Error u include should return a value

Započeo SanelPandzic
30. Jul 2019.
1,202
pregleda
10
postova
Sanel_Pandzic
5
Underboss
30. Jul 2019.
Problem(error/warning): Ubacio sam Nex anticheat imam 2 errora u include y_scriptinit. Ne mogu da ih rijesim nikako ako moze molim vas pomoc potreban mi je ovaj anticheat.
Deo skripte: ERRORI:
C:\Users\Sanel\Desktop\MCRP\pawno\include\YSI\y_scriptinit.inc(131) : warning 209: function "ac_OnGameModeInit" should return a value
C:\Users\Sanel\Desktop\MCRP\pawno\include\YSI\y_scriptinit.inc(196) : warning 209: function "ac_OnGameModeExit" should return a value
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

2 Errors.


SKRIPTA:
	public OnGameModeInit()
{
if (YSI_FILTERSCRIPT)
{
state _script_init_fix_state : true;
if (YSI_g_sScriptInitGM)
{
CallLocalFunction("ScriptInit_OnGameModeInit", "");
}
}
else
{
state _script_init_fix_state : false;
CallLocalFunction("ScriptInit_OnScriptInit", "");
//CallRemoteFunction("ScriptInit_OnAnyScriptInit", "");
CallLocalFunction("ScriptInit_OnGameModeInit", "");
//CallLocalFunction("ScriptInit_OnScriptLate", "");
CallLocalFunction("Text_SpecialInit", "");
}
131: }

public OnGameModeExit()
{
if (YSI_FILTERSCRIPT)
{
if (YSI_g_sScriptExitGM)
{
CallLocalFunction("ScriptInit_OnGameModeExit", "");
}
}
else
{
CallLocalFunction("ScriptInit_OnScriptExit", "");
//CallRemoteFunction("ScriptInit_OnAnyScriptExit", "");
CallLocalFunction("ScriptInit_OnGameModeExit", "");
//CallLocalFunction("ScriptInit_OnScriptExitLate", "");
}
196: }

Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]vaš odgovor[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): link slike
mmlinaric
5
Crime Lord
30. Jul 2019.

public OnGameModeInit()
{
if (YSI_FILTERSCRIPT)
{
state _script_init_fix_state : true;
if (YSI_g_sScriptInitGM)
{
CallLocalFunction("ScriptInit_OnGameModeInit", "");
}
}
else
{
state _script_init_fix_state : false;
CallLocalFunction("ScriptInit_OnScriptInit", "");
//CallRemoteFunction("ScriptInit_OnAnyScriptInit", "");
CallLocalFunction("ScriptInit_OnGameModeInit", "");
//CallLocalFunction("ScriptInit_OnScriptLate", "");
CallLocalFunction("Text_SpecialInit", "");
}
            return 1;
        }

public OnGameModeExit()
{
if (YSI_FILTERSCRIPT)
{
if (YSI_g_sScriptExitGM)
{
CallLocalFunction("ScriptInit_OnGameModeExit", "");
}
}
else
{
CallLocalFunction("ScriptInit_OnScriptExit", "");
//CallRemoteFunction("ScriptInit_OnAnyScriptExit", "");
CallLocalFunction("ScriptInit_OnGameModeExit", "");
//CallLocalFunction("ScriptInit_OnScriptExitLate", "");
}
            return 1;
}

Probaj vako.
Sanel_Pandzic
5
Underboss
30. Jul 2019.
@mmlinaric sada drugi errori ovo warning 217: loose indentation mi pokazuje na retunr 1; koji si dodo u skriptu.
C:\Users\Sanel\Desktop\MCRP\pawno\include\YSI\y_scriptinit.inc(131) : warning 217: loose indentation
C:\Users\Sanel\Desktop\MCRP\pawno\include\YSI\y_scriptinit.inc(197) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

2 Errors.
mmlinaric
5
Crime Lord
30. Jul 2019.
SanelPandzic wrote on July 30, 2019, 7:55 pm:
@mmlinaric sada drugi errori ovo warning 217: loose indentation mi pokazuje na retunr 1; koji si dodo u skriptu.
C:\Users\Sanel\Desktop\MCRP\pawno\include\YSI\y_scriptinit.inc(131) : warning 217: loose indentation
C:\Users\Sanel\Desktop\MCRP\pawno\include\YSI\y_scriptinit.inc(197) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

2 Errors.

E sunce mu jbm... Dodaj na vrh skripte i ispod includesa ovo:
#pragma tabsize 0
Sanel_Pandzic
5
Underboss
30. Jul 2019.
@mmlinaric  e brate izvini ali ovo sam rijesio stavio sam u include #pragma tabsize 0 i vise ne pokazuje to ali to je aman bio samo warning imam 2 errora opet ali sad mi ovo samo izbacuje izbacivalo je i prije ali ovo dole 4 sto bude postavio mislio sam da je to warning
evo:
C:\Users\Sanel\Desktop\MCRP\pawno\include\nex-ac.inc(3670) : warning 202: number of arguments does not match definition
C:\Users\Sanel\Desktop\MCRP\pawno\include\nex-ac.inc(3688) : error 025: function heading differs from prototype
C:\Users\Sanel\Desktop\MCRP\pawno\include\nex-ac.inc(3763) : warning 202: number of arguments does not match definition
C:\Users\Sanel\Desktop\MCRP\pawno\include\nex-ac.inc(3781) : error 025: function heading differs from prototype
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

2 Errors.


SKRIPTA:
	if(!ACInfo) ACInfo = true;
#if !defined _inc_y_hooks && !defined _INC_y_hooks\
&& defined ac_OnPlayerTakeDamage
#if defined OnPlayerWeaponShot
3670: return ac_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid, bodypart);
#else
return ac_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid);
#endif
#else
return 0;
#endif
}

#if !defined _inc_y_hooks && !defined _INC_y_hooks
#if defined _ALS_OnPlayerTakeDamage
#undef OnPlayerTakeDamage
#else
#define _ALS_OnPlayerTakeDamage
#endif
#define OnPlayerTakeDamage ac_OnPlayerTakeDamage
#if defined ac_OnPlayerTakeDamage
#if defined OnPlayerWeaponShot
3688: forward ac_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart);
#else
forward ac_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid);
#endif
#endif
#endif
	#endif
#if !defined _inc_y_hooks && !defined _INC_y_hooks\
&& defined ac_OnPlayerGiveDamage
#if defined OnPlayerWeaponShot
3763: return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid, bodypart);
#else
return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid);
#endif
#else
return 0;
#endif
}

#if !defined _inc_y_hooks && !defined _INC_y_hooks
#if defined _ALS_OnPlayerGiveDamage
#undef OnPlayerGiveDamage
#else
#define _ALS_OnPlayerGiveDamage
#endif
#define OnPlayerGiveDamage ac_OnPlayerGiveDamage
#if defined ac_OnPlayerGiveDamage
#if defined OnPlayerWeaponShot
3781: forward ac_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart);
#else
forward ac_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid);
#endif
#endif
#endif
mmlinaric
5
Crime Lord
30. Jul 2019.
SanelPandzic wrote on July 30, 2019, 8:58 pm:
@mmlinaric  e brate izvini ali ovo sam rijesio stavio sam u include #pragma tabsize 0 i vise ne pokazuje to ali to je aman bio samo warning imam 2 errora opet ali sad mi ovo samo izbacuje izbacivalo je i prije ali ovo dole 4 sto bude postavio mislio sam da je to warning
evo:
C:\Users\Sanel\Desktop\MCRP\pawno\include\nex-ac.inc(3670) : warning 202: number of arguments does not match definition
C:\Users\Sanel\Desktop\MCRP\pawno\include\nex-ac.inc(3688) : error 025: function heading differs from prototype
C:\Users\Sanel\Desktop\MCRP\pawno\include\nex-ac.inc(3763) : warning 202: number of arguments does not match definition
C:\Users\Sanel\Desktop\MCRP\pawno\include\nex-ac.inc(3781) : error 025: function heading differs from prototype
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

2 Errors.


SKRIPTA:
	if(!ACInfo) ACInfo = true;
#if !defined _inc_y_hooks && !defined _INC_y_hooks\
&& defined ac_OnPlayerTakeDamage
#if defined OnPlayerWeaponShot
3670: return ac_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid, bodypart);
#else
return ac_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid);
#endif
#else
return 0;
#endif
}

#if !defined _inc_y_hooks && !defined _INC_y_hooks
#if defined _ALS_OnPlayerTakeDamage
#undef OnPlayerTakeDamage
#else
#define _ALS_OnPlayerTakeDamage
#endif
#define OnPlayerTakeDamage ac_OnPlayerTakeDamage
#if defined ac_OnPlayerTakeDamage
#if defined OnPlayerWeaponShot
3688: forward ac_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart);
#else
forward ac_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid);
#endif
#endif
#endif
	#endif
#if !defined _inc_y_hooks && !defined _INC_y_hooks\
&& defined ac_OnPlayerGiveDamage
#if defined OnPlayerWeaponShot
3763: return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid, bodypart);
#else
return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid);
#endif
#else
return 0;
#endif
}

#if !defined _inc_y_hooks && !defined _INC_y_hooks
#if defined _ALS_OnPlayerGiveDamage
#undef OnPlayerGiveDamage
#else
#define _ALS_OnPlayerGiveDamage
#endif
#define OnPlayerGiveDamage ac_OnPlayerGiveDamage
#if defined ac_OnPlayerGiveDamage
#if defined OnPlayerWeaponShot
3781: forward ac_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart);
#else
forward ac_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid);
#endif
#endif
#endif

Pokazi mi funkciju ac_OnPlayerTakeDamage
Exnas.pwn
5
Godfather
30. Jul 2019.
mmlinaric wrote on July 30, 2019, 8:20 pm:
E sunce mu jbm... Dodaj na vrh skripte i ispod includesa ovo:
#pragma tabsize 0
Kako bi te ja mmmmm joj
Sanel_Pandzic
5
Underboss
30. Jul 2019.
@mmlinaric
OnPlayerTakeDemage sam rijesio tako sto sam na kraju include scriptinit stavio
forward ac_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart);


Znaci resio sam TakeDemage jos GiveDemage ostalo

Pojavili su mi se sad errori sa givedemage evo errori
C:\Users\Sanel\Desktop\MCRP\pawno\include\nex-ac.inc(3763) : warning 202: number of arguments does not match definition
C:\Users\Sanel\Desktop\MCRP\pawno\include\nex-ac.inc(3781) : error 025: function heading differs from prototype
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

1 Error.


Funkcije dole imas a evo gdje mi se pokazuje error na liniji 3763
	#endif
#if !defined _inc_y_hooks && !defined _INC_y_hooks\
&& defined ac_OnPlayerGiveDamage
#if defined OnPlayerWeaponShot
3763: return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid, bodypart);
#else
return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid);
#endif
#else
return 0;
#endif
}

Ovdje je linija 3781 error
Evo OnPlayerGiveDemage Funkcija gore sam ti je napiso al evo opet
#if !defined _inc_y_hooks && !defined _INC_y_hooks
#if defined _ALS_OnPlayerGiveDamage
#undef OnPlayerGiveDamage
#else
#define _ALS_OnPlayerGiveDamage
#endif
#define OnPlayerGiveDamage ac_OnPlayerGiveDamage
#if defined ac_OnPlayerGiveDamage
#if defined OnPlayerWeaponShot
3781:  FUNKCIJA : forward ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid, bodypart);
#else
FUNKCIJA: forward ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid);
#endif
#endif
#endif
mmlinaric
5
Crime Lord
31. Jul 2019.
SanelPandzic wrote on July 30, 2019, 10:05 pm:
@mmlinaric
OnPlayerTakeDemage sam rijesio tako sto sam na kraju include scriptinit stavio
forward ac_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart);


Znaci resio sam TakeDemage jos GiveDemage ostalo

Pojavili su mi se sad errori sa givedemage evo errori
C:\Users\Sanel\Desktop\MCRP\pawno\include\nex-ac.inc(3763) : warning 202: number of arguments does not match definition
C:\Users\Sanel\Desktop\MCRP\pawno\include\nex-ac.inc(3781) : error 025: function heading differs from prototype
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

1 Error.


Funkcije dole imas a evo gdje mi se pokazuje error na liniji 3763
	#endif
#if !defined _inc_y_hooks && !defined _INC_y_hooks\
&& defined ac_OnPlayerGiveDamage
#if defined OnPlayerWeaponShot
3763: return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid, bodypart);
#else
return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid);
#endif
#else
return 0;
#endif
}

Ovdje je linija 3781 error
Evo OnPlayerGiveDemage Funkcija gore sam ti je napiso al evo opet
#if !defined _inc_y_hooks && !defined _INC_y_hooks
#if defined _ALS_OnPlayerGiveDamage
#undef OnPlayerGiveDamage
#else
#define _ALS_OnPlayerGiveDamage
#endif
#define OnPlayerGiveDamage ac_OnPlayerGiveDamage
#if defined ac_OnPlayerGiveDamage
#if defined OnPlayerWeaponShot
3781:  FUNKCIJA : forward ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid, bodypart);
#else
FUNKCIJA: forward ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid);
#endif
#endif
#endif

Pokazi mi forward i public od ac_OnPlayerGiveDamage.

002 wrote on July 30, 2019, 9:37 pm:
Kako bi te ja mmmmm joj

@002 ne salji offtopic poruke
Sanel_Pandzic
5
Underboss
3. Avg. 2019.
Resio sam ovo lock.

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava

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