Dio skripte:
WARTextDraw[ playerid ][ 0 ] = CreatePlayerTextDraw(playerid,640.000000, 220.000000, " ");
PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ playerid ][ 0 ], 255);
PlayerTextDrawFont(playerid,WARTextDraw[ playerid ][ 0 ], 1);
PlayerTextDrawLetterSize(playerid,WARTextDraw[ playerid ][ 0 ], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,WARTextDraw[ playerid ][ 0 ], -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw[ playerid ][ 0 ], 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw[ playerid ][ 0 ], 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw[ playerid ][ 0 ], 1);
PlayerTextDrawUseBox(playerid,WARTextDraw[ playerid ][ 0 ], 1);
PlayerTextDrawBoxColor(playerid,WARTextDraw[ playerid ][ 0 ], 150);
PlayerTextDrawTextSize(playerid,WARTextDraw[ playerid ][ 0 ], 500.000000, 40.000000);
PlayerTextDrawSetSelectable(playerid,WARTextDraw[ playerid ][ 0 ], 0);
WARTextDraw[ playerid ][ 1 ] = CreatePlayerTextDraw(playerid,567.000000, 220.000000, "WAR");
PlayerTextDrawAlignment(playerid,WARTextDraw[ playerid ][ 1 ], 2);
PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ playerid ][ 1 ], 255);
PlayerTextDrawFont(playerid,WARTextDraw[ playerid ][ 1 ], 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw[ playerid ][ 1 ], 0.419999, 0.899999);
PlayerTextDrawColor(playerid,WARTextDraw[ playerid ][ 1 ], CROHERZE );
PlayerTextDrawSetOutline(playerid,WARTextDraw[ playerid ][ 1 ], 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw[ playerid ][ 1 ], 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw[ playerid ][ 1 ], 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw[ playerid ][ 1 ], 0);
WARTextDraw[ playerid ][ 2 ] = CreatePlayerTextDraw(playerid,568.000000, 227.000000, "-");
PlayerTextDrawAlignment(playerid,WARTextDraw[ playerid ][ 2 ], 2);
PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ playerid ][ 2 ], 255);
PlayerTextDrawFont(playerid,WARTextDraw[ playerid ][ 2 ], 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw[ playerid ][ 2 ], 12.080010, 0.899999);
PlayerTextDrawColor(playerid,WARTextDraw[ playerid ][ 2 ], -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw[ playerid ][ 2 ], 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw[ playerid ][ 2 ], 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw[ playerid ][ 2 ], 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw[ playerid ][ 2 ], 0);
WARTextDraw[ playerid ][ 3 ] = CreatePlayerTextDraw(playerid,527.000000, 234.000000, "Team 1");
PlayerTextDrawAlignment(playerid,WARTextDraw[ playerid ][ 3 ], 2);
PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ playerid ][ 3 ], 255);
PlayerTextDrawFont(playerid,WARTextDraw[ playerid ][ 3 ], 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw[ playerid ][ 3 ], 0.360000, 0.899999);
PlayerTextDrawColor(playerid,WARTextDraw[ playerid ][ 3 ], -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw[ playerid ][ 3 ], 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw[ playerid ][ 3 ], 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw[ playerid ][ 3 ], 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw[ playerid ][ 3 ], 0);
WARTextDraw[ playerid ][ 4 ] = CreatePlayerTextDraw(playerid,608.000000, 234.000000, "Team 2");
PlayerTextDrawAlignment(playerid,WARTextDraw[ playerid ][ 4 ], 2);
PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ playerid ][ 4 ], 255);
PlayerTextDrawFont(playerid,WARTextDraw[ playerid ][ 4 ], 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw[ playerid ][ 4 ], 0.360000, 0.899999);
PlayerTextDrawColor(playerid,WARTextDraw[ playerid ][ 4 ], -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw[ playerid ][ 4 ], 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw[ playerid ][ 4 ], 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw[ playerid ][ 4 ], 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw[ playerid ][ 4 ], 0);
WARTextDraw[ playerid ][ 5 ] = CreatePlayerTextDraw(playerid,506.000000, 248.000000, "Kills: 100~n~Deaths: 100~n~Players: 10");
PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ playerid ][ 5 ], 255);
PlayerTextDrawFont(playerid,WARTextDraw[ playerid ][ 5 ], 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw[ playerid ][ 5 ], 0.230000, 0.899999);
PlayerTextDrawColor(playerid,WARTextDraw[ playerid ][ 5 ], -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw[ playerid ][ 5 ], 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw[ playerid ][ 5 ], 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw[ playerid ][ 5 ], 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw[ playerid ][ 5 ], 0);
WARTextDraw[ playerid ][ 6 ] = CreatePlayerTextDraw(playerid,573.000000, 248.000000, "Kills: 100~n~Deaths: 100~n~Players: 10");
PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ playerid ][ 6 ], 255);
PlayerTextDrawFont(playerid,WARTextDraw[ playerid ][ 6 ], 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw[ playerid ][ 6 ], 0.230000, 0.899999);
PlayerTextDrawColor(playerid,WARTextDraw[ playerid ][ 6 ], -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw[ playerid ][ 6 ], 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw[ playerid ][ 6 ], 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw[ playerid ][ 6 ], 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw[ playerid ][ 6 ], 0);
WARTextDraw[ playerid ][ 7 ] = CreatePlayerTextDraw(playerid,568.000000, 275.000000, "-");
PlayerTextDrawAlignment(playerid,WARTextDraw[ playerid ][ 7 ], 2);
PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ playerid ][ 7 ], 255);
PlayerTextDrawFont(playerid,WARTextDraw[ playerid ][ 7 ], 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw[ playerid ][ 7 ], 12.080010, 0.899999);
PlayerTextDrawColor(playerid,WARTextDraw[ playerid ][ 7 ], -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw[ playerid ][ 7 ], 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw[ playerid ][ 7 ], 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw[ playerid ][ 7 ], 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw[ playerid ][ 7 ], 0);
WARTextDraw[ playerid ][ 8 ] = CreatePlayerTextDraw(playerid,567.000000, 284.000000, "10:00");
PlayerTextDrawAlignment(playerid,WARTextDraw[ playerid ][ 8 ], 2);
PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ playerid ][ 8 ], 255);
PlayerTextDrawFont(playerid,WARTextDraw[ playerid ][ 8 ], 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw[ playerid ][ 8 ], 0.459999, 1.300000);
PlayerTextDrawColor(playerid,WARTextDraw[ playerid ][ 8 ], -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw[ playerid ][ 8 ], 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw[ playerid ][ 8 ], 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw[ playerid ][ 8 ], 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw[ playerid ][ 8 ], 0);Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]-[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): Uzeo sam ovaj war sistem od Dimija i kako god da definiram ove tdove izbacuje error ne shvatam nikako.