Sam naziv teme govori, tutorial oko ubacivanja textura na objekte.
Link do videa -> http://www.youtube.com/watch?v=TAqq0TyB5EU
Nadam se da ce vam video pomoci, te da cete me podrzati komentarima/lajkovima te za buduce tutoriale/mape subskrajbati se na kanal. Hvala!
[Tutorial] Ubacivanje textura na objekte
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28. Dec. 2013.
5. Jan. 2014.
Frost wrote on January 5, 2014, 11:56 am:
super samo jel moze link samp map construction jer moj neradi nevidim texture a kad sam dobio drugi neradi kako treba... 😄
http://www.mathpudding.com/topsecretsamp/editor.rar
5. Jan. 2014.
probo sam ali mi stalno izbacuje C:\Documents and Settings\User\Desktop\New Folder\gamemodes\bare.pwn(261) : error 017: undefined symbol "opstina" jel treba nesto da se doda negde da nebi pravio errore ?
9. Jan. 2014.
Frost wrote on January 5, 2014, 2:45 pm:
probo sam ali mi stalno izbacuje C:\Documents and Settings\User\Desktop\New Folder\gamemodes\bare.pwn(261) : error 017: undefined symbol "opstina" jel treba nesto da se doda negde da nebi pravio errore ?
Nisi dodao new na pocetku scripte - new opstina;
10. Jan. 2014.
Frost wrote on January 10, 2014, 4:17 pm:
neznam ja uradio isto kao ti al nece nesto ima 140 objecta ali nemoze da prepozna,gde da stavim to sto si napisao?
Svaki objekt trebas oznaci sa Opstina = CreateObject(...) pa opet Opstina = CreateObject(...) itd sve do kolko objekta imas i onda pod new na pocetku samo dodas jedan broj iznad.
LG wrote on January 10, 2014, 3:42 pm:
Dobar tut, dodacu ga u popis tutorijala.
Odlicno.
10. Jan. 2014.
cek evo stavicu kako sam ja radio 😄
SetGameModeText("Timer Test");
AddPlayerClass(166, 1480.1200,-1732.3278,13.3828, 269.1425, 23, 68, 31, 200, 4, 1);
// texture ->
opstina = CreateObject(19454, 1446.50000, -1743.58997, 12.46000, 0.00000, 90.00000, 90.00000);
opstina = CreateObject(19454, 1406.80005, -1750.16003, 12.46000, 0.00000, 90.00000, 0.00000);
opstina = CreateObject(19454, 1410.29004, -1750.16003, 12.46000, 0.00000, 90.00000, 0.00000);
... i tako dalje i ovo
========================================
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1479.7819,1722.6766,13.5469);
SetPlayerCameraPos(playerid, 1480.1200,-1732.3278,13.382😎;
SetPlayerCameraLookAt(playerid, 1480.1200,-1732.3278,13.382😎;
return 1;
}
//opstina
new opstina
SetGameModeText("Timer Test");
AddPlayerClass(166, 1480.1200,-1732.3278,13.3828, 269.1425, 23, 68, 31, 200, 4, 1);
// texture ->
opstina = CreateObject(19454, 1446.50000, -1743.58997, 12.46000, 0.00000, 90.00000, 90.00000);
opstina = CreateObject(19454, 1406.80005, -1750.16003, 12.46000, 0.00000, 90.00000, 0.00000);
opstina = CreateObject(19454, 1410.29004, -1750.16003, 12.46000, 0.00000, 90.00000, 0.00000);
... i tako dalje i ovo
========================================
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1479.7819,1722.6766,13.5469);
SetPlayerCameraPos(playerid, 1480.1200,-1732.3278,13.382😎;
SetPlayerCameraLookAt(playerid, 1480.1200,-1732.3278,13.382😎;
return 1;
}
//opstina
new opstina
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