Pitanje😄a li neko mozda ima damage system kao na SA sa tdovima zelenim dole levo?
Komentar:Ima nagrade ko mi da
Damage System
1,556
pregleda
5
postova
pre 8 godina
new Text:GiveDamage;
new Text:TakeDamage;
public OnGameModeInit()
{
for(new i; i < MAX_PLAYERS; ++i)
{
GiveDamage = TextDrawCreate(171.000000, 388.000000, " ");
TextDrawAlignment(GiveDamage, 2);
TextDrawBackgroundColor(GiveDamage, 255);
TextDrawFont(GiveDamage, 2);
TextDrawLetterSize(GiveDamage, 0.160000, 0.599999);
TextDrawColor(GiveDamage, 0x00FF04FF);
TextDrawSetOutline(GiveDamage, 1);
TextDrawSetProportional(GiveDamage, 1);
}
for(new i; i < MAX_PLAYERS; ++i)
{
TakeDamage = TextDrawCreate(440.000000,388.000000, " ");
TextDrawAlignment(TakeDamage, 2);
TextDrawBackgroundColor(TakeDamage, 255);
TextDrawFont(TakeDamage, 2);
TextDrawLetterSize(TakeDamage, 0.160000, 0.599999);
TextDrawColor(TakeDamage, 0xE81010FF);
TextDrawSetOutline(TakeDamage, 1);
TextDrawSetProportional(TakeDamage, 1);
}
return 1;
}
forward OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid);
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
new s;
format(s, 20, "+Damage %.0f", amount);
TextDrawSetString(GiveDamage, s);
TextDrawShowForPlayer(playerid, GiveDamage);
PlayerPlaySound(playerid,17802,0.0,0.0,0.0);
SetTimerEx("UnistiTextDraw", 1000, false, "i", playerid);
return 1;
}
forward OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid);
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
new s;
format(s, 20, "-Damage %.0f", amount);
TextDrawSetString(TakeDamage, s);
TextDrawShowForPlayer(playerid, TakeDamage);
SetTimerEx("UnistiTextDraw", 1000, false, "i", playerid);
return 1;
}
forward UnistiTextDraw(playerid);
public UnistiTextDraw(playerid)
{
TextDrawHideForPlayer(playerid, GiveDamage);
TextDrawHideForPlayer(playerid, TakeDamage);
return 1;
pre 8 godina
ScreaM wrote on November 23, 2017, 8:46 pm:
new Text:GiveDamage;
new Text:TakeDamage;
public OnGameModeInit()
{
for(new i; i < MAX_PLAYERS; ++i)
{
GiveDamage = TextDrawCreate(171.000000, 388.000000, " ");
TextDrawAlignment(GiveDamage, 2);
TextDrawBackgroundColor(GiveDamage, 255);
TextDrawFont(GiveDamage, 2);
TextDrawLetterSize(GiveDamage, 0.160000, 0.599999);
TextDrawColor(GiveDamage, 0x00FF04FF);
TextDrawSetOutline(GiveDamage, 1);
TextDrawSetProportional(GiveDamage, 1);
}
for(new i; i < MAX_PLAYERS; ++i)
{
TakeDamage = TextDrawCreate(440.000000,388.000000, " ");
TextDrawAlignment(TakeDamage, 2);
TextDrawBackgroundColor(TakeDamage, 255);
TextDrawFont(TakeDamage, 2);
TextDrawLetterSize(TakeDamage, 0.160000, 0.599999);
TextDrawColor(TakeDamage, 0xE81010FF);
TextDrawSetOutline(TakeDamage, 1);
TextDrawSetProportional(TakeDamage, 1);
}
return 1;
}
forward OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid);
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
new s;
format(s, 20, "+Damage %.0f", amount);
TextDrawSetString(GiveDamage, s);
TextDrawShowForPlayer(playerid, GiveDamage);
PlayerPlaySound(playerid,17802,0.0,0.0,0.0);
SetTimerEx("UnistiTextDraw", 1000, false, "i", playerid);
return 1;
}
forward OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid);
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
new s;
format(s, 20, "-Damage %.0f", amount);
TextDrawSetString(TakeDamage, s);
TextDrawShowForPlayer(playerid, TakeDamage);
SetTimerEx("UnistiTextDraw", 1000, false, "i", playerid);
return 1;
}
forward UnistiTextDraw(playerid);
public UnistiTextDraw(playerid)
{
TextDrawHideForPlayer(playerid, GiveDamage);
TextDrawHideForPlayer(playerid, TakeDamage);
return 1;
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