#include
#include
#define FILTERSCRIPT
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
F_CreateObject(16003, 72.8935546875, -1534.6903076172, 5.945408821106, 0, 0, 177.673828125); // toll boothtest object1
F_CreateObject(16003, 72.8935546875, -1534.6903076172, 5.945408821106, 0, 0, 177.673828125); // toll boothtest object2
SendClientMessageToAll(0xFF00FFAA, "Test Objects Activated!");
return 1;
}
public OnFilterScriptExit()
{
for(new o = 0; o < F_MAX_OBJECTS; o++)
{
if(F_IsValidObject(o)) F_DestroyObject(o);
}
SendClientMessageToAll(0xFF00FFAA, "Test Objects Deactivated!");
return 1;
}
#else
#endifAj mi recite sta je ovo
1,051
pregleda
4
postova
8. Avg. 2010.
z,moze mi netko rec sto je ovo jer sam nasao a interesira me
8. Avg. 2010.
Quote from August 8, 2010, 11:57 am:
z,moze mi netko rec sto je ovo jer sam nasao a interesira me
#include
#include
#define FILTERSCRIPT
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
F_CreateObject(16003, 72.8935546875, -1534.6903076172, 5.945408821106, 0, 0, 177.673828125); // toll boothtest object1
F_CreateObject(16003, 72.8935546875, -1534.6903076172, 5.945408821106, 0, 0, 177.673828125); // toll boothtest object2
SendClientMessageToAll(0xFF00FFAA, "Test Objects Activated!");
return 1;
}
public OnFilterScriptExit()
{
for(new o = 0; o < F_MAX_OBJECTS; o++)
{
if(F_IsValidObject(o)) F_DestroyObject(o);
}
SendClientMessageToAll(0xFF00FFAA, "Test Objects Deactivated!");
return 1;
}
#else
#endifNeki test objekti...nebih bas znao.. 😐
EDIT: To je streamer! sad sam primjetio include...
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava