BUG oko /f !

•4. Jan. 2018.
2,187
pregleda
16
postova
Nemanja Petrovic
4
Made Man
Balkan SA:MPBalkan SA:MP
SA-MP DoprinosSA-MP Doprinos
4. Jan. 2018.
Skripta koju koristim: Old Story
Detaljan opis problema: Znaci, kada dam nekome lidera, on moze da koristi /f i sve to, ali posle nekoliko sata, ili kad ide relog, vise ne moze da koristi /f, a lider je i to, on pise nesto na /f, i nista mu ne stize, nikakva povratna poruka, ni kao obicnim igracima: "Niste u mogucnosti...", nego nista se ne pojavi, pitali smo i druge clanove da li stize njegova poruka na /f kada napise nesto, oni kazu da NE! Zna li neko kako da resim?  😢
Deo skripte:
CMD:f( playerid, params[] ) {
    if( PlayerInfo[ playerid ][ xZatvor ] != 0 ) return SendErrorMessage( playerid, "Ne mozes koristi ovu komandu dok si u jailu." );
    if( PlayerInfo[ playerid ][ xMute ] != 0) return SendErrorMessage( playerid, "Ne mozete pricati, usutkani ste.");
    if( PlayerCuffed[ playerid ] >= 1 ) return SendErrorMessage( playerid, "Ne mozes koristiti komandu kad si cuffovan ili tazovan.");
if( PlayerInfo[ playerid ][ xZatvor ] >= 1 ) return SendErrorMessage( playerid, "Ne mozete pisati dok ste u zatvoru / Area51.");
new poruka[ 128 ], string[ 234 ];
if( GetFChat( playerid ) == -1 ) return SendErrorMessage( playerid, "Niste u mogucnosti koristiti ovu komandu" );
if( sscanf(params, "s", poruka)) return SendUsageMessage( playerid, "/f ");
    for( new b = 0; b < sizeof( ZabranjeneReci ); b++) {
        if( strfind( poruka, ZabranjeneReci[ b ], true ) != -1 ) {
            format( globalstring, sizeof( globalstring ), "[!]%s[%d]: %s", ImeIgraca( playerid ), playerid, poruka );
      AdminPoruka( 0x808000AA, globalstring );
      return 1;
        }
}
if( PlayerInfo[ playerid ][ xLider ] > 0 || PlayerInfo[ playerid ][ xClan ] > 0) {
if( PlayerInfo[ playerid ][ xRank ] == 1) format(string, sizeof string, "[%s] %s %s: "col_white"%s.", OI[ PlayerInfo[ playerid ][ xClan ] ][ oPreFix ], OI[ PlayerInfo[ playerid ][ xClan ]][ oRank1 ], ImeIgraca( playerid ), poruka );
    else if( PlayerInfo[ playerid ][ xRank ] == 2) format(string, sizeof string, "[%s] %s %s: "col_white"%s.", OI[ PlayerInfo[ playerid ][ xClan ] ][ oPreFix ], OI[ PlayerInfo[ playerid ][ xClan ]][ oRank2 ], ImeIgraca( playerid ), poruka );
    else if( PlayerInfo[ playerid ][ xRank ] == 3) format(string, sizeof string, "[%s] %s %s: "col_white"%s.", OI[ PlayerInfo[ playerid ][ xClan ] ][ oPreFix ], OI[ PlayerInfo[ playerid ][ xClan ]][ oRank3 ], ImeIgraca( playerid ), poruka );
    else if( PlayerInfo[ playerid ][ xRank ] == 4) format(string, sizeof string, "[%s] %s %s: "col_white"%s.", OI[ PlayerInfo[ playerid ][ xClan ] ][ oPreFix ], OI[ PlayerInfo[ playerid ][ xClan ]][ oRank4 ], ImeIgraca( playerid ), poruka );
    else if( PlayerInfo[ playerid ][ xRank ] == 5) format(string, sizeof string, "[%s] %s %s: "col_white"%s.", OI[ PlayerInfo[ playerid ][ xClan ] ][ oPreFix ], OI[ PlayerInfo[ playerid ][ xClan ]][ oRank5 ], ImeIgraca( playerid ), poruka );
    else if( PlayerInfo[ playerid ][ xRank ] == 6) format(string, sizeof string, "[%s] %s %s: "col_white"%s.", OI[ PlayerInfo[ playerid ][ xClan ] ][ oPreFix ], OI[ PlayerInfo[ playerid ][ xClan ]][ oRank6 ], ImeIgraca( playerid ), poruka );
    OrgPoruka( PlayerInfo[ playerid ][ xClan ], 0xFFC801C8, string ); }
    else { SendErrorMessage( playerid, "Niste u mogucnosti koristiti ovu komandu" ); return true; }
return true;
}

Neke slike/video za lakse dobivanje pomoci(neobavezno): /
Adam_Lay
6
Underboss
Balkan SA:MPBalkan SA:MP
SA-MP DoprinosSA-MP Doprinos
4. Jan. 2018.
Jedino što mi pada napamet je da se možda xrank ne sačuva? Jer vidim da poruke idu po ranku(Tipa ako je rank1 to i to,ako je rank6 to i to) pa je moguće da bude rank = 0 pa da se ništa ne dogodi.
Nemanja Petrovic
4
Made Man
Balkan SA:MPBalkan SA:MP
SA-MP DoprinosSA-MP Doprinos
4. Jan. 2018.
Paul Castellano wrote on January 4, 2018, 10:12 am:
Jedino što mi pada napamet je da se možda xrank ne sačuva? Jer vidim da poruke idu po ranku(Tipa ako je rank1 to i to,ako je rank6 to i to) pa je moguće da bude rank = 0 pa da se ništa ne dogodi.

Znas li mozda kako to da resim sto ti pada napamet?  😄
Shomy Script
6
Godfather
Balkan SA:MPBalkan SA:MP
SA-MP DoprinosSA-MP Doprinos
4. Jan. 2018.
Busterâ„¢.amx wrote on January 4, 2018, 10:34 am:
Znas li mozda kako to da resim sto ti pada napamet?  😄
Daj nam kod cuvanja igraca ( INI_WriteInt/INI_WriteFloat ... ) I ocitavanje igraca ( INI_Int/INI_Float ... )
Adam_Lay
6
Underboss
Balkan SA:MPBalkan SA:MP
SA-MP DoprinosSA-MP Doprinos
4. Jan. 2018.
Busterâ„¢.amx wrote on January 4, 2018, 10:34 am:
Znas li mozda kako to da resim sto ti pada napamet?  😄


Ja sam ti predložio što može biti,red je da provjeriš da li je do toga...Odeš na korisnike i uđeš u tog korisnika koji je lider i vidi koja mu je vrijednost ranka...

Ili izbrisi svoju komandu i postavi ovu
CMD:f( playerid, params[] ) {
    if( PlayerInfo[ playerid ][ xZatvor ] != 0 ) return SendErrorMessage( playerid, "Ne mozes koristi ovu komandu dok si u jailu." );
    if( PlayerInfo[ playerid ][ xMute ] != 0) return SendErrorMessage( playerid, "Ne mozete pricati, usutkani ste.");
    if( PlayerCuffed[ playerid ] >= 1 ) return SendErrorMessage( playerid, "Ne mozes koristiti komandu kad si cuffovan ili tazovan.");
if( PlayerInfo[ playerid ][ xZatvor ] >= 1 ) return SendErrorMessage( playerid, "Ne mozete pisati dok ste u zatvoru / Area51.");
new poruka[ 128 ], string[ 234 ];
if( GetFChat( playerid ) == -1 ) return SendErrorMessage( playerid, "Niste u mogucnosti koristiti ovu komandu" );
if( sscanf(params, "s", poruka)) return SendUsageMessage( playerid, "/f ");
    for( new b = 0; b < sizeof( ZabranjeneReci ); b++) {
        if( strfind( poruka, ZabranjeneReci[ b ], true ) != -1 ) {
            format( globalstring, sizeof( globalstring ), "[!]%s[%d]: %s", ImeIgraca( playerid ), playerid, poruka );
      AdminPoruka( 0x808000AA, globalstring );
      return 1;
        }
}
if( PlayerInfo[ playerid ][ xLider ] > 0 || PlayerInfo[ playerid ][ xClan ] > 0) {
if( PlayerInfo[ playerid ][ xRank ] == 1) format(string, sizeof string, "[%s] %s %s: "col_white"%s.", OI[ PlayerInfo[ playerid ][ xClan ] ][ oPreFix ], OI[ PlayerInfo[ playerid ][ xClan ]][ oRank1 ], ImeIgraca( playerid ), poruka );
    else if( PlayerInfo[ playerid ][ xRank ] == 2) format(string, sizeof string, "[%s] %s %s: "col_white"%s.", OI[ PlayerInfo[ playerid ][ xClan ] ][ oPreFix ], OI[ PlayerInfo[ playerid ][ xClan ]][ oRank2 ], ImeIgraca( playerid ), poruka );
    else if( PlayerInfo[ playerid ][ xRank ] == 3) format(string, sizeof string, "[%s] %s %s: "col_white"%s.", OI[ PlayerInfo[ playerid ][ xClan ] ][ oPreFix ], OI[ PlayerInfo[ playerid ][ xClan ]][ oRank3 ], ImeIgraca( playerid ), poruka );
    else if( PlayerInfo[ playerid ][ xRank ] == 4) format(string, sizeof string, "[%s] %s %s: "col_white"%s.", OI[ PlayerInfo[ playerid ][ xClan ] ][ oPreFix ], OI[ PlayerInfo[ playerid ][ xClan ]][ oRank4 ], ImeIgraca( playerid ), poruka );
    else if( PlayerInfo[ playerid ][ xRank ] == 5) format(string, sizeof string, "[%s] %s %s: "col_white"%s.", OI[ PlayerInfo[ playerid ][ xClan ] ][ oPreFix ], OI[ PlayerInfo[ playerid ][ xClan ]][ oRank5 ], ImeIgraca( playerid ), poruka );
    else if( PlayerInfo[ playerid ][ xRank ] == 6) format(string, sizeof string, "[%s] %s %s: "col_white"%s.", OI[ PlayerInfo[ playerid ][ xClan ] ][ oPreFix ], OI[ PlayerInfo[ playerid ][ xClan ]][ oRank6 ], ImeIgraca( playerid ), poruka );
    else {
SendErrorMessage( playerid, "Dogodila se pogreska( R0 ) ");
return 1;
}
    OrgPoruka( PlayerInfo[ playerid ][ xClan ], 0xFFC801C8, string ); }
    else { SendErrorMessage( playerid, "Niste u mogucnosti koristiti ovu komandu" ); return true; }
return true;
}


Ako je R0 ispisat će Dogodila se pogreska ( R0 ).Pa nam javi onda ćemo vidjeti da li je do čuvanja/učitavanja.
Nemanja Petrovic
4
Made Man
Balkan SA:MPBalkan SA:MP
SA-MP DoprinosSA-MP Doprinos
4. Jan. 2018.
𝕊𝕙𝕠𝕞𝕪 𝕊𝕔𝕣𝕚𝕡𝕥 wrote on January 4, 2018, 10:35 am:
Daj nam kod cuvanja igraca ( INI_WriteInt/INI_WriteFloat ... ) I ocitavanje igraca ( INI_Int/INI_Float ... )
forward GPS_Save( id );
public GPS_Save( id ) {
new iFile[ 60 ];
    format( iFile, sizeof( iFile ), F_GPS, id );
new INI:File = INI_Open( iFile );
    INI_WriteString( File, "Name", gpsInfo[ id ][ gpsName ] );
INI_WriteFloat( File, "PosX", gpsInfo[ id ][ gpsPos ][ 0 ] );
INI_WriteFloat( File, "PosY", gpsInfo[ id ][ gpsPos ][ 1 ] );
INI_WriteFloat( File, "PosZ", gpsInfo[ id ][ gpsPos ][ 2 ] );
INI_Close( File );
return (true);
}

Evo i ovo drugo:
forward Garage_Save( id );
public Garage_Save( id ) {
new iFile[ 40 ];
    format( iFile, sizeof( iFile ), F_GARAGE, id );
new INI:File = INI_Open( iFile );
INI_WriteBool( File, "Owned", garageInfo[ id ][ garageOwned ] );
    INI_WriteString( File, "Owner", garageInfo[ id ][ garageOwner ] );
    INI_WriteInt( File, "Price", garageInfo[ id ][ garagePrice ] );
    INI_WriteInt( File, "Level", garageInfo[ id ][ garageLevel ] );
    INI_WriteBool( File, "Locked", garageInfo[ id ][ garageLocked ] );
INI_WriteFloat( File, "Pos1", garageInfo[ id ][ garagePos ][ 0 ] );
INI_WriteFloat( File, "Pos2", garageInfo[ id ][ garagePos ][ 1 ] );
INI_WriteFloat( File, "Pos3", garageInfo[ id ][ garagePos ][ 2 ] );
INI_WriteFloat( File, "VehiclePos1", garageInfo[ id ][ garageVehiclePos ][ 0 ] );
INI_WriteFloat( File, "VehiclePos2", garageInfo[ id ][ garageVehiclePos ][ 1 ] );
INI_WriteFloat( File, "VehiclePos3", garageInfo[ id ][ garageVehiclePos ][ 2 ] );
INI_WriteFloat( File, "VehiclePos4", garageInfo[ id ][ garageVehiclePos ][ 3 ] );
INI_WriteInt( File, "VW", garageInfo[ id ][ garageVW ] );
INI_WriteInt( File, "Type", garageInfo[ id ][ garageType ] );
INI_Close( File );
return (true);
}
Adam_Lay
6
Underboss
Balkan SA:MPBalkan SA:MP
SA-MP DoprinosSA-MP Doprinos
4. Jan. 2018.
Šta će nam od garaže..Daj nam od učitavanja/spremanja korisnika/igrača
Nemanja Petrovic
4
Made Man
Balkan SA:MPBalkan SA:MP
SA-MP DoprinosSA-MP Doprinos
4. Jan. 2018.
Paul Castellano wrote on January 4, 2018, 10:42 am:
Šta će nam od garaže..Daj nam od učitavanja/spremanja korisnika/igrača
SavePlayer( playerid ) {

new INI:File = INI_Open( Korisnici( playerid ) );
INI_SetTag( File, "Informacije" );
INI_WriteString( File, "Lozinka", PlayerInfo[ playerid ][ xLozinka ] );
INI_WriteInt( File, "Pol", PlayerInfo[ playerid ][ xPol ] );
INI_WriteInt( File, "Godine", PlayerInfo[ playerid ][ xGodine ] );
    INI_WriteInt( File, "Novac", PlayerInfo[ playerid ][ xNovac ] );
INI_WriteInt( File, "Level", PlayerInfo[ playerid ][ xLevel ] );
INI_WriteInt( File, "Respekt", PlayerInfo[ playerid ][ xRespekt ] );
INI_WriteInt( File, "Poboljsanja", PlayerInfo[ playerid ][ xPoboljsanja ] );
INI_WriteInt( File, "PayDay", PlayerInfo[ playerid ][ xPayDay ] );
INI_WriteInt( File, "Admin", PlayerInfo[ playerid ][ xAdmin ] );
INI_WriteInt( File, "Skin", PlayerInfo[ playerid ][ xSkin ] );
INI_WriteInt( File, "Spawn", PlayerInfo[ playerid ][ xSpawn ] );
INI_WriteInt( File, "Lider", PlayerInfo[ playerid ][ xLider ] );
INI_WriteInt( File, "Clan", PlayerInfo[ playerid ][ xClan ] );
INI_WriteInt( File, "Rank", PlayerInfo[ playerid ][ xRank ] );
INI_WriteInt( File, "VoziloID1", PlayerInfo[ playerid ][ xVoziloID ][ 0 ] );
INI_WriteInt( File, "VoziloID2", PlayerInfo[ playerid ][ xVoziloID ][ 1 ] );
INI_WriteInt( File, "VoziloID3", PlayerInfo[ playerid ][ xVoziloID ][ 2 ] );
INI_WriteInt( File, "VoziloID4", PlayerInfo[ playerid ][ xVoziloID ][ 3 ] );
INI_WriteInt( File, "Materijali", PlayerInfo[ playerid ][ xMaterijali ] );
INI_WriteInt( File, "FirmaID", PlayerInfo[ playerid ][ xFirmaID ] );
INI_WriteInt( File, "Posao", PlayerInfo[ playerid ][ xPosao ] );
INI_WriteInt( File, "Ugovor", PlayerInfo[ playerid ][ xUgovor ] );
INI_WriteInt( File, "MehSkill", PlayerInfo[ playerid ][ xMehSkill ] );
INI_WriteInt( File, "MDelovi", PlayerInfo[ playerid ][ xMDelovi ] );
INI_WriteInt( File, "Head", PlayerInfo[ playerid ][ xHead ] );
INI_WriteFloat( File, "HeadPos1", PlayerInfo[ playerid ][ xHeadPos ][ 0 ] );
INI_WriteFloat( File, "HeadPos2", PlayerInfo[ playerid ][ xHeadPos ][ 1 ] );
INI_WriteFloat( File, "HeadPos3", PlayerInfo[ playerid ][ xHeadPos ][ 2 ] );
INI_WriteFloat( File, "HeadPos4", PlayerInfo[ playerid ][ xHeadPos ][ 3 ] );
INI_WriteFloat( File, "HeadPos5", PlayerInfo[ playerid ][ xHeadPos ][ 4 ] );
INI_WriteFloat( File, "HeadPos6", PlayerInfo[ playerid ][ xHeadPos ][ 5 ] );
INI_WriteFloat( File, "HeadPos7", PlayerInfo[ playerid ][ xHeadPos ][ 6 ] );
INI_WriteFloat( File, "HeadPos8", PlayerInfo[ playerid ][ xHeadPos ][ 7 ] );
INI_WriteFloat( File, "HeadPos9", PlayerInfo[ playerid ][ xHeadPos ][ 8 ] );
INI_WriteInt( File, "Face", PlayerInfo[ playerid ][ xFace ] );
INI_WriteFloat( File, "FacePos1", PlayerInfo[ playerid ][ xFacePos ][ 0 ] );
INI_WriteFloat( File, "FacePos2", PlayerInfo[ playerid ][ xFacePos ][ 1 ] );
INI_WriteFloat( File, "FacePos3", PlayerInfo[ playerid ][ xFacePos ][ 2 ] );
INI_WriteFloat( File, "FacePos4", PlayerInfo[ playerid ][ xFacePos ][ 3 ] );
INI_WriteFloat( File, "FacePos5", PlayerInfo[ playerid ][ xFacePos ][ 4 ] );
INI_WriteFloat( File, "FacePos6", PlayerInfo[ playerid ][ xFacePos ][ 5 ] );
INI_WriteFloat( File, "FacePos7", PlayerInfo[ playerid ][ xFacePos ][ 6 ] );
INI_WriteFloat( File, "FacePos8", PlayerInfo[ playerid ][ xFacePos ][ 7 ] );
INI_WriteFloat( File, "FacePos9", PlayerInfo[ playerid ][ xFacePos ][ 8 ] );
INI_WriteInt( File, "SungMask", PlayerInfo[ playerid ][ xSungMask ] );
INI_WriteFloat( File, "SungMaskPos1", PlayerInfo[ playerid ][ xSungMaskPos ][ 0 ] );
INI_WriteFloat( File, "SungMaskPos2", PlayerInfo[ playerid ][ xSungMaskPos ][ 1 ] );
INI_WriteFloat( File, "SungMaskPos3", PlayerInfo[ playerid ][ xSungMaskPos ][ 2 ] );
INI_WriteFloat( File, "SungMaskPos4", PlayerInfo[ playerid ][ xSungMaskPos ][ 3 ] );
INI_WriteFloat( File, "SungMaskPos5", PlayerInfo[ playerid ][ xSungMaskPos ][ 4 ] );
INI_WriteFloat( File, "SungMaskPos6", PlayerInfo[ playerid ][ xSungMaskPos ][ 5 ] );
INI_WriteFloat( File, "SungMaskPos7", PlayerInfo[ playerid ][ xSungMaskPos ][ 6 ] );
INI_WriteFloat( File, "SungMaskPos8", PlayerInfo[ playerid ][ xSungMaskPos ][ 7 ] );
INI_WriteFloat( File, "SungMaskPos9", PlayerInfo[ playerid ][ xSungMaskPos ][ 8 ] );
INI_WriteInt( File, "Cigare", PlayerInfo[ playerid ][ xCigare ] );
INI_WriteInt( File, "Upaljac", PlayerInfo[ playerid ][ xUpaljac ] );
INI_WriteInt( File, "BStil", PlayerInfo[ playerid ][ xBStil ] );
INI_WriteInt( File, "Registrovan", PlayerInfo[ playerid ][ xRegistrovan ] );
INI_WriteFloat( File, "SHealth", PlayerInfo[ playerid ][ xSHealth ] );
INI_WriteInt( File, "BrojTelefona", PlayerInfo[ playerid ][ xBrojTelefona ] );
INI_WriteInt( File, "Vozacka", PlayerInfo[ playerid ][ xVozacka ] );
INI_WriteInt( File, "Motorska", PlayerInfo[ playerid ][ xMotorska ] );
INI_WriteInt( File, "KamionskaC1", PlayerInfo[ playerid ][ xKamionskaC1 ] );
INI_WriteInt( File, "KamionskaC2", PlayerInfo[ playerid ][ xKamionskaC2 ] );
INI_WriteInt( File, "KamionskaC3", PlayerInfo[ playerid ][ xKamionskaC3 ] );
INI_WriteInt( File, "Brodska", PlayerInfo[ playerid ][ xBrodska ] );
INI_WriteInt( File, "Letelica", PlayerInfo[ playerid ][ xLetelica ] );
INI_WriteInt( File, "Osnovna", PlayerInfo[ playerid ][ xOsnovna ] );
INI_WriteInt( File, "Srednja", PlayerInfo[ playerid ][ xSrednja ] );
INI_WriteInt( File, "Fakultet", PlayerInfo[ playerid ][ xFakultet ] );
INI_WriteInt( File, "SkolaLimit", PlayerInfo[ playerid ][ xSkolaLimit ] );
INI_WriteInt( File, "Ubijen", PlayerInfo[ playerid ][ xUbijen ] );
INI_WriteInt( File, "Drug1", PlayerInfo[ playerid ][ xDrug ][ 0 ] );
INI_WriteInt( File, "Drug2", PlayerInfo[ playerid ][ xDrug ][ 1 ] );
INI_WriteInt( File, "Drug3", PlayerInfo[ playerid ][ xDrug ][ 2 ] );
INI_WriteInt( File, "Drug4", PlayerInfo[ playerid ][ xDrug ][ 3 ] );
INI_WriteInt( File, "Drug5", PlayerInfo[ playerid ][ xDrug ][ 4 ] );
INI_WriteInt( File, "DrugCode1", PlayerInfo[ playerid ][ xDrugCode ][ 0 ] );
INI_WriteInt( File, "DrugCode2", PlayerInfo[ playerid ][ xDrugCode ][ 1 ] );
INI_WriteInt( File, "DrugCode3", PlayerInfo[ playerid ][ xDrugCode ][ 2 ] );
INI_WriteInt( File, "DrugCode4", PlayerInfo[ playerid ][ xDrugCode ][ 3 ] );
INI_WriteInt( File, "DrugCode5", PlayerInfo[ playerid ][ xDrugCode ][ 4 ] );
INI_WriteInt( File, "Solna", PlayerInfo[ playerid ][ xSolna ] );
INI_WriteInt( File, "Pseudo", PlayerInfo[ playerid ][ xPseudo ] );
INI_WriteInt( File, "SodaB", PlayerInfo[ playerid ][ xSodaB ] );
INI_WriteInt( File, "CrveniF", PlayerInfo[ playerid ][ xCrveniF ] );
INI_WriteInt( File, "LysAcid", PlayerInfo[ playerid ][ xLysAcid ] );
INI_WriteInt( File, "DesVoda", PlayerInfo[ playerid ][ xDesVoda ] );
INI_WriteInt( File, "Marihuana", PlayerInfo[ playerid ][ xMarihuana ] );
INI_WriteInt( File, "Opium", PlayerInfo[ playerid ][ xOpium ] );
INI_WriteInt( File, "Kalcijum", PlayerInfo[ playerid ][ xKalcij ] );
INI_WriteInt( File, "AmonijumHlorid", PlayerInfo[ playerid ][ xAmonijH ] );
INI_WriteInt( File, "Kokain", PlayerInfo[ playerid ][ xKokain ] );
INI_WriteInt( File, "Kokain2", PlayerInfo[ playerid ][ xKokain2 ] );
INI_WriteInt( File, "MetilAmin", PlayerInfo[ playerid ][ xMetilAmin ] );
INI_WriteInt( File, "Hunger", PlayerInfo[ playerid ][ xHunger ] );
INI_WriteBool( File, "HeroinAddict", PlayerInfo[ playerid ][ xHeroinAddict ] );
INI_WriteInt( File, "HeroinUsed", PlayerInfo[ playerid ][ xHeroinUsed ] );
INI_WriteInt( File, "HeroinIndicator", PlayerInfo[ playerid ][ xHeroinIndicator ] );
INI_WriteBool( File, "CokeCrackAddict", PlayerInfo[ playerid ][ xCokeCrackAddict ] );
INI_WriteInt( File, "CokeCrackUsed", PlayerInfo[ playerid ][ xCokeCrackUsed ] );
INI_WriteInt( File, "CokeCrackIndicator", PlayerInfo[ playerid ][ xCokeCrackIndicator ] );
INI_WriteBool( File, "MethAddict", PlayerInfo[ playerid ][ xMethAddict ] );
INI_WriteInt( File, "MethIndicator", PlayerInfo[ playerid ][ xMethIndicator ] );
    INI_WriteInt( File, "MethUsed", PlayerInfo[ playerid ][ xMethUsed ] );
    INI_WriteBool( File, "Inekcija", PlayerInfo[ playerid ][ xInekcija ] );
    INI_WriteBool( File, "Toolkit", PlayerInfo[ playerid ][ xToolkit ] );
    INI_WriteInt( File, "Property1", PlayerInfo[ playerid ][ xProperty ][ 0 ] );
    INI_WriteInt( File, "Property2", PlayerInfo[ playerid ][ xProperty ][ 1 ] );
    INI_WriteInt( File, "Property3", PlayerInfo[ playerid ][ xProperty ][ 2 ] );
    INI_WriteBool( File, "GunLicense", PlayerInfo[ playerid ][ xGunLicense ] );
    INI_WriteInt( File, "TelefonBon", PlayerInfo[ playerid ][ xTelefonBon ] );
    INI_WriteInt( File, "ModelTelefona", PlayerInfo[ playerid ][ xModelTelefona ] );
    INI_WriteInt( File, "Snaga", PlayerInfo[ playerid ][ xSnaga ] );
    INI_WriteInt( File, "Zatvor", PlayerInfo[ playerid ][ xZatvor ] );
    INI_WriteInt( File, "ZatvorVreme", PlayerInfo[ playerid ][ xZatvorVreme ] );
    INI_WriteInt( File, "Wanted", PlayerInfo[ playerid ][ xWanted ] );
    INI_WriteInt( File, "Uhapsen", PlayerInfo[ playerid ][ xUhapsen ] );
    INI_WriteInt( File, "PDUhapsio", PlayerInfo[ playerid ][ xPDUhapsio ] );
    INI_WriteInt( File, "PDStatsTicket", PlayerInfo[ playerid ][ xPDStatsTicket ] );
INI_WriteInt( File, "PDStatsTicketMoney", PlayerInfo[ playerid ][ xPDStatsTicketMoney ] );
INI_WriteInt( File, "TakenWeps", PlayerInfo[ playerid ][ xTakenWeps ] );
    INI_WriteInt( File, "TakenDrugs", PlayerInfo[ playerid ][ xTakenDrugs ] );
    INI_WriteInt( File, "PocetniTut", PlayerInfo[ playerid ][ xPocetniTut ] );
    INI_WriteInt( File, "AKod", PlayerInfo[ playerid ][ xAKod ] );
    INI_WriteInt( File, "Sat", PlayerInfo[ playerid ][ xSat ] );
    INI_WriteInt( File, "MaskID", PlayerInfo[ playerid ][ xMaskID ] );
    INI_WriteInt( File, "BRacun", PlayerInfo[ playerid ][ xBRacun ] );
    INI_WriteInt( File, "PreostaloZaOtplatu", PlayerInfo[ playerid ][ xPreostaloZaOtplatu ] );
    INI_WriteInt( File, "IznosRate", PlayerInfo[ playerid ][ xIznosRate ] );
    INI_WriteInt( File, "IznosKredita", PlayerInfo[ playerid ][ xIznosKredita ] );
    INI_WriteInt( File, "OnlineSati", PlayerInfo[ playerid ][ xOnlineSati ] );
    INI_WriteInt( File, "RPTeacher", PlayerInfo[ playerid ][ xSupporter ] );
    INI_WriteInt( File, "RPLearn", PlayerInfo[ playerid ][ xRPLearn ] );
    INI_WriteInt( File, "Warn", PlayerInfo[ playerid ][ xWarn ] );
    INI_WriteInt( File, "Mute", PlayerInfo[ playerid ][ xMute ] );
    INI_WriteFloat( File, "Marker1", PlayerInfo[ playerid ][ xMarker ][ 0 ] );
    INI_WriteFloat( File, "Marker2", PlayerInfo[ playerid ][ xMarker ][ 1 ] );
    INI_WriteFloat( File, "Marker3", PlayerInfo[ playerid ][ xMarker ][ 2 ] );
    INI_WriteInt( File, "BrojNews", PlayerInfo[ playerid ][ xBrojNews ] );
    INI_WriteInt( File, "OrgUgovor", PlayerInfo[ playerid ][ xOrgUgovor ] );
INI_WriteInt( File, "GpsLevel", PlayerInfo[ playerid ][ xGpsLevel ] );
INI_WriteInt( File, "Helmet", PlayerInfo[ playerid ][ xHelmet ] );
INI_WriteInt( File, "BanDays", PlayerInfo[ playerid ][ xBDays ] );
INI_WriteInt( File, "BanMonths", PlayerInfo[ playerid ][ xBMonths ] );
INI_WriteInt( File, "BanYear", PlayerInfo[ playerid ][ xBYears ] );
INI_WriteInt( File, "GradRank", PlayerInfo[ playerid ][ xGradRank ] );
INI_WriteInt( File, "SkriptaRank", PlayerInfo[ playerid ][ xSkriptaRank ] );
INI_WriteInt( File, "UlazBL", PlayerInfo[ playerid ][ xUlazBL ] );
INI_WriteBool( File, "Boombox", PlayerInfo[ playerid ][ xBoombox ] );
INI_WriteFloat( File, "HelmetPos1", PlayerInfo[ playerid ][ xHelmetPos ][ 0 ] );
INI_WriteFloat( File, "HelmetPos2", PlayerInfo[ playerid ][ xHelmetPos ][ 1 ] );
INI_WriteFloat( File, "HelmetPos3", PlayerInfo[ playerid ][ xHelmetPos ][ 2 ] );
INI_WriteFloat( File, "HelmetPos4", PlayerInfo[ playerid ][ xHelmetPos ][ 3 ] );
INI_WriteFloat( File, "HelmetPos5", PlayerInfo[ playerid ][ xHelmetPos ][ 4 ] );
INI_WriteFloat( File, "HelmetPos6", PlayerInfo[ playerid ][ xHelmetPos ][ 5 ] );
INI_WriteFloat( File, "HelmetPos7", PlayerInfo[ playerid ][ xHelmetPos ][ 6 ] );
INI_WriteFloat( File, "HelmetPos8", PlayerInfo[ playerid ][ xHelmetPos ][ 7 ] );
INI_WriteFloat( File, "HelmetPos9", PlayerInfo[ playerid ][ xHelmetPos ][ 8 ] );
INI_WriteInt( File, "Drzava", PlayerInfo[ playerid ][ xDrzava ] );
INI_WriteString( File, "Email", PlayerInfo[ playerid ][ xEmail ] );
INI_WriteInt( File, "VIPLevel", PlayerInfo[ playerid ][ xVIPLevel ] );
INI_WriteInt( File, "HitmenCena", PlayerInfo[ playerid ][ xHitmenCena ] );
INI_WriteInt( File, "Objekt1", PlayerInfo[ playerid ][ xObject ][ 0 ] );
    INI_WriteInt( File, "Objekt2", PlayerInfo[ playerid ][ xObject ][ 1 ] );
INI_WriteInt( File, "Objekt3", PlayerInfo[ playerid ][ xObject ][ 2 ] );
    INI_WriteInt( File, "Objekt4", PlayerInfo[ playerid ][ xObject ][ 3 ] );
INI_WriteInt( File, "Objekt5", PlayerInfo[ playerid ][ xObject ][ 4 ] );
    INI_WriteInt( File, "Objekt6", PlayerInfo[ playerid ][ xObject ][ 5 ] );
    INI_WriteInt( File, "Objekt7", PlayerInfo[ playerid ][ xObject ][ 6 ] );
    INI_WriteInt( File, "Objekt8", PlayerInfo[ playerid ][ xObject ][ 7 ] );
    INI_WriteInt( File, "Objekt9", PlayerInfo[ playerid ][ xObject ][ 8 ] );
    INI_WriteInt( File, "Objekt10", PlayerInfo[ playerid ][ xObject ][ 9 ] );
    INI_WriteInt( File, "LesLimit", PlayerInfo[ playerid ][ xLesLimit ] );
    INI_WriteInt( File, "KazneniUgovor", PlayerInfo[ playerid ][ xKazneniUgovor ] );
    INI_WriteString( File, "OffPJail", PlayerInfo[ playerid ][ xOffPJail ] );
    INI_WriteString( File, "OffPPrison", PlayerInfo[ playerid ][ xOffPPrison ] );
    INI_WriteString( File, "OffPMute", PlayerInfo[ playerid ][ xOffPMute ] );
    INI_WriteInt( File, "StaffMin", PlayerInfo[ playerid ][ xStaffMin ] );
    INI_WriteString( File, "LastLogin", PlayerInfo[ playerid ][ xLastLogin ] );
    INI_WriteBool( File, "Married", PlayerInfo[ playerid ][ xMarried ] );
INI_WriteString( File, "MarriedTo", PlayerInfo[ playerid ][ xMarriedTo ] );
INI_WriteBool( File, "TogMob", PlayerInfo[ playerid ][ xTogMob ] );
INI_WriteInt( File, "HotelID", PlayerInfo[ playerid ][ xHotelID ] );
INI_WriteInt( File, "HotelRoom", PlayerInfo[ playerid ][ xHotelRoom ] );
INI_WriteInt( File, "Promoter", PlayerInfo[ playerid ][ xPromoter ] );
INI_WriteInt( File, "FieldID", PlayerInfo[ playerid ][ xFieldID ] );
INI_WriteInt( File, "Sljive", PlayerInfo[ playerid ][ xSljive ] );
INI_WriteInt( File, "Kruske", PlayerInfo[ playerid ][ xKruske ] );
INI_WriteInt( File, "Jabuke", PlayerInfo[ playerid ][ xJabuke ] );
INI_WriteInt( File, "Kupus", PlayerInfo[ playerid ][ xKupus ] );
INI_WriteInt( File, "Ruze", PlayerInfo[ playerid ][ xRuze ] );
INI_WriteInt( File, "SemeSljive", PlayerInfo[ playerid ][ xSemeSljive ] );
INI_WriteInt( File, "SemeKruske", PlayerInfo[ playerid ][ xSemeKruske ] );
INI_WriteInt( File, "SemeJabuke", PlayerInfo[ playerid ][ xSemeJabuke ] );
INI_WriteInt( File, "SemeKupusa", PlayerInfo[ playerid ][ xSemeKupusa ] );
INI_WriteInt( File, "SemeRuze", PlayerInfo[ playerid ][ xSemeRuze ] );
INI_WriteInt( File, "LottoNumber", PlayerInfo[ playerid ][ xLottoNumber ] );
INI_WriteInt( File, "LottoMoney", PlayerInfo[ playerid ][ xLottoMoney ] );
INI_WriteInt( File, "GarageID", PlayerInfo[ playerid ][ xGarageID ] );
INI_WriteBool( File, "ImaBRacun", PlayerInfo[ playerid ][ xImaBRacun ] );
INI_WriteInt( File, "PlatniRacun", PlayerInfo[ playerid ][ xPlatniRacun ] );
INI_WriteBool( File, "DonatorSlot", PlayerInfo[ playerid ][ xDonatorSlot ] );
INI_WriteInt( File, "PljackaVreme", PlayerInfo[ playerid ][ xPljackaVreme ] );
INI_WriteInt( File, "Ranac", PlayerInfo[ playerid ][ xRanac ] );
INI_WriteBool( File, "LeaveJail", PlayerInfo[ playerid ][ xLeaveJail ] );
INI_WriteInt( File, "BailPrice", PlayerInfo[ playerid ][ xBailPrice ] );
INI_WriteInt( File, "HangarTime", PlayerInfo[ playerid ][ xHangarTime ] );
INI_WriteInt( File, "Event1Mesto", PlayerInfo[ playerid ][ xEvent1Mesto ] );
INI_WriteInt( File, "Event2Mesto", PlayerInfo[ playerid ][ xEvent2Mesto ] );
INI_WriteInt( File, "Event3Mesto", PlayerInfo[ playerid ][ xEvent3Mesto ] );
INI_WriteInt( File, "DMEventUbistva", PlayerInfo[ playerid ][ xDMEventUbistva ] );
INI_WriteInt( File, "RentID", PlayerInfo[ playerid ][ xRentID ] );
INI_WriteInt( File, "Zlato", PlayerInfo[ playerid ][ xZlato ] );
INI_WriteInt( File, "RezervniKljucevi", PlayerInfo[ playerid ][ xRezervniKljucevi ] );
INI_WriteInt( File, "RadarBodovi", PlayerInfo[ playerid ][ xRadarBodovi ] );
INI_WriteBool( File, "DBO", PlayerInfo[ playerid ][ xDBO ] );
INI_WriteInt( File, "DBoja", PlayerInfo[ playerid ][ xDBoja ] );
INI_Close( File );
return true;
}

//------------------------------------------------------------------------------
Adam_Lay
6
Underboss
Balkan SA:MPBalkan SA:MP
SA-MP DoprinosSA-MP Doprinos
4. Jan. 2018.
Treba nam i učitavanje...Spremanje je koliko vidim ok.

(To ti je inače INI_Int pa po tome mozes traziti)  ako ne znaÅ¡ naziv,ili jednostavnije trazi po xrank 🙂
Shomy Script
6
Godfather
Balkan SA:MPBalkan SA:MP
SA-MP DoprinosSA-MP Doprinos
4. Jan. 2018.
Treba ucitavanje bas od PlayerInfo 😄
Nemanja Petrovic
4
Made Man
Balkan SA:MPBalkan SA:MP
SA-MP DoprinosSA-MP Doprinos
4. Jan. 2018.
Paul Castellano wrote on January 4, 2018, 10:58 am:
Treba nam i učitavanje...Spremanje je koliko vidim ok.

(To ti je inače INI_Int pa po tome mozes traziti)  ako ne znaÅ¡ naziv,ili jednostavnije trazi po xrank 🙂

Ovo li je?
public OcitajKorisnika( playerid, name[ ], value[ ] ) {

    INI_String( "Lozinka", PlayerInfo[ playerid ][ xLozinka ], LOZINKA_STRING );
INI_Int( "Pol", PlayerInfo[ playerid ][ xPol ] );
INI_Int( "Godine", PlayerInfo[ playerid ][ xGodine ] );
    INI_Int( "Novac", PlayerInfo[ playerid ][ xNovac ] );
INI_Int( "Level", PlayerInfo[ playerid ][ xLevel ] );
INI_Int( "Respekt", PlayerInfo[ playerid ][ xRespekt ] );
INI_Int( "Poboljsanja", PlayerInfo[ playerid ][ xPoboljsanja ] );
INI_Int( "PayDay", PlayerInfo[ playerid ][ xPayDay ] );
INI_Int( "Admin", PlayerInfo[ playerid ][ xAdmin ] );
INI_Int( "Skin", PlayerInfo[ playerid ][ xSkin ] );
INI_Int( "Spawn", PlayerInfo[ playerid ][ xSpawn ] );
INI_Int( "Lider", PlayerInfo[ playerid ][ xLider ] );
INI_Int( "Clan", PlayerInfo[ playerid ][ xClan ] );
INI_Int( "Rank", PlayerInfo[ playerid ][ xRank ] );
INI_Int( "VoziloID1", PlayerInfo[ playerid ][ xVoziloID ][ 0 ] );
INI_Int( "VoziloID2", PlayerInfo[ playerid ][ xVoziloID ][ 1 ] );
INI_Int( "VoziloID3", PlayerInfo[ playerid ][ xVoziloID ][ 2 ] );
INI_Int( "VoziloID4", PlayerInfo[ playerid ][ xVoziloID ][ 3 ] );
INI_Int( "Materijali", PlayerInfo[ playerid ][ xMaterijali ] );
INI_Int( "FirmaID", PlayerInfo[ playerid ][ xFirmaID ] );
INI_Int( "Posao", PlayerInfo[ playerid ][ xPosao ] );
INI_Int( "Ugovor", PlayerInfo[ playerid ][ xUgovor ] );
INI_Int( "MehSkill", PlayerInfo[ playerid ][ xMehSkill ] );
INI_Int( "MDelovi", PlayerInfo[ playerid ][ xMDelovi ] );
INI_Int( "Head", PlayerInfo[ playerid ][ xHead ] );
INI_Float( "HeadPos1", PlayerInfo[ playerid ][ xHeadPos ][ 0 ] );
INI_Float( "HeadPos2", PlayerInfo[ playerid ][ xHeadPos ][ 1 ] );
INI_Float( "HeadPos3", PlayerInfo[ playerid ][ xHeadPos ][ 2 ] );
INI_Float( "HeadPos4", PlayerInfo[ playerid ][ xHeadPos ][ 3 ] );
INI_Float( "HeadPos5", PlayerInfo[ playerid ][ xHeadPos ][ 4 ] );
INI_Float( "HeadPos6", PlayerInfo[ playerid ][ xHeadPos ][ 5 ] );
INI_Float( "HeadPos7", PlayerInfo[ playerid ][ xHeadPos ][ 6 ] );
INI_Float( "HeadPos8", PlayerInfo[ playerid ][ xHeadPos ][ 7 ] );
INI_Float( "HeadPos9", PlayerInfo[ playerid ][ xHeadPos ][ 8 ] );
INI_Int( "Face", PlayerInfo[ playerid ][ xFace ] );
INI_Float( "FacePos1", PlayerInfo[ playerid ][ xFacePos ][ 0 ] );
INI_Float( "FacePos2", PlayerInfo[ playerid ][ xFacePos ][ 1 ] );
INI_Float( "FacePos3", PlayerInfo[ playerid ][ xFacePos ][ 2 ] );
INI_Float( "FacePos4", PlayerInfo[ playerid ][ xFacePos ][ 3 ] );
INI_Float( "FacePos5", PlayerInfo[ playerid ][ xFacePos ][ 4 ] );
INI_Float( "FacePos6", PlayerInfo[ playerid ][ xFacePos ][ 5 ] );
INI_Float( "FacePos7", PlayerInfo[ playerid ][ xFacePos ][ 6 ] );
INI_Float( "FacePos8", PlayerInfo[ playerid ][ xFacePos ][ 7 ] );
INI_Float( "FacePos9", PlayerInfo[ playerid ][ xFacePos ][ 8 ] );
INI_Int( "SungMask", PlayerInfo[ playerid ][ xSungMask ] );
INI_Float( "SungMaskPos1", PlayerInfo[ playerid ][ xSungMaskPos ][ 0 ] );
INI_Float( "SungMaskPos2", PlayerInfo[ playerid ][ xSungMaskPos ][ 1 ] );
INI_Float( "SungMaskPos3", PlayerInfo[ playerid ][ xSungMaskPos ][ 2 ] );
INI_Float( "SungMaskPos4", PlayerInfo[ playerid ][ xSungMaskPos ][ 3 ] );
INI_Float( "SungMaskPos5", PlayerInfo[ playerid ][ xSungMaskPos ][ 4 ] );
INI_Float( "SungMaskPos6", PlayerInfo[ playerid ][ xSungMaskPos ][ 5 ] );
INI_Float( "SungMaskPos7", PlayerInfo[ playerid ][ xSungMaskPos ][ 6 ] );
INI_Float( "SungMaskPos8", PlayerInfo[ playerid ][ xSungMaskPos ][ 7 ] );
INI_Float( "SungMaskPos9", PlayerInfo[ playerid ][ xSungMaskPos ][ 8 ] );
INI_Int( "Cigare", PlayerInfo[ playerid ][ xCigare ] );
INI_Int( "Upaljac", PlayerInfo[ playerid ][ xUpaljac ] );
INI_Int( "BStil", PlayerInfo[ playerid ][ xBStil ] );
INI_Int( "Registrovan", PlayerInfo[ playerid ][ xRegistrovan ] );
INI_Float( "SHealth", PlayerInfo[ playerid ][ xSHealth ] );
INI_Int( "BrojTelefona", PlayerInfo[ playerid ][ xBrojTelefona ] );
INI_Int( "Vozacka", PlayerInfo[ playerid ][ xVozacka ] );
INI_Int( "Motorska", PlayerInfo[ playerid ][ xMotorska ] );
INI_Int( "KamionskaC1", PlayerInfo[ playerid ][ xKamionskaC1 ] );
INI_Int( "KamionskaC2", PlayerInfo[ playerid ][ xKamionskaC2 ] );
INI_Int( "KamionskaC3", PlayerInfo[ playerid ][ xKamionskaC3 ] );
INI_Int( "Brodska", PlayerInfo[ playerid ][ xBrodska ] );
INI_Int( "Letelica", PlayerInfo[ playerid ][ xLetelica ] );
INI_Int( "Osnovna", PlayerInfo[ playerid ][ xOsnovna ] );
INI_Int( "Srednja", PlayerInfo[ playerid ][ xSrednja ] );
INI_Int( "Fakultet", PlayerInfo[ playerid ][ xFakultet ] );
INI_Int( "SkolaLimit", PlayerInfo[ playerid ][ xSkolaLimit ] );
INI_Int( "Ubijen", PlayerInfo[ playerid ][ xUbijen ] );
INI_Int( "Drug1", PlayerInfo[ playerid ][ xDrug ][ 0 ] );
INI_Int( "Drug2", PlayerInfo[ playerid ][ xDrug ][ 1 ] );
INI_Int( "Drug3", PlayerInfo[ playerid ][ xDrug ][ 2 ] );
INI_Int( "Drug4", PlayerInfo[ playerid ][ xDrug ][ 3 ] );
INI_Int( "Drug5", PlayerInfo[ playerid ][ xDrug ][ 4 ] );
INI_Int( "DrugCode1", PlayerInfo[ playerid ][ xDrugCode ][ 0 ] );
INI_Int( "DrugCode2", PlayerInfo[ playerid ][ xDrugCode ][ 1 ] );
INI_Int( "DrugCode3", PlayerInfo[ playerid ][ xDrugCode ][ 2 ] );
INI_Int( "DrugCode4", PlayerInfo[ playerid ][ xDrugCode ][ 3 ] );
INI_Int( "DrugCode5", PlayerInfo[ playerid ][ xDrugCode ][ 4 ] );
INI_Int( "Solna", PlayerInfo[ playerid ][ xSolna ] );
INI_Int( "Pseudo", PlayerInfo[ playerid ][ xPseudo ] );
INI_Int( "SodaB", PlayerInfo[ playerid ][ xSodaB ] );
INI_Int( "CrveniF", PlayerInfo[ playerid ][ xCrveniF ] );
INI_Int( "LysAcid", PlayerInfo[ playerid ][ xLysAcid ] );
INI_Int( "DesVoda", PlayerInfo[ playerid ][ xDesVoda ] );
INI_Int( "Marihuana", PlayerInfo[ playerid ][ xMarihuana ] );
INI_Int( "Opium", PlayerInfo[ playerid ][ xOpium ] );
INI_Int( "Kalcijum", PlayerInfo[ playerid ][ xKalcij ] );
INI_Int( "AmonijumHlorid", PlayerInfo[ playerid ][ xAmonijH ] );
INI_Int( "Kokain", PlayerInfo[ playerid ][ xKokain ] );
INI_Int( "Kokain2", PlayerInfo[ playerid ][ xKokain2 ] );
INI_Int( "MetilAmin", PlayerInfo[ playerid ][ xMetilAmin ] );
INI_Int( "Hunger", PlayerInfo[ playerid ][ xHunger ] );
INI_Bool( "HeroinAddict", PlayerInfo[ playerid ][ xHeroinAddict ] );
INI_Int( "HeroinUsed", PlayerInfo[ playerid ][ xHeroinUsed ] );
INI_Int( "HeroinIndicator", PlayerInfo[ playerid ][ xHeroinIndicator ] );
INI_Bool( "CokeCrackAddict", PlayerInfo[ playerid ][ xCokeCrackAddict ] );
INI_Int( "CokeCrackUsed", PlayerInfo[ playerid ][ xCokeCrackUsed ] );
INI_Int( "CokeCrackIndicator", PlayerInfo[ playerid ][ xCokeCrackIndicator ] );
INI_Bool( "MethAddict", PlayerInfo[ playerid ][ xMethAddict ] );
INI_Int( "MethIndicator", PlayerInfo[ playerid ][ xMethIndicator ] );
  INI_Int( "MethUsed", PlayerInfo[ playerid ][ xMethUsed ] );
  INI_Bool( "Inekcija", PlayerInfo[ playerid ][ xInekcija ] );
  INI_Bool( "Toolkit", PlayerInfo[ playerid ][ xToolkit ] );
  INI_Int( "Property1", PlayerInfo[ playerid ][ xProperty ][ 0 ] );
  INI_Int( "Property2", PlayerInfo[ playerid ][ xProperty ][ 1 ] );
  INI_Int( "Property3", PlayerInfo[ playerid ][ xProperty ][ 2 ] );
  INI_Bool( "GunLicense", PlayerInfo[ playerid ][ xGunLicense ] );
  INI_Int( "TelefonBon", PlayerInfo[ playerid ][ xTelefonBon ] );
  INI_Int( "ModelTelefona", PlayerInfo[ playerid ][ xModelTelefona ] );
  INI_Int( "Snaga", PlayerInfo[ playerid ][ xSnaga ] );
  INI_Int( "Zatvor", PlayerInfo[ playerid ][ xZatvor ] );
  INI_Int( "ZatvorVreme", PlayerInfo[ playerid ][ xZatvorVreme ] );
  INI_Int( "Wanted", PlayerInfo[ playerid ][ xWanted ] );
  INI_Int( "Uhapsen", PlayerInfo[ playerid ][ xUhapsen ] );
  INI_Int( "PDUhapsio", PlayerInfo[ playerid ][ xPDUhapsio ] );
  INI_Int( "PDStatsTicket", PlayerInfo[ playerid ][ xPDStatsTicket ] );
INI_Int( "PDStatsTicketMoney", PlayerInfo[ playerid ][ xPDStatsTicketMoney ] );
INI_Int( "TakenWeps", PlayerInfo[ playerid ][ xTakenWeps ] );
  INI_Int( "TakenDrugs", PlayerInfo[ playerid ][ xTakenDrugs ] );
  INI_Int( "PocetniTut", PlayerInfo[ playerid ][ xPocetniTut ] );
  INI_Int( "AKod", PlayerInfo[ playerid ][ xAKod ] );
  INI_Int( "Sat", PlayerInfo[ playerid ][ xSat ] );
  INI_Int( "MaskID", PlayerInfo[ playerid ][ xMaskID ] );
  INI_Int( "BRacun", PlayerInfo[ playerid ][ xBRacun ] );
  INI_Int( "PreostaloZaOtplatu", PlayerInfo[ playerid ][ xPreostaloZaOtplatu ] );
  INI_Int( "IznosRate", PlayerInfo[ playerid ][ xIznosRate ] );
  INI_Int( "IznosKredita", PlayerInfo[ playerid ][ xIznosKredita ] );
  INI_Int( "OnlineSati", PlayerInfo[ playerid ][ xOnlineSati ] );
  INI_Int( "RPTeacher", PlayerInfo[ playerid ][ xSupporter ] );
  INI_Int( "RPLearn", PlayerInfo[ playerid ][ xRPLearn ] );
  INI_Int( "Warn", PlayerInfo[ playerid ][ xWarn ] );
  INI_Int( "Mute", PlayerInfo[ playerid ][ xMute ] );
  INI_Float( "Marker1", PlayerInfo[ playerid ][ xMarker ][ 0 ] );
  INI_Float( "Marker2", PlayerInfo[ playerid ][ xMarker ][ 1 ] );
  INI_Float( "Marker3", PlayerInfo[ playerid ][ xMarker ][ 2 ] );
  INI_Int( "BrojNews", PlayerInfo[ playerid ][ xBrojNews ] );
  INI_Int( "OrgUgovor", PlayerInfo[ playerid ][ xOrgUgovor ] );
INI_Int( "GpsLevel", PlayerInfo[ playerid ][ xGpsLevel ] );
INI_Int( "Helmet", PlayerInfo[ playerid ][ xHelmet ] );
INI_Int( "BanDays", PlayerInfo[ playerid ][ xBDays ] );
INI_Int( "BanMonths", PlayerInfo[ playerid ][ xBMonths ] );
INI_Int( "BanYear", PlayerInfo[ playerid ][ xBYears ] );
INI_Int( "GradRank", PlayerInfo[ playerid ][ xGradRank ] );
INI_Int( "SkriptaRank", PlayerInfo[ playerid ][ xSkriptaRank ] );
INI_Int( "UlazBL", PlayerInfo[ playerid ][ xUlazBL ] );
INI_Bool( "Boombox", PlayerInfo[ playerid ][ xBoombox ] );
INI_Float( "HelmetPos1", PlayerInfo[ playerid ][ xHelmetPos ][ 0 ] );
INI_Float( "HelmetPos2", PlayerInfo[ playerid ][ xHelmetPos ][ 1 ] );
INI_Float( "HelmetPos3", PlayerInfo[ playerid ][ xHelmetPos ][ 2 ] );
INI_Float( "HelmetPos4", PlayerInfo[ playerid ][ xHelmetPos ][ 3 ] );
INI_Float( "HelmetPos5", PlayerInfo[ playerid ][ xHelmetPos ][ 4 ] );
INI_Float( "HelmetPos6", PlayerInfo[ playerid ][ xHelmetPos ][ 5 ] );
INI_Float( "HelmetPos7", PlayerInfo[ playerid ][ xHelmetPos ][ 6 ] );
INI_Float( "HelmetPos8", PlayerInfo[ playerid ][ xHelmetPos ][ 7 ] );
INI_Float( "HelmetPos9", PlayerInfo[ playerid ][ xHelmetPos ][ 8 ] );
INI_Int( "Drzava", PlayerInfo[ playerid ][ xDrzava ] );
INI_String( "Email", PlayerInfo[ playerid ][ xEmail ], 34 );
INI_Int( "VIPLevel", PlayerInfo[ playerid ][ xVIPLevel ] );
INI_Int( "HitmenCena", PlayerInfo[ playerid ][ xHitmenCena ] );
INI_Int( "Objekt1", PlayerInfo[ playerid ][ xObject ][ 0 ] );
    INI_Int( "Objekt2", PlayerInfo[ playerid ][ xObject ][ 1 ] );
INI_Int( "Objekt3", PlayerInfo[ playerid ][ xObject ][ 2 ] );
    INI_Int( "Objekt4", PlayerInfo[ playerid ][ xObject ][ 3 ] );
INI_Int( "Objekt5", PlayerInfo[ playerid ][ xObject ][ 4 ] );
    INI_Int( "Objekt6", PlayerInfo[ playerid ][ xObject ][ 5 ] );
    INI_Int( "Objekt7", PlayerInfo[ playerid ][ xObject ][ 6 ] );
    INI_Int( "Objekt8", PlayerInfo[ playerid ][ xObject ][ 7 ] );
INI_Int( "Objekt9", PlayerInfo[ playerid ][ xObject ][ 8 ] );
    INI_Int( "Objekt10", PlayerInfo[ playerid ][ xObject ][ 9 ] );
    INI_Int( "LesLimit", PlayerInfo[ playerid ][ xLesLimit ] );
    INI_Int( "KazneniUgovor", PlayerInfo[ playerid ][ xKazneniUgovor ] );
    INI_String( "OffPJail", PlayerInfo[ playerid ][ xOffPJail ], 64 );
    INI_String( "OffPPrison", PlayerInfo[ playerid ][ xOffPPrison ], 64 );
    INI_String( "OffPMute", PlayerInfo[ playerid ][ xOffPMute ], 64 );
    INI_Int( "StaffMin", PlayerInfo[ playerid ][ xStaffMin ] );
    INI_String( "LastLogin", PlayerInfo[ playerid ][ xLastLogin ], 64 );
    INI_Bool( "Married", PlayerInfo[ playerid ][ xMarried ] );
INI_String( "MarriedTo", PlayerInfo[ playerid ][ xMarriedTo ], 24 );
INI_Bool( "TogMob", PlayerInfo[ playerid ][ xTogMob ] );
INI_Int( "HotelID", PlayerInfo[ playerid ][ xHotelID ] );
INI_Int( "HotelRoom", PlayerInfo[ playerid ][ xHotelRoom ] );
INI_Int( "Promoter", PlayerInfo[ playerid ][ xPromoter ] );
INI_Int( "FieldID", PlayerInfo[ playerid ][ xFieldID ] );
INI_Int( "Sljive", PlayerInfo[ playerid ][ xSljive ] );
INI_Int( "Kruske", PlayerInfo[ playerid ][ xKruske ] );
INI_Int( "Jabuke", PlayerInfo[ playerid ][ xJabuke ] );
INI_Int( "Kupus", PlayerInfo[ playerid ][ xKupus ] );
INI_Int( "Ruze", PlayerInfo[ playerid ][ xRuze ] );
INI_Int( "SemeSljive", PlayerInfo[ playerid ][ xSemeSljive ] );
INI_Int( "SemeKruske", PlayerInfo[ playerid ][ xSemeKruske ] );
INI_Int( "SemeJabuke", PlayerInfo[ playerid ][ xSemeJabuke ] );
INI_Int( "SemeKupusa", PlayerInfo[ playerid ][ xSemeKupusa ] );
INI_Int( "SemeRuze", PlayerInfo[ playerid ][ xSemeRuze ] );
INI_Int( "LottoNumber", PlayerInfo[ playerid ][ xLottoNumber ] );
INI_Int( "LottoMoney", PlayerInfo[ playerid ][ xLottoMoney ] );
INI_Int( "GarageID", PlayerInfo[ playerid ][ xGarageID ] );
INI_Bool( "ImaBRacun", PlayerInfo[ playerid ][ xImaBRacun ] );
INI_Int( "PlatniRacun", PlayerInfo[ playerid ][ xPlatniRacun ] );
INI_Bool( "DonatorSlot", PlayerInfo[ playerid ][ xDonatorSlot ] );
INI_Int( "PljackaVreme", PlayerInfo[ playerid ][ xPljackaVreme ] );
INI_Int( "Ranac", PlayerInfo[ playerid ][ xRanac ] );
INI_Bool( "LeaveJail", PlayerInfo[ playerid ][ xLeaveJail ] );
INI_Int( "BailPrice", PlayerInfo[ playerid ][ xBailPrice ] );
INI_Int( "HangarTime", PlayerInfo[ playerid ][ xHangarTime ] );
INI_Int( "Event1Mesto", PlayerInfo[ playerid ][ xEvent1Mesto ] );
INI_Int( "Event2Mesto", PlayerInfo[ playerid ][ xEvent2Mesto ] );
INI_Int( "Event3Mesto", PlayerInfo[ playerid ][ xEvent3Mesto ] );
INI_Int( "DMEventUbistva", PlayerInfo[ playerid ][ xDMEventUbistva ] );
INI_Int( "RentID", PlayerInfo[ playerid ][ xRentID ] );
INI_Int( "Zlato", PlayerInfo[ playerid ][ xZlato ] );
INI_Int( "RezervniKljucevi", PlayerInfo[ playerid ][ xRezervniKljucevi ] );
INI_Int( "RadarBodovi", PlayerInfo[ playerid ][ xRadarBodovi ] );
INI_Bool( "DBO", PlayerInfo[ playerid ][ xDBO ] );
INI_Int( "DBoja", PlayerInfo[ playerid ][ xDBoja ] );
return true;
}
Adam_Lay
6
Underboss
Balkan SA:MPBalkan SA:MP
SA-MP DoprinosSA-MP Doprinos
4. Jan. 2018.
Jesi li zamjenio komandu pa testirao?
musa123
5
Kingpin
Balkan SA:MPBalkan SA:MP
SA-MP DoprinosSA-MP Doprinos
4. Jan. 2018.
Jel kada upalis samp-server.exe daje ti na Run Time error 20? , imao sam isti problem fix sam runtime error i eto
Adam_Lay
6
Underboss
Balkan SA:MPBalkan SA:MP
SA-MP DoprinosSA-MP Doprinos
4. Jan. 2018.
NapaćeniBošnjo wrote on January 4, 2018, 6:50 pm:
Jel kada upalis samp-server.exe daje ti na Run Time error 20? , imao sam isti problem fix sam runtime error i eto


ha? lol
Savana
4
Enforcer
Balkan SA:MPBalkan SA:MP
SA-MP DoprinosSA-MP Doprinos
4. Jan. 2018.
aj ti nama daj server.log tu kad kucas f daj si sam lidera i pisi ,odi relog probaj pisat ako nista vidi log ako sta baca daj log, al nema to veze ako ti makne rank  nebi imo lidera, ako ti nece htjet pisat probaj si dat rank, 1,2 nebitno, ako ces onda moc pisat onda je do xranka..

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