Skripta koju koristim:Nebitno
Detaljan opis problema😛a brzinomer stoji na 150 KM/H i na 45 Litara, ne pomjera se.
Dio skripte:Ima 1000 fajlova nez koje sad jbt.
Neke slike/video za lakse dobivanje pomoci(neobavezno)://
Briznomjer
538
pregleda
9
postova
20. Jul 2017.
BRZINOMER = CreatePlayerTextDraw(playerid,681.000000, 348.000000, "_");
PlayerTextDrawBackgroundColor(playerid,BRZINOMER, 255);
PlayerTextDrawFont(playerid,BRZINOMER, 1);
PlayerTextDrawLetterSize(playerid,BRZINOMER, 1.000000, 0.199999);
PlayerTextDrawColor(playerid,BRZINOMER, -1);
PlayerTextDrawSetOutline(playerid,BRZINOMER, 0);
PlayerTextDrawSetProportional(playerid,BRZINOMER, 1);
PlayerTextDrawSetShadow(playerid,BRZINOMER, 1);
PlayerTextDrawUseBox(playerid,BRZINOMER, 1);
PlayerTextDrawBoxColor(playerid,BRZINOMER, -1);
PlayerTextDrawTextSize(playerid,BRZINOMER, 520.000000, 0.000000);
BRZINOMER = CreatePlayerTextDraw(playerid,681.000000, 356.000000, "_");
PlayerTextDrawBackgroundColor(playerid,BRZINOMER, 255);
PlayerTextDrawFont(playerid,BRZINOMER, 1);
PlayerTextDrawLetterSize(playerid,BRZINOMER, 1.000000, 7.499999);
PlayerTextDrawColor(playerid,BRZINOMER, -1);
PlayerTextDrawSetOutline(playerid,BRZINOMER, 0);
PlayerTextDrawSetProportional(playerid,BRZINOMER, 1);
PlayerTextDrawSetShadow(playerid,BRZINOMER, 1);
PlayerTextDrawUseBox(playerid,BRZINOMER, 1);
PlayerTextDrawBoxColor(playerid,BRZINOMER, 842150450);
PlayerTextDrawTextSize(playerid,BRZINOMER, 520.000000, 0.000000);
BRZINOMER = CreatePlayerTextDraw(playerid,529.000000, 376.000000, "Brzina: 150 km/h");
PlayerTextDrawBackgroundColor(playerid,BRZINOMER, 255);
PlayerTextDrawFont(playerid,BRZINOMER, 2);
PlayerTextDrawLetterSize(playerid,BRZINOMER, 0.290000, 1.300000);
PlayerTextDrawColor(playerid,BRZINOMER, -1);
PlayerTextDrawSetOutline(playerid,BRZINOMER, 0);
PlayerTextDrawSetProportional(playerid,BRZINOMER, 1);
PlayerTextDrawSetShadow(playerid,BRZINOMER, 1);
BRZINOMER = CreatePlayerTextDraw(playerid,529.000000, 391.000000, "Gorivo: ~w~50 L");
PlayerTextDrawBackgroundColor(playerid,BRZINOMER, 255);
PlayerTextDrawFont(playerid,BRZINOMER, 2);
PlayerTextDrawLetterSize(playerid,BRZINOMER, 0.290000, 1.300000);
PlayerTextDrawColor(playerid,BRZINOMER, -1);
PlayerTextDrawSetOutline(playerid,BRZINOMER, 0);
PlayerTextDrawSetProportional(playerid,BRZINOMER, 1);
PlayerTextDrawSetShadow(playerid,BRZINOMER, 1);
BRZINOMER = CreatePlayerTextDraw(playerid,571.000000, 354.000000, "o");
PlayerTextDrawBackgroundColor(playerid,BRZINOMER, 255);
PlayerTextDrawFont(playerid,BRZINOMER, 2);
PlayerTextDrawLetterSize(playerid,BRZINOMER, 0.519999, 1.500000);
PlayerTextDrawColor(playerid,BRZINOMER, -1);
PlayerTextDrawSetOutline(playerid,BRZINOMER, 0);
PlayerTextDrawSetProportional(playerid,BRZINOMER, 1);
PlayerTextDrawSetShadow(playerid,BRZINOMER, 1);
BRZINOMER = CreatePlayerTextDraw(playerid,519.000000, 366.000000, "-");
PlayerTextDrawBackgroundColor(playerid,BRZINOMER, 255);
PlayerTextDrawFont(playerid,BRZINOMER, 2);
PlayerTextDrawLetterSize(playerid,BRZINOMER, 10.240003, 1.000000);
PlayerTextDrawColor(playerid,BRZINOMER, -1);
PlayerTextDrawSetOutline(playerid,BRZINOMER, 0);
PlayerTextDrawSetProportional(playerid,BRZINOMER, 1);
PlayerTextDrawSetShadow(playerid,BRZINOMER, 1);
BRZINOMER = CreatePlayerTextDraw(playerid,519.000000, 404.000000, "-");
PlayerTextDrawBackgroundColor(playerid,BRZINOMER, 255);
PlayerTextDrawFont(playerid,BRZINOMER, 2);
PlayerTextDrawLetterSize(playerid,BRZINOMER, 10.240003, 1.000000);
PlayerTextDrawColor(playerid,BRZINOMER, -1);
PlayerTextDrawSetOutline(playerid,BRZINOMER, 0);
PlayerTextDrawSetProportional(playerid,BRZINOMER, 1);
PlayerTextDrawSetShadow(playerid,BRZINOMER, 1);
BRZINOMER = CreatePlayerTextDraw(playerid,561.000000, 411.000000, "R N D");
PlayerTextDrawBackgroundColor(playerid,BRZINOMER, 255);
PlayerTextDrawFont(playerid,BRZINOMER, 2);
PlayerTextDrawLetterSize(playerid,BRZINOMER, 0.370000, 1.300000);
PlayerTextDrawColor(playerid,BRZINOMER, -1);
PlayerTextDrawSetOutline(playerid,BRZINOMER, 0);
PlayerTextDrawSetProportional(playerid,BRZINOMER, 1);
PlayerTextDrawSetShadow(playerid,BRZINOMER, 1);Morate biti prijavljeni da biste odgovorili na ovu temu.
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