Help neko

Lucas.PwN Započeo Lucas.PwN
pre 2 godine
584
pregleda
13
postova
Lucas.PwN
Shot Caller
pre 2 godine
Problem(error/warning): Zanima me kako napraviti kad se priblizim objektu (u ovom slucaju ce bit vrata) da se sama otvore  i zatvore bez ikakve tipke. Bio bi zahvalan ako ko pomogne posto to nikad nisam radio: /
Deo skripte: /
Kod: /
realivcha
Enforcer
pre 2 godine
Lucas.PwN wrote on January 31, 2023, 10:41 pm:
Problem(error/warning): Zanima me kako napraviti kad se priblizim objektu (u ovom slucaju ce bit vrata) da se sama otvore  i zatvore bez ikakve tipke. Bio bi zahvalan ako ko pomogne posto to nikad nisam radio: /
Deo skripte: /
Kod: /


Ja mislim da bi to nekako ovako trebalo ići

if(!IsPlayerInRangeOfPoint(playerid, 2.0, x, y, z)
{
  MoveObject(objectid, x, y, z, speed, RotX, RotY, RotZ);
}
Lucas.PwN
Shot Caller
pre 2 godine
Ivo Dev wrote on January 31, 2023, 11:19 pm:
Ja mislim da bi to nekako ovako trebalo ići

if(!IsPlayerInRangeOfPoint(playerid, 2.0, x, y, z)
{
  MoveObject(objectid, x, y, z, speed, RotX, RotY, RotZ);
}
pod sta stavljam taj kod ?
realivcha
Enforcer
pre 2 godine
Lucas.PwN wrote on January 31, 2023, 11:25 pm:
pod sta stavljam taj kod ?


Pod public OnPlayerStateChange
NegativeIQ
Kingpin
pre 2 godine
Ivo Dev wrote on January 31, 2023, 11:33 pm:
Pod public OnPlayerStateChange

Mozda bolje pod OnPlayerSpawn ili OnPlayerEnterVehicle 😕
Raskiselišelitiseopanci
Enforcer
pre 2 godine
Lucas.PwN wrote on January 31, 2023, 11:25 pm:
pod sta stavljam taj kod ?


tajmer koji ce da se vrti i kontrolise da li je neko kod vrata, mada ne preporucujem ti to da radis

Deleted User wrote on January 31, 2023, 11:35 pm:
Mozda bolje pod OnPlayerSpawn ili OnPlayerEnterVehicle 😕


hah legenda
Lucas.PwN
Shot Caller
pre 2 godine
Grellaâ„¢ wrote on January 31, 2023, 11:39 pm:
tajmer koji ce da se vrti i kontrolise da li je neko kod vrata, mada ne preporucujem ti to da radis

hah legenda
nisam pitao za preporuke nego za pomoc ...
realivcha
Enforcer
pre 2 godine
Deleted User wrote on January 31, 2023, 11:35 pm:
Mozda bolje pod OnPlayerSpawn ili OnPlayerEnterVehicle 😕

Jao
Lucas.PwN
Shot Caller
pre 2 godine
Ivo Dev wrote on January 31, 2023, 11:33 pm:
Pod public OnPlayerStateChange
ja sam napisao bez ikakve tipke samo kad se priblizi da se otvore
realivcha
Enforcer
pre 2 godine
Lucas.PwN wrote on January 31, 2023, 11:52 pm:
ja sam napisao bez ikakve tipke samo kad se priblizi da se otvore

if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
    if(!IsPlayerInRangeOfPoint(playerid, 2.0, x, y, z)
  {
      MoveObject(objectid, x, y, z, speed, RotX, RotY, RotZ);
  }
}

Probaj ovako
Rex
Shot Caller
pre 2 godine
Ivo Dev wrote on February 1, 2023, 12:05 am:

if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
    if(!IsPlayerInRangeOfPoint(playerid, 2.0, x, y, z)
  {
      MoveObject(objectid, x, y, z, speed, RotX, RotY, RotZ);
  }
}

Probaj ovako


https://team.sa-mp.com/wiki/OnPlayerStateChange.html
https://www.open.mp/docs/scripting/resources/playerstates

Kao sto je rekao Grella gore, mora da se napravi timer koji ce da proverava dali je igrac blizu vrata.
Ako ne znas zasta se koristi OnPlayerStateChange klikni na linkove koje sam stavio gore.
realnaith
Crime Lord
pre 2 godine
Ivo Dev wrote on February 1, 2023, 12:05 am:

if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
    if(!IsPlayerInRangeOfPoint(playerid, 2.0, x, y, z)
  {
      MoveObject(objectid, x, y, z, speed, RotX, RotY, RotZ);
  }
}

Probaj ovako


Koliko mozes biti nepizmen da naucis pawn-lang to je cudo... De promisli malo code koji si poslao moronu mali "skripterski"
Lucas.PwN
Shot Caller
pre 2 godine
uspio sam sa kodom koji je Ivo poslao, hvala.

Lock !

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava