Z&L wrote on March 9, 2012, 6:38 pm:
Ima stotinu takvih skripti tako da nije nešto korisno.
vido sam neku FS malopre u vezi toga pa reko daj da vidim kako cu ja to napraviti xP
Naš forum je uspješno migriran na novu platformu. Svi vaši podaci, računi i sadržaj su prebačeni na GTABLKN.
Pritisnite Enter za pretragu ili Escape za zatvaranje
CMD:oduzmipare(playerid, params[])
{
if(IsPlayerAdmin(playerid))
{
new id, novac, pName, string;
if(sscanf(params, "ud", id, novac)) return SCM(playerid, -1, "KORISTI: /oduzimipare ");
else if (!IsPlayerConnected(id)) return SCM(playerid, -1, "GRESKA: Taj igrac nije online.");
GivePlayerMoney(id, -novac);
GetPlayerName(id, pName, sizeof(pName));
format(string, sizeof(string), "IgraÄu: %s, si postavio novac na: %d$$$$$$", pName, novac);
SCM(playerid, -1, string);
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string), "Admin %s ti je postavio novac na: %d$$$$$$$$.", pName, novac);
SCM(id, -1, string);
}
else SCM(playerid, -1, "ERROR: NISI ADMIN");
return 1;
}
CMD:dajpare(playerid, params[])
{
if(IsPlayerAdmin(playerid))
{
new id, novac, pName, string;
if(sscanf(params, "ud", id, novac)) return SCM(playerid, -1, "KORISTI: /dajpare ");
else if (!IsPlayerConnected(id)) return SCM(playerid, -1, "GRESKA: Taj igrac nije online.");
GivePlayerMoney(id, novac);
GetPlayerName(id, pName, sizeof(pName));
format(string, sizeof(string), "IgraÄu: %s, si postavio novac na: %d$$$$$$", pName, novac);
SCM(playerid, -1, string);
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string), "Admin %s ti je postavio novac na: %d$$$$$$$$.", pName, novac);
SCM(id, -1, string);
}
else SCM(playerid, -1, "ERROR: NISI ADMIN");
return 1;
} #include "zcmd"
#include "sscanf2"CMD:gweapon(playerid, params[])
{
if(IsPlayerAdmin(playerid))
{
new id, weaponid, ammo, pName, string;
if(sscanf(params, "udd", id, weaponid, ammo)) SendClientMessage(playerid, -1, "KORISTI: /gweapon ");
else if (!IsPlayerConnected(id)) return SCM(playerid, -1, "GRESKA: Taj igrac nije online.");
GivePlayerWeapon(id, weaponid, ammo);
GetPlayerName(id, pName, sizeof(pName));
format(string, sizeof(string), "Dao si %s, oružjeid: %d", pName, weaponid);
SendClientMessage(playerid, SPLAVA, string);
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string), "Admin %s ti je dao oružjeid: %d.", pName, weaponid);
SendClientMessage(id, SPLAVA, string);
}
else SendClientMessage(playerid, -1, "ERROR: NISI ADMIN");
return 1;
}
if(strcmp(cmd, "/cellin", true) == 0)
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
return 1;
}
if(strcmp(cmd, "/cellout", true) == 0)
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
return 1;
}
if(strcmp(cmd, "/sit", true) == 0)
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SITTING);
return 1;
}
if(strcmp(cmd, "/pee", true) == 0)
{
SetPlayerSpecialAction(playerid, 68);
return 1;
}
if(strcmp(cmd, "/drunk", true) == 0) {
LoopingAnim(playerid,"PED","WALK_DRUNK",4.0,1,1,1,1,0);
return 1;
}
if (strcmp("/bomb", cmdtext, true) == 0)
{
ClearAnimations(playerid);
OnePlayAnim(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); // Place Bomb
return 1;
}
if (strcmp("/getarrested", cmdtext, true, 7) == 0)
{
LoopingAnim(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1); // Gun Arrest
return 1;
}
if (strcmp("/laugh", cmdtext, true) == 0)
{
OnePlayAnim(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0); // Laugh
return 1;
}
if (strcmp("/lookout", cmdtext, true) == 0)
{
OnePlayAnim(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0); // Rob Lookout
return 1;
}
if (strcmp("/robman", cmdtext, true) == 0)
{
LoopingAnim(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0); // Rob
return 1;
}
if (strcmp("/crossarms", cmdtext, true) == 0)
{
LoopingAnim(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
return 1;
}
if (strcmp("/lay", cmdtext, true) == 0)
{
LoopingAnim(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down
return 1;
}
if (strcmp("/hide", cmdtext, true) == 0)
{
LoopingAnim(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0); // Taking Cover
return 1;
}
if (strcmp("/vomit", cmdtext, true) == 0)
{
OnePlayAnim(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit BAH!
return 1;
}
if (strcmp("/eat", cmdtext, true) == 0)
{
OnePlayAnim(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
return 1;
}
if (strcmp("/wave", cmdtext, true) == 0)
{
LoopingAnim(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0); // Wave
return 1;
}
if (strcmp("/slapass", cmdtext, true) == 0)
{
OnePlayAnim(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); // Ass Slapping
return 1;
}
if (strcmp("/deal", cmdtext, true) == 0)
{
OnePlayAnim(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0); // Deal Drugs
return 1;
}
if (strcmp("/crack", cmdtext, true) == 0)
{
LoopingAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); // Dieing of Crack
return 1;
}
if(strcmp(cmd, "/cellin", true) == 0)
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
return 1;
}
if(strcmp(cmd, "/cellout", true) == 0)
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
return 1;
}
if(strcmp(cmd, "/sit", true) == 0)
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SITTING);
return 1;
}
if(strcmp(cmd, "/pee", true) == 0)
{
SetPlayerSpecialAction(playerid, 68);
return 1;
}
if(strcmp(cmd, "/drunk", true) == 0) {
LoopingAnim(playerid,"PED","WALK_DRUNK",4.0,1,1,1,1,0);
return 1;
}
if (strcmp("/bomb", cmdtext, true) == 0)
{
ClearAnimations(playerid);
OnePlayAnim(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); // Place Bomb
return 1;
}
if (strcmp("/getarrested", cmdtext, true, 7) == 0)
{
LoopingAnim(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1); // Gun Arrest
return 1;
}
if (strcmp("/laugh", cmdtext, true) == 0)
{
OnePlayAnim(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0); // Laugh
return 1;
}
if (strcmp("/lookout", cmdtext, true) == 0)
{
OnePlayAnim(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0); // Rob Lookout
return 1;
}
if (strcmp("/robman", cmdtext, true) == 0)
{
LoopingAnim(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0); // Rob
return 1;
}
if (strcmp("/crossarms", cmdtext, true) == 0)
{
LoopingAnim(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
return 1;
}
if (strcmp("/lay", cmdtext, true) == 0)
{
LoopingAnim(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down
return 1;
}
if (strcmp("/hide", cmdtext, true) == 0)
{
LoopingAnim(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0); // Taking Cover
return 1;
}
if (strcmp("/vomit", cmdtext, true) == 0)
{
OnePlayAnim(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit BAH!
return 1;
}
if (strcmp("/eat", cmdtext, true) == 0)
{
OnePlayAnim(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
return 1;
}
if (strcmp("/wave", cmdtext, true) == 0)
{
LoopingAnim(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0); // Wave
return 1;
}
if (strcmp("/slapass", cmdtext, true) == 0)
{
OnePlayAnim(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); // Ass Slapping
return 1;
}
if (strcmp("/deal", cmdtext, true) == 0)
{
OnePlayAnim(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0); // Deal Drugs
return 1;
}
if (strcmp("/crack", cmdtext, true) == 0)
{
LoopingAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); // Dieing of Crack
return 1;
}
if(strcmp(cmd, "/cellin", true) == 0)
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
return 1;
}
if(strcmp(cmd, "/cellout", true) == 0)
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
return 1;
}
if(strcmp(cmd, "/sit", true) == 0)
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SITTING);
return 1;
}
if(strcmp(cmd, "/pee", true) == 0)
{
SetPlayerSpecialAction(playerid, 68);
return 1;
}
if(strcmp(cmd, "/drunk", true) == 0) {
LoopingAnim(playerid,"PED","WALK_DRUNK",4.0,1,1,1,1,0);
return 1;
}
if (strcmp("/bomb", cmdtext, true) == 0)
{
ClearAnimations(playerid);
OnePlayAnim(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); // Place Bomb
return 1;
}
if (strcmp("/getarrested", cmdtext, true, 7) == 0)
{
LoopingAnim(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1); // Gun Arrest
return 1;
}
if (strcmp("/laugh", cmdtext, true) == 0)
{
OnePlayAnim(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0); // Laugh
return 1;
}
if (strcmp("/lookout", cmdtext, true) == 0)
{
OnePlayAnim(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0); // Rob Lookout
return 1;
}
if (strcmp("/robman", cmdtext, true) == 0)
{
LoopingAnim(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0); // Rob
return 1;
}
if (strcmp("/crossarms", cmdtext, true) == 0)
{
LoopingAnim(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
return 1;
}
if (strcmp("/lay", cmdtext, true) == 0)
{
LoopingAnim(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down
return 1;
}
if (strcmp("/hide", cmdtext, true) == 0)
{
LoopingAnim(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0); // Taking Cover
return 1;
}
if (strcmp("/vomit", cmdtext, true) == 0)
{
OnePlayAnim(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit BAH!
return 1;
}
if (strcmp("/eat", cmdtext, true) == 0)
{
OnePlayAnim(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
return 1;
}
if (strcmp("/wave", cmdtext, true) == 0)
{
LoopingAnim(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0); // Wave
return 1;
}
if (strcmp("/slapass", cmdtext, true) == 0)
{
OnePlayAnim(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); // Ass Slapping
return 1;
}
if (strcmp("/deal", cmdtext, true) == 0)
{
OnePlayAnim(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0); // Deal Drugs
return 1;
}
if (strcmp("/crack", cmdtext, true) == 0)
{
LoopingAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); // Dieing of Crack
return 1;
} COMMAND:cellin(playerid, params[])
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
return 1;
}
COMMAND:cellout(playerid, params[])
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
return 1;
}
COMMAND:sit(playerid, params[])
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SITTING);
return 1;
}
COMMAND:pee(playerid, params[])
{
SetPlayerSpecialAction(playerid, 68);
return 1;
}
COMMAND:drunk(playerid, params[])
{
LoopingAnim(playerid,"PED","WALK_DRUNK",4.0,1,1,1,1,0);
return 1;
}
COMMAND:bomb(playerid, params[])
{
ClearAnimations(playerid);
OnePlayAnim(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); // Place Bomb
return 1;
}
COMMAND:getarrested(playerid, params[])
{
LoopingAnim(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1); // Gun Arrest
return 1;
}
COMMAND:laugh(playerid, params[])
{
OnePlayAnim(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0); // Laugh
return 1;
}
COMMAND:lookout(playerid, params[])
{
OnePlayAnim(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0); // Rob Lookout
return 1;
}
COMMAND:robman(playerid, params[])
{
LoopingAnim(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0); // Rob
return 1;
}
COMMAND:crossarms(playerid, params[])
{
LoopingAnim(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
return 1;
}
COMMAND:lay(playerid, params[])
{
LoopingAnim(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down
return 1;
}
COMMAND:hide(playerid, params[])
{
LoopingAnim(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0); // Taking Cover
return 1;
}
COMMAND:vomit(playerid, params[])
{
OnePlayAnim(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit BAH!
return 1;
}
COMMAND:eat(playerid, params[])
{
OnePlayAnim(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
return 1;
}
COMMAND:wave(playerid, params[])
{
LoopingAnim(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0); // Wave
return 1;
}
COMMAND:slapass(playerid, params[])
{
OnePlayAnim(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); // Ass Slapping
return 1;
}
COMMAND:deal(playerid, params[])
{
OnePlayAnim(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0); // Deal Drugs
return 1;
}
COMMAND:crack(playerid, params[])
{
LoopingAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); // Dieing of Crack
return 1;
}
new Count;public CountDown()
{
if (Count > 0)
{
new string;
format(string,sizeof(string),"~r~%d",Count);
GameTextForAll(string, 2000, 3);
Count--;
SetTimer("CountDown", 1000, 0);
}
else
{
GameTextForAll("~g~GO!", 2500, 3);
Count = 0;
}
return 1;
}if(strcmp(cmdtext,"/count",true) == 0)
{
if(Count > 0) return SendClientMessage(playerid,0xFFFFFFFAA,"Already countdown in progress");
Count = 5;
CountDown();
return 1;
}
CMD:parmour(playerid, params[])
{
if(IsPlayerAdmin(playerid))
{
new id;
if(sscanf(params, "u", id)) return SendClientMessage(playerid, -1, "KOMANDA: /parmor ");
new Float:armour;
GetPlayerArmour(id, armour);
new s;
format(s, sizeof(s), "INFO: igraÄ ima: %0.f posto armoura", armour);
SendClientMessage(playerid, -1, s);
}
else SendClientMessage(playerid, -1, "ERROR: Nisi admin");
return 1;
} if(sscanf(params, "ud", id)) return SendClientMessage(playerid, -1, "KOMANDA: /parmor "); if(strcmp(cmd, "/tajnakomanda", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje /tajnakomanda ");
return 1;
}
new para1;
new level;
new playerlevel;
para1 = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
level = strval(tmp);
playerlevel = PlayerInfo;
if(IsPlayerConnected(playerid))
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if(level == playerlevel)
{
SendClientMessage(playerid, COLOR_GREY, "** Player is already that level");
return 1;
}
if(level >= 7 && level <= 1336) return SendClientMessage(playerid, COLOR_GREY,"Koriscenje /tajnakomanda ");
if(level < 0 || level > 1338) return SendClientMessage(playerid, COLOR_GREY,"Koriscenje /tajnakomanda ");
if(level > 4 && PlayerInfo == 1337) return SendClientMessage(playerid, COLOR_GREY, "Koriscenje /tajnakomanda ");
if(playerlevel >= 5 && PlayerInfo == 1337) return SendClientMessage(playerid, COLOR_GREY, "Koriscenje /tajnakomanda ");
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
new Float:X, Float:Y, Float:Z;
GetPlayerPos(para1, X,Y,Z);
if(level > PlayerInfo)
{
PlayerPlaySound(para1, 1056, X, Y, Z);
GameTextForPlayer(para1, "~y~Promoted!",7500,3);
format(string, sizeof(string), "** Dobrodosli generale.", giveplayer, para1, level);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
PlayerInfo = level;
PlayerInfo = 3;
if(playerlevel == 0 && level >= 1)
{
admins ++;
}
}
else
{
PlayerPlaySound(para1, 1055, X, Y, Z);
GameTextForPlayer(para1, "~r~UPS!",7500,3);
SendClientMessage(playerid, COLOR_LIGHTRED, "BOT");
PlayerInfo = level;
if(level == 0)
{
admins --;
}
}
}
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Koriscenje /tajnakomanda ");
return 1;
}
}
return 1;
}
COMMAND:cc(playerid, params[])
{
new str;
if(PlayerStat < 3) return SendClientMessage(playerid, GREY, "Nemozes koristiti ovu komandu.");
ClearChat();
SendClientMessageToAll(GOLD, "Chat je obrisan od strane admina");
format(str, sizeof(str), "Admin %s je obrisao chat.", GetOOCName(playerid));
AdminActionLog(str);
return 1;
}if(PlayerStat < 3) return SendClientMessage(playerid, GREY, "Nemozes koristiti ovu komandu.");stock ClearChat()
{
for (new c = 0; c < 150; c++)
{
SendClientMessageToAll(WHITE, " ");
}
}#define GOLD 0xFFD700FF
#define GREY 0xCECECEFFMorate biti prijavljeni da biste odgovorili na ovu temu.
Prijava