Deo skripte:new na pocetku skripte
new PlayerText:TDPecanje;stock za kreiranje playertextdrawa
stock KreirajTDPecanje(playerid)
{
TDPecanje = CreatePlayerTextDraw(playerid, 363.500000, 188.687500, "box");
PlayerTextDrawLetterSize(playerid, TDPecanje, 0.000000, 6.449992);
PlayerTextDrawTextSize(playerid, TDPecanje, 506.000000, 0.000000);
PlayerTextDrawAlignment(playerid, TDPecanje, 1);
PlayerTextDrawColor(playerid, TDPecanje, -1);
PlayerTextDrawUseBox(playerid, TDPecanje, 1);
PlayerTextDrawBoxColor(playerid, TDPecanje, 255);
PlayerTextDrawSetShadow(playerid, TDPecanje, 0);
PlayerTextDrawSetOutline(playerid, TDPecanje, 0);
PlayerTextDrawBackgroundColor(playerid, TDPecanje, 255);
PlayerTextDrawFont(playerid, TDPecanje, 1);
PlayerTextDrawSetProportional(playerid, TDPecanje, 1);
PlayerTextDrawSetShadow(playerid, TDPecanje, 0);
TDPecanje = CreatePlayerTextDraw(playerid, 360.500000, 201.375000, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, TDPecanje, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDPecanje, 148.000000, 3.000000);
PlayerTextDrawAlignment(playerid, TDPecanje, 1);
PlayerTextDrawColor(playerid, TDPecanje, 41215);
PlayerTextDrawSetShadow(playerid, TDPecanje, 0);
PlayerTextDrawSetOutline(playerid, TDPecanje, 0);
PlayerTextDrawBackgroundColor(playerid, TDPecanje, 255);
PlayerTextDrawFont(playerid, TDPecanje, 4);
PlayerTextDrawSetProportional(playerid, TDPecanje, 0);
PlayerTextDrawSetShadow(playerid, TDPecanje, 0);
TDPecanje = CreatePlayerTextDraw(playerid, 409.000000, 187.812500, "PECANJE");
PlayerTextDrawLetterSize(playerid, TDPecanje, 0.294999, 1.088124);
PlayerTextDrawAlignment(playerid, TDPecanje, 1);
PlayerTextDrawColor(playerid, TDPecanje, -1);
PlayerTextDrawSetShadow(playerid, TDPecanje, 0);
PlayerTextDrawSetOutline(playerid, TDPecanje, 0);
PlayerTextDrawBackgroundColor(playerid, TDPecanje, 255);
PlayerTextDrawFont(playerid, TDPecanje, 2);
PlayerTextDrawSetProportional(playerid, TDPecanje, 1);
PlayerTextDrawSetShadow(playerid, TDPecanje, 0);
TDPecanje = CreatePlayerTextDraw(playerid, 361.500000, 226.750000, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, TDPecanje, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDPecanje, 145.000000, 4.000000);
PlayerTextDrawAlignment(playerid, TDPecanje, 1);
PlayerTextDrawColor(playerid, TDPecanje, 41215);
PlayerTextDrawSetShadow(playerid, TDPecanje, 0);
PlayerTextDrawSetOutline(playerid, TDPecanje, 0);
PlayerTextDrawBackgroundColor(playerid, TDPecanje, 255);
PlayerTextDrawFont(playerid, TDPecanje, 4);
PlayerTextDrawSetProportional(playerid, TDPecanje, 0);
PlayerTextDrawSetShadow(playerid, TDPecanje, 0);
TDPecanje = CreatePlayerTextDraw(playerid, 479.500000, 210.125000, "UPECALI STE:NISTA");
PlayerTextDrawLetterSize(playerid, TDPecanje, 0.216499, 0.961251);
PlayerTextDrawAlignment(playerid, TDPecanje, 3);
PlayerTextDrawColor(playerid, TDPecanje, -1);
PlayerTextDrawSetShadow(playerid, TDPecanje, 0);
PlayerTextDrawSetOutline(playerid, TDPecanje, 0);
PlayerTextDrawBackgroundColor(playerid, TDPecanje, 255);
PlayerTextDrawFont(playerid, TDPecanje, 2);
PlayerTextDrawSetProportional(playerid, TDPecanje, 1);
PlayerTextDrawSetShadow(playerid, TDPecanje, 0);
TDPecanje = CreatePlayerTextDraw(playerid, 478.000000, 235.062500, "JOS 100 SEKUNDI");
PlayerTextDrawLetterSize(playerid, TDPecanje, 0.272000, 1.088124);
PlayerTextDrawAlignment(playerid, TDPecanje, 3);
PlayerTextDrawColor(playerid, TDPecanje, -1);
PlayerTextDrawSetShadow(playerid, TDPecanje, 0);
PlayerTextDrawSetOutline(playerid, TDPecanje, 0);
PlayerTextDrawBackgroundColor(playerid, TDPecanje, 255);
PlayerTextDrawFont(playerid, TDPecanje, 1);
PlayerTextDrawSetProportional(playerid, TDPecanje, 1);
PlayerTextDrawSetShadow(playerid, TDPecanje, 0);
TDPecanje = CreatePlayerTextDraw(playerid, 400.500000, 248.625000, "box");
PlayerTextDrawLetterSize(playerid, TDPecanje, 0.000000, 1.749999);
PlayerTextDrawTextSize(playerid, TDPecanje, 474.000000, 0.000000);
PlayerTextDrawAlignment(playerid, TDPecanje, 1);
PlayerTextDrawColor(playerid, TDPecanje, -1);
PlayerTextDrawUseBox(playerid, TDPecanje, 1);
PlayerTextDrawBoxColor(playerid, TDPecanje, 255);
PlayerTextDrawSetShadow(playerid, TDPecanje, 0);
PlayerTextDrawSetOutline(playerid, TDPecanje, 0);
PlayerTextDrawBackgroundColor(playerid, TDPecanje, 255);
PlayerTextDrawFont(playerid, TDPecanje, 1);
PlayerTextDrawSetProportional(playerid, TDPecanje, 1);
PlayerTextDrawSetShadow(playerid, TDPecanje, 0);
TDPecanje = CreatePlayerTextDraw(playerid, 417.000000, 250.375000, "Pecaj");
PlayerTextDrawLetterSize(playerid, TDPecanje, 0.338999, 1.394375);
PlayerTextDrawAlignment(playerid, TDPecanje, 1);
PlayerTextDrawColor(playerid, TDPecanje, -1);
PlayerTextDrawSetShadow(playerid, TDPecanje, 0);
PlayerTextDrawSetOutline(playerid, TDPecanje, 0);
PlayerTextDrawBackgroundColor(playerid, TDPecanje, 255);
PlayerTextDrawFont(playerid, TDPecanje, 2);
PlayerTextDrawSetProportional(playerid, TDPecanje, 1);
PlayerTextDrawSetShadow(playerid, TDPecanje, 0);
TDPecanje = CreatePlayerTextDraw(playerid, 398.000000, 246.437500, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, TDPecanje, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDPecanje, 77.000000, 3.000000);
PlayerTextDrawAlignment(playerid, TDPecanje, 1);
PlayerTextDrawColor(playerid, TDPecanje, 41215);
PlayerTextDrawSetShadow(playerid, TDPecanje, 0);
PlayerTextDrawSetOutline(playerid, TDPecanje, 0);
PlayerTextDrawBackgroundColor(playerid, TDPecanje, 255);
PlayerTextDrawFont(playerid, TDPecanje, 4);
PlayerTextDrawSetProportional(playerid, TDPecanje, 0);
PlayerTextDrawSetShadow(playerid, TDPecanje, 0);
return 1;
}Pojavljivanje Tdova i sklanjane tdova
stock PrikazPecanjeTD(playerid)
{
PlayerTextDrawShow(playerid, TDPecanje); PlayerTextDrawShow(playerid, TDPecanje);
PlayerTextDrawShow(playerid, TDPecanje); PlayerTextDrawShow(playerid, TDPecanje);
PlayerTextDrawShow(playerid, TDPecanje); PlayerTextDrawShow(playerid, TDPecanje);
PlayerTextDrawShow(playerid, TDPecanje); PlayerTextDrawShow(playerid, TDPecanje);
PlayerTextDrawShow(playerid, TDPecanje);
return 1;
}
stock UkloniPecanjeTD(playerid)
{
PlayerTextDrawHide(playerid, TDPecanje); PlayerTextDrawHide(playerid, TDPecanje);
PlayerTextDrawHide(playerid, TDPecanje); PlayerTextDrawHide(playerid, TDPecanje);
PlayerTextDrawHide(playerid, TDPecanje); PlayerTextDrawHide(playerid, TDPecanje);
PlayerTextDrawHide(playerid, TDPecanje); PlayerTextDrawHide(playerid, TDPecanje);
PlayerTextDrawHide(playerid, TDPecanje);
return 1;
}Ovo sam dodao u onplayerconnect
KreirajTDPecanje(playerid);Evo komanda
YCMD:pecaj(playerid,params[],help)
{
//if(PlayerInfo < 1) SCM(playerid,-1,"[BE:RP]Nemate Alat za pecanje!");
if(IsPlayerInRangeOfPoint(playerid, 3.0, 403.8601,-2088.1582,7.8359))
{
PrikazPecanjeTD(playerid);
SCM(playerid,-1,"[BE:RP]Da biste poceli sa pecanjem pritisnite na textdrawu PECAJ");
SelectTextDraw(playerid, COLOR_RED);
}
return 1;
}Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]vaš odgovor[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): https://imgur.com/a/BcXcclf
