Deo skripte:
YCMD:kupikucu(playerid,params[],help)
{
new i = GetHouse(playerid); new name1,string;
if(i == -1)return SCM(playerid,COLOR_RED,"Niste u blizini nikakve kuce!");
if(GetPlayerMoney(playerid) < HouseInfo)return SCM(playerid,COLOR_RED,"Nemate dovoljno novca!");
if(PlayerInfo != -1)return SCM(playerid,COLOR_RED,"Vi imate vec kucu");
if(PlayerInfo < HouseInfo)return SCM(playerid,COLOR_RED,"Nemate dovoljan level za ovu kucu!");
if(HouseInfo == 1)return SCM(playerid,COLOR_RED,"Ova kuca je vec kupljena!");
DestroyDynamicPickup(HousePickup);
Delete3DTextLabel(HouseText);
format(name1,sizeof(name1),"%s",GetName(playerid));
PlayerInfo = i;
HouseInfo = 1;
HouseInfo = 1;
HouseInfo = name1;
GivePlayerMoney(playerid,-HouseInfo);
if(HouseInfo == 1) { format(string,sizeof(string),"Vlasnik: %s\nCijena: %d\nLevel: %d\nVrsta: Mala kuca\nNeaktivnost: %d",HouseInfo,HouseInfo,HouseInfo,HouseInfo); }
else if(HouseInfo == 2) { format(string,sizeof(string),"Vlasnik: %s\nCijena: %d$\nLevel: %d\nVrsta: Srednja kuca\nNeaktivnost: %d",HouseInfo,HouseInfo,HouseInfo,HouseInfo); }
else if(HouseInfo == 3) { format(string,sizeof(string),"Vlasnik: %s\nCijena: %d$\nLevel: %d\nVrsta: Velika kuca\nNeaktivnost: %d",HouseInfo,HouseInfo,HouseInfo,HouseInfo); }
else if(HouseInfo == 4) { format(string,sizeof(string),"Vlasnik: %s\nCijena: %d$\nLevel: %d\nVrsta: Vila\nNeaktivnost: %d",HouseInfo,HouseInfo,HouseInfo,HouseInfo); }
HouseText = Create3DTextLabel(string, COLOR_RED, HouseInfo,HouseInfo,HouseInfo, 4.0, 0, 0);
HousePickup = CreateDynamicPickup(1272,0,HouseInfo,HouseInfo,HouseInfo,0);
SaveHouse(i);
PlayerInfo = 1;
SavePlayer(playerid);
return 1;
}
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):
Slika/video ingame problema(obavezno ako je ingame problem): https://ibb.co/PFMP0Ld
