Animacije

Započeo Obrisan korisnik
6. Jul 2010.
5,119
pregleda
11
postova
Deleted User
Obrisan korisnik
6. Jul 2010.
Trebaju mi neke animacije ili da skinem ili da mi neko pokaze ovde u kodu sta treba da pisem ja sam pratio sa wikia i nije mi radila komanda evo koda 😄 :
if(strcmp(cmd, "/blowjob", true) == 0)
{
ApplyAnimation(playerid,"PED","BJ_COUCH_START_W",4.1,1,1,1,1,1);
ApplyAnimation(playerid,"PED","BJ_COUCH_LOOP_W",4.1,1,1,1,1,1);
ApplyAnimation(playerid,"PED","BJ_COUCH_END_W",4.1,1,1,1,1,1);
ApplyAnimation(playerid,"PED","BJ_COUCH_START_P",4.1,1,1,1,1,1);
ApplyAnimation(playerid,"PED","BJ_COUCH_LOOP_P",4.1,1,1,1,1,1);
ApplyAnimation(playerid,"PED","BJ_COUCH_END_P",4.1,1,1,1,1,1);
ApplyAnimation(playerid,"PED","BJ_STAND_START_W",4.1,1,1,1,1,1);
ApplyAnimation(playerid,"PED","BJ_STAND_LOOP_W",4.1,1,1,1,1,1);
ApplyAnimation(playerid,"PED","BJ_STAND_END_W",4.1,1,1,1,1,1);
ApplyAnimation(playerid,"PED","BJ_STAND_START_P",4.1,1,1,1,1,1);
ApplyAnimation(playerid,"PED","BJ_STAND_LOOP_P",4.1,1,1,1,1,1);
ApplyAnimation(playerid,"PED","BJ_STAND_END_P",4.1,1,1,1,1,1);
}
D143L0
4
Shot Caller
6. Jul 2010.
Ajde neka neko stavi kakve animacije i meni trebaju...
Dewey
3
Hustler
D143L0
4
Shot Caller
6. Jul 2010.
LuuKiCa | ng-samp.org wrote on July 6, 2010, 3:31 pm:


E hvala majstore...
Deleted User
Obrisan korisnik
7. Jul 2010.
Daj drugi link ovaj ne radi. 🙄 🙄 🙄
elmedin
5
Kingpin
7. Jul 2010.
black_dota wrote on July 7, 2010, 9:03 am:
Daj drugi link ovaj ne radi. 🙄 🙄 🙄


Link radi -.-'
Deleted User
Obrisan korisnik
7. Jul 2010.
taj radi ali  za download ne radi  🙄 🙄 🙄
ivicaosk
4
Made Man
7. Jul 2010.
Evo ti ovo ubaci pos "Commandtext"stisni CTRL+F i napisi CommandText i ubaci ovo
if(strcmp(cmd,"/animlist",true)==0)
{
    SendClientMessage(playerid, COLOR_YELLOW, "________________________________________________________________________________________________________________________");
SendClientMessage(playerid,COLOR_GRAD5,"-Available Animations:");
    SendClientMessage(playerid,COLOR_GRAD4,"/fall - /fallback - /injured - /akick - /push - /lowbodypush - /handsup - /bomb - /drunk - /getarrested - /laugh - /sup");
        SendClientMessage(playerid,COLOR_GRAD4," /basket - /headbutt - /medic - /spray - /robman - /taichi - /lookout - /kiss - /cellin - /cellout - /crossarms - /lay");
        SendClientMessage(playerid,COLOR_GRAD3,"/deal - /crack - /smokeanim - /groundsit - /chat - /dance - /fucku - /strip - /hide - /vomit - /eat - /chairsit - /reload");
        SendClientMessage(playerid,COLOR_GRAD3,"/koface - /kostomach - /rollfall - /carjacked1 - /carjacked2 - /rcarjack1 - /rcarjack2 - /lcarjack1 - /lcarjack2 - /bat");
        SendClientMessage(playerid,COLOR_GRAD2,"/lifejump - /exhaust - /leftslap - /carlock - /hoodfrisked - /lightcig - /tapcig - /box - /lay2 - /chant - finger");
        SendClientMessage(playerid,COLOR_GRAD2,"/shouting - /knife - /cop - /elbow - /kneekick - /airkick - /gkick - /gpunch - /fstance - /lowthrow - /highthrow - /aim");
        SendClientMessage(playerid,COLOR_GRAD1,"/pee - /lean - /run");
        SendClientMessage(playerid, COLOR_YELLOW, "ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ");
        return true;
}

// carjacked
    if(strcmp(cmd, "/carjacked1", true) == 0) {
LoopingAnim(playerid,"PED","CAR_jackedLHS",4.0,0,1,1,1,0);
        return 1;
    }

    // carjacked
    if(strcmp(cmd, "/carjacked2", true) == 0) {
LoopingAnim(playerid,"PED","CAR_jackedRHS",4.0,0,1,1,1,0);
        return 1;
    }

#if defined DISALLOW_ANIMS_INVEHICLES
    if (GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, RED, "You are not allowed to use animations inside a vehicle");
#endif

// HANDSUP
if(strcmp(cmd, "/handsup", true) == 0) {
//SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
LoopingAnim(playerid, "ROB_BANK","SHP_HandsUp_Scr", 4.0, 0, 1, 1, 1, 0);
        return 1;
    }

    // CELLPHONE IN
if(strcmp(cmd, "/cellin", true) == 0) {
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
        return 1;
    }

    // CELLPHONE OUT
if(strcmp(cmd, "/cellout", true) == 0) {
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
        return 1;
    }

    // Drunk
    if(strcmp(cmd, "/drunk", true) == 0) {
LoopingAnim(playerid,"PED","WALK_DRUNK",4.1,1,1,1,1,1);
return 1;
    }

// Place a Bomb
    if (strcmp("/bomb", cmdtext, true) == 0) {
ClearAnimations(playerid);
LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0); // Place Bomb
return 1;
}
// Police Arrest
    if (strcmp("/getarrested", cmdtext, true) == 0) {
      LoopingAnim(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1); // Gun Arrest
  return 1;
    }
// Laugh
    if (strcmp("/laugh", cmdtext, true) == 0) {
          OnePlayAnim(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0); // Laugh
  return 1;
}
// Rob Lookout
    if (strcmp("/lookout", cmdtext, true) == 0) {
          OnePlayAnim(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0); // Rob Lookout
  return 1;
}
// Rob Threat
    if (strcmp("/robman", cmdtext, true) == 0) {
          LoopingAnim(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0); // Rob
  return 1;
}
// Arms crossed
    if (strcmp("/crossarms", cmdtext, true) == 0) {
          LoopingAnim(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
  return 1;
}
// Lay Down
    if (strcmp("/lay", cmdtext, true) == 0) {
          LoopingAnim(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down
  return 1;
    }
// Take Cover
    if (strcmp("/hide", cmdtext, true) == 0) {
          LoopingAnim(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0); // Taking Cover
  return 1;
}
// Vomit
    if (strcmp("/vomit", cmdtext, true) == 0) {
      OnePlayAnim(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit BAH!
  return 1;
}
// Eat Burger
    if (strcmp("/eat", cmdtext, true) == 0) {
      OnePlayAnim(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
  return 1;
}
// Wave
    if (strcmp("/wave", cmdtext, true) == 0) {
      LoopingAnim(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0); // Wave
  return 1;
}
// Slap Ass
    if (strcmp("/slapass", cmdtext, true) == 0) {
  OnePlayAnim(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); // Ass Slapping
return 1;
}
// Dealer
    if (strcmp("/deal", cmdtext, true) == 0) {
          OnePlayAnim(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0); // Deal Drugs
  return 1;
}
// Crack Dieing
    if (strcmp("/crack", cmdtext, true) == 0) {
          LoopingAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); // Dieing of Crack
  return 1;
}
// Smoking animations
if(strcmp(cmd, "/smokeanim", true) == 0)
    {
        if (!strlen(cmdtext)) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /smoke [1-4]");
    switch (cmdtext)
    {
        case '1': LoopingAnim(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0); // male
        case '2': LoopingAnim(playerid,"SMOKING", "F_smklean_loop", 4.0, 1, 0, 0, 0, 0); //female
        case '3': LoopingAnim(playerid,"SMOKING","M_smkstnd_loop", 4.0, 1, 0, 0, 0, 0); // standing-fucked
        case '4': LoopingAnim(playerid,"SMOKING","M_smk_out", 4.0, 1, 0, 0, 0, 0); // standing
        default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /smoke [1-4]");
    }
    return 1;
    }
// Sit
    if (strcmp("/groundsit", cmdtext, true) == 0 || strcmp("/gro", cmdtext, true) == 0) {
          LoopingAnim(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0); // Sit
  return 1;
    }
    // Idle Chat
    if(strcmp(cmd, "/chat", true) == 0) {
LoopingAnim(playerid,"PED","IDLE_CHAT",4.0,1,0,0,1,1);
        return 1;
    }
    // Fucku
    if(strcmp(cmd, "/fucku", true) == 0) {
OnePlayAnim(playerid,"PED","fucku",4.0,0,0,0,0,0);
        return 1;
    }
    // TaiChi
    if(strcmp(cmd, "/taichi", true) == 0) {
LoopingAnim(playerid,"PARK","Tai_Chi_Loop",4.0,1,0,0,0,0);
        return 1;
    }

    // ChairSit
    if(strcmp(cmd, "/chairsit", true) == 0) {
LoopingAnim(playerid,"PED","SEAT_down",4.1,0,1,1,1,0);
        return 1;
    }

    // Fall on the ground
    if(strcmp(cmd, "/fall", true) == 0) {
LoopingAnim(playerid,"PED","KO_skid_front",4.1,0,1,1,1,0);
        return 1;
    }

    // Fall
    if(strcmp(cmd, "/fallback", true) == 0) {
LoopingAnim(playerid, "PED","FLOOR_hit_f", 4.0, 1, 0, 0, 0, 0);
        return 1;
    }

    // kiss
    if(strcmp(cmd, "/kiss", true) == 0) {
LoopingAnim(playerid, "KISSING", "Playa_Kiss_02", 3.0, 1, 1, 1, 1, 0);
        return 1;
    }

    // Injujred
    if(strcmp(cmd, "/injured", true) == 0) {
LoopingAnim(playerid, "SWEET", "Sweet_injuredloop", 4.0, 1, 0, 0, 0, 0);
        return 1;
    }

    // Homie animations
    if(strcmp(cmd, "/sup", true) == 0)
    {
        if (!strlen(cmdtext)) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /sup [1-3]");
    switch (cmdtext)
    {
        case '1': OnePlayAnim(playerid,"GANGS","hndshkba",4.0,0,0,0,0,0);
        case '2': OnePlayAnim(playerid,"GANGS","hndshkda",4.0,0,0,0,0,0);
        case '3': OnePlayAnim(playerid,"GANGS","hndshkfa_swt",4.0,0,0,0,0,0);
        default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /sup [1-3]");
    }
    return 1;
    }

    // Rap animations
    if(strcmp(cmd, "/rap", true) == 0)
    {
        if (!strlen(cmdtext)) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /rap [1-4]");
    switch (cmdtext)
    {
        case '1': LoopingAnim(playerid,"RAPPING","RAP_A_Loop",4.0,1,0,0,0,0);
        case '2': LoopingAnim(playerid,"RAPPING","RAP_C_Loop",4.0,1,0,0,0,0);
        case '3': LoopingAnim(playerid,"GANGS","prtial_gngtlkD",4.0,1,0,0,0,0);
        case '4': LoopingAnim(playerid,"GANGS","prtial_gngtlkH",4.0,1,0,0,1,1);
        default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /rap [1-4]");
    }
    return 1;
    }

    // Violence animations
    if(strcmp(cmd, "/push", true) == 0) {
OnePlayAnim(playerid,"GANGS","shake_cara",4.0,0,0,0,0,0);
        return 1;
    }

    if(strcmp(cmd, "/akick", true) == 0) {
OnePlayAnim(playerid,"POLICE","Door_Kick",4.0,0,0,0,0,0);
        return 1;
    }

    if(strcmp(cmd, "/lowbodypush", true) == 0) {
OnePlayAnim(playerid,"GANGS","shake_carSH",4.0,0,0,0,0,0);
        return 1;
    }

    // Spray
    if(strcmp(cmd, "/spray", true) == 0) {
OnePlayAnim(playerid,"SPRAYCAN","spraycan_full",4.0,0,0,0,0,0);
        return 1;
    }

    // Headbutt
    if(strcmp(cmd, "/headbutt", true) == 0) {
OnePlayAnim(playerid,"WAYFARER","WF_Fwd",4.0,0,0,0,0,0);
        return 1;
    }

    // Medic
    if(strcmp(cmd, "/medic", true) == 0) {
OnePlayAnim(playerid,"MEDIC","CPR",4.0,0,0,0,0,0);
        return 1;
    }

    // KO Face
    if(strcmp(cmd, "/koface", true) == 0) {
LoopingAnim(playerid,"PED","KO_shot_face",4.0,0,1,1,1,0);
        return 1;
    }

    // KO Stomach
    if(strcmp(cmd, "/kostomach", true) == 0) {
LoopingAnim(playerid,"PED","KO_shot_stom",4.0,0,1,1,1,0);
        return 1;
    }

    // Jump for your life!
    if(strcmp(cmd, "/lifejump", true) == 0) {
LoopingAnim(playerid,"PED","EV_dive",4.0,0,1,1,1,0);
        return 1;
    }

    // Exhausted
    if(strcmp(cmd, "/exhaust", true) == 0) {
LoopingAnim(playerid,"PED","IDLE_tired",3.0,1,0,0,0,0);
        return 1;
    }

    // Left big slap
    if(strcmp(cmd, "/leftslap", true) == 0) {
OnePlayAnim(playerid,"PED","BIKE_elbowL",4.0,0,0,0,0,0);
        return 1;
    }

    // Big fall
    if(strcmp(cmd, "/rollfall", true) == 0) {
LoopingAnim(playerid,"PED","BIKE_fallR",4.0,0,1,1,1,0);
        return 1;
    }

    // Locked
    if(strcmp(cmd, "/carlock", true) == 0) {
OnePlayAnim(playerid,"PED","CAR_doorlocked_LHS",4.0,0,0,0,0,0);
        return 1;
    }

    // carjack
    if(strcmp(cmd, "/rcarjack1", true) == 0) {
OnePlayAnim(playerid,"PED","CAR_pulloutL_LHS",4.0,0,0,0,0,0);
        return 1;
    }

    // carjack
    if(strcmp(cmd, "/lcarjack1", true) == 0) {
OnePlayAnim(playerid,"PED","CAR_pulloutL_RHS",4.0,0,0,0,0,0);
        return 1;
    }

    // carjack
    if(strcmp(cmd, "/rcarjack2", true) == 0) {
OnePlayAnim(playerid,"PED","CAR_pullout_LHS",4.0,0,0,0,0,0);
        return 1;
    }

    // carjack
    if(strcmp(cmd, "/lcarjack2", true) == 0) {
OnePlayAnim(playerid,"PED","CAR_pullout_RHS",4.0,0,0,0,0,0);
        return 1;
    }

    // Hood frisked
    if(strcmp(cmd, "/hoodfrisked", true) == 0) {
LoopingAnim(playerid,"POLICE","crm_drgbst_01",4.0,0,1,1,1,0);
        return 1;
    }

    // Lighting cigarette
    if(strcmp(cmd, "/lightcig", true) == 0) {
OnePlayAnim(playerid,"SMOKING","M_smk_in",3.0,0,0,0,0,0);
        return 1;
    }

    // Tap cigarette
    if(strcmp(cmd, "/tapcig", true) == 0) {
OnePlayAnim(playerid,"SMOKING","M_smk_tap",3.0,0,0,0,0,0);
        return 1;
    }

    // Bat stance
    if(strcmp(cmd, "/bat", true) == 0) {
LoopingAnim(playerid,"BASEBALL","Bat_IDLE",4.0,1,1,1,1,0);
        return 1;
    }

    // Boxing
    if(strcmp(cmd, "/box", true) == 0) {
LoopingAnim(playerid,"GYMNASIUM","GYMshadowbox",4.0,1,1,1,1,0);
        return 1;
    }

    // Lay 2
    if(strcmp(cmd, "/lay2", true) == 0) {
LoopingAnim(playerid,"SUNBATHE","Lay_Bac_in",3.0,0,1,1,1,0);
        return 1;
    }

    // Gogogo
    if(strcmp(cmd, "/chant", true) == 0) {
LoopingAnim(playerid,"RIOT","RIOT_CHANT",4.0,1,1,1,1,0);
        return 1;
    }

    // Finger
    if(strcmp(cmd, "/finger", true) == 0) {
OnePlayAnim(playerid,"RIOT","RIOT_FUKU",2.0,0,0,0,0,0);
        return 1;
    }

    // Shouting
    if(strcmp(cmd, "/shouting", true) == 0) {
LoopingAnim(playerid,"RIOT","RIOT_shout",4.0,1,0,0,0,0);
        return 1;
    }

    // Cop stance
    if(strcmp(cmd, "/cop", true) == 0) {
OnePlayAnim(playerid,"SWORD","sword_block",50.0,0,1,1,1,1);
        return 1;
    }

    // Elbow
    if(strcmp(cmd, "/elbow", true) == 0) {
OnePlayAnim(playerid,"FIGHT_D","FightD_3",4.0,0,1,1,0,0);
        return 1;
    }

    // Knee kick
    if(strcmp(cmd, "/kneekick", true) == 0) {
OnePlayAnim(playerid,"FIGHT_D","FightD_2",4.0,0,1,1,0,0);
        return 1;
    }

    // Fight stance
    if(strcmp(cmd, "/fstance", true) == 0) {
LoopingAnim(playerid,"FIGHT_D","FightD_IDLE",4.0,1,1,1,1,0);
        return 1;
    }

    // Ground punch
    if(strcmp(cmd, "/gpunch", true) == 0) {
OnePlayAnim(playerid,"FIGHT_B","FightB_G",4.0,0,0,0,0,0);
        return 1;
    }

    // Air kick
    if(strcmp(cmd, "/airkick", true) == 0) {
OnePlayAnim(playerid,"FIGHT_C","FightC_M",4.0,0,1,1,0,0);
        return 1;
    }

    // Ground kick
    if(strcmp(cmd, "/gkick", true) == 0) {
OnePlayAnim(playerid,"FIGHT_D","FightD_G",4.0,0,0,0,0,0);
        return 1;
    }

    // Low throw
    if(strcmp(cmd, "/lowthrow", true) == 0) {
OnePlayAnim(playerid,"GRENADE","WEAPON_throwu",3.0,0,0,0,0,0);
        return 1;
    }

    // Ground kick
    if(strcmp(cmd, "/highthrow", true) == 0) {
OnePlayAnim(playerid,"GRENADE","WEAPON_throw",4.0,0,0,0,0,0);
        return 1;
    }

    // Deal stance
    if(strcmp(cmd, "/dealstance", true) == 0) {
LoopingAnim(playerid,"DEALER","DEALER_IDLE",4.0,1,0,0,0,0);
        return 1;
    }

    // Deal stance
    if(strcmp(cmd, "/pee", true) == 0) {
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_PISSING);
        return 1;
    }

    // Knife animations
    if(strcmp(cmd, "/knife", true) == 0)
    {
        if (!strlen(cmdtext)) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /knife [1-4]");
    switch (cmdtext)
    {
        case '1': LoopingAnim(playerid,"KNIFE","KILL_Knife_Ped_Damage",4.0,0,1,1,1,0);
        case '2': LoopingAnim(playerid,"KNIFE","KILL_Knife_Ped_Die",4.0,0,1,1,1,0);
        case '3': OnePlayAnim(playerid,"KNIFE","KILL_Knife_Player",4.0,0,0,0,0,0);
        case '4': LoopingAnim(playerid,"KNIFE","KILL_Partial",4.0,0,1,1,1,1);
        default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /knife [1-4]");
    }
    return 1;
    }

    // Basket-ball
    if(strcmp(cmd, "/basket", true) == 0)
    {
        if (!strlen(cmdtext)) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /basket [1-6]");
    switch (cmdtext)
    {
        case '1': LoopingAnim(playerid,"BSKTBALL","BBALL_idleloop",4.0,1,0,0,0,0);
        case '2': OnePlayAnim(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
        case '3': OnePlayAnim(playerid,"BSKTBALL","BBALL_pickup",4.0,0,0,0,0,0);
        case '4': LoopingAnim(playerid,"BSKTBALL","BBALL_run",4.1,1,1,1,1,1);
        case '5': LoopingAnim(playerid,"BSKTBALL","BBALL_def_loop",4.0,1,0,0,0,0);
        case '6': LoopingAnim(playerid,"BSKTBALL","BBALL_Dnk",4.0,1,0,0,0,0);
        default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /basket [1-6]");
    }
    return 1;
    }
Deleted User
Obrisan korisnik
7. Jul 2010.
tnx  😄 😄 😄 😉 🙂
ivicaosk
4
Made Man
7. Jul 2010.
Nema problema ako treba sta jos reci
Deleted User
Obrisan korisnik
7. Jul 2010.
°° wrote on July 7, 2010, 2:02 pm:
Nema problema ako treba sta jos reci


E evo sada sam ga compile i kaze mi 26 erora sta treba da radim evo erora :
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8794) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8800) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8811) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8829) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8836) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8841) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8846) : error 017: undefined symbol "OnePlayAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8851) : error 017: undefined symbol "OnePlayAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8856) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8861) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8866) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8871) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8876) : error 017: undefined symbol "OnePlayAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8881) : error 017: undefined symbol "OnePlayAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8886) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8891) : error 017: undefined symbol "OnePlayAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8896) : error 017: undefined symbol "OnePlayAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8901) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8910) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8911) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8912) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8913) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8920) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8925) : error 017: undefined symbol "LoopingAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8930) : error 017: undefined symbol "OnePlayAnim"
C:\Users\Stefan Katic\Desktop\Stuff\server 0.3\nesto moje\gf.pwn(8935) : error 017: undefined symbol "LoopingAnim"

Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

26 Errors.

Morate biti prijavljeni da biste odgovorili na ovu temu.

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