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Kreiranje pickupa za kupovinu oruzja
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pre 6 godina
Gaucho69 wrote on February 2, 2019, 5:48 pm:
Kakav dialog druze kucas /diler otovori ti da kupujes puske biras kakve hoces kakve su u skripti na cmd
SPD(playerid, DIALOG_KORUZIJE, DIALOG_STYLE_LIST, ""BELA"Crno trziste", ""CRVENA"- "BELA"Silenced Pistol (1000$)\n"CRVENA"- "BELA"Sawnoff Shotgun (1500$)\n"CRVENA"- "BELA"Rifle (1650$)\n"CRVENA"- "BELA"Pancir (400$)\n"CRVENA"- "BELA"Pistol (600$)\n"CRVENA"- "BELA"Grenade (3000$)\n"CRVENA"- "BELA"UZI (1500$)\n"CRVENA"- "BELA"Satchel Charge (7000$)\n"CRVENA"- "BELA"Combat Shotgun (4000$)", "Kupi", "Izlaz");Kako ce skripta znati sta da radi sa ovim ako ti to ne odredis u samom dialogu?
pre 6 godina
#define DIALOG_KORUZIJE 1
//
YCMD:diler(playerid, params[],help)
{
if(!IsPlayerInRangeOfPoint(playerid, 2.0, 2658.3301,444.8757,8.885😎) return SendClientMessage(playerid,-1,"{FFCC00}UB:RP | {FFFFFF} Nisi kod dilera.");
if(PlayerInfo == 1 && PlayerInfo > 0) return SCM(playerid,-1, ""PLAVA".::"BELA"UB:RP"PLAVA"::. "BELA"Disarmovan si, da proveris jos koliko ti je vremena ostalo /disarmtime");
{
SPD(playerid, DIALOG_KORUZIJE, DIALOG_STYLE_LIST, ""BELA"Diler", ""CRVENA"- "BELA"Silenced Pistol (1000$)\n"CRVENA"- "BELA"Sawnoff Shotgun (1500$)\n"CRVENA"- "BELA"Rifle (1650$)\n"CRVENA"- "BELA"Pancir (400$)\n"CRVENA"- "BELA"Pistol (600$)\n"CRVENA"- "BELA"Grenade (3000$)\n"CRVENA"- "BELA"UZI (1500$)\n"CRVENA"- "BELA"Satchel Charge (7000$)\n"CRVENA"- "BELA"Combat Shotgun (4000$)", "Kupi", "Izlaz");
}
return true;
}
// else if(dialogid == DIALOG_KORUZIJE)
{
switch(listitem)
{
case 0:
{
if(PlayerInfo < 1000) return SCM(playerid,-1,""srw_boja"UB:RP | "BELA"Nemate dovoljno novca 1000$!");
GivePlayerWeapon(playerid,23,60);
g_NovacMinus(playerid,1000);
SCM(playerid,-1,""srw_boja"Kupili ste Silenced Pistol za 1000$!");
}
case 1:
{
if(PlayerInfo < 1500) return SCM(playerid,-1,""srw_boja"UB:RP | "BELA"Nemate dovoljno novca 1500$!");
GivePlayerWeapon(playerid,26,60);
g_NovacMinus(playerid,1500);
SCM(playerid,-1,""srw_boja"Kupili ste Sawnoff Shotgun za 1500$!");
}
case 2:
{
if(PlayerInfo < 1650) return SCM(playerid,-1,""srw_boja"UB:RP | "BELA"Nemate dovoljno novca 1650$!");
GivePlayerWeapon(playerid,33,60);
g_NovacMinus(playerid,1650);
SCM(playerid,-1,""srw_boja"Kupili ste Rifle za 1650$!");
}
case 3:
{
if(PlayerInfo < 400) return SCM(playerid,-1,""srw_boja"UB:RP | "BELA"Nemate dovoljno novca 400$!");
SetPlayerArmour(playerid,9😎;
g_NovacMinus(playerid,400);
SCM(playerid,-1,""srw_boja"Kupili ste pancir za 400$");
}
case 4:
{
if(PlayerInfo < 600) return SCM(playerid,-1,""srw_boja"UB:RP | "BELA"Nemate dovoljno novca 600$!");
GivePlayerWeapon(playerid,22,60);
g_NovacMinus(playerid,600);
SCM(playerid,-1,""srw_boja"Kupili ste Pistol za 600$!");
}
case 5:
{
if(PlayerInfo < 3000) return SCM(playerid,-1,""srw_boja"UB:RP | "BELA"Nemate dovoljno novca 3000$!");
GivePlayerWeapon(playerid,16,5);
g_NovacMinus(playerid,3000);
SCM(playerid,-1,""srw_boja"Kupili ste Grenade za 3000$!");
}
case 6:
{
if(PlayerInfo < 1500) return SCM(playerid,-1,""srw_boja"UB:RP | "BELA"Nemate dovoljno novca 1500$!");
GivePlayerWeapon(playerid,28,60);
g_NovacMinus(playerid,1500);
SCM(playerid,-1,""srw_boja"Kupili ste UZI za 1500$!");
}
case 7:
{
if(PlayerInfo < 7000) return SCM(playerid,-1,""srw_boja"UB:RP | "BELA"Nemate dovoljno novca 7000$!");
GivePlayerWeapon(playerid,39,5);
g_NovacMinus(playerid,7000);
SCM(playerid,-1,""srw_boja"Kupili ste Satchel Charge za 7000$!");
}
case 8:
{
if(PlayerInfo < 4000) return SCM(playerid,-1,""srw_boja"UB:RP | "BELA"Nemate dovoljno novca 4000$!");
GivePlayerWeapon(playerid,27,60);
g_NovacMinus(playerid,4000);
SCM(playerid,-1,""srw_boja"Kupili ste Silenced Pistol za 4000$!");
}
}
}
//
YCMD:diler(playerid, params[],help)
{
if(!IsPlayerInRangeOfPoint(playerid, 2.0, 2658.3301,444.8757,8.885😎) return SendClientMessage(playerid,-1,"{FFCC00}UB:RP | {FFFFFF} Nisi kod dilera.");
if(PlayerInfo == 1 && PlayerInfo > 0) return SCM(playerid,-1, ""PLAVA".::"BELA"UB:RP"PLAVA"::. "BELA"Disarmovan si, da proveris jos koliko ti je vremena ostalo /disarmtime");
{
SPD(playerid, DIALOG_KORUZIJE, DIALOG_STYLE_LIST, ""BELA"Diler", ""CRVENA"- "BELA"Silenced Pistol (1000$)\n"CRVENA"- "BELA"Sawnoff Shotgun (1500$)\n"CRVENA"- "BELA"Rifle (1650$)\n"CRVENA"- "BELA"Pancir (400$)\n"CRVENA"- "BELA"Pistol (600$)\n"CRVENA"- "BELA"Grenade (3000$)\n"CRVENA"- "BELA"UZI (1500$)\n"CRVENA"- "BELA"Satchel Charge (7000$)\n"CRVENA"- "BELA"Combat Shotgun (4000$)", "Kupi", "Izlaz");
}
return true;
}
// else if(dialogid == DIALOG_KORUZIJE)
{
switch(listitem)
{
case 0:
{
if(PlayerInfo < 1000) return SCM(playerid,-1,""srw_boja"UB:RP | "BELA"Nemate dovoljno novca 1000$!");
GivePlayerWeapon(playerid,23,60);
g_NovacMinus(playerid,1000);
SCM(playerid,-1,""srw_boja"Kupili ste Silenced Pistol za 1000$!");
}
case 1:
{
if(PlayerInfo < 1500) return SCM(playerid,-1,""srw_boja"UB:RP | "BELA"Nemate dovoljno novca 1500$!");
GivePlayerWeapon(playerid,26,60);
g_NovacMinus(playerid,1500);
SCM(playerid,-1,""srw_boja"Kupili ste Sawnoff Shotgun za 1500$!");
}
case 2:
{
if(PlayerInfo < 1650) return SCM(playerid,-1,""srw_boja"UB:RP | "BELA"Nemate dovoljno novca 1650$!");
GivePlayerWeapon(playerid,33,60);
g_NovacMinus(playerid,1650);
SCM(playerid,-1,""srw_boja"Kupili ste Rifle za 1650$!");
}
case 3:
{
if(PlayerInfo < 400) return SCM(playerid,-1,""srw_boja"UB:RP | "BELA"Nemate dovoljno novca 400$!");
SetPlayerArmour(playerid,9😎;
g_NovacMinus(playerid,400);
SCM(playerid,-1,""srw_boja"Kupili ste pancir za 400$");
}
case 4:
{
if(PlayerInfo < 600) return SCM(playerid,-1,""srw_boja"UB:RP | "BELA"Nemate dovoljno novca 600$!");
GivePlayerWeapon(playerid,22,60);
g_NovacMinus(playerid,600);
SCM(playerid,-1,""srw_boja"Kupili ste Pistol za 600$!");
}
case 5:
{
if(PlayerInfo < 3000) return SCM(playerid,-1,""srw_boja"UB:RP | "BELA"Nemate dovoljno novca 3000$!");
GivePlayerWeapon(playerid,16,5);
g_NovacMinus(playerid,3000);
SCM(playerid,-1,""srw_boja"Kupili ste Grenade za 3000$!");
}
case 6:
{
if(PlayerInfo < 1500) return SCM(playerid,-1,""srw_boja"UB:RP | "BELA"Nemate dovoljno novca 1500$!");
GivePlayerWeapon(playerid,28,60);
g_NovacMinus(playerid,1500);
SCM(playerid,-1,""srw_boja"Kupili ste UZI za 1500$!");
}
case 7:
{
if(PlayerInfo < 7000) return SCM(playerid,-1,""srw_boja"UB:RP | "BELA"Nemate dovoljno novca 7000$!");
GivePlayerWeapon(playerid,39,5);
g_NovacMinus(playerid,7000);
SCM(playerid,-1,""srw_boja"Kupili ste Satchel Charge za 7000$!");
}
case 8:
{
if(PlayerInfo < 4000) return SCM(playerid,-1,""srw_boja"UB:RP | "BELA"Nemate dovoljno novca 4000$!");
GivePlayerWeapon(playerid,27,60);
g_NovacMinus(playerid,4000);
SCM(playerid,-1,""srw_boja"Kupili ste Silenced Pistol za 4000$!");
}
}
}
pre 6 godina
Pawno wrote on February 2, 2019, 4:53 pm:
Mora raditi, verovatno nemas dovoljno para
https://imgur.com/a/rorAK6a
Ti si mu poslao samo komandu, ne i ono sto se odvija u dialogu
https://imgur.com/a/rorAK6a
Ti si mu poslao samo komandu, ne i ono sto se odvija u dialogu
https://imgur.com/a/GH6d2wA
nerai mi imas li Discord da tamo pricamo o tome?
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava