Započeo 1337
•11. Jan. 2019.Definiranje
515
pregleda
5
postova
Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
133
Postovi:
32
Teme:
Pridružio se:Jan. 2017
11. Jan. 2019.
Problem(error/warning): Definiranje TDa
Dio skripte:
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]-[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): Uzeo sam ovaj war sistem od Dimija i kako god da definiram ove tdove izbacuje error ne shvatam nikako.
Dio skripte:
WARTextDraw[ playerid ][ 0 ] = CreatePlayerTextDraw(playerid,640.000000, 220.000000, " ");
PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ playerid ][ 0 ], 255);
PlayerTextDrawFont(playerid,WARTextDraw[ playerid ][ 0 ], 1);
PlayerTextDrawLetterSize(playerid,WARTextDraw[ playerid ][ 0 ], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,WARTextDraw[ playerid ][ 0 ], -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw[ playerid ][ 0 ], 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw[ playerid ][ 0 ], 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw[ playerid ][ 0 ], 1);
PlayerTextDrawUseBox(playerid,WARTextDraw[ playerid ][ 0 ], 1);
PlayerTextDrawBoxColor(playerid,WARTextDraw[ playerid ][ 0 ], 150);
PlayerTextDrawTextSize(playerid,WARTextDraw[ playerid ][ 0 ], 500.000000, 40.000000);
PlayerTextDrawSetSelectable(playerid,WARTextDraw[ playerid ][ 0 ], 0);
WARTextDraw[ playerid ][ 1 ] = CreatePlayerTextDraw(playerid,567.000000, 220.000000, "WAR");
PlayerTextDrawAlignment(playerid,WARTextDraw[ playerid ][ 1 ], 2);
PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ playerid ][ 1 ], 255);
PlayerTextDrawFont(playerid,WARTextDraw[ playerid ][ 1 ], 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw[ playerid ][ 1 ], 0.419999, 0.899999);
PlayerTextDrawColor(playerid,WARTextDraw[ playerid ][ 1 ], CROHERZE );
PlayerTextDrawSetOutline(playerid,WARTextDraw[ playerid ][ 1 ], 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw[ playerid ][ 1 ], 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw[ playerid ][ 1 ], 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw[ playerid ][ 1 ], 0);
WARTextDraw[ playerid ][ 2 ] = CreatePlayerTextDraw(playerid,568.000000, 227.000000, "-");
PlayerTextDrawAlignment(playerid,WARTextDraw[ playerid ][ 2 ], 2);
PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ playerid ][ 2 ], 255);
PlayerTextDrawFont(playerid,WARTextDraw[ playerid ][ 2 ], 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw[ playerid ][ 2 ], 12.080010, 0.899999);
PlayerTextDrawColor(playerid,WARTextDraw[ playerid ][ 2 ], -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw[ playerid ][ 2 ], 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw[ playerid ][ 2 ], 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw[ playerid ][ 2 ], 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw[ playerid ][ 2 ], 0);
WARTextDraw[ playerid ][ 3 ] = CreatePlayerTextDraw(playerid,527.000000, 234.000000, "Team 1");
PlayerTextDrawAlignment(playerid,WARTextDraw[ playerid ][ 3 ], 2);
PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ playerid ][ 3 ], 255);
PlayerTextDrawFont(playerid,WARTextDraw[ playerid ][ 3 ], 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw[ playerid ][ 3 ], 0.360000, 0.899999);
PlayerTextDrawColor(playerid,WARTextDraw[ playerid ][ 3 ], -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw[ playerid ][ 3 ], 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw[ playerid ][ 3 ], 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw[ playerid ][ 3 ], 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw[ playerid ][ 3 ], 0);
WARTextDraw[ playerid ][ 4 ] = CreatePlayerTextDraw(playerid,608.000000, 234.000000, "Team 2");
PlayerTextDrawAlignment(playerid,WARTextDraw[ playerid ][ 4 ], 2);
PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ playerid ][ 4 ], 255);
PlayerTextDrawFont(playerid,WARTextDraw[ playerid ][ 4 ], 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw[ playerid ][ 4 ], 0.360000, 0.899999);
PlayerTextDrawColor(playerid,WARTextDraw[ playerid ][ 4 ], -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw[ playerid ][ 4 ], 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw[ playerid ][ 4 ], 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw[ playerid ][ 4 ], 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw[ playerid ][ 4 ], 0);
WARTextDraw[ playerid ][ 5 ] = CreatePlayerTextDraw(playerid,506.000000, 248.000000, "Kills: 100~n~Deaths: 100~n~Players: 10");
PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ playerid ][ 5 ], 255);
PlayerTextDrawFont(playerid,WARTextDraw[ playerid ][ 5 ], 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw[ playerid ][ 5 ], 0.230000, 0.899999);
PlayerTextDrawColor(playerid,WARTextDraw[ playerid ][ 5 ], -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw[ playerid ][ 5 ], 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw[ playerid ][ 5 ], 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw[ playerid ][ 5 ], 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw[ playerid ][ 5 ], 0);
WARTextDraw[ playerid ][ 6 ] = CreatePlayerTextDraw(playerid,573.000000, 248.000000, "Kills: 100~n~Deaths: 100~n~Players: 10");
PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ playerid ][ 6 ], 255);
PlayerTextDrawFont(playerid,WARTextDraw[ playerid ][ 6 ], 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw[ playerid ][ 6 ], 0.230000, 0.899999);
PlayerTextDrawColor(playerid,WARTextDraw[ playerid ][ 6 ], -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw[ playerid ][ 6 ], 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw[ playerid ][ 6 ], 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw[ playerid ][ 6 ], 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw[ playerid ][ 6 ], 0);
WARTextDraw[ playerid ][ 7 ] = CreatePlayerTextDraw(playerid,568.000000, 275.000000, "-");
PlayerTextDrawAlignment(playerid,WARTextDraw[ playerid ][ 7 ], 2);
PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ playerid ][ 7 ], 255);
PlayerTextDrawFont(playerid,WARTextDraw[ playerid ][ 7 ], 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw[ playerid ][ 7 ], 12.080010, 0.899999);
PlayerTextDrawColor(playerid,WARTextDraw[ playerid ][ 7 ], -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw[ playerid ][ 7 ], 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw[ playerid ][ 7 ], 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw[ playerid ][ 7 ], 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw[ playerid ][ 7 ], 0);
WARTextDraw[ playerid ][ 8 ] = CreatePlayerTextDraw(playerid,567.000000, 284.000000, "10:00");
PlayerTextDrawAlignment(playerid,WARTextDraw[ playerid ][ 8 ], 2);
PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ playerid ][ 8 ], 255);
PlayerTextDrawFont(playerid,WARTextDraw[ playerid ][ 8 ], 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw[ playerid ][ 8 ], 0.459999, 1.300000);
PlayerTextDrawColor(playerid,WARTextDraw[ playerid ][ 8 ], -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw[ playerid ][ 8 ], 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw[ playerid ][ 8 ], 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw[ playerid ][ 8 ], 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw[ playerid ][ 8 ], 0);Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]-[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): Uzeo sam ovaj war sistem od Dimija i kako god da definiram ove tdove izbacuje error ne shvatam nikako.
Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
121
Postovi:
23
Teme:
Pridružio se:Dec. 2017
11. Jan. 2019.
Haj probaj ovako, msm da ce raditi
Ovo new ubaci de im je mesto
Ovo new ubaci de im je mesto
new WARTextDraw;
new Text:WARTextDraw;
WARTextDraw[ 0 ] = CreatePlayerTextDraw(playerid,640.000000, 220.000000, " ");
PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ 0 ], 255);
PlayerTextDrawFont(playerid,WARTextDraw[ 0 ], 1);
PlayerTextDrawLetterSize(playerid,WARTextDraw[ 0 ], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,WARTextDraw[ 0 ], -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw[ 0 ], 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw[ 0 ], 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw[ 0 ], 1);
PlayerTextDrawUseBox(playerid,WARTextDraw[ 0 ], 1);
PlayerTextDrawBoxColor(playerid,WARTextDraw[ 0 ], 150);
PlayerTextDrawTextSize(playerid,WARTextDraw[ 0 ], 500.000000, 40.000000);
PlayerTextDrawSetSelectable(playerid,WARTextDraw[ 0 ], 0);
WARTextDraw[ 1 ] = CreatePlayerTextDraw(playerid,567.000000, 220.000000, "WAR");
PlayerTextDrawAlignment(playerid,WARTextDraw[ 1 ], 2);
PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ 1 ], 255);
PlayerTextDrawFont(playerid,WARTextDraw[ 1 ], 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw[ 1 ], 0.419999, 0.899999);
PlayerTextDrawColor(playerid,WARTextDraw[ 1 ], CROHERZE );
PlayerTextDrawSetOutline(playerid,WARTextDraw[ 1 ], 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw[ 1 ], 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw[ 1 ], 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw[ 1 ], 0);
WARTextDraw[ 2 ] = CreatePlayerTextDraw(playerid,568.000000, 227.000000, "-");
PlayerTextDrawAlignment(playerid,WARTextDraw[ 2 ], 2);
PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ 2 ], 255);
PlayerTextDrawFont(playerid,WARTextDraw[ 2 ], 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw[ 2 ], 12.080010, 0.899999);
PlayerTextDrawColor(playerid,WARTextDraw[ 2 ], -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw[ 2 ], 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw[ 2 ], 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw[ 2 ], 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw[ 2 ], 0);
WARTextDraw[ 3 ] = CreatePlayerTextDraw(playerid,527.000000, 234.000000, "Team 1");
PlayerTextDrawAlignment(playerid,WARTextDraw[ 3 ], 2);
PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ 3 ], 255);
PlayerTextDrawFont(playerid,WARTextDraw[ 3 ], 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw[ 3 ], 0.360000, 0.899999);
PlayerTextDrawColor(playerid,WARTextDraw[ 3 ], -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw[ 3 ], 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw[ 3 ], 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw[ 3 ], 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw[ 3 ], 0);
WARTextDraw[ 4 ] = CreatePlayerTextDraw(playerid,608.000000, 234.000000, "Team 2");
PlayerTextDrawAlignment(playerid,WARTextDraw[ 4 ], 2);
PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ 4 ], 255);
PlayerTextDrawFont(playerid,WARTextDraw[ 4 ], 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw[ 4 ], 0.360000, 0.899999);
PlayerTextDrawColor(playerid,WARTextDraw[ 4 ], -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw[ 4 ], 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw[ 4 ], 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw[ 4 ], 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw[ 4 ], 0);
WARTextDraw[ 5 ] = CreatePlayerTextDraw(playerid,506.000000, 248.000000, "Kills: 100~n~Deaths: 100~n~Players: 10");
PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ 5 ], 255);
PlayerTextDrawFont(playerid,WARTextDraw[ 5 ], 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw[ 5 ], 0.230000, 0.899999);
PlayerTextDrawColor(playerid,WARTextDraw[ 5 ], -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw[ 5 ], 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw[ 5 ], 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw[ 5 ], 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw[ 5 ], 0);
WARTextDraw[ 6 ] = CreatePlayerTextDraw(playerid,573.000000, 248.000000, "Kills: 100~n~Deaths: 100~n~Players: 10");
PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ 6 ], 255);
PlayerTextDrawFont(playerid,WARTextDraw[ 6 ], 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw[ 6 ], 0.230000, 0.899999);
PlayerTextDrawColor(playerid,WARTextDraw[ 6 ], -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw[ 6 ], 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw[ 6 ], 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw[ 6 ], 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw[ 6 ], 0);
WARTextDraw[ 7 ] = CreatePlayerTextDraw(playerid,568.000000, 275.000000, "-");
PlayerTextDrawAlignment(playerid,WARTextDraw[ 7 ], 2);
PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ 7 ], 255);
PlayerTextDrawFont(playerid,WARTextDraw[ 7 ], 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw[ 7 ], 12.080010, 0.899999);
PlayerTextDrawColor(playerid,WARTextDraw[ 7 ], -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw[ 7 ], 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw[ 7 ], 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw[ 7 ], 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw[ 7 ], 0);
WARTextDraw[ 8 ] = CreatePlayerTextDraw(playerid,567.000000, 284.000000, "10:00");
PlayerTextDrawAlignment(playerid,WARTextDraw[ 8 ], 2);
PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ 8 ], 255);
PlayerTextDrawFont(playerid,WARTextDraw[ 8 ], 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw[ 8 ], 0.459999, 1.300000);
PlayerTextDrawColor(playerid,WARTextDraw[ 8 ], -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw[ 8 ], 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw[ 8 ], 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw[ 8 ], 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw[ 8 ], 0);Godfather
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
240 / 250 XP
Početnik(0)
1,514
Postovi:
58
Teme:
Pridružio se:Nov. 2016
Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
121
Postovi:
23
Teme:
Pridružio se:Dec. 2017
11. Jan. 2019.
Mora ovako da radi znaci mora
new WARTextDraw;
new Text:WARTextDraw;
WARTextDraw = CreatePlayerTextDraw(playerid,640.000000, 220.000000, " ");
PlayerTextDrawBackgroundColor(playerid,WARTextDraw, 255);
PlayerTextDrawFont(playerid,WARTextDraw, 1);
PlayerTextDrawLetterSize(playerid,WARTextDraw, 0.500000, 1.000000);
PlayerTextDrawColor(playerid,WARTextDraw, -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw, 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw, 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw, 1);
PlayerTextDrawUseBox(playerid,WARTextDraw, 1);
PlayerTextDrawBoxColor(playerid,WARTextDraw, 150);
PlayerTextDrawTextSize(playerid,WARTextDraw, 500.000000, 40.000000);
PlayerTextDrawSetSelectable(playerid,WARTextDraw, 0);
WARTextDraw = CreatePlayerTextDraw(playerid,567.000000, 220.000000, "WAR");
PlayerTextDrawAlignment(playerid,WARTextDraw, 2);
PlayerTextDrawBackgroundColor(playerid,WARTextDraw, 255);
PlayerTextDrawFont(playerid,WARTextDraw, 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw, 0.419999, 0.899999);
PlayerTextDrawColor(playerid,WARTextDraw, CROHERZE );
PlayerTextDrawSetOutline(playerid,WARTextDraw, 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw, 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw, 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw, 0);
WARTextDraw = CreatePlayerTextDraw(playerid,568.000000, 227.000000, "-");
PlayerTextDrawAlignment(playerid,WARTextDraw, 2);
PlayerTextDrawBackgroundColor(playerid,WARTextDraw, 255);
PlayerTextDrawFont(playerid,WARTextDraw, 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw, 12.080010, 0.899999);
PlayerTextDrawColor(playerid,WARTextDraw, -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw, 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw, 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw, 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw, 0);
WARTextDraw = CreatePlayerTextDraw(playerid,527.000000, 234.000000, "Team 1");
PlayerTextDrawAlignment(playerid,WARTextDraw, 2);
PlayerTextDrawBackgroundColor(playerid,WARTextDraw, 255);
PlayerTextDrawFont(playerid,WARTextDraw, 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw, 0.360000, 0.899999);
PlayerTextDrawColor(playerid,WARTextDraw, -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw, 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw, 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw, 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw, 0);
WARTextDraw = CreatePlayerTextDraw(playerid,608.000000, 234.000000, "Team 2");
PlayerTextDrawAlignment(playerid,WARTextDraw, 2);
PlayerTextDrawBackgroundColor(playerid,WARTextDraw, 255);
PlayerTextDrawFont(playerid,WARTextDraw, 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw, 0.360000, 0.899999);
PlayerTextDrawColor(playerid,WARTextDraw, -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw, 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw, 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw, 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw, 0);
WARTextDraw = CreatePlayerTextDraw(playerid,506.000000, 248.000000, "Kills: 100~n~Deaths: 100~n~Players: 10");
PlayerTextDrawBackgroundColor(playerid,WARTextDraw, 255);
PlayerTextDrawFont(playerid,WARTextDraw, 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw, 0.230000, 0.899999);
PlayerTextDrawColor(playerid,WARTextDraw, -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw, 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw, 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw, 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw, 0);
WARTextDraw = CreatePlayerTextDraw(playerid,573.000000, 248.000000, "Kills: 100~n~Deaths: 100~n~Players: 10");
PlayerTextDrawBackgroundColor(playerid,WARTextDraw, 255);
PlayerTextDrawFont(playerid,WARTextDraw, 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw, 0.230000, 0.899999);
PlayerTextDrawColor(playerid,WARTextDraw, -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw, 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw, 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw, 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw, 0);
WARTextDraw = CreatePlayerTextDraw(playerid,568.000000, 275.000000, "-");
PlayerTextDrawAlignment(playerid,WARTextDraw, 2);
PlayerTextDrawBackgroundColor(playerid,WARTextDraw, 255);
PlayerTextDrawFont(playerid,WARTextDraw, 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw, 12.080010, 0.899999);
PlayerTextDrawColor(playerid,WARTextDraw, -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw, 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw, 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw, 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw, 0);
WARTextDraw = CreatePlayerTextDraw(playerid,567.000000, 284.000000, "10:00");
PlayerTextDrawAlignment(playerid,WARTextDraw, 2);
PlayerTextDrawBackgroundColor(playerid,WARTextDraw, 255);
PlayerTextDrawFont(playerid,WARTextDraw, 2);
PlayerTextDrawLetterSize(playerid,WARTextDraw, 0.459999, 1.300000);
PlayerTextDrawColor(playerid,WARTextDraw, -1);
PlayerTextDrawSetOutline(playerid,WARTextDraw, 0);
PlayerTextDrawSetProportional(playerid,WARTextDraw, 1);
PlayerTextDrawSetShadow(playerid,WARTextDraw, 1);
PlayerTextDrawSetSelectable(playerid,WARTextDraw, 0);Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava