loose indentation

Započeo Kirali
21. Avg. 2019.
1,461
pregleda
4
postova
Kirali
4
Shot Caller
21. Avg. 2019.
Problem(error/warning): Nez sta mi nevalja ako neko moze pomoci ja jednostavno nevidim u cemu je problem
Deo skripte:
//stats novi
forward ShowStats(playerid, targetid);

public ShowStats(playerid,targetid)
{
    if(IsPlayerConnected(playerid)&&IsPlayerConnected(targetid))
{
new cash = GetPlayerMoney(targetid);
new atext;
if(PlayerInfo == 1) { atext = "Musko"; }
else if(PlayerInfo == 2) { atext = "Zensko"; }
  new otext;
if(PlayerInfo == 1) { otext = "Makedonija"; }
else if(PlayerInfo == 2) { otext = "Hrvatska"; }
else if(PlayerInfo == 3) { otext = "Srbija"; }
else if(PlayerInfo == 4) { otext = "Crne_Gore"; }
        else if(PlayerInfo == 5) { otext = "Bosna i Hercegovina"; }
        else if(PlayerInfo == 6) { otext = "Ostalo"; }
new ttext;
if(PlayerInfo == 1 || PlayerInfo == 1) { ttext = "Policija"; }
else if(PlayerInfo == 2 || PlayerInfo == 2) { ttext = "ATJ"; }
else if(PlayerInfo == 3 || PlayerInfo == 3) { ttext = "Hitna Pomoc"; }
else if(PlayerInfo == 4 || PlayerInfo == 4) { ttext = "CNN"; }
else if(PlayerInfo == 5 || PlayerInfo == 5) { ttext = "Groove Street Families"; }
else if(PlayerInfo == 6 || PlayerInfo == 6) { ttext = "Ballas"; }
else if(PlayerInfo == 7 || PlayerInfo == 7) { ttext = "La Cosa Nostra"; }
else if(PlayerInfo == 8 || PlayerInfo == 8) { ttext = "Yakuza"; }
else if(PlayerInfo == 9 || PlayerInfo == 9) { ttext = "Mara Salvatrucha 13"; }
        else if(PlayerInfo == 10 || PlayerInfo == 10) { ttext = "Los Sureños"; }
else if(gTeam == 3 || gTeam == 4) { ttext = "None"; }
else
{ ttext = "Civil"; }
  new ftext;
  if(PlayerInfo == 1 || PlayerInfo == 1)
  { ftext = "Policija"; }
    if(PlayerInfo == 2 || PlayerInfo == 2)
  { ftext = "ATJ"; }
  else if(PlayerInfo == 3 || PlayerInfo == 3)
  { ftext = "Hitna Pomoc"; }
  else if(PlayerInfo == 4 || PlayerInfo == 4)
  { ftext = "CNN"; }
  else if(PlayerInfo == 5 || PlayerInfo == 5)
  { ftext = "Groove Street Families"; }
  else if(PlayerInfo == 6 || PlayerInfo == 6)
  { ftext = "Ballas"; }
  else if(PlayerInfo == 7 || PlayerInfo == 7)
  { ftext = "La Cosa Nostra"; }
  else if(PlayerInfo == 8 || PlayerInfo == 8)
  { ftext = "Yakuza"; }
  else if(PlayerInfo == 9 || PlayerInfo == 9)
  { ftext = "Mara Salvatrucha 13"; }
  else if(PlayerInfo == 10 || PlayerInfo == 10)
  { ftext = "Los Sureños"; }
  else
  { ftext = "Civil"; }
  new rtext;
      if(gTeam == 5)
      {
      if(PlayerInfo == 1) { rtext = "Outsider"; }
    else if(PlayerInfo == 2) { rtext = "Associate"; }
  else if(PlayerInfo == 3) { rtext = "Soldier"; }
    else if(PlayerInfo == 4) { rtext = "Capo"; }
    else if(PlayerInfo == 5) { rtext = "Underboss"; }
      else if(PlayerInfo == 6) { rtext = "Godfather"; }
      else { rtext = "Outsider"; }
      }
  else if(PlayerInfo == 1 || PlayerInfo == 1)//Policija
  {
      if(PlayerInfo == 1) { rtext = "Policajac"; }
  else if(PlayerInfo == 2) { rtext = "Stariji policajac"; }
  else if(PlayerInfo == 3) { rtext = "Inspektor"; }
  else if(PlayerInfo == 4) { rtext = "Visi inspektor"; }
  else if(PlayerInfo == 5) { rtext = "Zamjenik sefa"; }
      else if(PlayerInfo == 6) { rtext = "Sef policije"; }
  else { rtext = "Policajac"; }
  }
  else if(PlayerInfo == 2 || PlayerInfo == 2)//ATJ
  {
      if(PlayerInfo == 1) { rtext = "Agent"; }
  else if(PlayerInfo == 2) { rtext = "Specijalni agent"; }
  else if(PlayerInfo == 3) { rtext = "Specijalni agent"; }
  else if(PlayerInfo == 4) { rtext = "Stariji agent"; }
  else if(PlayerInfo == 5) { rtext = "Zamenik sefa"; }
      else if(PlayerInfo == 6) { rtext = "Sef ATJ-a"; }
  else { rtext = "Agent"; }
  }
  else if(PlayerInfo == 3 || PlayerInfo == 3)//Hitna Pomoc
  {
      if(PlayerInfo == 1) { rtext = "Apsolvent"; }
  else if(PlayerInfo == 2) { rtext = "Operater sale"; }
  else if(PlayerInfo == 3) { rtext = "Doktor"; }
  else if(PlayerInfo == 4) { rtext = "Glavni Doktor"; }
  else if(PlayerInfo == 5) { rtext = "Zamjenik direktora"; }
      else if(PlayerInfo == 6) { rtext = "Direktor"; }
  else { rtext = "Apsolvent"; }
  }
  else if(PlayerInfo == 4 || PlayerInfo == 4)//CNN ili Novinari
  {
      if(PlayerInfo == 1) { rtext = "Novinar"; }
  else if(PlayerInfo == 2) { rtext = "Reporter"; }
  else if(PlayerInfo == 3) { rtext = "Urednik"; }
  else if(PlayerInfo == 4) { rtext = "Glavni Urednik"; }
  else if(PlayerInfo == 5) { rtext = "Zamjenik Direktora"; }
      else if(PlayerInfo == 6) { rtext = "Direktor"; }
  else { rtext = "Paramedic"; }
  }
  else if(PlayerInfo == 5 || PlayerInfo == 5)//GFS
  {
      if(PlayerInfo == 1) { rtext = "Soulja"; }
      else if(PlayerInfo == 2) { rtext = "Gangsta"; }
  else if(PlayerInfo == 3) { rtext = "Thug"; }
  else if(PlayerInfo == 4) { rtext = "Homie"; }
  else if(PlayerInfo == 5) { rtext = "O.G"; }
  else if(PlayerInfo == 6) { rtext = "Boss"; }
  else { rtext = "Soulja"; }
  }
  else if(PlayerInfo == 6 || PlayerInfo == 6)//Ballas
  {
      if(PlayerInfo == 1) { rtext = "Mobster"; }
  else if(PlayerInfo == 2) { rtext = "Junkie"; }
  else if(PlayerInfo == 3) { rtext = "Smuggler"; }
  else if(PlayerInfo == 4) { rtext = "Road capitain"; }
  else if(PlayerInfo == 5) { rtext = "Main biker"; }
  else if(PlayerInfo == 6) { rtext = "Boss"; }
  else { rtext = "Outsider"; }
  }
  else if(PlayerInfo == 7 || PlayerInfo == 7)//LCN
  {
      if(PlayerInfo == 1) { rtext = "Associate"; }
  else if(PlayerInfo == 2) { rtext = "Caporegime"; }
  else if(PlayerInfo == 3) { rtext = "Head capo"; }
  else if(PlayerInfo == 4) { rtext = "Consiglieri"; }
  else if(PlayerInfo == 5) { rtext = "Front Boss"; }
  else if(PlayerInfo == 6) { rtext = "Head Boss"; }
  else { rtext = "Pripravnik"; }
  }
  else if(PlayerInfo == 8 || PlayerInfo == 8)//YAKUZA
  {
      if(PlayerInfo == 1) { rtext = "Wakashu"; }
  else if(PlayerInfo == 2) { rtext = "Shin"; }
  else if(PlayerInfo == 3) { rtext = "Shatei"; }
  else if(PlayerInfo == 4) { rtext = "Shateigashira"; }
  else if(PlayerInfo == 5) { rtext = "Wakagashira"; }
      else if(PlayerInfo == 6) { rtext = "Boss"; }
  else { rtext = "Wakashu"; }
  }
  else if(PlayerInfo == 9 || PlayerInfo == 9)//MS13
  {
      if(PlayerInfo == 1) { rtext = "Shestiorka"; }
  else if(PlayerInfo == 2) { rtext = "Patsani"; }
  else if(PlayerInfo == 3) { rtext = "Byki"; }
  else if(PlayerInfo == 4) { rtext = "Capo"; }
  else if(PlayerInfo == 5) { rtext = "UnderBoss"; }
      else if(PlayerInfo == 6) { rtext = "Boss"; }
  else { rtext = "Shestiorka"; }
  }
  else if(PlayerInfo == 10 || PlayerInfo == 10)//LS
  {
      if(PlayerInfo == 1) { rtext = "Guero"; }
  else if(PlayerInfo == 2) { rtext = "Cholo"; }
  else if(PlayerInfo == 3) { rtext = "Buscavidas"; }
  else if(PlayerInfo == 4) { rtext = "Soldado"; }
  else if(PlayerInfo == 5) { rtext = "Vato del Jefe"; }
      else if(PlayerInfo == 6) { rtext = "Jefe"; }
  else { rtext = "Guero"; }
  }
  else
  {
  rtext = "Nijedan";
  }
        new jtext;
        if(PlayerInfo == 1) { jtext = "Kosac Trave"; }
        else if(PlayerInfo == 2) { jtext = "Gradjevinar"; }
        else if(PlayerInfo == 3) { jtext = "Rudar"; }
        else if(PlayerInfo == 4) { jtext = "Komunalac"; }
        else if(PlayerInfo == 5) { jtext = "Tempo Dostava"; }
        else if(PlayerInfo == 6) { jtext = "Pilot"; }
        else if(PlayerInfo == 7) { jtext = "Bus Vozac"; }
        else if(PlayerInfo == 8) { jtext = "Mehanicar"; }
        else if(PlayerInfo == 9) { jtext = "Farmer"; }
        else if(PlayerInfo == 10) { jtext = "Pizza"; }
        else if(PlayerInfo == 11) { jtext = "Taxi"; }
else { jtext = "Nezaposlen"; }

  new drank;
  if(PlayerInfo == 1) { drank = "VIP Level 1"; }
  else if(PlayerInfo == 2) { drank = "VIP Level 2"; }
  else if(PlayerInfo == 3) { drank = "VIP Level 3"; }
  else if(PlayerInfo == 4) { drank = "VIP Level 4"; }
  else if(PlayerInfo == 5) { drank = "VIP Level 5"; }
  else { drank = "Nijedan"; }

  new age = PlayerInfo;
  new ptime = PlayerInfo;
  new lotto = PlayerInfo;
  new drugs = PlayerInfo;
  new mats = PlayerInfo;
  new wanted = GetPlayerWantedLevel(playerid);
  new level = PlayerInfo;
  new exp = PlayerInfo;
  new pnumber = PlayerInfo;
  new mobkredit = PlayerInfo;
  new account = PlayerInfo;
  new satiorg = PlayerInfo;
  new iskustvo = (PlayerInfo * 4)+4;
  new housekey = PlayerInfo;
  new bizkey = PlayerInfo;
  new carkey = PlayerInfo;
  new carkey2 = PlayerInfo;
  new carkey3 = PlayerInfo;
  new rpp = PlayerInfo;
  new check = PlayerInfo;
  new zlato = PlayerInfo;
  new ticket = PlayerInfo;
  new name;
  GetPlayerName(targetid, name, sizeof(name));
  new Float:px,Float:py,Float:pz;
  GetPlayerPos(targetid, px, py, pz);
  new coordsstring1;
      new coordsstring2;
      new coordsstring3;
      new coordsstring4;
      new stats;
      format(coordsstring1, sizeof(coordsstring1),"{0090ff}--------------------------------------------------------------------\n{FFFFFF}Licna karta\n{0090ff}Ime i Prezime:{FFFFFF}[%s]\n{0090ff}Pol:{FFFFFF}[%s]\n{0090ff}Starost:{FFFFFF}[%d]\n{0090ff}Drzava:{FFFFFF}[%s]\n\n\nPodaci sa servera\n{0090ff}Level:{FFFFFF}[%d]\n{0090ff}Sati igranja:{FFFFFF}[%d]\n{0090ff}Respekti:{FFFFFF}[%d/%d]\n{0090ff}Donatorski rank:{FFFFFF}[%s]",name,atext,age,otext,level,ptime,exp,iskustvo,drank);
      format(coordsstring2, sizeof(coordsstring2),"\n{0090ff}Broj telefona:{FFFFFF}[%d]\n{0090ff}Posao:{FFFFFF}[%s]\n{0090ff}Organizacija:{FFFFFF}[%s]\n{0090ff}Rank:{FFFFFF}[%s]\n{0090ff}Radni staz:{FFFFFF}[%d]\n{0090ff}Lotto broj:{FFFFFF}[%d]\n{0090ff}Wanted level:{FFFFFF}[%d]\n{0090ff}RP Poeni:{FFFFFF}[%d]\n{0090ff}Kredit:{FFFFFF}[%d]",pnumber,jtext,xClan,rtext,satiorg,lotto,wanted,rpp,mobkredit);
      format(coordsstring3, sizeof(coordsstring3),"\n{0090ff}Ticketi:{FFFFFF}[%d]\n\n\nNovcano stanje\n{0090ff}Plata:{FFFFFF}[%d]\n{0090ff}Novac u dzepu:{FFFFFF}[%d]\n{0090ff}Novac u banci:{FFFFFF}[%d]\n{0090ff}Zlato:{FFFFFF}[%d]\n\n\nTorba\n{0090ff}Droga:{FFFFFF}[%d]\n{0090ff}Materijali:{FFFFFF}[%d]\n\n\nImovina\n{0090ff}Kuca:{FFFFFF}[%d]  {0090ff}Biznis:{FFFFFF}[%d]",ticket,check,cash,account,zlato,drugs,mats,housekey,bizkey);
      format(coordsstring4, sizeof(coordsstring4),"\n{0090ff}Veh 1:{FFFFFF}[%d]  {0090ff}Veh 2:{FFFFFF}[%d]  {0090ff}Veh 3:{FFFFFF}[%d]\n{0090ff}--------------------------------------------------------------------", carkey,carkey2,carkey3);
      format(stats, sizeof(stats),"%s%s%s%s",coordsstring1,coordsstring2,coordsstring3,coordsstring4);
      ShowPlayerDialog(playerid, sizeof(stats), DIALOG_STYLE_MSGBOX, "  {0073AA}Balkan Legacy RolePlay", stats , "U redu", "");
 

pawno:
D:\server\mod\gamemodes\lrp.pwn(93976) : warning 217: loose indentation
D:\server\mod\gamemodes\lrp.pwn(93979) : warning 217: loose indentation
D:\server\mod\gamemodes\lrp.pwn(93981) : warning 217: loose indentation
D:\server\mod\gamemodes\lrp.pwn(93999) : warning 217: loose indentation
D:\server\mod\gamemodes\lrp.pwn(94114) : warning 217: loose indentation
D:\server\mod\gamemodes\lrp.pwn(94128) : warning 217: loose indentation
D:\server\mod\gamemodes\lrp.pwn(94136) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

Header size:          30484 bytes
Code size:          6271068 bytes
Data size:        40499488 bytes
Stack/heap size:      16384 bytes; estimated max. usage: unknown, due to recursion
Total requirements:46817424 bytes

7 Warnings.
Exnas.pwn
5
Godfather
21. Avg. 2019.
Mora sve da ti bude ravno
primer ne sme da bude ovako

              new coordsstring1;
new coordsstring2;

Znaci da je poravnano

new coordsstring1;
new coordsstring2;
marko077
6
Underboss
21. Avg. 2019.
Lupi tab na linijama koje nisu poravnane, preporuka koristi Sublime 3 jer imas reindent i bolja mogucnost pisanja koda 🙂
Kirali
4
Shot Caller
21. Avg. 2019.
hvala decki 🙂

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava

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