Pozz dali ima neko ko bi mi mogao malo da objasni kako da napravim checkpointe za trku jer se sa ovim 1 put susrecem.Gledao sam ima 1 TUT al je za GF gamemode koji mi ne vredi.pa bi volio ako ima neko da mi pomogne.Hvala
Dali se oni rade preko MTA jer sam vidjeo object checkpoint😕
Checkpoint
1,040
pregleda
11
postova
8. Dec. 2010.
ne NISI korsitio trazilica.. da jesi onda bi naso sledece
http://balkan-samp.com/forum/index.php?topic=16229.0
http://balkan-samp.com/forum/index.php?topic=14689.0
http://balkan-samp.com/forum/index.php?topic=13781.0
http://balkan-samp.com/forum/index.php?topic=14892.0
http://balkan-samp.com/forum/index.php?topic=14176.0
http://balkan-samp.com/forum/index.php?topic=12155.0
http://balkan-samp.com/forum/index.php?topic=660.0
zato nemoj meni hebat da si koristio, ja prije postanje sam vidio da ima jedno 7-8 ovakve teme..
http://balkan-samp.com/forum/index.php?topic=16229.0
http://balkan-samp.com/forum/index.php?topic=14689.0
http://balkan-samp.com/forum/index.php?topic=13781.0
http://balkan-samp.com/forum/index.php?topic=14892.0
http://balkan-samp.com/forum/index.php?topic=14176.0
http://balkan-samp.com/forum/index.php?topic=12155.0
http://balkan-samp.com/forum/index.php?topic=660.0
zato nemoj meni hebat da si koristio, ja prije postanje sam vidio da ima jedno 7-8 ovakve teme..
8. Dec. 2010.
Marko94 wrote on December 8, 2010, 2:24 pm:
☹️ ...A da te pitam {X,Y,Z}, // POZICIJA 1 sta su ovde {X,Y,Z}=AddPlayerClass(103,-1267.8468,2672.7007,48.5142,258.4204,0,0,0,0,0,0);
Hvala puno..
Hvala puno..
boldirao sam..
8. Dec. 2010.
Izvini ako te pitam ovakve al jbg sa ovim se 1 put susrecem e sad kako ovaj kordinat da ubacim ovde za checkpoint 😕
------Checkpoint---------
else if(RCP == 46) { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid,0,-2284.0405,-2155.2575,49.24130,-2217.6513,-2101.2353,73.74880 ,6); RCP = 46; }
-------Kordinat-----
AddPlayerClass(103,-1267.8468,2672.7007,48.5142,258.4204,0,0,0,0,0,0);
------Checkpoint---------
else if(RCP == 46) { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid,0,-2284.0405,-2155.2575,49.24130,-2217.6513,-2101.2353,73.74880 ,6); RCP = 46; }
-------Kordinat-----
AddPlayerClass(103,-1267.8468,2672.7007,48.5142,258.4204,0,0,0,0,0,0);
8. Dec. 2010.
Marko94 wrote on December 8, 2010, 2:37 pm:
Izvini ako te pitam ovakve al jbg sa ovim se 1 put susrecem e sad kako ovaj kordinat da ubacim ovde za checkpoint 😕
------Checkpoint---------
else if(RCP == 46) { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid,0,-2284.0405,-2155.2575,49.24130,-2217.6513,-2101.2353,73.74880 ,6); RCP = 46; }
-------Kordinat-----
AddPlayerClass(103,-1267.8468,2672.7007,48.5142,258.4204,0,0,0,0,0,0);
------Checkpoint---------
else if(RCP == 46) { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid,0,-2284.0405,-2155.2575,49.24130,-2217.6513,-2101.2353,73.74880 ,6); RCP = 46; }
-------Kordinat-----
AddPlayerClass(103,-1267.8468,2672.7007,48.5142,258.4204,0,0,0,0,0,0);
boldirao sam.. to bi ovako izgledalo :
else if(RCP == 46) { DisablePlayerRaceCheckpoint(playerid); SetPlayerRaceCheckpoint(playerid,0,-1267.8468,2672.7007,48.5142,-2217.6513,-2101.2353,73.74880 ,6); RCP = 46; }
_________________________________________________________________________________________________________________________________
8. Dec. 2010.
gle :
koordinat :
AddPlayerClass(103,-1267.8468,2672.7007,48.5142,258.4204,0,0,0,0,0,0);
evo sta znaci
103 ( skin )
-1267.8468 ( X coordinat )
2672.7007 ( Y coordinat )
48.5142 ( Z coordinat )
258.4204 ( A coordinat - facing angle )
prva nula ( id prvog oruzja )
druga nula ( municija prvog oruzja )
treca nula ( id drugog oruzja )
cetvrta nula ( municija drugog oruzja )
peta nula ( id treceg oruzja )
sesta nula ( municija treceg oruzja )
X,Y,Z koordinate su koordinate di ce se npr igrac, checkpoint, auto, spawnat
A koordinat je facing anlge ( odakle ce kamera gledat ) na spawnan objekt ( to se samo koristi u slucaju za player spawn )
koordinat :
AddPlayerClass(103,-1267.8468,2672.7007,48.5142,258.4204,0,0,0,0,0,0);
evo sta znaci
103 ( skin )
-1267.8468 ( X coordinat )
2672.7007 ( Y coordinat )
48.5142 ( Z coordinat )
258.4204 ( A coordinat - facing angle )
prva nula ( id prvog oruzja )
druga nula ( municija prvog oruzja )
treca nula ( id drugog oruzja )
cetvrta nula ( municija drugog oruzja )
peta nula ( id treceg oruzja )
sesta nula ( municija treceg oruzja )
X,Y,Z koordinate su koordinate di ce se npr igrac, checkpoint, auto, spawnat
A koordinat je facing anlge ( odakle ce kamera gledat ) na spawnan objekt ( to se samo koristi u slucaju za player spawn )
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava