Problem(error/warning): Zanima me kako napraviti kad se priblizim objektu (u ovom slucaju ce bit vrata) da se sama otvore i zatvore bez ikakve tipke. Bio bi zahvalan ako ko pomogne posto to nikad nisam radio: /
Deo skripte: /
Kod: /
Help neko
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pre 2 godine
Lucas.PwN wrote on January 31, 2023, 10:41 pm:
Problem(error/warning): Zanima me kako napraviti kad se priblizim objektu (u ovom slucaju ce bit vrata) da se sama otvore i zatvore bez ikakve tipke. Bio bi zahvalan ako ko pomogne posto to nikad nisam radio: /
Deo skripte: /
Kod: /
Deo skripte: /
Kod: /
Ja mislim da bi to nekako ovako trebalo ići
if(!IsPlayerInRangeOfPoint(playerid, 2.0, x, y, z)
{
MoveObject(objectid, x, y, z, speed, RotX, RotY, RotZ);
}
pre 2 godine
Ivo Dev wrote on January 31, 2023, 11:19 pm:
Ja mislim da bi to nekako ovako trebalo ići
if(!IsPlayerInRangeOfPoint(playerid, 2.0, x, y, z)
{
MoveObject(objectid, x, y, z, speed, RotX, RotY, RotZ);
}
pre 2 godine
Ivo Dev wrote on January 31, 2023, 11:33 pm:
Pod public OnPlayerStateChange
Mozda bolje pod OnPlayerSpawn ili OnPlayerEnterVehicle 😕
pre 2 godine
Lucas.PwN wrote on January 31, 2023, 11:25 pm:
pod sta stavljam taj kod ?
tajmer koji ce da se vrti i kontrolise da li je neko kod vrata, mada ne preporucujem ti to da radis
Deleted User wrote on January 31, 2023, 11:35 pm:
Mozda bolje pod OnPlayerSpawn ili OnPlayerEnterVehicle 😕
hah legenda
pre 2 godine
Lucas.PwN wrote on January 31, 2023, 11:52 pm:
ja sam napisao bez ikakve tipke samo kad se priblizi da se otvore
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
if(!IsPlayerInRangeOfPoint(playerid, 2.0, x, y, z)
{
MoveObject(objectid, x, y, z, speed, RotX, RotY, RotZ);
}
}
Probaj ovako
pre 2 godine
Ivo Dev wrote on February 1, 2023, 12:05 am:
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
if(!IsPlayerInRangeOfPoint(playerid, 2.0, x, y, z)
{
MoveObject(objectid, x, y, z, speed, RotX, RotY, RotZ);
}
}
Probaj ovako
https://team.sa-mp.com/wiki/OnPlayerStateChange.html
https://www.open.mp/docs/scripting/resources/playerstates
Kao sto je rekao Grella gore, mora da se napravi timer koji ce da proverava dali je igrac blizu vrata.
Ako ne znas zasta se koristi OnPlayerStateChange klikni na linkove koje sam stavio gore.
pre 2 godine
Ivo Dev wrote on February 1, 2023, 12:05 am:
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
if(!IsPlayerInRangeOfPoint(playerid, 2.0, x, y, z)
{
MoveObject(objectid, x, y, z, speed, RotX, RotY, RotZ);
}
}
Probaj ovako
Koliko mozes biti nepizmen da naucis pawn-lang to je cudo... De promisli malo code koji si poslao moronu mali "skripterski"
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava