Problem(error/warning): Ima isto definisano u weapon config onplayertakedamage a ima i ono za tazer u sa modu onplayertakedamage i uvopste ne prepoznaje tazer ingame kada kucas tazer detektuje ga kao obicno oruzije i ako kucas i cmd i sve i u sta da preimenujem OnPlayerTakeDamage
Dio skripte: ne treba
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): ne treba
Slika/video ingame problema(obavezno ako je ingame problem): ne treba
Help
522
pregleda
7
postova
1. Apr. 2018.
1. Apr. 2018.
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(issuerid != INVALID_PLAYER_ID)
{
if(IgracPolicajac(issuerid))
{
if(GetPlayerWeapon(issuerid) == 23)
{
new string, Float:Poz;
GetPlayerPos(playerid, Poz, Poz, Poz);
if(IsPlayerInRangeOfPoint(issuerid, 5.0, Poz, Poz, Poz))
{
if(PlayerInfo == 0) return SCM(issuerid,-1,""PLAVA" "SIVA"Igrac nema Wanted Level!");
if(IgracPolicajac(playerid)) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Ne mozes tazovati PD!");
if(PlayerInfo == 0) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Suspendovan si!");
if(AdminDuty == 1) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Taj igrac je Admin na duznosti!");
format(string, sizeof(string), "%s puca tazerom na %s-a i pogadja ga.", GetName(issuerid) ,GetName(playerid));
ProxDetector(20.0, issuerid, string, PROX,PROX,PROX,PROX,PROX);
TogglePlayerControllable(playerid, 0); IgracTazovan = 1;
TazerTimer = SetTimerEx("TazovanTajmer", 15000, false, "i", playerid);
OnePlayAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
}
}
}
}
new s;
format(s, 20, "%s (-Damage %.0f)", GetName(playerid),amount);
TextDrawSetString(TakeDamage, s);
TextDrawShowForPlayer(playerid, TakeDamage);
SetTimerEx("DestruirTextoDraw", 1000, false, "i", playerid);
////////////////////////////////////////////////////////////////////////////
if (weaponid == WEAPON_GRENADE || weaponid == 51)
{
new Float:health;
GetPlayerHealth(playerid, health);
SetPlayerHealth(playerid, (health - (amount * 0.3)));
FlashbangStage = 1;
HandleFlashbangStage(playerid);
}
return 1;
}2. Apr. 2018.
new TazerTimer;new Tazer;Tazer = 0;YCMD:tazer(playerid, params[], help)
{
#pragma unused help
if(UlogovanProvera == 0) return SCM(playerid,-1," | "CRVENA"Moras se ulogovati da bi koristio ovu komandu!");
if(PlayerInfo != 0) return SCM(playerid,-1," | "SPLAVA"Ne mozete koristiti ovu komandu jer ste zatvoreni!");
if(!Policajac(playerid)) return SendClientMessage(playerid,-1,""CRVENA" "SIVA"Samo clanovi LSPD!");
if(PolicajacNaDuznosti == 0) return SendClientMessage(playerid, -1, ""CRVENA"(LSPD) "SIVA"Niste uzeli znacku(duznost) pa ne mozete koristi tu komandu!");
if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid,-1,""SIVA"Nesmijete biti u vozilu!");
if(PlayerInfo >= 1) return SCM(playerid,-1," | "SPLAVA"Ne mozete koristiti ovu komandu jer ste u waru!");
new string ;
if(Tazer == 0)
{
GivePlayerWeapon(playerid, 23, 300);
format(string, sizeof(string), "* %s uzima tazer.", GetName(playerid));
ProxDetector(30.0, playerid, string, PROX,PROX,PROX,PROX,PROX);
SCM(playerid,-1,""CRVENA" "SIVA"Uzeli ste tazer, da vratite tazer kucajte /tazer!");
Tazer = 1;
}
else if(Tazer == 1)
{
GivePlayerWeapon(playerid,24,150);
format(string, sizeof(string), "* %s vrAca tazer.", GetName(playerid));
ProxDetector(30.0, playerid, string, PROX,PROX,PROX,PROX,PROX);
SCM(playerid,-1,""CRVENA" "SIVA"Vratili ste tazer, da ga ponovo uzmete kucajte /tazer!");
Tazer = 0;
}
return 1;
}///////////////////////////////////////////////////////////////////////////
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(issuerid != INVALID_PLAYER_ID)
{
if(IgracPolicajac(issuerid))
{
if(GetPlayerWeapon(issuerid) == 23)
{
new string, Float:Poz;
GetPlayerPos(playerid, Poz, Poz, Poz);
if(IsPlayerInRangeOfPoint(issuerid, 5.0, Poz, Poz, Poz))
{
if(PlayerInfo == 0) return SCM(issuerid,-1,""CRVENA" "SIVA"Igrac nema Wanted Level!");
if(IgracPolicajac(playerid)) return SCM(issuerid,-1,""CRVENA"INFO | "SIVA"Ne mozes tazovati PD!");
if(PlayerInfo == 0) return SCM(issuerid,-1,""CRVENA"INFO | "SIVA"Suspendovan si!");
if(AdminDuty == 1) return SCM(issuerid,-1,""CRVENA"INFO | "SIVA"Taj igrac je Admin na duznosti!");
format(string, sizeof(string), "%s puca tazerom na %s-a i pogadja ga.", GetName(issuerid) ,GetName(playerid));
ProxDetector(20.0, issuerid, string, PROX,PROX,PROX,PROX,PROX);
TogglePlayerControllable(playerid, 0); IgracTazovan = 1;
TazerTimer = SetTimerEx("TazovanTajmer", 15000, false, "i", playerid);
OnePlayAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
}
}
}
}2. Apr. 2018.
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(issuerid != INVALID_PLAYER_ID)
{
if(IgracPolicajac(issuerid))
{
if(GetPlayerWeapon(issuerid) == 23)
{
new string, Float:Poz;
GetPlayerPos(playerid, Poz, Poz, Poz);
if(IsPlayerInRangeOfPoint(issuerid, 5.0, Poz, Poz, Poz))
{
if(PlayerInfo == 0) return SCM(issuerid,-1,""PLAVA" "SIVA"Igrac nema Wanted Level!");
if(IgracPolicajac(playerid)) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Ne mozes tazovati PD!");
if(PlayerInfo == 0) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Suspendovan si!");
if(AdminDuty == 1) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Taj igrac je Admin na duznosti!");
format(string, sizeof(string), "%s puca tazerom na %s-a i pogadja ga.", GetName(issuerid) ,GetName(playerid));
ProxDetector(20.0, issuerid, string, PROX,PROX,PROX,PROX,PROX);
TogglePlayerControllable(playerid, 0); IgracTazovan = 1;
TazerTimer = SetTimerEx("TazovanTajmer", 15000, false, "i", playerid);
OnePlayAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
}
}
}
}
new s;
format(s, 20, "%s (-Damage %.0f)", GetName(playerid),amount);
TextDrawSetString(TakeDamage, s);
TextDrawShowForPlayer(playerid, TakeDamage);
SetTimerEx("DestruirTextoDraw", 1000, false, "i", playerid);
////////////////////////////////////////////////////////////////////////////
if (weaponid == WEAPON_GRENADE || weaponid == 51)
{
new Float:health;
GetPlayerHealth(playerid, health);
SetPlayerHealth(playerid, (health - (amount * 0.3)));
FlashbangStage = 1;
HandleFlashbangStage(playerid);
}
return 1;
}Morate biti prijavljeni da biste odgovorili na ovu temu.
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