Banka zlato i plata td

Započeo Luka_Deen
21. Feb. 2019. Zaključano
596
pregleda
3
postova
Luka_Deen
3
Hustler
21. Feb. 2019.
Problem(error/warning): (3098😎 : error 035: argument type mismatch (argument 2)
(66949) : error 035: argument type mismatch (argument 2)
(66976) : error 035: argument type mismatch (argument 2)

Dio skripte: [ pawn ]PlayerTextDrawShow( playerid, TDEditor_PTD[ playerid ] ); tako sam napravio na par mjesta[ /pawn ]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]E ovako napravio sam tdove ono kao na ZG samo bez expa i toga nego je samo banka zlato i plata e sad neznam kako da prikazem te tdove gdje da stavim to i sta konkretno treba ja sam samo zamjenio sa starim tdovima ove nove i postavio u playertextdraws kako vec god stavio taj TD koji sam napravio u td editoru, ovo se prikaze za banku i ostalo ali nije u textdrawu pa neznam di da stavim, hvala svima na odgovoru[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): link slike
Purda121
5
OG Legend
21. Feb. 2019.
Daj cijeli kod toga i jedan od tih tdova,gdje si ubacio to sve?
Luka_Deen
3
Hustler
21. Feb. 2019.
new PlayerText:TDEditor_PTD[ 11 ];
TDEditor_PTD = CreatePlayerTextDraw(playerid, 496.149444, 102.500007, "box");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD, 0.000000, 7.235723);
PlayerTextDrawTextSize(playerid, TDEditor_PTD, 611.000000, 0.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD, 1);
PlayerTextDrawColor(playerid, TDEditor_PTD, -1);
PlayerTextDrawUseBox(playerid, TDEditor_PTD, 1);
PlayerTextDrawBoxColor(playerid, TDEditor_PTD, 255);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD, 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD, 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD, 255);
PlayerTextDrawFont(playerid, TDEditor_PTD, 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD, 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD, 0);

TDEditor_PTD = CreatePlayerTextDraw(playerid, 494.575714, 100.750038, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD, -1.000000, 69.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD, 1);
PlayerTextDrawColor(playerid, TDEditor_PTD, -2147483393);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD, 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD, 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD, 255);
PlayerTextDrawFont(playerid, TDEditor_PTD, 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD, 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD, 0);

TDEditor_PTD = CreatePlayerTextDraw(playerid, 493.638427, 168.999954, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD, 120.000000, 1.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD, 1);
PlayerTextDrawColor(playerid, TDEditor_PTD, -2147483393);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD, 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD, 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD, 255);
PlayerTextDrawFont(playerid, TDEditor_PTD, 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD, 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD, 0);

TDEditor_PTD = CreatePlayerTextDraw(playerid, 613.111450, 100.166687, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD, -1.000000, 69.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD, 1);
PlayerTextDrawColor(playerid, TDEditor_PTD, -2147483393);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD, 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD, 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD, 255);
PlayerTextDrawFont(playerid, TDEditor_PTD, 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD, 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD, 0);

TDEditor_PTD = CreatePlayerTextDraw(playerid, 493.638305, 100.750015, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD, 120.000000, -1.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD, 1);
PlayerTextDrawColor(playerid, TDEditor_PTD, -2147483393);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD, 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD, 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD, 255);
PlayerTextDrawFont(playerid, TDEditor_PTD, 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD, 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD, 0);

TDEditor_PTD = CreatePlayerTextDraw(playerid, 516.127502, 100.166671, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD, 2.000000, 69.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD, 1);
PlayerTextDrawColor(playerid, TDEditor_PTD, -2147483393);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD, 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD, 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD, 255);
PlayerTextDrawFont(playerid, TDEditor_PTD, 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD, 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD, 0);

TDEditor_PTD = CreatePlayerTextDraw(playerid, 494.106964, 121.750007, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD, 119.000000, -2.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD, 1);
PlayerTextDrawColor(playerid, TDEditor_PTD, -2147483393);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD, 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD, 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD, 255);
PlayerTextDrawFont(playerid, TDEditor_PTD, 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD, 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD, 0);

TDEditor_PTD = CreatePlayerTextDraw(playerid, 493.638427, 146.249908, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD, 119.000000, -2.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD, 1);
PlayerTextDrawColor(playerid, TDEditor_PTD, -2147483393);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD, 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD, 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD, 255);
PlayerTextDrawFont(playerid, TDEditor_PTD, 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD, 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD, 0);

TDEditor_PTD = CreatePlayerTextDraw(playerid, 490.927154, 93.166664, "");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD, 28.000000, 28.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD, 1);
PlayerTextDrawColor(playerid, TDEditor_PTD, -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD, 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD, 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD, 0);
PlayerTextDrawFont(playerid, TDEditor_PTD, 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD, 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD, 0);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD, 1212);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD, 310.000000, 0.000000, 330.000000, 1.000000);

TDEditor_PTD = CreatePlayerTextDraw(playerid, 489.989837, 143.333328, "");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD, 28.000000, 28.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD, 1);
PlayerTextDrawColor(playerid, TDEditor_PTD, -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD, 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD, 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD, 0);
PlayerTextDrawFont(playerid, TDEditor_PTD, 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD, 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD, 0);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD, 1210);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD, 310.000000, 0.000000, 330.000000, 1.000000);

TDEditor_PTD = CreatePlayerTextDraw(playerid, 491.863708, 116.500000, "");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD, 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD, 28.000000, 28.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD, 1);
PlayerTextDrawColor(playerid, TDEditor_PTD, -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD, 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD, 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD, 0);
PlayerTextDrawFont(playerid, TDEditor_PTD, 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD, 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD, 0);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD, 19941);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD, 310.000000, 0.000000, 330.000000, 1.000000);

//
BankaIgraca[ playerid ] = CreatePlayerTextDraw(playerid, 518.169982, 105.416671, "~w~123345654$");
PlayerTextDrawLetterSize(playerid, BankaIgraca[ playerid ], 0.353147, 0.964165);
PlayerTextDrawAlignment(playerid, BankaIgraca[ playerid ], 1);
PlayerTextDrawColor(playerid, BankaIgraca[ playerid ], -1);
PlayerTextDrawSetShadow(playerid, BankaIgraca[ playerid ], 0);
PlayerTextDrawSetOutline(playerid, BankaIgraca[ playerid ], 0);
PlayerTextDrawBackgroundColor(playerid, BankaIgraca[ playerid ], 255);
PlayerTextDrawFont(playerid, BankaIgraca[ playerid ], 1);
PlayerTextDrawSetProportional(playerid, BankaIgraca[ playerid ], 1);
PlayerTextDrawSetShadow(playerid, BankaIgraca[ playerid ], 0);

ZlatoIgraca[ playerid ] = CreatePlayerTextDraw(playerid, 520.980834, 125.250015, "~w~0g");
PlayerTextDrawLetterSize(playerid, ZlatoIgraca[ playerid ], 0.321624, 1.390000);
PlayerTextDrawAlignment(playerid, ZlatoIgraca[ playerid ], 1);
PlayerTextDrawColor(playerid, ZlatoIgraca[ playerid ], -1);
PlayerTextDrawSetShadow(playerid, ZlatoIgraca[ playerid ], 0);
PlayerTextDrawSetOutline(playerid, ZlatoIgraca[ playerid ], 0);
PlayerTextDrawBackgroundColor(playerid, ZlatoIgraca[ playerid ], 255);
PlayerTextDrawFont(playerid, ZlatoIgraca[ playerid ], 1);
PlayerTextDrawSetProportional(playerid, ZlatoIgraca[ playerid ], 1);
PlayerTextDrawSetShadow(playerid, ZlatoIgraca[ playerid ], 0);

PlataIgraca[ playerid ] = CreatePlayerTextDraw(playerid, 519.106689, 150.916641, "~w~123452$");
PlayerTextDrawLetterSize(playerid, PlataIgraca[ playerid ], 0.328316, 1.302498);
PlayerTextDrawAlignment(playerid, PlataIgraca[ playerid ], 1);
PlayerTextDrawColor(playerid, PlataIgraca[ playerid ], -1);
PlayerTextDrawSetShadow(playerid, PlataIgraca[ playerid ], 0);
PlayerTextDrawSetOutline(playerid, PlataIgraca[ playerid ], 0);
PlayerTextDrawBackgroundColor(playerid, PlataIgraca[ playerid ], 255);
PlayerTextDrawFont(playerid, PlataIgraca[ playerid ], 1);
PlayerTextDrawSetProportional(playerid, PlataIgraca[ playerid ], 1);
PlayerTextDrawSetShadow(playerid, PlataIgraca[ playerid ], 0);

OnPlayerSpawn
PlayerTextDrawShow(playerid, TDEditor_PTD);
eto to je sve

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava

© 2026 SmartShark. All rights reserved.

Powered by Momentum|v2026.3.001 Alpha