Loose Indentation

Započeo Nure
30. Sep. 2018.
573
pregleda
3
postova
Nure
4
Enforcer
30. Sep. 2018.
Problem(error/warning):Loose Indentation
Dio skripte:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
        if(newkeys & KEY_SECONDARY_ATTACK) {
            for(new i = 0; i < MAX_STRELJANA; i++) {
                if(StreljanaInfo != 0) {
                                if(IsPlayerInRangeOfPoint(playerid,3.0,StreljanaInfo,StreljanaInfo,StreljanaInfo)) {
                                SetPVarInt(playerid, PVAR_ZA_AC, 1);
                                Streljana = i;
                                SetPlayerVirtualWorld(playerid,i+150);
                                SetPlayerInterior(playerid,1);
                                SetPlayerPos(playerid,286.1490,-40.6444,1001.5156);
                                }
                        }
                }
                if(Streljana > -1) {
                        if(IsPlayerInRangeOfPoint(playerid, 3.0, 286.1490,-40.6444,1001.5156)) {
                        SetPlayerPos(playerid, StreljanaInfo[Streljana],StreljanaInfo[Streljana],StreljanaInfo[Streljana]);
                        SetPlayerInterior(playerid,0);
                        SetPlayerVirtualWorld(playerid,0);
                        Streljana = -1;
                        SetPVarInt(playerid, PVAR_ZA_AC, 0);
                    }
                }
        }
        return 1;
}

Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]//[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): //
sve sam pokusao i opet nece moze neko ovo fix
Adam_Lay
6
Underboss
30. Sep. 2018.
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_SECONDARY_ATTACK)
{
        for(new i = 0; i < MAX_STRELJANA; i++)
{
            if(StreljanaInfo != 0)
{
                if(IsPlayerInRangeOfPoint(playerid,3.0,StreljanaInfo,StreljanaInfo,StreljanaInfo))
{
                SetPVarInt(playerid, PVAR_ZA_AC, 1);
                Streljana = i;
                SetPlayerVirtualWorld(playerid,i+150);
                SetPlayerInterior(playerid,1);
                SetPlayerPos(playerid,286.1490,-40.6444,1001.5156);
                }
    }
      }
      if(Streljana > -1)
  {
            if(IsPlayerInRangeOfPoint(playerid, 3.0, 286.1490,-40.6444,1001.5156))
{
                SetPlayerPos(playerid, StreljanaInfo[Streljana],StreljanaInfo[Streljana],StreljanaInfo[Streljana]);
                SetPlayerInterior(playerid,0);
                SetPlayerVirtualWorld(playerid,0);
                Streljana = -1;
                SetPVarInt(playerid, PVAR_ZA_AC, 0);
            }
        }
    }
    return 1;
}
Nure
4
Enforcer
30. Sep. 2018.
Paul Castellano wrote on September 30, 2018, 2:47 pm:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_SECONDARY_ATTACK)
{
        for(new i = 0; i < MAX_STRELJANA; i++)
{
            if(StreljanaInfo != 0)
{
                if(IsPlayerInRangeOfPoint(playerid,3.0,StreljanaInfo,StreljanaInfo,StreljanaInfo))
{
                SetPVarInt(playerid, PVAR_ZA_AC, 1);
                Streljana = i;
                SetPlayerVirtualWorld(playerid,i+150);
                SetPlayerInterior(playerid,1);
                SetPlayerPos(playerid,286.1490,-40.6444,1001.5156);
                }
    }
      }
      if(Streljana > -1)
  {
            if(IsPlayerInRangeOfPoint(playerid, 3.0, 286.1490,-40.6444,1001.5156))
{
                SetPlayerPos(playerid, StreljanaInfo[Streljana],StreljanaInfo[Streljana],StreljanaInfo[Streljana]);
                SetPlayerInterior(playerid,0);
                SetPlayerVirtualWorld(playerid,0);
                Streljana = -1;
                SetPVarInt(playerid, PVAR_ZA_AC, 0);
            }
        }
    }
    return 1;
}

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