Sredjivanje okoline bolnice

Započeo Savke_Diaz
13. Feb. 2013. Zaključano
1,315
pregleda
15
postova
k0vacevic
3
Hustler
13. Feb. 2013.
Naziv rada: Okolina BOLNICE
Vrijeme rada: Nemerim Vreme 🙂





CreateObject(982,1225.9000244,-1328.9000244,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit) (1)
CreateObject(983,1222.6999512,-1316.0999756,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (1)
CreateObject(983,1221.0999756,-1316.0999756,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (2)
CreateObject(983,1222.8000488,-1357.5999756,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (3)
CreateObject(982,1225.9000244,-1344.9000244,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
CreateObject(983,1221.1999512,-1357.5999756,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (4)
CreateObject(983,1219.5999756,-1357.5999756,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (5)
CreateObject(983,1219.5000000,-1316.0999756,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (6)
CreateObject(1232,1216.4000244,-1316.0999756,13.6999998,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (1)
CreateObject(1232,1216.3000488,-1357.5999756,13.6999998,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (2)
CreateObject(1597,1217.8000488,-1311.1999512,15.1000004,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (1)
CreateObject(1597,1217.3000488,-1362.5000000,15.1000004,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (2)
CreateObject(1597,1200.6999512,-1380.4000244,14.8999996,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (3)
CreateObject(1597,1200.6999512,-1370.5999756,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (4)
CreateObject(1597,1200.6992188,-1360.8994141,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (5)
CreateObject(1597,1200.9000244,-1295.6999512,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (6)
CreateObject(1597,1200.9000244,-1305.5000000,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (7)
CreateObject(1597,1200.8000488,-1315.1999512,15.1000004,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (8)
CreateObject(3472,1201.0996094,-1320.0000000,11.6000004,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1)
CreateObject(3472,1201.0000000,-1356.0996094,11.5000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2)
CreateObject(1597,1200.6999512,-1351.0999756,15.1000004,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (5)
CreateObject(1597,1200.8000488,-1324.9000244,15.1000004,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (5)
CreateObject(3472,1201.0999756,-1300.5999756,11.3999996,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1)
CreateObject(3472,1201.0000000,-1375.5000000,11.6000004,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2)
CreateObject(5154,1231.5999756,-1301.3000488,9.0000000,0.0000000,0.0000000,0.0000000); //object(dk_cargoshp03d) (1)
CreateObject(9833,1238.3000488,-1301.6999512,9.6000004,320.0000000,0.0000000,90.0000000); //object(fountain_sfw) (1)
CreateObject(9833,1225.5000000,-1301.8000488,9.6000004,40.0000000,0.0000000,90.0000000); //object(fountain_sfw) (2)
CreateObject(9833,1231.4000244,-1311.4000244,9.8999996,320.0000000,0.0000000,0.0000000); //object(fountain_sfw) (3)
CreateObject(9833,1231.4000244,-1290.8000488,9.6000004,40.0000000,0.0000000,0.0000000); //object(fountain_sfw) (4)
CreateObject(3472,1225.3000488,-1291.5999756,11.8999996,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (5)
CreateObject(3472,1237.9000244,-1291.5999756,11.8999996,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (6)
CreateObject(869,1227.4000244,-1301.3000488,13.3000002,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (1)
CreateObject(869,1236.1999512,-1301.5000000,13.3000002,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (2)
CreateObject(869,1231.9000244,-1292.6999512,13.3000002,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (3)
CreateObject(869,1231.9000244,-1301.3000488,13.3000002,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (4)
CreateObject(869,1231.9000244,-1298.3000488,13.3000002,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (5)
CreateObject(869,1231.9000244,-1295.5999756,13.3000002,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (6)
CreateObject(869,1231.6999512,-1309.4000244,13.3000002,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (7)
CreateObject(869,1232.0999756,-1304.0999756,13.3000002,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (8)
CreateObject(869,1231.9000244,-1307.0999756,13.3000002,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (9)
CreateObject(869,1227.5999756,-1306.5000000,13.3000002,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (10)
CreateObject(869,1236.0000000,-1306.4000244,13.3000002,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (11)
CreateObject(869,1235.6999512,-1294.8000488,13.3000002,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (12)
CreateObject(869,1227.4000244,-1295.0999756,13.3000002,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (13)
CreateObject(3472,1237.0000000,-1312.1999512,11.6999998,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (7)
CreateObject(3472,1226.6999512,-1311.9000244,11.8000002,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (8)
CreateObject(3499,1336.6999512,-1388.8000488,18.0000000,0.0000000,0.0000000,0.0000000); //object(wdpillar02_lvs) (1)
CreateObject(3499,1336.6999512,-1412.5999756,17.8999996,0.0000000,0.0000000,0.0000000); //object(wdpillar02_lvs) (2)
CreateObject(3877,1336.6999512,-1412.5999756,22.8999996,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1)
CreateObject(3877,1336.5999756,-1388.8000488,23.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (2)
CreateObject(3660,1321.8000488,-1411.5999756,14.1999998,0.0000000,0.0000000,0.0000000); //object(lasairfbed_las) (1)
CreateObject(3660,1322.0000000,-1388.8000488,14.1999998,0.0000000,0.0000000,0.0000000); //object(lasairfbed_las) (2)
CreateObject(982,1245.9000244,-1303.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit) (3)
CreateObject(982,1245.9000244,-1324.6999512,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit) (4)
CreateObject(982,1245.9000244,-1348.6999512,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit) (5)
CreateObject(982,1245.9000244,-1363.0999756,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit) (6)
CreateObject(1232,1246.0000000,-1375.9000244,13.3000002,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (3)
CreateObject(1232,1246.0999756,-1379.9000244,13.3999996,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (4)
CreateObject(1232,1246.0000000,-1384.0000000,13.3000002,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (5)
CreateObject(1232,1245.9000244,-1291.0999756,13.3000002,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (6)
CreateObject(982,1228.9000244,-1290.9000244,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit) (8)
CreateObject(1232,1241.6999512,-1290.9000244,13.3999996,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (7)
CreateObject(983,1216.0999756,-1294.0999756,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (16)
CreateObject(983,1216.0999756,-1300.5000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (17)
CreateObject(982,1228.9000244,-1385.0999756,13.1000004,0.0000000,0.0000000,90.0000000); //object(fenceshit) (10)
CreateObject(982,1232.0999756,-1385.0999756,13.1000004,0.0000000,0.0000000,90.0000000); //object(fenceshit) (11)
CreateObject(1232,1245.0000000,-1385.0000000,13.3000002,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (8)
CreateObject(1232,1246.0000000,-1381.8000488,13.3000002,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (9)
CreateObject(1232,1246.0999756,-1378.0000000,13.3000002,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (10)
CreateObject(983,1215.9000244,-1381.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (20)
CreateObject(1232,1216.0000000,-1385.0999756,13.3999996,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (11)
CreateObject(983,1215.9000244,-1377.0999756,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (21)


Bilo mi dosadno pa reko da radim nesto , i tako izmapao ovo 🙂
Nadam se da ce nekom posluziti
[Shelby]Davizz
5
Underboss
13. Feb. 2013.
Dobra mapa 🙂 samo makni ova govna sa ceste 🙂
k0vacevic
3
Hustler
13. Feb. 2013.
Polako prelazim na Map Editor
ovde nemogu dobro da uklopim OBJEKTE preko MTA 😢
Zyzzy
4
Made Man
13. Feb. 2013.
Quote from February 13, 2013, 6:06 pm:
Polako prelazim na Map Editor
ovde nemogu dobro da uklopim OBJEKTE preko MTA 😢


Nemozes ili neznas, velika je razlika.
[Black_Dayton]
4
Enforcer
13. Feb. 2013.
Vidi se da si pocetnik u mapanju !
Pohvale 8.5/10
Boyant
5
Underboss
13. Feb. 2013.
Nije lose
Michael_Jelinek
4
Shot Caller
13. Feb. 2013.
solidna mapa 8/10 skloni te palmice ili sta je vec sa ulice
[BM]ukolazaNinje
4
Enforcer
14. Feb. 2013.
Za palme necu da se hvatam, rekli su vec.
Ali eto, ne objavljuj mape dok ne napravis bar 15,
a prati sta drugi stavljaju, najbolje se tako uci 🙂
gLava
5
Crime Lord
14. Feb. 2013.
Dobro je samo nastavi ... 😄 ima nekoliko gresaka
k0vacevic
3
Hustler
14. Feb. 2013.
to stavio fontane tj. iskrivio ih pod odredjenim uglom  😄
Amaxx
4
Shot Caller
14. Feb. 2013.
Znam ja sta si uradio ali nije realno da voda ovako izvire....Trudi se da sto vise RP mapas...
Ferroviere
4
Enforcer
14. Feb. 2013.
Solidna mapa.

8/10.

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava

© 2026 SmartShark. All rights reserved.

Powered by Momentum|v2026.3.001 Alpha