâ„¢ wrote on January 3, 2019, 4:42 pm:
Ja sam ovdje imao problem sliÄan i rijeÅ¡io sam, pogledaj možda ti pomogne: http://balkan-samp.com/forum/index.php?topic=126595.0
To nije problem koji ja imam. Meni se kuće ne nalaze tamo gdje sam ih kreirao nakon sto resetiram konzolu a dogodite da se cak ni label ni pickup ne vide.
3. Jan. 2019.
rizla wrote on January 3, 2019, 5:12 pm:
daj ocitavanje kuce ongamemodeinit
Siguran sam da je do ove neaktivnosti nešto problem, jer ovaj timer poziva funkciju gore koju sam neveo. Izvoli
public OnFilterScriptInit()
{
// Loop through all houses and try to load them (HouseID 0 isn't used)
for (new HouseID = 1; HouseID < MAX_HOUSES; HouseID++)
{
// Try to load the house-file
HouseFile_Load(HouseID);
// Load housecars too if chosen to do so
if (LoadCarsDuringFSInit == true)
HouseFile_LoadCars(HouseID);
}
// Add some icons to the map (modding garages), they will only appear when the player discovers them
CreateDynamicMapIcon(1039, -1032, 32, 27, 0, 0, 0, -1, 150.0); // Transfender, Los Santos
CreateDynamicMapIcon(-1936, 235, 34, 27, 0, 0, 0, -1, 150.0); // Transfender, San Fierro
CreateDynamicMapIcon(2385, 1034, 11, 27, 0, 0, 0, -1, 150.0); // Transfender, Las Venturas
CreateDynamicMapIcon(2646, -2025, 14, 27, 0, 0, 0, -1, 150.0); // Loco Low Co, Los Santos
CreateDynamicMapIcon(-2712, 218, 4, 27, 0, 0, 0, -1, 150.0); // Wheel Arch Angels, San Fierro
// Print information about the filterscript on the server-console
printf("----------------------------------------");
printf("PPC Housing filterscript initialized");
printf("Houses loaded: %i", TotalHouses);
printf("----------------------------------------");
SetTimer("SyncTime", 60000, true);
return 1;
}
Morate biti prijavljeni da biste odgovorili na ovu temu.
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