Animacija kad tazuje

Započeo Sinner.man
2. Apr. 2020. Zaključano
512
pregleda
4
postova
KasperD
4
Shot Caller
2. Apr. 2020.
Problem(error/warning): na serveru nisu bile nikakve animacije, i time nije radio tazer, ubacio sam animacije i ne znam gdje da podesim tazer, kada policajac na duznosti pogodi igraca da ga tazuje.
Isto tako zelio bi da podesim da se animacija gasi na lijevi klik a ne komandom /stopanimacija

Dio skripte: [ pawn ]      za tazer ne znam        [ /pawn ]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]vaš odgovor[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): link slike
 CMD:stopanimacija( playerid, params[] )
{
if( IsPlayerInAnyVehicle( playerid ) ) return GRESKA( playerid, "Ne mozete prekinuti animaciju u vozilu." );
    ClearAnimations( playerid );
return true;
}

evo dio za animaciju
Garadooo
5
Forum Don
2. Apr. 2020.
Evo ti za uklanjanje animacije na lijevi klik.
public OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) {
if( PRESSED ( KEY_SECONDARY_ATTACK))
{
  ClearAnimations(playerid);
}
return 1;
}
KasperD
4
Shot Caller
2. Apr. 2020.
Galardo wrote on April 2, 2020, 11:43 pm:
Evo ti za uklanjanje animacije na lijevi klik.
public OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) {
if( PRESSED ( KEY_SECONDARY_ATTACK))
{
  ClearAnimations(playerid);
}
return 1;
}


error 021: symbol already defined: "CB_OnPlayerKeyStateChange"
a evo i gdje ubacen, kako da nastavim na ovo da nema eror
public OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) {

    #if ZIMSKI_MOD == 1
    if( Snow_F[ playerid ] ) {

if( Shoot[ playerid ] == 0 ) {

if( newkeys & 128 ) {

if( Charged[ playerid ] == 1 ) return CheckSnow( playerid );
else if( Charged[ playerid ] == 0 ) return ApplyAnimation( playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0 ), Charged[ playerid ] = 1;
}
}
}
#endif
if( PRESSED( KEY_SUBMISSION ) ) {
new engine,lights,alarm,doors,bonnet,boot,objective,
vehicle = GetPlayerVehicleID(playerid);
if( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) {
//SCM( playerid, CRVENA, "Morate biti vozac da bi ste mogli paliti/gasiti svetla." );
return 1;
}
if( IsVehicleBajs( vehicle ) || IsVehicleBrod( vehicle ) ) {
GRESKA( playerid, "Nepoznata akcija." );
return 1;
}
Garadooo
5
Forum Don
2. Apr. 2020.
pa nemoj 2x da ubacujes OnPlayerKeyStateChange  🙄
public OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) {

    #if ZIMSKI_MOD == 1
    if( Snow_F[ playerid ] ) {

if( Shoot[ playerid ] == 0 ) {

if( newkeys & 128 ) {

if( Charged[ playerid ] == 1 ) return CheckSnow( playerid );
else if( Charged[ playerid ] == 0 ) return ApplyAnimation( playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0 ), Charged[ playerid ] = 1;
}
}
}
#endif
        if( PRESSED(KEY_SECONDARY_ATTACK)){
        ClearAnimations(playerid);
        }
if( PRESSED( KEY_SUBMISSION ) ) {
new engine,lights,alarm,doors,bonnet,boot,objective,
vehicle = GetPlayerVehicleID(playerid);
if( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) {
//SCM( playerid, CRVENA, "Morate biti vozac da bi ste mogli paliti/gasiti svetla." );
return 1;
}
if( IsVehicleBajs( vehicle ) || IsVehicleBrod( vehicle ) ) {
GRESKA( playerid, "Nepoznata akcija." );
return 1;
}

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