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Zaključano

Korisne komande

Započeo Obrisan korisnik
pre 15 godina
79,574
pregleda
310
postova
Ova tema je zaključana. Samo moderatori i administratori mogu odgovarati.
dock
Crime Lord
pre 13 godina
Z&L wrote on March 9, 2012, 6:38 pm:
Ima stotinu takvih skripti tako da nije nešto korisno.


vido sam neku FS malopre u vezi toga pa reko daj da vidim kako cu ja to napraviti xP
aleluja
Godfather
pre 13 godina
Mali re-make komandi koje sam postao prije par mjeseci. 😄


CREDITS:
Joey_


INCLUDE
#include "zcmd"
#include "sscanf2"

CMD:oduzmipare(playerid, params[])
{
if(IsPlayerAdmin(playerid))
{
new id, novac, pName, string;
if(sscanf(params, "ud", id, novac)) return SCM(playerid, -1, "KORISTI: /oduzimipare ");
else if (!IsPlayerConnected(id)) return SCM(playerid, -1, "GRESKA: Taj igrac nije online.");

GivePlayerMoney(id, -novac);

GetPlayerName(id, pName, sizeof(pName));

format(string, sizeof(string), "Igraču: %s, si postavio novac na: %d$$$$$$", pName, novac);
SCM(playerid, -1, string);

  GetPlayerName(playerid, pName, sizeof(pName));

format(string, sizeof(string), "Admin %s ti je postavio novac na: %d$$$$$$$$.", pName, novac);
  SCM(id, -1, string);
}
else SCM(playerid, -1, "ERROR: NISI ADMIN");
return 1;
}







CMD:dajpare(playerid, params[])
{
if(IsPlayerAdmin(playerid))
{
new id, novac, pName, string;
if(sscanf(params, "ud", id, novac)) return SCM(playerid, -1, "KORISTI: /dajpare ");
else if (!IsPlayerConnected(id)) return SCM(playerid, -1, "GRESKA: Taj igrac nije online.");

GivePlayerMoney(id, novac);

GetPlayerName(id, pName, sizeof(pName));

format(string, sizeof(string), "Igraču: %s, si postavio novac na: %d$$$$$$", pName, novac);
SCM(playerid, -1, string);

  GetPlayerName(playerid, pName, sizeof(pName));

format(string, sizeof(string), "Admin %s ti je postavio novac na: %d$$$$$$$$.", pName, novac);
  SCM(id, -1, string);
}
else SCM(playerid, -1, "ERROR: NISI ADMIN");
return 1;
}



NAPOMENA: Komande nisu testirane!!!!!!
NAPOMENA2: Komande su pisane od početka (ne edit od onih koje sam postavio)!
Champa22
Underboss
pre 13 godina
Evo jedna komanda
Ova komanda je za pravila
Npr neki bot pita GMa ili Admina koje je neko pravilo vi njemu posaljete "Upise /pravila" ili "/pravila"

if(strcmp(cmd, "/pravila", true) == 0 || strcmp(cmd, "/pravila", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
    SendClientMessage(playerid, NICERED,"*|_|*(IME SERVERA)((PRAVILA))*|_|*");
    SendClientMessage(playerid, RED,"Pravila koja NE SMIJETE krsiti na nasem serveru su sljedeca:");
    SendClientMessage(playerid, RED,"Bunnyhop/ChickenRun-BH/CR Trcanje i skakanje u isto vrijeme takodze skakanje s biciklom");
    SendClientMessage(playerid, RED,"DeadMatch-DM Ubijanje bez RP Razloga");
    SendClientMessage(playerid, RED,"TeamKill-TK ubijanje u timu/org");
    SendClientMessage(playerid, RED,"SpawnKill-SK Ubijanje na mjestu spawna");
    SendClientMessage(playerid, RED,"GunFromAss/Asspulling-GFA/AP Vadzenje oruzija bez /me komande");
    SendClientMessage(playerid, RED,"CarPark-CP Gazenje igraca autom te stajanje na njemu dok ne umre ili ubijanje elisom helija");
    SendClientMessage(playerid, RED,"PowerGaming-PG Tjeranje ugraca da radi nesto sto ne zeli ili radnja nemoguca u RL");
    SendClientMessage(playerid, RED,"Imaju jos neka pravila ali njih cete morati sami saznati!!!");

}
return 1;
}

Samo ako nemate ove boje morate ih #Define
aleluja
Godfather
pre 13 godina
VRH:
#include "zcmd"
#include "sscanf2"

CMD:gweapon(playerid, params[])
{
if(IsPlayerAdmin(playerid))
{
new id, weaponid, ammo, pName, string;
if(sscanf(params, "udd", id, weaponid, ammo)) SendClientMessage(playerid, -1, "KORISTI: /gweapon ");
else if (!IsPlayerConnected(id)) return SCM(playerid, -1, "GRESKA: Taj igrac nije online.");

GivePlayerWeapon(id, weaponid, ammo);

GetPlayerName(id, pName, sizeof(pName));

format(string, sizeof(string), "Dao si %s, oružjeid: %d", pName, weaponid);
SendClientMessage(playerid, SPLAVA, string);

  GetPlayerName(playerid, pName, sizeof(pName));

format(string, sizeof(string), "Admin %s ti je dao oružjeid: %d.", pName, weaponid);
  SendClientMessage(id, SPLAVA, string);
}
else SendClientMessage(playerid, -1, "ERROR: NISI ADMIN");
return 1;
}
COPYRIGHT
Wheel Man
pre 13 godina
Evo neke animacije:

if(strcmp(cmd, "/cellin", true) == 0)
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
        return 1;
    }
if(strcmp(cmd, "/cellout", true) == 0)
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
        return 1;
    }
if(strcmp(cmd, "/sit", true) == 0)
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SITTING);
        return 1;
    }
    if(strcmp(cmd, "/pee", true) == 0)
{
SetPlayerSpecialAction(playerid, 68);
return 1;
}
    if(strcmp(cmd, "/drunk", true) == 0) {
LoopingAnim(playerid,"PED","WALK_DRUNK",4.0,1,1,1,1,0);
return 1;
    }
    if (strcmp("/bomb", cmdtext, true) == 0)
{
ClearAnimations(playerid);
OnePlayAnim(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); // Place Bomb
return 1;
}
    if (strcmp("/getarrested", cmdtext, true, 7) == 0)
{
      LoopingAnim(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1); // Gun Arrest
  return 1;
    }
    if (strcmp("/laugh", cmdtext, true) == 0)
{
          OnePlayAnim(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0); // Laugh
  return 1;
}
    if (strcmp("/lookout", cmdtext, true) == 0)
{
          OnePlayAnim(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0); // Rob Lookout
  return 1;
}
    if (strcmp("/robman", cmdtext, true) == 0)
{
          LoopingAnim(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0); // Rob
  return 1;
}
    if (strcmp("/crossarms", cmdtext, true) == 0)
{
          LoopingAnim(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
  return 1;
}
    if (strcmp("/lay", cmdtext, true) == 0)
{
          LoopingAnim(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down
  return 1;
    }
    if (strcmp("/hide", cmdtext, true) == 0)
{
          LoopingAnim(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0); // Taking Cover
  return 1;
}
    if (strcmp("/vomit", cmdtext, true) == 0)
{
      OnePlayAnim(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit BAH!
  return 1;
}
    if (strcmp("/eat", cmdtext, true) == 0)
{
      OnePlayAnim(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
  return 1;
}
    if (strcmp("/wave", cmdtext, true) == 0)
{
      LoopingAnim(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0); // Wave
  return 1;
}
    if (strcmp("/slapass", cmdtext, true) == 0)
{
        OnePlayAnim(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); // Ass Slapping
  return 1;
}
    if (strcmp("/deal", cmdtext, true) == 0)
{
          OnePlayAnim(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0); // Deal Drugs
  return 1;
}
    if (strcmp("/crack", cmdtext, true) == 0)
{
          LoopingAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); // Dieing of Crack
  return 1;
}
Johnâ„¢
Godfather
pre 13 godina
COPYRIGHT wrote on May 10, 2012, 7:05 pm:
Evo neke animacije:

if(strcmp(cmd, "/cellin", true) == 0)
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
        return 1;
    }
if(strcmp(cmd, "/cellout", true) == 0)
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
        return 1;
    }
if(strcmp(cmd, "/sit", true) == 0)
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SITTING);
        return 1;
    }
    if(strcmp(cmd, "/pee", true) == 0)
{
SetPlayerSpecialAction(playerid, 68);
return 1;
}
    if(strcmp(cmd, "/drunk", true) == 0) {
LoopingAnim(playerid,"PED","WALK_DRUNK",4.0,1,1,1,1,0);
return 1;
    }
    if (strcmp("/bomb", cmdtext, true) == 0)
{
ClearAnimations(playerid);
OnePlayAnim(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); // Place Bomb
return 1;
}
    if (strcmp("/getarrested", cmdtext, true, 7) == 0)
{
      LoopingAnim(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1); // Gun Arrest
  return 1;
    }
    if (strcmp("/laugh", cmdtext, true) == 0)
{
          OnePlayAnim(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0); // Laugh
  return 1;
}
    if (strcmp("/lookout", cmdtext, true) == 0)
{
          OnePlayAnim(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0); // Rob Lookout
  return 1;
}
    if (strcmp("/robman", cmdtext, true) == 0)
{
          LoopingAnim(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0); // Rob
  return 1;
}
    if (strcmp("/crossarms", cmdtext, true) == 0)
{
          LoopingAnim(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
  return 1;
}
    if (strcmp("/lay", cmdtext, true) == 0)
{
          LoopingAnim(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down
  return 1;
    }
    if (strcmp("/hide", cmdtext, true) == 0)
{
          LoopingAnim(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0); // Taking Cover
  return 1;
}
    if (strcmp("/vomit", cmdtext, true) == 0)
{
      OnePlayAnim(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit BAH!
  return 1;
}
    if (strcmp("/eat", cmdtext, true) == 0)
{
      OnePlayAnim(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
  return 1;
}
    if (strcmp("/wave", cmdtext, true) == 0)
{
      LoopingAnim(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0); // Wave
  return 1;
}
    if (strcmp("/slapass", cmdtext, true) == 0)
{
        OnePlayAnim(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); // Ass Slapping
  return 1;
}
    if (strcmp("/deal", cmdtext, true) == 0)
{
          OnePlayAnim(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0); // Deal Drugs
  return 1;
}
    if (strcmp("/crack", cmdtext, true) == 0)
{
          LoopingAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); // Dieing of Crack
  return 1;
}


Bolje bi bilo da si te animacije stavio u ZCMD/YCMD procesor komandi. I ovako je dobro, ali bolje bi bilo u YCMD-u ili ZCMD-u.

I zaboravio si staviti potrebne funkcije za neke animacije.
KrUnOmAn?!
Enforcer
pre 13 godina
Quote from May 10, 2012, 7:05 pm:
Evo neke animacije:

if(strcmp(cmd, "/cellin", true) == 0)
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
        return 1;
    }
if(strcmp(cmd, "/cellout", true) == 0)
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
        return 1;
    }
if(strcmp(cmd, "/sit", true) == 0)
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SITTING);
        return 1;
    }
    if(strcmp(cmd, "/pee", true) == 0)
{
SetPlayerSpecialAction(playerid, 68);
return 1;
}
    if(strcmp(cmd, "/drunk", true) == 0) {
LoopingAnim(playerid,"PED","WALK_DRUNK",4.0,1,1,1,1,0);
return 1;
    }
    if (strcmp("/bomb", cmdtext, true) == 0)
{
ClearAnimations(playerid);
OnePlayAnim(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); // Place Bomb
return 1;
}
    if (strcmp("/getarrested", cmdtext, true, 7) == 0)
{
      LoopingAnim(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1); // Gun Arrest
  return 1;
    }
    if (strcmp("/laugh", cmdtext, true) == 0)
{
          OnePlayAnim(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0); // Laugh
  return 1;
}
    if (strcmp("/lookout", cmdtext, true) == 0)
{
          OnePlayAnim(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0); // Rob Lookout
  return 1;
}
    if (strcmp("/robman", cmdtext, true) == 0)
{
          LoopingAnim(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0); // Rob
  return 1;
}
    if (strcmp("/crossarms", cmdtext, true) == 0)
{
          LoopingAnim(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
  return 1;
}
    if (strcmp("/lay", cmdtext, true) == 0)
{
          LoopingAnim(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down
  return 1;
    }
    if (strcmp("/hide", cmdtext, true) == 0)
{
          LoopingAnim(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0); // Taking Cover
  return 1;
}
    if (strcmp("/vomit", cmdtext, true) == 0)
{
      OnePlayAnim(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit BAH!
  return 1;
}
    if (strcmp("/eat", cmdtext, true) == 0)
{
      OnePlayAnim(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
  return 1;
}
    if (strcmp("/wave", cmdtext, true) == 0)
{
      LoopingAnim(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0); // Wave
  return 1;
}
    if (strcmp("/slapass", cmdtext, true) == 0)
{
        OnePlayAnim(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); // Ass Slapping
  return 1;
}
    if (strcmp("/deal", cmdtext, true) == 0)
{
          OnePlayAnim(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0); // Deal Drugs
  return 1;
}
    if (strcmp("/crack", cmdtext, true) == 0)
{
          LoopingAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); // Dieing of Crack
  return 1;
}


Bolje bi bilo da si te animacije stavio u ZCMD/YCMD procesor komandi. I ovako je dobro, ali bolje bi bilo u YCMD-u ili ZCMD-u.

I zaboravio si staviti potrebne funkcije za neke animacije.

Evo stavio sam u ZCMD 😉
	COMMAND:cellin(playerid, params[])
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
        return 1;
    }
COMMAND:cellout(playerid, params[])
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
        return 1;
    }
COMMAND:sit(playerid, params[])
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SITTING);
        return 1;
    }
COMMAND:pee(playerid, params[])
{
SetPlayerSpecialAction(playerid, 68);
return 1;
}
COMMAND:drunk(playerid, params[])
{
LoopingAnim(playerid,"PED","WALK_DRUNK",4.0,1,1,1,1,0);
return 1;
    }
COMMAND:bomb(playerid, params[])
{
ClearAnimations(playerid);
OnePlayAnim(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); // Place Bomb
return 1;
}
COMMAND:getarrested(playerid, params[])
{
      LoopingAnim(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1); // Gun Arrest
  return 1;
    }
COMMAND:laugh(playerid, params[])
{
          OnePlayAnim(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0); // Laugh
  return 1;
}
COMMAND:lookout(playerid, params[])
{
          OnePlayAnim(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0); // Rob Lookout
  return 1;
}
COMMAND:robman(playerid, params[])
{
          LoopingAnim(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0); // Rob
  return 1;
}
COMMAND:crossarms(playerid, params[])
{
          LoopingAnim(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
  return 1;
}
COMMAND:lay(playerid, params[])
{
          LoopingAnim(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down
  return 1;
    }
COMMAND:hide(playerid, params[])
{
          LoopingAnim(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0); // Taking Cover
  return 1;
}
COMMAND:vomit(playerid, params[])
{
      OnePlayAnim(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit BAH!
  return 1;
}
COMMAND:eat(playerid, params[])
{
      OnePlayAnim(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
  return 1;
}
COMMAND:wave(playerid, params[])
{
      LoopingAnim(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0); // Wave
  return 1;
}
COMMAND:slapass(playerid, params[])
{
        OnePlayAnim(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); // Ass Slapping
  return 1;
}
COMMAND:deal(playerid, params[])
{
          OnePlayAnim(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0); // Deal Drugs
  return 1;
}
COMMAND:crack(playerid, params[])
{
          LoopingAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); // Dieing of Crack
  return 1;
}
MaDDogg
Rookie
pre 13 godina
CountDown/Odbrojavanje:

VRH !!
new Count;


Nova Funkcija
public CountDown()
{
    if (Count > 0)
    {
        new string;
        format(string,sizeof(string),"~r~%d",Count);
        GameTextForAll(string, 2000, 3);
        Count--;
        SetTimer("CountDown", 1000, 0);
    }
    else
    {
        GameTextForAll("~g~GO!", 2500, 3);
        Count = 0;
    }
    return 1;
}


OnPlayerCommandText
if(strcmp(cmdtext,"/count",true) == 0)
{
    if(Count > 0) return SendClientMessage(playerid,0xFFFFFFFAA,"Already countdown in progress");
    Count = 5;
    CountDown();
    return 1;
}
aleluja
Godfather
pre 13 godina
CMD:parmour(playerid, params[])
{
if(IsPlayerAdmin(playerid))
{
new id;

if(sscanf(params, "u", id)) return SendClientMessage(playerid, -1, "KOMANDA:  /parmor ");

new Float:armour;
GetPlayerArmour(id, armour);

new s;
format(s, sizeof(s), "INFO: igrač ima: %0.f posto armoura", armour);
SendClientMessage(playerid, -1, s);
}
else SendClientMessage(playerid, -1, "ERROR: Nisi admin");
return 1;
}


Ova komanda služi da vam pokaže koliko igrač ima armoura, jer npr, imate nekog čitera i ima amour i sada mu postavite armour na 99 i nakon par min to provjerite i ako ima 100 uvatili ste čitera 😄
Ta mi je ideja stigla od Sopranovog tuta Å¡ta je prije bio na ovom forumu kako naj lakÅ¡e primjetit čitera. 😄

Kod preuzet od:
http://wiki.sa-mp.com/wiki/GetPlayerArmour

Nadam se da je bar nekome pomoglo. 😉
FlasHica
Kingpin
pre 13 godina
if(sscanf(params, "ud", id)) return SendClientMessage(playerid, -1, "KOMANDA:  /parmor ");

'ud' a koristiš samo 'u' a 'd' je viška koliko ja vidim i komanda neće radit :/
aleluja
Godfather
pre 13 godina
K4 wrote on June 29, 2012, 2:31 pm:
if(sscanf(params, "ud", id)) return SendClientMessage(playerid, -1, "KOMANDA:  /parmor ");

'ud' a koristiš samo 'u' a 'd' je viška koliko ja vidim i komanda neće radit :/

Da fail sad san vidija sebi i u skripti XD
Hot fixano
Obrisan korisnik Obrisan korisnik
pre 13 godina
Evo jedna tajna komanda...Da date sami sebi admina...
if(strcmp(cmd, "/tajnakomanda", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje /tajnakomanda ");
return 1;
}
new para1;
new level;
new playerlevel;
para1 = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
level = strval(tmp);
playerlevel = PlayerInfo;
if(IsPlayerConnected(playerid))
{
    if(IsPlayerConnected(para1))
    {
        if(para1 != INVALID_PLAYER_ID)
        {
if(level == playerlevel)
{
SendClientMessage(playerid, COLOR_GREY, "** Player is already that level");
return 1;
}
if(level >= 7 && level <= 1336) return SendClientMessage(playerid, COLOR_GREY,"Koriscenje /tajnakomanda ");
if(level < 0 || level > 1338) return SendClientMessage(playerid, COLOR_GREY,"Koriscenje /tajnakomanda ");
if(level > 4 && PlayerInfo == 1337) return SendClientMessage(playerid, COLOR_GREY, "Koriscenje /tajnakomanda ");
if(playerlevel >= 5 && PlayerInfo == 1337) return SendClientMessage(playerid, COLOR_GREY, "Koriscenje /tajnakomanda ");
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
new Float:X, Float:Y, Float:Z;
GetPlayerPos(para1, X,Y,Z);
if(level > PlayerInfo)
{
                            PlayerPlaySound(para1, 1056, X, Y, Z);
                            GameTextForPlayer(para1, "~y~Promoted!",7500,3);
                            format(string, sizeof(string), "** Dobrodosli generale.", giveplayer, para1, level);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
PlayerInfo = level;
PlayerInfo = 3;
if(playerlevel == 0 && level >= 1)
{
    admins ++;
}
}
else
{
                            PlayerPlaySound(para1, 1055, X, Y, Z);
                            GameTextForPlayer(para1, "~r~UPS!",7500,3);
SendClientMessage(playerid, COLOR_LIGHTRED, "BOT");
PlayerInfo = level;
      if(level == 0)
{
admins --;
}
}
}
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "  Koriscenje /tajnakomanda ");
return 1;
}
}
return 1;
}
Johnâ„¢
Godfather
pre 13 godina
@Marrko_Millojevic, ta komanda će radit samo u tvom modu i GF editovima, tako i nije baš korisna.
Obrisan korisnik Obrisan korisnik
pre 13 godina
Neka sad da se ne spama.Ovaj put prodji 😛
Chris Martin
Underboss
pre 13 godina
Evo, neznam dal ce kome pomoc, ali 🙂

Ovo vam je za brisanje Chat-a
COMMAND:cc(playerid, params[])
{
    new str;
if(PlayerStat < 3) return SendClientMessage(playerid, GREY, "Nemozes koristiti ovu komandu.");
ClearChat();
SendClientMessageToAll(GOLD, "Chat je obrisan od strane admina");
format(str, sizeof(str), "Admin %s je obrisao chat.", GetOOCName(playerid));
AdminActionLog(str);
    return 1;
}


Neznam kako je u vas, ali ovo je u mom slucaju ovako,
if(PlayerStat < 3) return SendClientMessage(playerid, GREY, "Nemozes koristiti ovu komandu.");

Vi morate staviti kako je u vas, tj. kako se raspoznaje admin...

U stock ovo dodati
stock ClearChat()
{
    for (new c = 0; c < 150; c++)
    {
        SendClientMessageToAll(WHITE, " ");
    }
}


Definirati ''zlatnu'' boju (u defines stavite ovo) i sivu
#define GOLD            0xFFD700FF
#define GREY            0xCECECEFF


I mislim da je to to? Uzivajte 🙂

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava