Započeo Golf
•15. Apr. 2020.• ZaključanoKako da dodam funkciju TD-a ?
622
pregleda
6
postova
Hustler
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
40 / 100 XP
Početnik(0)
51
Postovi:
9
Teme:
Pridružio se:Feb. 2020
15. Apr. 2020.
Problem(error/warning): nemam errore
Dio skripte:
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]nop[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): samo kako da dodam funkciju, da dodam da bi redilo InGame, da detektuje HP Vozila, Svetla itd...
Dio skripte:
BRZINOMER[ playerid ][ 0 ] = CreatePlayerTextDraw(playerid, 482.100036, 365.860229, "LD_SPAC:WHITE");
PlayerTextDrawLetterSize(playerid, BRZINOMER[ playerid ][ 0 ], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, BRZINOMER[ playerid ][ 0 ], 141.730148, 64.000000);
PlayerTextDrawAlignment(playerid, BRZINOMER[ playerid ][ 0 ], 1);
PlayerTextDrawColor(playerid, BRZINOMER[ playerid ][ 0 ], 7393535);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 0 ], 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER[ playerid ][ 0 ], 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER[ playerid ][ 0 ], 255);
PlayerTextDrawFont(playerid, BRZINOMER[ playerid ][ 0 ], 4);
PlayerTextDrawSetProportional(playerid, BRZINOMER[ playerid ][ 0 ], 0);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 0 ], 0);
BRZINOMER[ playerid ][ 1 ] = CreatePlayerTextDraw(playerid, 482.700073, 366.360260, "LD_SPAC:WHITE");
PlayerTextDrawLetterSize(playerid, BRZINOMER[ playerid ][ 1 ], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, BRZINOMER[ playerid ][ 1 ], 139.940032, 62.910015);
PlayerTextDrawAlignment(playerid, BRZINOMER[ playerid ][ 1 ], 1);
PlayerTextDrawColor(playerid, BRZINOMER[ playerid ][ 1 ], 255);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 1 ], 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER[ playerid ][ 1 ], 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER[ playerid ][ 1 ], 255);
PlayerTextDrawFont(playerid, BRZINOMER[ playerid ][ 1 ], 4);
PlayerTextDrawSetProportional(playerid, BRZINOMER[ playerid ][ 1 ], 0);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 1 ], 0);
BRZINOMER[ playerid ][ 2 ] = CreatePlayerTextDraw(playerid, 553.199768, 366.959991, "KONTROLNA_TABLA");
PlayerTextDrawLetterSize(playerid, BRZINOMER[ playerid ][ 2 ], 0.200000, 0.606933);
PlayerTextDrawAlignment(playerid, BRZINOMER[ playerid ][ 2 ], 2);
PlayerTextDrawColor(playerid, BRZINOMER[ playerid ][ 2 ], -1);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 2 ], 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER[ playerid ][ 2 ], 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER[ playerid ][ 2 ], 255);
PlayerTextDrawFont(playerid, BRZINOMER[ playerid ][ 2 ], 2);
PlayerTextDrawSetProportional(playerid, BRZINOMER[ playerid ][ 2 ], 1);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 2 ], 0);
BRZINOMER[ playerid ][ 3 ] = CreatePlayerTextDraw(playerid, 544.898620, 385.173400, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, BRZINOMER[ playerid ][ 3 ], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, BRZINOMER[ playerid ][ 3 ], 77.000000, 43.000000);
PlayerTextDrawAlignment(playerid, BRZINOMER[ playerid ][ 3 ], 1);
PlayerTextDrawColor(playerid, BRZINOMER[ playerid ][ 3 ], 7393535);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 3 ], 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER[ playerid ][ 3 ], 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER[ playerid ][ 3 ], 255);
PlayerTextDrawFont(playerid, BRZINOMER[ playerid ][ 3 ], 4);
PlayerTextDrawSetProportional(playerid, BRZINOMER[ playerid ][ 3 ], 0);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 3 ], 0);
BRZINOMER[ playerid ][ 4 ] = CreatePlayerTextDraw(playerid, 545.898376, 385.373413, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, BRZINOMER[ playerid ][ 4 ], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, BRZINOMER[ playerid ][ 4 ], 75.000000, 42.000000);
PlayerTextDrawAlignment(playerid, BRZINOMER[ playerid ][ 4 ], 1);
PlayerTextDrawColor(playerid, BRZINOMER[ playerid ][ 4 ], 255);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 4 ], 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER[ playerid ][ 4 ], 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER[ playerid ][ 4 ], 255);
PlayerTextDrawFont(playerid, BRZINOMER[ playerid ][ 4 ], 4);
PlayerTextDrawSetProportional(playerid, BRZINOMER[ playerid ][ 4 ], 0);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 4 ], 0);
BRZINOMER[ playerid ][ 5 ] = CreatePlayerTextDraw(playerid, 546.698181, 386.073455, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, BRZINOMER[ playerid ][ 5 ], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, BRZINOMER[ playerid ][ 5 ], 74.000000, 40.399932);
PlayerTextDrawAlignment(playerid, BRZINOMER[ playerid ][ 5 ], 1);
PlayerTextDrawColor(playerid, BRZINOMER[ playerid ][ 5 ], 7393535);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 5 ], 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER[ playerid ][ 5 ], 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER[ playerid ][ 5 ], 255);
PlayerTextDrawFont(playerid, BRZINOMER[ playerid ][ 5 ], 4);
PlayerTextDrawSetProportional(playerid, BRZINOMER[ playerid ][ 5 ], 0);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 5 ], 0);
BRZINOMER[ playerid ][ 6 ] = CreatePlayerTextDraw(playerid, 486.599975, 376.013275, "LD_POOL:BALL");
PlayerTextDrawLetterSize(playerid, BRZINOMER[ playerid ][ 6 ], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, BRZINOMER[ playerid ][ 6 ], 29.000000, 24.000000);
PlayerTextDrawAlignment(playerid, BRZINOMER[ playerid ][ 6 ], 1);
PlayerTextDrawColor(playerid, BRZINOMER[ playerid ][ 6 ], 7393535);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 6 ], 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER[ playerid ][ 6 ], 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER[ playerid ][ 6 ], 255);
PlayerTextDrawFont(playerid, BRZINOMER[ playerid ][ 6 ], 4);
PlayerTextDrawSetProportional(playerid, BRZINOMER[ playerid ][ 6 ], 0);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 6 ], 0);
BRZINOMER[ playerid ][ 7 ] = CreatePlayerTextDraw(playerid, 488.100067, 377.013336, "LD_POOL:BALL");
PlayerTextDrawLetterSize(playerid, BRZINOMER[ playerid ][ 7 ], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, BRZINOMER[ playerid ][ 7 ], 26.000000, 22.000000);
PlayerTextDrawAlignment(playerid, BRZINOMER[ playerid ][ 7 ], 1);
PlayerTextDrawColor(playerid, BRZINOMER[ playerid ][ 7 ], 255);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 7 ], 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER[ playerid ][ 7 ], 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER[ playerid ][ 7 ], 255);
PlayerTextDrawFont(playerid, BRZINOMER[ playerid ][ 7 ], 4);
PlayerTextDrawSetProportional(playerid, BRZINOMER[ playerid ][ 7 ], 0);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 7 ], 0);
BRZINOMER[ playerid ][ 8 ] = CreatePlayerTextDraw(playerid, 489.500152, 377.913391, "LD_POOL:BALL");
PlayerTextDrawLetterSize(playerid, BRZINOMER[ playerid ][ 8 ], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, BRZINOMER[ playerid ][ 8 ], 23.000000, 20.000000);
PlayerTextDrawAlignment(playerid, BRZINOMER[ playerid ][ 8 ], 1);
PlayerTextDrawColor(playerid, BRZINOMER[ playerid ][ 8 ], 7393535);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 8 ], 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER[ playerid ][ 8 ], 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER[ playerid ][ 8 ], 255);
PlayerTextDrawFont(playerid, BRZINOMER[ playerid ][ 8 ], 4);
PlayerTextDrawSetProportional(playerid, BRZINOMER[ playerid ][ 8 ], 0);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 8 ], 0);
BRZINOMER[ playerid ][ 9 ] = CreatePlayerTextDraw(playerid, 500.399871, 382.640014, "455");
PlayerTextDrawLetterSize(playerid, BRZINOMER[ playerid ][ 9 ], 0.299999, 1.129600);
PlayerTextDrawAlignment(playerid, BRZINOMER[ playerid ][ 9 ], 2);
PlayerTextDrawColor(playerid, BRZINOMER[ playerid ][ 9 ], -1);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 9 ], 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER[ playerid ][ 9 ], 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER[ playerid ][ 9 ], 255);
PlayerTextDrawFont(playerid, BRZINOMER[ playerid ][ 9 ], 3);
PlayerTextDrawSetProportional(playerid, BRZINOMER[ playerid ][ 9 ], 1);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 9 ], 0);
BRZINOMER[ playerid ][ 10 ] = CreatePlayerTextDraw(playerid, 485.199890, 402.053344, "GORIVO:_45L");
PlayerTextDrawLetterSize(playerid, BRZINOMER[ playerid ][ 10 ], 0.167200, 0.689066);
PlayerTextDrawAlignment(playerid, BRZINOMER[ playerid ][ 10 ], 1);
PlayerTextDrawColor(playerid, BRZINOMER[ playerid ][ 10 ], -1);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 10 ], 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER[ playerid ][ 10 ], 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER[ playerid ][ 10 ], 255);
PlayerTextDrawFont(playerid, BRZINOMER[ playerid ][ 10 ], 2);
PlayerTextDrawSetProportional(playerid, BRZINOMER[ playerid ][ 10 ], 1);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 10 ], 0);
BRZINOMER[ playerid ][ 11 ] = CreatePlayerTextDraw(playerid, 581.999938, 378.159851, "ELEGYYYY");
PlayerTextDrawLetterSize(playerid, BRZINOMER[ playerid ][ 11 ], 0.167200, 0.689066);
PlayerTextDrawAlignment(playerid, BRZINOMER[ playerid ][ 11 ], 2);
PlayerTextDrawColor(playerid, BRZINOMER[ playerid ][ 11 ], -1);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 11 ], 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER[ playerid ][ 11 ], 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER[ playerid ][ 11 ], 255);
PlayerTextDrawFont(playerid, BRZINOMER[ playerid ][ 11 ], 2);
PlayerTextDrawSetProportional(playerid, BRZINOMER[ playerid ][ 11 ], 1);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 11 ], 0);
BRZINOMER[ playerid ][ 12 ] = CreatePlayerTextDraw(playerid, 485.199890, 408.026458, "MOTOR:_UGASEN");
PlayerTextDrawLetterSize(playerid, BRZINOMER[ playerid ][ 12 ], 0.167200, 0.689066);
PlayerTextDrawAlignment(playerid, BRZINOMER[ playerid ][ 12 ], 1);
PlayerTextDrawColor(playerid, BRZINOMER[ playerid ][ 12 ], -1);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 12 ], 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER[ playerid ][ 12 ], 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER[ playerid ][ 12 ], 255);
PlayerTextDrawFont(playerid, BRZINOMER[ playerid ][ 12 ], 2);
PlayerTextDrawSetProportional(playerid, BRZINOMER[ playerid ][ 12 ], 1);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 12 ], 0);
BRZINOMER[ playerid ][ 13 ] = CreatePlayerTextDraw(playerid, 485.199920, 413.999847, "SVETLA:_ON");
PlayerTextDrawLetterSize(playerid, BRZINOMER[ playerid ][ 13 ], 0.167200, 0.689066);
PlayerTextDrawAlignment(playerid, BRZINOMER[ playerid ][ 13 ], 1);
PlayerTextDrawColor(playerid, BRZINOMER[ playerid ][ 13 ], -1);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 13 ], 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER[ playerid ][ 13 ], 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER[ playerid ][ 13 ], 255);
PlayerTextDrawFont(playerid, BRZINOMER[ playerid ][ 13 ], 2);
PlayerTextDrawSetProportional(playerid, BRZINOMER[ playerid ][ 13 ], 1);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 13 ], 0);
BRZINOMER[ playerid ][ 14 ] = CreatePlayerTextDraw(playerid, 484.500000, 419.973236, "HP:_1000.00");
PlayerTextDrawLetterSize(playerid, BRZINOMER[ playerid ][ 14 ], 0.167200, 0.689066);
PlayerTextDrawAlignment(playerid, BRZINOMER[ playerid ][ 14 ], 1);
PlayerTextDrawColor(playerid, BRZINOMER[ playerid ][ 14 ], -1);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 14 ], 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER[ playerid ][ 14 ], 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER[ playerid ][ 14 ], 255);
PlayerTextDrawFont(playerid, BRZINOMER[ playerid ][ 14 ], 2);
PlayerTextDrawSetProportional(playerid, BRZINOMER[ playerid ][ 14 ], 1);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 14 ], 0);
BRZINOMER[ playerid ][ 15 ] = CreatePlayerTextDraw(playerid, 555.399902, 364.066680, "");
PlayerTextDrawLetterSize(playerid, BRZINOMER[ playerid ][ 15 ], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, BRZINOMER[ playerid ][ 15 ], 65.000000, 82.000000);
PlayerTextDrawAlignment(playerid, BRZINOMER[ playerid ][ 15 ], 1);
PlayerTextDrawColor(playerid, BRZINOMER[ playerid ][ 15 ], -1);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 15 ], 0);
PlayerTextDrawSetOutline(playerid, BRZINOMER[ playerid ][ 15 ], 0);
PlayerTextDrawBackgroundColor(playerid, BRZINOMER[ playerid ][ 15 ], 0);
PlayerTextDrawFont(playerid, BRZINOMER[ playerid ][ 15 ], 5);
PlayerTextDrawSetProportional(playerid, BRZINOMER[ playerid ][ 15 ], 0);
PlayerTextDrawSetShadow(playerid, BRZINOMER[ playerid ][ 15 ], 0);
PlayerTextDrawSetPreviewModel(playerid, BRZINOMER[ playerid ][ 15 ], 562);
PlayerTextDrawSetPreviewRot(playerid, BRZINOMER[ playerid ][ 15 ], -10.000000, 0.000000, -45.000000, 1.000000);
PlayerTextDrawSetPreviewVehCol(playerid, BRZINOMER[ playerid ][ 15 ], 0, 1);
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]nop[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): samo kako da dodam funkciju, da dodam da bi redilo InGame, da detektuje HP Vozila, Svetla itd...
Godfather
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosAktivan Član
17 / 250 XP
Početnik(1)
2,272
Postovi:
76
Teme:
Pridružio se:Maj 2014
15. Apr. 2020.
Za health vozila : GetVehicleHealth, zatim formatiras i stavis u PlayerTextDrawSetString
Za svetla je malo komplikovanije, pogledaj na netu ili uzmi iz nekog moda.
Nadam se da ce ti ovo pomoci, zato sto sve nas iskreno mrzi da ti radimo sve 🙂
Za svetla je malo komplikovanije, pogledaj na netu ili uzmi iz nekog moda.
Nadam se da ce ti ovo pomoci, zato sto sve nas iskreno mrzi da ti radimo sve 🙂
Made Man
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
461
Postovi:
105
Teme:
Pridružio se:Feb. 2018
15. Apr. 2020.
V01D wrote on April 15, 2020, 10:54 am:
Za health vozila : GetVehicleHealth, zatim formatiras i stavis u PlayerTextDrawSetString
Za svetla je malo komplikovanije, pogledaj na netu ili uzmi iz nekog moda.
Nadam se da ce ti ovo pomoci, zato sto sve nas iskreno mrzi da ti radimo sve 🙂
Za svetla je malo komplikovanije, pogledaj na netu ili uzmi iz nekog moda.
Nadam se da ce ti ovo pomoci, zato sto sve nas iskreno mrzi da ti radimo sve 🙂
Godfather
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosAktivan Član
9 / 250 XP
Početnik(1)
2,044
Postovi:
55
Teme:
Pridružio se:Sep. 2013
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava
