[POMOC]Map

Započeo Blaya97
19. Avg. 2016. Zaključano
995
pregleda
6
postova
Blaya97
3
Hustler
19. Avg. 2016.
Kada uklonim objekat default ispisuje mi createobject?Lokacija Glavna Villa na Vinewoodu?
Boki Boki
6
OG Legend
19. Avg. 2016.
Probaj da prebacis kodove u CreateDynamicObject mozda se popravi na Remove
Blaya97
3
Hustler
19. Avg. 2016.

   
   

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OVO NE MOGU DA CONVERT,ako moze neko nek mi convert plz!
Tom_Redlake
3
Wheel Man
19. Avg. 2016.

// OnPlayerConnect
RemoveBuildingForPlayer(playerid, 3605, 1497.8594, -674.82812, 99.88281, 31.681875); // removeWorldObject (bevman3_LAW2) (1)
RemoveBuildingForPlayer(playerid, 3734, 1497.8594, -674.82812, 99.88281, 31.681875); // (LOD) removeWorldObject (bevman3_LAW2) (1)
RemoveBuildingForPlayer(playerid, 3604, 1525.5, -691.69531, 96.07813, 11.981899); // removeWorldObject (bevmangar_LAW2) (1)
RemoveBuildingForPlayer(playerid, 3737, 1525.5, -691.69531, 96.07813, 11.981899); // (LOD) removeWorldObject (bevmangar_LAW2) (1)
RemoveBuildingForPlayer(playerid, 3618, 222.03906, -1410.4141, 53.03906, 15.625176); // removeWorldObject (nwlaw2husjm3_Law2) (1)
RemoveBuildingForPlayer(playerid, 3732, 222.03906, -1410.4141, 53.03906, 15.625176); // (LOD) removeWorldObject (nwlaw2husjm3_Law2) (1)


Evo 😉
Blaya97
3
Hustler
19. Avg. 2016.
Pitanje jedno kako da poravnam sve linije u pawno da se ne mucim jednu po jednu?
Tom_Redlake
3
Wheel Man
19. Avg. 2016.
Blaya97 wrote on August 19, 2016, 9:47 pm:
Pitanje jedno kako da poravnam sve linije u pawno da se ne mucim jednu po jednu?


Pa ovo ti ne bi trebao biti problem, stavis u OnGameModeInit i sam tabas svaku i to ti je to
5 sec posla

Al evo ti ak na ovo mislis
// OnPlayerConnect
    RemoveBuildingForPlayer(playerid, 3605, 1497.8594, -674.82812, 99.88281, 31.681875); // removeWorldObject (bevman3_LAW2) (1)
    RemoveBuildingForPlayer(playerid, 3734, 1497.8594, -674.82812, 99.88281, 31.681875); // (LOD) removeWorldObject (bevman3_LAW2) (1)
    RemoveBuildingForPlayer(playerid, 3604, 1525.5, -691.69531, 96.07813, 11.981899); // removeWorldObject (bevmangar_LAW2) (1)
    RemoveBuildingForPlayer(playerid, 3737, 1525.5, -691.69531, 96.07813, 11.981899); // (LOD) removeWorldObject (bevmangar_LAW2) (1)
    RemoveBuildingForPlayer(playerid, 3618, 222.03906, -1410.4141, 53.03906, 15.625176); // removeWorldObject (nwlaw2husjm3_Law2) (1)
    RemoveBuildingForPlayer(playerid, 3732, 222.03906, -1410.4141, 53.03906, 15.625176); // (LOD) removeWorldObject (nwlaw2husjm3_Law2) (1)

Morate biti prijavljeni da biste odgovorili na ovu temu.

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