Dio skripte:
setPlayerSkullHead(playerid)
{
static Float: x, Float: y, Float: z;
GetPlayerPos(playerid, x, y, z);
playerIcon = CreateDynamicMapIcon(x, y, z, 23, -1, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), -1, STREAMER_MAP_ICON_SD, MAPICON_LOCAL, -1, 0);
playerIconTimer = SetTimerEx("updatePlayerSkullHead", 4000, true, "d", playerid);
return 1;
}forward updatePlayerSkullHead(playerid);
public updatePlayerSkullHead(playerid)
{
DestroyDynamicMapIcon(playerIcon);
static Float: x, Float: y, Float: z;
GetPlayerPos(playerid, x, y, z);
playerIcon = CreateDynamicMapIcon(x, y, z, 23, -1, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), -1, STREAMER_MAP_ICON_SD, MAPICON_LOCAL, -1, 0);
return 1;
}To su te dve provere sa tajmerom koji se update na svake 4 sec koristio sam i umesto MAPICON_LOCAL i MAPICON_GLOBAL i isto
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]vaš odgovor[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): link slike