Malakuca Velikakuca Srednjakuca Vila

Započeo strahinja
29. Apr. 2013. Zaključano
220
pregleda
3
postova
strahinja
4
Enforcer
29. Apr. 2013.
Skripta: diablo
Problem: Uzeo sam komande malakuca srednjakuca velikakuca i vila, ali on postavi cenu koja je definisana u .pwn. Kako da stavim da ne ide
/malakuca pa da ne stvori odma nego da pita /malakuca
/srednjakuca velikakuca i vila isto tako
Kod:
Malakuca:
CMD:malakuca(playerid, params[])
{
    new string;
    new NewHouseID = SpawnedHouses+1;

    GetPlayerPos(playerid, Houses, Houses, Houses);

    PlayerInfo++;

    format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses, Houses, Houses);
    SendClientMessage( playerid, WHITE, string);
    GetPlayerPos(playerid, Houses, Houses, Houses);

    PlayerInfo++;

    Houses = GetPlayerInterior( playerid );

    format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses, Houses, Houses);
    SendClientMessage( playerid, WHITE, string);

    if(NewHouseID >= MAX_HOUSES) {
        SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
    }
    else {
        format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);

        if(!fexist( string) ) {
            SpawnedHouses++;
            Houses = 40000;
            Houses = 4;
            strmid(Houses, "Mala Kuca", 0, strlen("Mala Kuca"), 255);
            Houses = 418;
            Houses = 1;
            Houses = 0;
            format(Houses, 255, "Niko" );
            Houses = 0;
            Houses = AddStaticPickup(1273, 1, Houses, Houses, Houses);

            dini_Create( string);
            dini_IntSet( string, "InteriorID", Houses);
            dini_FloatSet( string, "InteriorX", Houses);
            dini_FloatSet( string, "InteriorY", Houses);
            dini_FloatSet( string, "InteriorZ", Houses);

            dini_IntSet( string, "HousePrice", 40000 );

            dini_IntSet( string, "ExteriorID", 0 );
            dini_FloatSet( string, "ExteriorX", Houses);
            dini_FloatSet( string, "ExteriorY", Houses);
            dini_FloatSet( string, "ExteriorZ", Houses);

            dini_IntSet( string, "VaultMoney", -1);

            dini_IntSet( string, "HouseCocaine", -1);
            dini_IntSet( string, "HousePot", -1);
            dini_IntSet( string, "HouseMaterials", -1);

            dini_Set( string, "Owner", "Niko" );
            dini_IntSet(string, "Level", 5);

            dini_IntSet( string, "LockStatus", Houses);
            dini_IntSet( string, "hVec", Houses);
            dini_IntSet( string, "hVcol1", Houses);
            dini_IntSet( string, "hVcol2", Houses);
            dini_Set( string, "Addres", Houses);
            dini_Set( string, "Opis", Houses);
            dini_IntSet( string, "Owned", Houses);
            PlayerInfo--;
            PlayerInfo--;
            OnPropTextdrawUpdate();
            format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID);
            SendClientMessage(playerid, WHITE, string);
            return 1;
        }
    }
    return 1;
}

Srednja
CMD:srednjakuca(playerid, params[])
{
    new string;
    new NewHouseID = SpawnedHouses+1;

    GetPlayerPos(playerid, Houses, Houses, Houses);

    PlayerInfo++;

    format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses, Houses, Houses);
    SendClientMessage( playerid, WHITE, string);
    GetPlayerPos(playerid, Houses, Houses, Houses);

    PlayerInfo++;

    Houses = GetPlayerInterior( playerid );

    format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses, Houses, Houses);
    SendClientMessage( playerid, WHITE, string);

    if(NewHouseID >= MAX_HOUSES) {
        SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
    }
    else {
        format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);

        if(!fexist( string) ) {
            SpawnedHouses++;
            Houses = 80000;
            Houses = 6;
            strmid(Houses, "Srednja Kuca", 0, strlen("Srednja Kuca"), 255);
            Houses = 418;
            Houses = 2;
            Houses = 0;
            format(Houses, 255, "Niko" );
            Houses = 0;
            Houses = AddStaticPickup(1273, 1, Houses, Houses, Houses);

            dini_Create( string);
            dini_IntSet( string, "InteriorID", Houses);
            dini_FloatSet( string, "InteriorX", Houses);
            dini_FloatSet( string, "InteriorY", Houses);
            dini_FloatSet( string, "InteriorZ", Houses);

            dini_IntSet( string, "HousePrice", 80000 );

            dini_IntSet( string, "ExteriorID", 0 );
            dini_FloatSet( string, "ExteriorX", Houses);
            dini_FloatSet( string, "ExteriorY", Houses);
            dini_FloatSet( string, "ExteriorZ", Houses);

            dini_IntSet( string, "VaultMoney", -1);

            dini_IntSet( string, "HouseCocaine", -1);
            dini_IntSet( string, "HousePot", -1);
            dini_IntSet( string, "HouseMaterials", -1);

            dini_Set( string, "Owner", "Niko" );
            dini_IntSet(string, "Level", 6);

            dini_IntSet( string, "LockStatus", Houses);
            dini_IntSet( string, "hVec", Houses);
            dini_IntSet( string, "hVcol1", Houses);
            dini_IntSet( string, "hVcol2", Houses);
            dini_Set( string, "Addres", Houses);
            dini_Set( string, "Opis", Houses);
            dini_IntSet( string, "Owned", Houses);
            PlayerInfo--;
            PlayerInfo--;
            OnPropTextdrawUpdate();
            format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID);
            SendClientMessage(playerid, WHITE, string);
            return 1;
        }
    }
    return 1;
}


velika kuca
CMD:velikakuca(playerid, params[])
{
    new string;
    new NewHouseID = SpawnedHouses+1;

    GetPlayerPos(playerid, Houses, Houses, Houses);

    PlayerInfo++;

    format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses, Houses, Houses);
    SendClientMessage( playerid, WHITE, string);
    GetPlayerPos(playerid, Houses, Houses, Houses);

    PlayerInfo++;

    Houses = GetPlayerInterior( playerid );

    format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses, Houses, Houses);
    SendClientMessage( playerid, WHITE, string);

    if(NewHouseID >= MAX_HOUSES) {
        SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
    }
    else {
        format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);

        if(!fexist( string) ) {
            SpawnedHouses++;
            Houses = 200000;
            Houses = 8;
            strmid(Houses, "Velika Kuca", 0, strlen("Velika Kuca"), 255);
            Houses = 418;
            Houses = 3;
            Houses = 0;
            format(Houses, 255, "Niko" );
            Houses = 0;
            Houses = AddStaticPickup(1273, 1, Houses, Houses, Houses);

            dini_Create( string);
            dini_IntSet( string, "InteriorID", Houses);
            dini_FloatSet( string, "InteriorX", Houses);
            dini_FloatSet( string, "InteriorY", Houses);
            dini_FloatSet( string, "InteriorZ", Houses);

            dini_IntSet( string, "HousePrice", 200000 );

            dini_IntSet( string, "ExteriorID", 0 );
            dini_FloatSet( string, "ExteriorX", Houses);
            dini_FloatSet( string, "ExteriorY", Houses);
            dini_FloatSet( string, "ExteriorZ", Houses);

            dini_IntSet( string, "VaultMoney", -1);

            dini_IntSet( string, "HouseCocaine", -1);
            dini_IntSet( string, "HousePot", -1);
            dini_IntSet( string, "HouseMaterials", -1);

            dini_Set( string, "Owner", "Niko" );
            dini_IntSet(string, "Level", 7);

            dini_IntSet( string, "LockStatus", Houses);
            dini_IntSet( string, "hVec", Houses);
            dini_IntSet( string, "hVcol1", Houses);
            dini_IntSet( string, "hVcol2", Houses);
            dini_Set( string, "Addres", Houses);
            dini_Set( string, "Opis", Houses);
            dini_IntSet( string, "Owned", Houses);
            PlayerInfo--;
            PlayerInfo--;
            OnPropTextdrawUpdate();
            format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID);
            SendClientMessage(playerid, WHITE, string);
            return 1;
        }
    }
    return 1;
}

vila
CMD:vila(playerid, params[])
{
    new string;
    new NewHouseID = SpawnedHouses+1;

    GetPlayerPos(playerid, Houses, Houses, Houses);

    PlayerInfo++;

    format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses, Houses, Houses);
    SendClientMessage( playerid, WHITE, string);
    GetPlayerPos(playerid, Houses, Houses, Houses);

    PlayerInfo++;

    Houses = GetPlayerInterior( playerid );

    format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses, Houses, Houses);
    SendClientMessage( playerid, WHITE, string);

    if(NewHouseID >= MAX_HOUSES) {
        SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
    }
    else {
        format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);

        if(!fexist( string) ) {
            SpawnedHouses++;
            Houses = 350000;
            Houses = 10;
            strmid(Houses, "Vila", 0, strlen("Vila"), 255);
            Houses = 418;
            Houses = 4;
            Houses = 0;
            format(Houses, 255, "Niko" );
            Houses = 0;
            Houses = AddStaticPickup(1273, 1, Houses, Houses, Houses);

            dini_Create( string);
            dini_IntSet( string, "InteriorID", Houses);
            dini_FloatSet( string, "InteriorX", Houses);
            dini_FloatSet( string, "InteriorY", Houses);
            dini_FloatSet( string, "InteriorZ", Houses);

            dini_IntSet( string, "HousePrice", 350000 );

            dini_IntSet( string, "ExteriorID", 0 );
            dini_FloatSet( string, "ExteriorX", Houses);
            dini_FloatSet( string, "ExteriorY", Houses);
            dini_FloatSet( string, "ExteriorZ", Houses);

            dini_IntSet( string, "VaultMoney", -1);

            dini_IntSet( string, "HouseCocaine", -1);
            dini_IntSet( string, "HousePot", -1);
            dini_IntSet( string, "HouseMaterials", -1);

            dini_Set( string, "Owner", "Niko" );
            dini_IntSet(string, "Level", 10);

            dini_IntSet( string, "LockStatus", Houses);
            dini_IntSet( string, "hVec", Houses);
            dini_IntSet( string, "hVcol1", Houses);
            dini_IntSet( string, "hVcol2", Houses);
            dini_Set( string, "Addres", Houses);
            dini_Set( string, "Opis", Houses);
            dini_IntSet( string, "Owned", Houses);
            PlayerInfo--;
            PlayerInfo--;
            OnPropTextdrawUpdate();
            format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID);
            SendClientMessage(playerid, WHITE, string);
            return 1;
        }
    }
    return 1;
}

Slika:/
[WW]ivan
5
Kingpin
29. Apr. 2013.
Houses = 40000;


imas ovaj 40000 to je cijena samo zamjeni s kojom oces cijenom
strahinja
4
Enforcer
29. Apr. 2013.
Koliko si glup? Ja hocu ingame menjam.. npr da nekada mogu
/malakuca level1 cena 500$, a nekada
/malakuca level2 cena 300$

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava

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