evo kao sto naslov kaze. kupim kucu, a server mi se ugasi, tj. onaj crni prozorcic. nez zasto je tako. mi moze tko pomoc, ako zna??
unaprijed hvala
kupim kucu server se ugasi
1,235
pregleda
7
postova
11. Jun 2010.
if(strcmp(cmd, "/buyhouse", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new Float😮ldposx, Float😮ldposy, Float😮ldposz;
GetPlayerName(playerid, playername, sizeof(playername));
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(PlayerToPoint(2.0, playerid, HouseInfo, HouseInfo, HouseInfo) && HouseInfo == 0)
{
if(PlayerInfo < HouseInfo)
{
format(string, sizeof(string), " You must be Level %d to purchase this !", HouseInfo);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
if(PlayerInfo != 255 && strcmp(playername, HouseInfo[PlayerInfo], true) == 0)
{
SendClientMessage(playerid, COLOR_WHITE, " You already own a house, type /sellhouse if you want to buy this one !");
return 1;
}
if(GetPlayerMoney(playerid) > HouseInfo)
{
Delete3DTextLabel(Text3D:housesale);
PlayerInfo = h;
HouseInfo = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo, sendername, 0, strlen(sendername), 255);
SafeGivePlayerMoney(playerid,-HouseInfo);
PlayerPlayMusic(playerid);
/*SetPlayerInterior(playerid,HouseInfo);
SetPlayerVirtualWorld(playerid,HouseInfo);
SetPlayerPos(playerid,HouseInfo,HouseInfo,HouseInfo);*/
GameTextForPlayer(playerid, "~w~Welcome Home~n~You can exit at any time by moving to this door and typing /exit", 5000, 3);
PlayerInfo = HouseInfo;
PlayerInfo = h;
SendClientMessage(playerid, COLOR_WHITE, "Congratulations, on your new Purchase !");
SendClientMessage(playerid, COLOR_WHITE, "Type /help to review the new property help section !");
Delete3DTextLabel(Text3D:housesale);
DateProp(playerid);
OnPropUpdate();
OnPlayerUpdate(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, " You don't have the cash for that !");
return 1;
}
}
}
}
return 1;
}
ali mi se to dogodi i kad kupim vozilo ili prodam kucu ili rentam vozilo, s bizzom ista stvar
i recite mi jos dali je moguce da imam dvije kuce s istim interijerom??
{
if(IsPlayerConnected(playerid))
{
new Float😮ldposx, Float😮ldposy, Float😮ldposz;
GetPlayerName(playerid, playername, sizeof(playername));
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(PlayerToPoint(2.0, playerid, HouseInfo, HouseInfo, HouseInfo) && HouseInfo == 0)
{
if(PlayerInfo < HouseInfo)
{
format(string, sizeof(string), " You must be Level %d to purchase this !", HouseInfo);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
if(PlayerInfo != 255 && strcmp(playername, HouseInfo[PlayerInfo], true) == 0)
{
SendClientMessage(playerid, COLOR_WHITE, " You already own a house, type /sellhouse if you want to buy this one !");
return 1;
}
if(GetPlayerMoney(playerid) > HouseInfo)
{
Delete3DTextLabel(Text3D:housesale);
PlayerInfo = h;
HouseInfo = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo, sendername, 0, strlen(sendername), 255);
SafeGivePlayerMoney(playerid,-HouseInfo);
PlayerPlayMusic(playerid);
/*SetPlayerInterior(playerid,HouseInfo);
SetPlayerVirtualWorld(playerid,HouseInfo);
SetPlayerPos(playerid,HouseInfo,HouseInfo,HouseInfo);*/
GameTextForPlayer(playerid, "~w~Welcome Home~n~You can exit at any time by moving to this door and typing /exit", 5000, 3);
PlayerInfo = HouseInfo;
PlayerInfo = h;
SendClientMessage(playerid, COLOR_WHITE, "Congratulations, on your new Purchase !");
SendClientMessage(playerid, COLOR_WHITE, "Type /help to review the new property help section !");
Delete3DTextLabel(Text3D:housesale);
DateProp(playerid);
OnPropUpdate();
OnPlayerUpdate(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, " You don't have the cash for that !");
return 1;
}
}
}
}
return 1;
}
ali mi se to dogodi i kad kupim vozilo ili prodam kucu ili rentam vozilo, s bizzom ista stvar
i recite mi jos dali je moguce da imam dvije kuce s istim interijerom??
12. Jun 2010.
Marko92 wrote on June 11, 2010, 12:52 pm:
if(strcmp(cmd, "/buyhouse", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new Float😮ldposx, Float😮ldposy, Float😮ldposz;
GetPlayerName(playerid, playername, sizeof(playername));
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(PlayerToPoint(2.0, playerid, HouseInfo, HouseInfo, HouseInfo) && HouseInfo == 0)
{
if(PlayerInfo < HouseInfo)
{
format(string, sizeof(string), " You must be Level %d to purchase this !", HouseInfo);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
if(PlayerInfo != 255 && strcmp(playername, HouseInfo[PlayerInfo], true) == 0)
{
SendClientMessage(playerid, COLOR_WHITE, " You already own a house, type /sellhouse if you want to buy this one !");
return 1;
}
if(GetPlayerMoney(playerid) > HouseInfo)
{
Delete3DTextLabel(Text3D:housesale);
PlayerInfo = h;
HouseInfo = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo, sendername, 0, strlen(sendername), 255);
SafeGivePlayerMoney(playerid,-HouseInfo);
PlayerPlayMusic(playerid);
/*SetPlayerInterior(playerid,HouseInfo);
SetPlayerVirtualWorld(playerid,HouseInfo);
SetPlayerPos(playerid,HouseInfo,HouseInfo,HouseInfo);*/
GameTextForPlayer(playerid, "~w~Welcome Home~n~You can exit at any time by moving to this door and typing /exit", 5000, 3);
PlayerInfo = HouseInfo;
PlayerInfo = h;
SendClientMessage(playerid, COLOR_WHITE, "Congratulations, on your new Purchase !");
SendClientMessage(playerid, COLOR_WHITE, "Type /help to review the new property help section !");
Delete3DTextLabel(Text3D:housesale);
DateProp(playerid);
OnPropUpdate();
OnPlayerUpdate(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, " You don't have the cash for that !");
return 1;
}
}
}
}
return 1;
}
ali mi se to dogodi i kad kupim vozilo ili prodam kucu ili rentam vozilo, s bizzom ista stvar
i recite mi jos dali je moguce da imam dvije kuce s istim interijerom??
{
if(IsPlayerConnected(playerid))
{
new Float😮ldposx, Float😮ldposy, Float😮ldposz;
GetPlayerName(playerid, playername, sizeof(playername));
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(PlayerToPoint(2.0, playerid, HouseInfo, HouseInfo, HouseInfo) && HouseInfo == 0)
{
if(PlayerInfo < HouseInfo)
{
format(string, sizeof(string), " You must be Level %d to purchase this !", HouseInfo);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
if(PlayerInfo != 255 && strcmp(playername, HouseInfo[PlayerInfo], true) == 0)
{
SendClientMessage(playerid, COLOR_WHITE, " You already own a house, type /sellhouse if you want to buy this one !");
return 1;
}
if(GetPlayerMoney(playerid) > HouseInfo)
{
Delete3DTextLabel(Text3D:housesale);
PlayerInfo = h;
HouseInfo = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo, sendername, 0, strlen(sendername), 255);
SafeGivePlayerMoney(playerid,-HouseInfo);
PlayerPlayMusic(playerid);
/*SetPlayerInterior(playerid,HouseInfo);
SetPlayerVirtualWorld(playerid,HouseInfo);
SetPlayerPos(playerid,HouseInfo,HouseInfo,HouseInfo);*/
GameTextForPlayer(playerid, "~w~Welcome Home~n~You can exit at any time by moving to this door and typing /exit", 5000, 3);
PlayerInfo = HouseInfo;
PlayerInfo = h;
SendClientMessage(playerid, COLOR_WHITE, "Congratulations, on your new Purchase !");
SendClientMessage(playerid, COLOR_WHITE, "Type /help to review the new property help section !");
Delete3DTextLabel(Text3D:housesale);
DateProp(playerid);
OnPropUpdate();
OnPlayerUpdate(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, " You don't have the cash for that !");
return 1;
}
}
}
}
return 1;
}
ali mi se to dogodi i kad kupim vozilo ili prodam kucu ili rentam vozilo, s bizzom ista stvar
i recite mi jos dali je moguce da imam dvije kuce s istim interijerom??
za 1 problem:
Nemas neki fajl u scriptfiles
Udji u server_log i tamo bi trebalo da pise koju nemas
Dalije moguce imati dve kuce sa istim interiorom?:
DA, moguce je al ako su dva igraca u razlicitim kucama a isti interior, mogu se sresti!
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava