Brzinomjer

Započeo Arkoo
10. Jun 2017.
857
pregleda
9
postova
Arkoo
5
Underboss
10. Jun 2017.
Skripta koju koristim:N/A
Detaljan opis problema: Pa brzinomjer se zamrzne kad sjedem u vozilo i krenem vozit odbroji par KM/h i zaustavi se tako
Dio skripte: TRAZITE STA TREBA!
Neke slike/video za lakse dobivanje pomoci(neobavezno):N/A
Danisoni
5
Godfather
10. Jun 2017.
Tajmer za brzinomjer ti pukne vjerojatno ili se obrise
Arkoo
5
Underboss
10. Jun 2017.
stock GetSpeed(playerid)
{
    new Float:ST;
    if(IsPlayerInAnyVehicle(playerid))
    GetVehicleVelocity(GetPlayerVehicleID(playerid),ST,ST,ST);
    else GetPlayerVelocity(playerid,ST,ST,ST);
    ST = floatsqroot(floatpower(floatabs(ST), 2.0) + floatpower(floatabs(ST), 2.0) + floatpower(floatabs(ST), 2.0)) * 178.8617875;
    return floatround(ST);
}

Ide preko tog
Arkoo
5
Underboss
11. Jun 2017.
Na kućnom srv radi a na hostingu ne radi.
Danisoni
5
Godfather
11. Jun 2017.
stock GetSpeed( playerid ) {
    new Float:ST[ 4 ];
    if( IsPlayerInAnyVehicle( playerid ) )
    GetVehicleVelocity( GetPlayerVehicleID( playerid ), ST[ 0 ], ST[ 1 ], ST[ 2 ] );
    else
GetPlayerVelocity( playerid, ST[ 0 ], ST[ 1 ], ST[ 2 ] );

    ST[ 3 ] = floatsqroot(floatpower(floatabs(ST), 2.0) + floatpower(floatabs(ST), 2.0) + floatpower(floatabs(ST), 2.0)) * 178.8617875;
    return floatround( ST[ 3 ] );
}
Muma Rascall
6
Forum Don
11. Jun 2017.
Dodaj pod OnPlayerUpdate, meni nekako najbolje/najljepÅ¡e kad se update-uje odma td. 😄
new zuriosm;
format(zuriosm, sizeof(zuriosm), "%d km/h", GetSpeed(playerid));
PlayerTextDrawSetString(playerid, NazivTDa, zuriosm);


FUNCTION: GetSpeed(playerid)
{
    new Float:ST;
    if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid), ST, ST, ST);
    else GetPlayerVelocity(playerid, ST, ST, ST);
    ST = floatsqroot(floatpower(floatabs(ST), 2.0) + floatpower(floatabs(ST), 2.0) + floatpower(floatabs(ST), 2.0)) * 178.8617875;
    return floatround(ST);
}
Arkoo
5
Underboss
11. Jun 2017.
Muma wrote on June 11, 2017, 7:12 pm:
Dodaj pod OnPlayerUpdate, meni nekako najbolje/najljepÅ¡e kad se update-uje odma td. 😄
new zuriosm;
format(zuriosm, sizeof(zuriosm), "%d km/h", GetSpeed(playerid));
PlayerTextDrawSetString(playerid, NazivTDa, zuriosm);


FUNCTION: GetSpeed(playerid)
{
    new Float:ST;
    if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid), ST, ST, ST);
    else GetPlayerVelocity(playerid, ST, ST, ST);
    ST = floatsqroot(floatpower(floatabs(ST), 2.0) + floatpower(floatabs(ST), 2.0) + floatpower(floatabs(ST), 2.0)) * 178.8617875;
    return floatround(ST);
}

Već i stoji pod onplayerupdate
Muma Rascall
6
Forum Don
11. Jun 2017.
Arkoo wrote on June 11, 2017, 7:12 pm:
Dodaj pod OnPlayerUpdate, meni nekako najbolje/najljepÅ¡e kad se update-uje odma td. 😄
new zuriosm;
format(zuriosm, sizeof(zuriosm), "%d km/h", GetSpeed(playerid));
PlayerTextDrawSetString(playerid, NazivTDa, zuriosm);


FUNCTION: GetSpeed(playerid)
{
    new Float:ST;
    if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid), ST, ST, ST);
    else GetPlayerVelocity(playerid, ST, ST, ST);
    ST = floatsqroot(floatpower(floatabs(ST), 2.0) + floatpower(floatabs(ST), 2.0) + floatpower(floatabs(ST), 2.0)) * 178.8617875;
    return floatround(ST);
}

Već i stoji pod onplayerupdate
Onda bi ovako trebalo da radi. 🙂
Arkoo
5
Underboss
11. Jun 2017.
Muma wrote on June 11, 2017, 7:12 pm:
Dodaj pod OnPlayerUpdate, meni nekako najbolje/najljepÅ¡e kad se update-uje odma td. 😄
new zuriosm;
format(zuriosm, sizeof(zuriosm), "%d km/h", GetSpeed(playerid));
PlayerTextDrawSetString(playerid, NazivTDa, zuriosm);


FUNCTION: GetSpeed(playerid)
{
    new Float:ST;
    if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid), ST, ST, ST);
    else GetPlayerVelocity(playerid, ST, ST, ST);
    ST = floatsqroot(floatpower(floatabs(ST), 2.0) + floatpower(floatabs(ST), 2.0) + floatpower(floatabs(ST), 2.0)) * 178.8617875;
    return floatround(ST);
}

Već i stoji pod onplayerupdate
Onda bi ovako trebalo da radi. 🙂

Nekim čudom radi xD Hvala.

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