Deo skripte:
Vaš odgovorDebug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):
Evo iz FCNPC crash fajla
=========================== FCNPC Exception Handler ============================
Address: 0x739bb50a
Registers:
EAX: 0x8ef500 - EBX: 0x3 - ECX: 0x0 - EDX: 0x8eb660
ESI: 0x8cc102 - EDI: 0x0 - EBP: 0x19fdf4 - ESP: 0x19fdc0
Stack:
0x0: 0x1 - 0x4: 0x8cc102 - 0x8: 0x0 - 0xC: 0x0 - 0x10: 0x0 - 0x14: 0x3a32b0
0x18: 0xb1c9cec0 - 0x1C: 0x19fe00 - 0x20: 0xffff
Information:
System: Windows
SA-MP: 0.3.7 R2
FCNPC: 2.0.4
Functions:
FUNC_CPlayerPool__DeletePlayer: 0x466570
FUNC_CPlayer__Kill: 0x484620
FUNC_CPlayer__EnterVehicle: 0x484c70
FUNC_CPlayer__ExitVehicle: 0x484d90
FUNC_CPlayer__SpawnForWorld: 0x486d30
FUNC_GetVehicleModelInfo: 0x488240
FUNC_CConsole__GetIntVariable: 0x48b5b0
FUNC_ClientJoin_RPC: 0x4918f0
Pointers:
VAR_ServerAuthentication: 0x4f5fe8
VAR_NetVersion: 0xfd9
Offsets:
OFFSET_RemoteSystemManager: 0x33c
OFFSET_RemoteSystemSize: 0xcb8
OFFSET_RemoteSystem__ConnectMode: 0xcb0
OFFSET_RemoteSystem__Unknown: 0xcb5
Callbacks:
FUNC_CGameMode__OnPlayerGiveDamage: 0x46ed70
FUNC_CGameMode__OnPlayerTakeDamage: 0x46ecf0
FUNC_CGameMode__OnPlayerWeaponShot: 0x46f360
FUNC_CGameMode__OnPlayerStreamIn: 0x46e8e0
FUNC_CGameMode__OnPlayerStreamOut: 0x46e950
FUNC_CGameMode__OnGameModeExit: 0x46d7b0
=========================== FCNPC Exception Handler ============================Slika/video ingame problema(obavezno ako je ingame problem): link slike

