Brzinometar

Započeo yeet
30. Apr. 2021.
1,393
pregleda
16
postova
Lexy
5
Underboss
30. Apr. 2021.
Problem(error/warning): Nepoakzuje textdraw
Deo skripte:
//

Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):
//

Navodno je do nekog state-a ali neznam kojeg pisite sta vam treba pa cu poslat -.-
Daka_PWN
4
Enforcer
30. Apr. 2021.
Jesi li ga definisao?

Website developer/Graphic designer

izradawebsajta.me

precisionstudios.me

vema.menu

Lexy
5
Underboss
30. Apr. 2021.
DavidScript wrote on April 30, 2021, 8:41 pm:
Jesi li ga definisao?


stvarno mislis da sam toliko glup ?
Daka_PWN
4
Enforcer
30. Apr. 2021.
yeet wrote on April 30, 2021, 8:43 pm:
stvarno mislis da sam toliko glup ?

hahaha okle znam, slikaj taj deo koda onda da proverimo

Website developer/Graphic designer

izradawebsajta.me

precisionstudios.me

vema.menu

Daka_PWN
4
Enforcer
1. Maj 2021.
jel me zajebavas da ti samo tako registrovao TD😕

moras posebno svaki

Website developer/Graphic designer

izradawebsajta.me

precisionstudios.me

vema.menu

NegativeIQ
5
Kingpin
1. Maj 2021.
DavidScript wrote on May 1, 2021, 10:29 am:
jel me zajebavas da ti samo tako registrovao TD😕

moras posebno svaki

Sta registrovao TD? Kakva registracija bog te mazo, nije auto da se registruje...
Ako mislis na to da prikaze/sakrije onda je to u loop, i trebalo bi da je ok
Exnas.pwn
5
Godfather
1. Maj 2021.


for( new i = 0; i < 22; i ++)
{
  PlayerTextDrawShow( playerid, BrzinomerTD[ playerid ][ i ] );
}
PlayerTextDrawSetPreviewModel( playerid, BrzinomerTD[ playerid ][ 18 ], GetVehicleModel( GetPlayerVehicleID( playerid ) ) );
    PlayerTextDrawShow( playerid, BrzinomerTD[ playerid ][ 18 ] );
}
if(oldstate == PLAYER_STATE_DRIVER)
{
for( new i = 0; i < 22; i ++)
{
PlayerTextDrawHide( playerid, BrzinomerTD[ playerid ][ i ] );
}
}


u

        if (newstate == PLAYER_STATE_DRIVER) {

        for( new i = 0; i < 22; i ++)
{
  PlayerTextDrawShow( playerid, BrzinomerTD[ playerid ][ i ] );
}
PlayerTextDrawSetPreviewModel( playerid, BrzinomerTD[ playerid ][ 18 ], GetVehicleModel( GetPlayerVehicleID( playerid ) ) );
    PlayerTextDrawShow( playerid, BrzinomerTD[ playerid ][ 18 ] );
}
        }
if(oldstate == PLAYER_STATE_DRIVER)
{
for( new i = 0; i < 22; i ++)
{
PlayerTextDrawHide( playerid, BrzinomerTD[ playerid ][ i ] );
}
}


dalje


public OnPlayerExitVehicle(playerid, vehicleid)
{
for( new i = 0; i < 22; i ++)
{
PlayerTextDrawHide( playerid, BrzinomerTD[ playerid ][ i ] );
}
return 1;
}

ovo obrisi jer je nepotrebno, posto u OnPlayerStateChange vec sakrivas tdove
Lexy
5
Underboss
1. Maj 2021.
__vedran.xyz77 wrote on May 1, 2021, 10:42 am:


for( new i = 0; i < 22; i ++)
{
  PlayerTextDrawShow( playerid, BrzinomerTD[ playerid ][ i ] );
}
PlayerTextDrawSetPreviewModel( playerid, BrzinomerTD[ playerid ][ 18 ], GetVehicleModel( GetPlayerVehicleID( playerid ) ) );
    PlayerTextDrawShow( playerid, BrzinomerTD[ playerid ][ 18 ] );
}
if(oldstate == PLAYER_STATE_DRIVER)
{
for( new i = 0; i < 22; i ++)
{
PlayerTextDrawHide( playerid, BrzinomerTD[ playerid ][ i ] );
}
}


u

        if (newstate == PLAYER_STATE_DRIVER) {

        for( new i = 0; i < 22; i ++)
{
  PlayerTextDrawShow( playerid, BrzinomerTD[ playerid ][ i ] );
}
PlayerTextDrawSetPreviewModel( playerid, BrzinomerTD[ playerid ][ 18 ], GetVehicleModel( GetPlayerVehicleID( playerid ) ) );
    PlayerTextDrawShow( playerid, BrzinomerTD[ playerid ][ 18 ] );
}
        }
if(oldstate == PLAYER_STATE_DRIVER)
{
for( new i = 0; i < 22; i ++)
{
PlayerTextDrawHide( playerid, BrzinomerTD[ playerid ][ i ] );
}
}


dalje


public OnPlayerExitVehicle(playerid, vehicleid)
{
for( new i = 0; i < 22; i ++)
{
PlayerTextDrawHide( playerid, BrzinomerTD[ playerid ][ i ] );
}
return 1;
}

ovo obrisi jer je nepotrebno, posto u OnPlayerStateChange vec sakrivas tdove


i dalje isti problem ne prikazuje tdove..
Dime123
4
Made Man
1. Maj 2021.
yeet wrote on May 1, 2021, 3:01 pm:
i dalje isti problem ne prikazuje tdove..

Jesi ti uopste i ubacio tdove jer ne moguce da ti ne prikazuje ako je sve uradjeno kako treba
Lexy
5
Underboss
1. Maj 2021.
Dime123 wrote on May 1, 2021, 4:03 pm:
Jesi ti uopste i ubacio tdove jer ne moguce da ti ne prikazuje ako je sve uradjeno kako treba


da
BrzinomerTD = CreatePlayerTextDraw(playerid, 451.249969, 368.629638, "");
    PlayerTextDrawTextSize(playerid, BrzinomerTD, 90.000000, 90.000000);
    PlayerTextDrawAlignment(playerid, BrzinomerTD, 1);
    PlayerTextDrawColor(playerid, BrzinomerTD, 202316031);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD, 0);
    PlayerTextDrawFont(playerid, BrzinomerTD, 5);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD, 0);
    PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD, 19177);
    PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD, 0.000000, 180.000000, 0.000000, 1.000000);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD, 0);

    BrzinomerTD = CreatePlayerTextDraw(playerid, 451.249969, 368.629638, "");
    PlayerTextDrawTextSize(playerid, BrzinomerTD, 90.000000, 90.000000);
    PlayerTextDrawAlignment(playerid, BrzinomerTD, 1);
    PlayerTextDrawColor(playerid, BrzinomerTD, 51);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD, 0);
    PlayerTextDrawFont(playerid, BrzinomerTD, 5);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD, 0);
    PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD, 19177);
    PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD, 0.000000, 180.000000, 0.000000, 1.000000);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD, 0);

    BrzinomerTD = CreatePlayerTextDraw(playerid, 407.100128, 325.995910, "");
    PlayerTextDrawTextSize(playerid, BrzinomerTD, 90.000000, 90.000000);
    PlayerTextDrawAlignment(playerid, BrzinomerTD, 1);
    PlayerTextDrawColor(playerid, BrzinomerTD, 202316031);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD, 0);
    PlayerTextDrawFont(playerid, BrzinomerTD, 5);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD, 0);
    PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD, 19177);
    PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD, 0.000000, 180.000000, 0.000000, 1.000000);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD, 0);

    BrzinomerTD = CreatePlayerTextDraw(playerid, 407.100128, 325.995910, "");
    PlayerTextDrawTextSize(playerid, BrzinomerTD, 90.000000, 90.000000);
    PlayerTextDrawAlignment(playerid, BrzinomerTD, 1);
    PlayerTextDrawColor(playerid, BrzinomerTD, 51);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD, 0);
    PlayerTextDrawFont(playerid, BrzinomerTD, 5);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD, 0);
    PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD, 19177);
    PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD, 0.000000, 180.000000, 0.000000, 1.000000);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD, 0);

    BrzinomerTD = CreatePlayerTextDraw(playerid, 413.283386, 325.877349, "");
    PlayerTextDrawTextSize(playerid, BrzinomerTD, 90.000000, 90.000000);
    PlayerTextDrawAlignment(playerid, BrzinomerTD, 1);
    PlayerTextDrawColor(playerid, BrzinomerTD, 202316031);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD, 0);
    PlayerTextDrawFont(playerid, BrzinomerTD, 5);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD, 0);
    PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD, 19177);
    PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD, 0.000000, 0.000000, 0.000000, 1.000000);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD, 0);

    BrzinomerTD = CreatePlayerTextDraw(playerid, 413.283386, 325.877349, "");
    PlayerTextDrawTextSize(playerid, BrzinomerTD, 90.000000, 90.000000);
    PlayerTextDrawAlignment(playerid, BrzinomerTD, 1);
    PlayerTextDrawColor(playerid, BrzinomerTD, 51);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD, 0);
    PlayerTextDrawFont(playerid, BrzinomerTD, 5);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD, 0);
    PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD, 19177);
    PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD, 0.000000, 0.000000, 0.000000, 1.000000);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD, 0);

    BrzinomerTD = CreatePlayerTextDraw(playerid, 452.083312, 370.703918, "LD_SPAC:white");
    PlayerTextDrawTextSize(playerid, BrzinomerTD, 83.000000, 39.000000);
    PlayerTextDrawAlignment(playerid, BrzinomerTD, 1);
    PlayerTextDrawColor(playerid, BrzinomerTD, 202316031);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD, 0);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD, 0x00000000);
    PlayerTextDrawFont(playerid, BrzinomerTD, 4);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD, 0);

    BrzinomerTD = CreatePlayerTextDraw(playerid, 452.083312, 370.703918, "LD_SPAC:white");
    PlayerTextDrawTextSize(playerid, BrzinomerTD, 83.000000, 39.000000);
    PlayerTextDrawAlignment(playerid, BrzinomerTD, 1);
    PlayerTextDrawColor(playerid, BrzinomerTD, 51);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD, 0);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD, 0x00000000);
    PlayerTextDrawFont(playerid, BrzinomerTD, 4);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD, 0);

    BrzinomerTD = CreatePlayerTextDraw(playerid, 496.616790, 404.807586, "LD_SPAC:white");
    PlayerTextDrawTextSize(playerid, BrzinomerTD, 38.600067, 13.270051);
    PlayerTextDrawAlignment(playerid, BrzinomerTD, 1);
    PlayerTextDrawColor(playerid, BrzinomerTD, 202316031);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD, 0);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD, 0x00000000);
    PlayerTextDrawFont(playerid, BrzinomerTD, 4);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD, 0);

    BrzinomerTD = CreatePlayerTextDraw(playerid, 496.616790, 404.807586, "LD_SPAC:white");
    PlayerTextDrawTextSize(playerid, BrzinomerTD, 38.600067, 13.270051);
    PlayerTextDrawAlignment(playerid, BrzinomerTD, 1);
    PlayerTextDrawColor(playerid, BrzinomerTD, 51);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD, 0);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD, 0x00000000);
    PlayerTextDrawFont(playerid, BrzinomerTD, 4);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD, 0);

    BrzinomerTD = CreatePlayerTextDraw(playerid, 461.950012, 364.403747, ".......");
    PlayerTextDrawLetterSize(playerid, BrzinomerTD, 0.115832, 0.547406);
    PlayerTextDrawAlignment(playerid, BrzinomerTD, 1);
    PlayerTextDrawColor(playerid, BrzinomerTD, 202316031);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD, 0);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD, 0x00000000);
    PlayerTextDrawFont(playerid, BrzinomerTD, 1);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD, 1);

    BrzinomerTD = CreatePlayerTextDraw(playerid, 490.000000, 378.481597, "");
    PlayerTextDrawTextSize(playerid, BrzinomerTD, 48.000000, 49.000000);
    PlayerTextDrawAlignment(playerid, BrzinomerTD, 1);
    PlayerTextDrawColor(playerid, BrzinomerTD, -1);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD, 0);
    PlayerTextDrawFont(playerid, BrzinomerTD, 5);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD, 0);
    PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD, 560);
    PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD, 0.000000, 0.000000, 0.000000, 1.000000);
    PlayerTextDrawSetPreviewVehCol(playerid, BrzinomerTD, 1, 1);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD, 0);

    BrzinomerTD = CreatePlayerTextDraw(playerid, 514.333496, 376.833038, "200"); // prva vrijednost za brzinu (prozirna), i nju treba updateovati svaki put
    PlayerTextDrawLetterSize(playerid, BrzinomerTD, 0.469583, 1.755553);
    PlayerTextDrawAlignment(playerid, BrzinomerTD, 2);
    PlayerTextDrawColor(playerid, BrzinomerTD, -239);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD, 0);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD, 0x00000000);
    PlayerTextDrawFont(playerid, BrzinomerTD, 3);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD, 1);

    BrzinomerTD = CreatePlayerTextDraw(playerid, 514.333496, 381.133300, "200"); // druga više vidljiva vrijednost, i nju treba updateovati svaki put
    PlayerTextDrawLetterSize(playerid, BrzinomerTD, 0.218750, 0.822221);
    PlayerTextDrawAlignment(playerid, BrzinomerTD, 2);
    PlayerTextDrawColor(playerid, BrzinomerTD, -1);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD, 0);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD, 0x00000000);
    PlayerTextDrawFont(playerid, BrzinomerTD, 3);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD, 1);

    BrzinomerTD = CreatePlayerTextDraw(playerid, 449.949981, 351.403259, "");
    PlayerTextDrawTextSize(playerid, BrzinomerTD, 60.000000, 65.000000);
    PlayerTextDrawAlignment(playerid, BrzinomerTD, 1);
    PlayerTextDrawColor(playerid, BrzinomerTD, -313665025);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD, 0);
    PlayerTextDrawFont(playerid, BrzinomerTD, 5);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD, 0);
    PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD, 19177);
    PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD, 0.000000, 180.000000, 0.000000, 1.000000);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD, 0);

    BrzinomerTD = CreatePlayerTextDraw(playerid, 454.033264, 351.314208, "");
    PlayerTextDrawTextSize(playerid, BrzinomerTD, 60.000000, 65.000000);
    PlayerTextDrawAlignment(playerid, BrzinomerTD, 1);
    PlayerTextDrawColor(playerid, BrzinomerTD, -313665025);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD, 0);
    PlayerTextDrawFont(playerid, BrzinomerTD, 5);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD, 0);
    PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD, 19177);
    PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD, 0.000000, 0.000000, 0.000000, 1.000000);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD, 0);

    BrzinomerTD = CreatePlayerTextDraw(playerid, 452.216613, 379.000000, "LD_SPAC:white");
    PlayerTextDrawTextSize(playerid, BrzinomerTD, 32.000000, 5.320006);
    PlayerTextDrawAlignment(playerid, BrzinomerTD, 1);
    PlayerTextDrawColor(playerid, BrzinomerTD, -313665025);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD, 0);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD, 0x00000000);
    PlayerTextDrawFont(playerid, BrzinomerTD, 4);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD, 0);

    BrzinomerTD = CreatePlayerTextDraw(playerid, 448.016479, 376.570404, "particle:lamp_shad_64");
    PlayerTextDrawTextSize(playerid, BrzinomerTD, 38.000000, 7.000000);
    PlayerTextDrawAlignment(playerid, BrzinomerTD, 1);
    PlayerTextDrawColor(playerid, BrzinomerTD, -313665025);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD, 0);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD, 0x00000000);
    PlayerTextDrawFont(playerid, BrzinomerTD, 4);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD, 0);

    BrzinomerTD = CreatePlayerTextDraw(playerid, 533.333557, 371.262908, "INFERNUS"); // ime vozila
    PlayerTextDrawLetterSize(playerid, BrzinomerTD, 0.094166, 0.412591);
    PlayerTextDrawAlignment(playerid, BrzinomerTD, 3);
    PlayerTextDrawColor(playerid, BrzinomerTD, -1);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD, 0);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD, 0x00000000);
    PlayerTextDrawFont(playerid, BrzinomerTD, 2);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD, 1);

    BrzinomerTD = CreatePlayerTextDraw(playerid, 467.783813, 379.559295, "40L"); // gorivo
    PlayerTextDrawLetterSize(playerid, BrzinomerTD, 0.095833, 0.422962);
    PlayerTextDrawAlignment(playerid, BrzinomerTD, 2);
    PlayerTextDrawColor(playerid, BrzinomerTD, -1);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD, 0);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD, 0x00000000);
    PlayerTextDrawFont(playerid, BrzinomerTD, 2);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD, 1);

    BrzinomerTD = CreatePlayerTextDraw(playerid, 454.166625, 381.592651, "");
    PlayerTextDrawTextSize(playerid, BrzinomerTD, 26.000000, 35.000000);
    PlayerTextDrawAlignment(playerid, BrzinomerTD, 1);
    PlayerTextDrawColor(playerid, BrzinomerTD, -1);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD, 0);
    PlayerTextDrawFont(playerid, BrzinomerTD, 5);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD, 0);
    PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD, 560);
    PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD, 0.000000, 0.000000, 90.000000, 1.000000);
    PlayerTextDrawSetPreviewVehCol(playerid, BrzinomerTD, 1, 1);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD, 0);

    BrzinomerTD = CreatePlayerTextDraw(playerid, 463.899841, 381.592651, ""); // ako su mu upaljena svjetla prikaži ovaj objekat, u suprotnom ga sakrij
    PlayerTextDrawTextSize(playerid, BrzinomerTD, 26.000000, 35.000000);
    PlayerTextDrawAlignment(playerid, BrzinomerTD, 1);
    PlayerTextDrawColor(playerid, BrzinomerTD, -1);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD, 0);
    PlayerTextDrawFont(playerid, BrzinomerTD, 5);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD, 0);
    PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD, 18656);
    PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD, 0.000000, 0.000000, 90.000000, 1.000000);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD, 0);
Lexy
5
Underboss
1. Maj 2021.
eh sad najgora stvar od svega sto sam vratio iste tdove kako je bilo di je radilo i dalje nece prikazat sad stvarno neznam do cega je..
Exnas.pwn
5
Godfather
1. Maj 2021.
CTRL + F
BrzinomerTD

i pregledaj gdje sve druge nema

EDIT: vjerovatno je neki hide ostao od prije
Lexy
5
Underboss
1. Maj 2021.
__vedran.xyz77 wrote on May 1, 2021, 5:33 pm:
CTRL + F
BrzinomerTD

i pregledaj gdje sve druge nema

EDIT: vjerovatno je neki hide ostao od prije


ovo je mozda glupo ali nije prikazalo zbog mjesanja ingame i ostaliingame tdovi uglavnom taj dio sam fixsao sad se prikazuje ali postoji problem sa svijetlima na tipki broj 2 je ali kad se pritisne nece se upalit 😄
Exnas.pwn
5
Godfather
1. Maj 2021.
debug uradi
Lexy
5
Underboss
1. Maj 2021.
__vedran.xyz77 wrote on May 1, 2021, 6:15 pm:
debug uradi


nema neizlazi ali samo rijesio hvala svima 🙂

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava

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