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AddHouse Error

1,015
pregleda
6
postova
Kruno1407
Made Man
pre 15 godina
Napravim kuce i icem vidjet radi li i izbaci mi ovo

C:\Documents and Settings\Administrator\Desktop\MrIllusion\gamemodes\eRP.pwn(36176) : error 017: undefined symbol "AddHouse"
C:\Documents and Settings\Administrator\Desktop\MrIllusion\gamemodes\eRP.pwn(36177) : error 017: undefined symbol "AddHouse"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

2 Errors.

WTF je to 😕 😕 😕
GGC
Godfather
pre 15 godina
Ako zelis addhouse moras iskoristiti filterskriptu aHouse od nekog airxonixa tak nes 😄, ugl. imas ju tu pod filterskripte
Kruno1407
Made Man
pre 15 godina
Ne kuzim te..sta ja trebam napravit da dodam kuce
aleluja
Godfather
pre 15 godina
skini aHouse tako ce ti raditi imas kao FS stavio je razor
TinJurko
Wheel Man
[GG] ZicMortal
Made Man
pre 15 godina
AddHouse(houseid, Float:iconX, Float:iconY, Float:iconZ, Float:interiorX, Float:interiorY, Float:interiorZ, Costa, Sella, Interiora, virtualworld)
{
new house;
format(house, sizeof(house), "Houses/houseid%d",houseid);
if(!dini_Exists(house))
{
dini_Create(house);
format(hInfo, 24, "ForSale");
dini_Set(house, "Name", "ForSale");
format(hInfo, 24, "ForRent");
dini_Set(house, "Renter", "ForRent");
hInfo = 0;
dini_IntSet(house, "Rentable", 0);
hInfo = 0;
dini_IntSet(house, "Rentcost", 0);
hInfo = Costa;
dini_IntSet(house, "Cost", Costa);
hInfo = Sella;
dini_IntSet(house, "Sell", Sella);
hInfo = Interiora;
dini_IntSet(house, "Interior", Interiora);
dini_IntSet(house, "Virtualworld", virtualworld);
hInfo = virtualworld;
hInfo = 1;
dini_IntSet(house, "Locked", 1);
hInfo = interiorX;
hInfo = interiorY;
hInfo = interiorZ;
dini_FloatSet(house, "X", interiorX);
dini_FloatSet(house, "Y", interiorY);
dini_FloatSet(house, "Z", interiorZ);
dini_IntSet(house, "RentPay", 0);
dini_IntSet(house, "RentGet", 0);
cInfo = 429;
dini_IntSet(house, "HouseCar", 0);
cInfo = 429;
dini_IntSet(house, "CarModel", 0);
cInfo = 0;
cInfo = 0;
cInfo = 0;
dini_FloatSet(house, "CarX", 0);
dini_FloatSet(house, "CarY", 0);
dini_FloatSet(house, "CarZ", 0);
cInfo = 0;
cInfo = 0;
dini_IntSet(house, "CarColor1", 0);
dini_IntSet(house, "CarColor2", 0);
cInfo = 0;
print("-");
print("--------------House Created--------------");
printf("- Houseid: %d", houseid);
printf("- Buy Cost: %d", Costa);
printf("- Sell Cost: %d", Sella);
printf("- Interior: %d", Interiora);
printf("- VirtualWorld: %d", virtualworld);
print("-----------------------------------------");
print("-");
}
else
{
    format(hInfo, 24, dini_Get(house, "Name"));
    format(hInfo, 24, dini_Get(house, "Renter"));
hInfo = dini_Int(house, "Rentable");
hInfo = dini_Int(house, "Rentcost");
    hInfo = dini_Int(house, "Cost");
    hInfo = dini_Int(house, "Sell");
    hInfo = dini_Int(house, "Interior");
    hInfo = dini_Int(house, "Locked");
    hInfo = dini_Float(house, "X");
    hInfo = dini_Float(house, "Y");
hInfo = dini_Float(house, "Z");
hInfo = dini_Int(house, "Virtualworld");
}
    hInfo=iconX;
hInfo=iconY;
hInfo=iconZ;
format(house, sizeof(house), "Houses/houseid%d",houseid);
if(strcmp(hInfo,"ForSale",true)==0)
{
HousePickup = CreatePickup(1273, 23, iconX, iconY, iconZ);//not bought
}
else
{
HousePickup = CreatePickup(1272,23, iconX, iconY, iconZ);//bought
}
}


Dodaj si ovaj stock negdje u svoj GameMod (to je iz aHousea)

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