Problem(error/warning): vaš odgovor
Dio skripte: [ pawn ]vaš odgovor[ /pawn ]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]vaš odgovor[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): link slike
pozz trebao bi ono nesto kao damage sistem msm nez kako se to zove sto ima na skill areni.. I ono kad pucas igraca pise dolje zelenim njegovo ime i oruzije i koliko si mu skinuo i kad on tb onda pise plavo ti njegovo ime oruzije i koliko ti je skinuo.. .. ... .. .. . Trebao bi to za UG mod ili ti Sm kopia
damage
630
pregleda
5
postova
19. Mar. 2018.
izi pizi lemon squeezy,
OnPlayerGiveDamage i pod OnPlayerTakeDamage formatiras TextDraw 😉
OnPlayerGiveDamage i pod OnPlayerTakeDamage formatiras TextDraw 😉
20. Mar. 2018.
Dodaj ovo
Sad dodaj ovo gdje su ti tdovi
Sad dodaj ovo gdje su ti ostali
I dodaj tamo gdje ti je OnplayerTakeDamage
Ako koristis UP ovako treba da izgleda
I na kraju samo stavis ovo
Ako mogneÅ¡ zahvali se 😛
new Text:GiveDamage;
new Text:TakeDamage;Sad dodaj ovo gdje su ti tdovi
//Damage System
for(new i; i < MAX_PLAYERS; ++i)
{
GiveDamage = TextDrawCreate(171.000000, 388.000000, " ");
TextDrawAlignment(GiveDamage, 2);
TextDrawBackgroundColor(GiveDamage, 255);
TextDrawFont(GiveDamage, 2);
TextDrawLetterSize(GiveDamage, 0.160000, 0.599999);
TextDrawColor(GiveDamage, 0x00FF04FF);
TextDrawSetOutline(GiveDamage, 1);
TextDrawSetProportional(GiveDamage, 1);
}Sad dodaj ovo gdje su ti ostali
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
new s;
format(s, 20, "%s (+Damage %.0f)", GetName(playerid),amount);
TextDrawSetString(GiveDamage, s);
TextDrawShowForPlayer(playerid, GiveDamage);
PlayerPlaySound(playerid,17802,0.0,0.0,0.0);
SetTimerEx("DestruirTextoDraw", 1000, false, "i", playerid);
return 1;
}I dodaj tamo gdje ti je OnplayerTakeDamage
new s;
format(s, 20, "%s (-Damage %.0f)", GetName(playerid),amount);
TextDrawSetString(TakeDamage, s);
TextDrawShowForPlayer(playerid, TakeDamage);
SetTimerEx("DestruirTextoDraw", 1000, false, "i", playerid);Ako koristis UP ovako treba da izgleda
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(IgracPolicajac(issuerid))
{
if(GetPlayerWeapon(issuerid) == 23)
{
new string;
if(PlayerInfo == 0) return SCM(issuerid,-1,""PLAVA" "SIVA"Igrac nema Wanted Level!");
if(IgracPolicajac(playerid)) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Ne mozes tazovati PD!");
if(PlayerInfo == 0) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Suspendovan si!");
if(AdminDuty == 1) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Taj igrac je Admin na duznosti!");
format(string, sizeof(string), "%s puca tazerom na %s-a i pogadja ga.", GetName(issuerid) ,GetName(playerid));
ProxDetector(20.0, issuerid, string, PROX,PROX,PROX,PROX,PROX);
TogglePlayerControllable(playerid, 0); IgracTazovan = 1;
TazerTimer = SetTimerEx("TazovanTajmer", 15000, false, "i", playerid);
OnePlayAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
}
}
new s;
format(s, 20, "%s (-Damage %.0f)", GetName(playerid),amount);
TextDrawSetString(TakeDamage, s);
TextDrawShowForPlayer(playerid, TakeDamage);
SetTimerEx("DestruirTextoDraw", 1000, false, "i", playerid);
return 1;
}I na kraju samo stavis ovo
forward DestruirTextoDraw(playerid);
public DestruirTextoDraw(playerid)
{
TextDrawHideForPlayer(playerid, GiveDamage);
TextDrawHideForPlayer(playerid, TakeDamage);
return 1;
}Ako mogneÅ¡ zahvali se 😛
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava