Započeo KaliLinux
•31. Mar. 2018.Igrac propada kad se spawnuje u pd
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Street Runner
Balkan SA:MP
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4
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Pridružio se:Mar. 2018
31. Mar. 2018.
Vasić wrote on March 31, 2018, 3:33 pm:
Objasni Detaljnije i koristi Formular.
Pa brt jednostavno kad igrac odabere na /promenispawn bazu npr. ako je lider pd...posto se samo kod te org desava...da kad izabere..i h loguje se...on pada s neba...umjesto da bude u objektu ili slic...gdje je vec bilo namjesteno da se spawnuje...i kako da nadem u skripti taj dio gdje dode amo spawn skripta za pd lidera... 😢 😢 😢
Street Runner
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SA-MP Doprinos
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Pridružio se:Mar. 2018
31. Mar. 2018.
M!chaeL wrote on March 31, 2018, 3:40 pm:
Nisi namestio dobro kordinate, ili u opste kordinate ne postoje ili nemas int pda
interijer pd-a imam...eh zanima me kako da nadem te kordinate i kako da napravim kordinatu za spawn...
😢 😢 😢
Street Runner
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
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Pridružio se:Mar. 2018
31. Mar. 2018.
Banks22 wrote on March 31, 2018, 3:45 pm:
doÄ‘i do mjesta gdje bi se trebao igraÄ spawnati kucaj /save i dobijeÅ¡ koordinate u SAMP mapu i onda te koordinate stavi u skriptu gdje imaÅ¡ spawnanje igraÄa
a nmg da nadem te kordinate gdje su skriptane...
imal ikakva pocetna skripta gdje bi ja mogao pronaci...tj posebna linija koda za to...
Street Runner
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
18
Postovi:
4
Teme:
Pridružio se:Mar. 2018
31. Mar. 2018.
Banks22 wrote on March 31, 2018, 3:45 pm:
doÄ‘i do mjesta gdje bi se trebao igraÄ spawnati kucaj /save i dobijeÅ¡ koordinate u SAMP mapu i onda te koordinate stavi u skriptu gdje imaÅ¡ spawnanje igraÄa
Nasao sam ove linije koda samo sto se tice spawn baze...ali ne pise nigdje da je za pd...
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
stock SpawnIgraca(playerid)
{
g_SetPlayerHealth(playerid, 99.0); /*vrataspawn = false; vrataspawn2 = false;*/
if(PlayerInfo == SPAWN_BAZA)
{
if(PlayerInfo == 1 || PlayerInfo == 1)
{
SetPlayerPos(playerid, 1477.2086,-1780.2563,3288.7859);
SetPlayerInterior(playerid, 0);
SetPlayerColor(playerid, 0x2641FEAA);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
new string;
PlayerTextDrawShow(playerid, InfoBox);
PlayerTextDrawShow(playerid, InfoText);
format(string, sizeof(string), "~y~loading objects");
SCM(playerid, -1, ""ZELENA"(("BELA" BF:RP"SIVA" ~ Ucitavanje objekata, sacekajte nekoliko sekundi"ZELENA" ))");
PlayerTextDrawSetString(playerid, InfoText, string);
}
else if(PlayerInfo == 2 || PlayerInfo == 2)
{
SetPlayerPos(playerid, 2125.8074,-2278.5754,20.6643);
SetPlayerInterior(playerid, 0);
}
else if(PlayerInfo == 3 || PlayerInfo == 3)
{
SetPlayerPos(playerid, 1329.0504,-638.9127,14280.8857);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
new string;
PlayerTextDrawShow(playerid, InfoBox);
PlayerTextDrawShow(playerid, InfoText);
format(string, sizeof(string), "~y~loading objects");
SCM(playerid, -1, ""ZELENA"(("BELA" BF:RP"SIVA" ~ Ucitavanje objekata, sacekajte nekoliko sekundi"ZELENA" ))");
PlayerTextDrawSetString(playerid, InfoText, string);
}
else if(PlayerInfo == 4 || PlayerInfo == 4)
{
SetPlayerPos(playerid, 323.8689,1127.7897,1083.882😎;
SetPlayerInterior(playerid, 5);
}
else if(PlayerInfo == 5 || PlayerInfo == 5)
{
SetPlayerPos(playerid, 2451.1052,-1688.5116,1013.507😎;
SetPlayerInterior(playerid, 2);
}
else if(PlayerInfo == 6 || PlayerInfo == 6)
{
SetPlayerPos(playerid, 1785.8721,-1797.5588,-43.3141);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
g_GivePlayerWeapon(playerid, 43, 50);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
new string;
PlayerTextDrawShow(playerid, InfoBox);
PlayerTextDrawShow(playerid, InfoText);
format(string, sizeof(string), "~y~loading objects");
SCM(playerid, -1, ""ZELENA"(("BELA" BF:RP"SIVA" ~ Ucitavanje objekata, sacekajte nekoliko sekundi"ZELENA" ))");
PlayerTextDrawSetString(playerid, InfoText, string);
}
else if(PlayerInfo == 7 || PlayerInfo == 7)
{
SetPlayerPos(playerid, 1477.2086,-1780.2563,3288.7859);
SetPlayerInterior(playerid, 0);
SetPlayerColor(playerid, 0x2641FEAA);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
new string;
PlayerTextDrawShow(playerid, InfoBox);
PlayerTextDrawShow(playerid, InfoText);
format(string, sizeof(string), "~y~loading objects");
SCM(playerid, -1, ""ZELENA"(("BELA" BF:RP"SIVA" ~ Ucitavanje objekata, sacekajte nekoliko sekundi"ZELENA" ))");
PlayerTextDrawSetString(playerid, InfoText, string);
}
else if(PlayerInfo == 8 || PlayerInfo == 😎
{
SetPlayerPos(playerid, 1072.2762,-888.2515,43.3932);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
new string;
PlayerTextDrawShow(playerid, InfoBox);
PlayerTextDrawShow(playerid, InfoText);
format(string, sizeof(string), "~y~loading objects");
SCM(playerid, -1, ""ZELENA"(("BELA" BF:RP"SIVA" ~ Ucitavanje objekata, sacekajte nekoliko sekundi"ZELENA" ))");
PlayerTextDrawSetString(playerid, InfoText, string);
}
else if(PlayerInfo == 9 || PlayerInfo == 9)
{
SetPlayerPos(playerid, 1727.7302,-1668.0768,22.6094);
SetPlayerInterior(playerid, 1😎;
SetPlayerHealth(playerid, 99.0);
SetPlayerArmour(playerid, 99.0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
new string;
PlayerTextDrawShow(playerid, InfoBox);
PlayerTextDrawShow(playerid, InfoText);
format(string, sizeof(string), "~y~loading objects");
SCM(playerid, -1, ""ZELENA"(("BELA" BF:RP"SIVA" ~ Ucitavanje objekata, sacekajte nekoliko sekundi"ZELENA" ))");
PlayerTextDrawSetString(playerid, InfoText, string);
}
else if(PlayerInfo == 10 || PlayerInfo == 10)
{
SetPlayerPos(playerid, 86.0131,-367.7830,1007.4500);
SetPlayerInterior(playerid, 1😎;
SetPlayerHealth(playerid, 99.0);
SetPlayerArmour(playerid, 99.0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
new string;
PlayerTextDrawShow(playerid, InfoBox);
PlayerTextDrawShow(playerid, InfoText);
format(string, sizeof(string), "~y~loading objects");
SCM(playerid, -1, ""ZELENA"(("BELA" BF:RP"SIVA" ~ Ucitavanje objekata, sacekajte nekoliko sekundi"ZELENA" ))");
PlayerTextDrawSetString(playerid, InfoText, string);
}
else if(PlayerInfo == 11 || PlayerInfo == 11)
{
SetPlayerPos(playerid, -248.9203,642.6801,1057.5750);
SetPlayerInterior(playerid, 1😎;
SetPlayerHealth(playerid, 99.0);
SetPlayerArmour(playerid, 99.0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
new string;
PlayerTextDrawShow(playerid, InfoBox);
PlayerTextDrawShow(playerid, InfoText);
format(string, sizeof(string), "~y~loading objects");
SCM(playerid, -1, ""ZELENA"(("BELA" BF:RP"SIVA" ~ Ucitavanje objekata, sacekajte nekoliko sekundi"ZELENA" ))");
PlayerTextDrawSetString(playerid, InfoText, string);
}
else if(PlayerInfo == 12 || PlayerInfo == 12)
{
SetPlayerPos(playerid, -647.2507,1594.5308,1028.2859);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
new string;
PlayerTextDrawShow(playerid, InfoBox);
PlayerTextDrawShow(playerid, InfoText);
format(string, sizeof(string), "~y~loading objects");
SCM(playerid, -1, ""ZELENA"(("BELA" BF:RP"SIVA" ~ Ucitavanje objekata, sacekajte nekoliko sekundi"ZELENA" ))");
PlayerTextDrawSetString(playerid, InfoText, string);
}
else if(PlayerInfo == 13 || PlayerInfo == 13)
{
SetPlayerPos(playerid, -652.7674,1576.0548,1030.403😎;
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
new string;
PlayerTextDrawShow(playerid, InfoBox);
PlayerTextDrawShow(playerid, InfoText);
format(string, sizeof(string), "~y~loading objects");
SCM(playerid, -1, ""ZELENA"(("BELA" BF:RP"SIVA" ~ Ucitavanje objekata, sacekajte nekoliko sekundi"ZELENA" ))");
PlayerTextDrawSetString(playerid, InfoText, string);
}
/////////////////////////////////////////////////////////////////////////
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