Dio skripte:
//--------------------------------------------------------------- > Includovi
#include < a_samp >
#include < YSI\y_ini >
#include < sscanf2 >
//--------------------------------------------------------------- > Definovi
#define PATH "/Korisnici/%s.ini"
#pragma tabsize 0
#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define BIJELA "{FFFFFF}"
#define CRVENA "{FF0000}"
#define ZELENA "{339900}"
#define PLAVA "{0033FF}"
#define ZUTA "{FFFF00}"
//---------------------------------------------------------- > Enumi & Newovi
enum pInfo
{
pSifra,
pNovac,
pAdmin,
pUbojstva,
pSmrti,
pSkin,
pSpol,
}
new PlayerInfo;
//-------------------------------------------------------- > Forward & Public
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Sifra",PlayerInfo);
INI_Int("Novac",PlayerInfo);
INI_Int("Admin",PlayerInfo);
INI_Int("Ubojstva",PlayerInfo);
INI_Int("Smrti",PlayerInfo);
INI_Int("Skin",PlayerInfo);
return 1;
}
public OnGameModeInit()
{
SetGameModeText("by ante2307");
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,""PLAVA"Login",""BIJELA"Upisite vasu lozinku, kako bi nastavili sa igrom!","Login","Quit");
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""PLAVA"Register",""BIJELA"Upisite lozinku koju ce te koristiti!","Register","Quit");
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Novac",GetPlayerMoney(playerid));
INI_WriteInt(File,"Admin",PlayerInfo);
INI_WriteInt(File,"Ubojstva",PlayerInfo);
INI_WriteInt(File,"Smrti",PlayerInfo);
INI_WriteInt(File,"Skin",GetPlayerSkin(playerid));
INI_Close(File);
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
PlayerInfo++;
PlayerInfo++;
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch( dialogid )
{
case DIALOG_REGISTER:
{
if (!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""PLAVA"Register",""CRVENA"Neispravna lozinka!\n"BIJELA"Pokusajte ponovno upisati vasu lozinku!","Register","Quit");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Sifra",udb_hash(inputtext));
INI_WriteInt(File,"Novac",500);
INI_WriteInt(File,"Admin",0);
INI_WriteInt(File,"Ubojstva",0);
INI_WriteInt(File,"Smrti",0);
INI_WriteInt(File,"Skin",2);
INI_Close(File);
SetSpawnInfo(playerid, 0, 0, 1318.6970, 332.4077, 19.5547, 251.0208, 0, 0, 0, 0, 0, 0);
SetPlayerSkin(playerid, 2);
GivePlayerMoney(playerid, 500);
SpawnPlayer(playerid);
}
}
case DIALOG_LOGIN:
{
if ( !response ) return Kick ( playerid );
if( response )
{
if(udb_hash(inputtext) == PlayerInfo)
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
GivePlayerMoney(playerid, PlayerInfo);
SetPlayerSkin(playerid, PlayerInfo);
}
else
{
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,""PLAVA"Login", ""CRVENA"Neispravna lozinka!\n"BIJELA"Pokusajte ponovno upisati vasu lozinku!","Login","Quit");
}
return 1;
}
}
}
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
///////////////////////////////////////////////////////////// > Stockovi
stock udb_hash(buf[])
{
new length=strlen(buf);
new s1 = 1;
new s2 = 0;
new n;
for (n=0; n {
s1 = (s1 + buf) % 65521;
s2 = (s2 + s1) % 65521;
}
return (s2 << 16) + s1;
}
stock UserPath(playerid)
{
new string,playername;
GetPlayerName(playerid,playername,sizeof(playername));
format(string,sizeof(string),PATH,playername);
return string;
} Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ] // [ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): //