Nova S.W.A.T Baza

Započeo x3mRaZoR
17. Jun 2012. Zaključano
2,905
pregleda
20
postova
x3mRaZoR
4
Shot Caller
17. Jun 2012.
Naziv rada: S.W.A.T Baza
Vrijeme rada: 50min
Kod(objekti):
AddStaticVehicleEx(497,1231.19995117,-1682.59997559,35.09999847,0.00000000,79,-1,15); //Police Maverick
AddStaticVehicleEx(497,1254.90002441,-1682.09997559,35.09999847,0.00000000,79,-1,15); //Police Maverick
AddStaticVehicleEx(497,1276.30004883,-1653.00000000,35.09999847,0.00000000,-1,79,15); //Police Maverick
AddStaticVehicleEx(541,1221.00000000,-1697.90002441,13.19999981,216.00000000,-1,79,15); //Bullet
AddStaticVehicleEx(541,1226.09997559,-1697.90002441,13.19999981,218.00000000,-1,79,15); //Bullet
AddStaticVehicleEx(541,1260.69995117,-1697.80004883,13.19999981,180.00000000,79,-1,15); //Bullet
AddStaticVehicleEx(541,1264.30004883,-1697.80004883,13.19999981,180.00000000,79,-1,15); //Bullet
AddStaticVehicleEx(541,1267.69995117,-1697.90002441,13.19999981,180.00000000,79,-1,15); //Bullet
AddStaticVehicleEx(427,1241.00000000,-1672.80004883,12.00000000,0.00000000,79,-1,15); //Enforcer
AddStaticVehicleEx(427,1236.59997559,-1672.90002441,12.00000000,0.00000000,79,-1,15); //Enforcer
AddStaticVehicleEx(427,1232.59997559,-1672.90002441,12.00000000,0.00000000,79,-1,15); //Enforcer
AddStaticVehicleEx(601,1227.30004883,-1673.80004883,11.69999981,0.00000000,-1,-1,15); //S.W.A.T. Van
AddStaticVehicleEx(601,1223.40002441,-1673.80004883,11.69999981,0.00000000,-1,-1,15); //S.W.A.T. Van
AddStaticVehicleEx(601,1219.69995117,-1673.80004883,11.69999981,0.00000000,-1,-1,15); //S.W.A.T. Van
AddStaticVehicleEx(528,1215.59997559,-1641.40002441,12.00000000,180.00000000,-1,-1,15); //FBI Truck
AddStaticVehicleEx(528,1219.40002441,-1641.50000000,12.00000000,180.00000000,-1,-1,15); //FBI Truck
AddStaticVehicleEx(528,1223.19995117,-1641.50000000,12.00000000,180.00000000,-1,-1,15); //FBI Truck
AddStaticVehicleEx(528,1226.90002441,-1641.40002441,12.00000000,180.00000000,-1,-1,15); //FBI Truck
AddStaticVehicleEx(490,1216.59997559,-1649.09997559,12.10000038,270.00000000,-1,79,15); //FBI Rancher
AddStaticVehicleEx(490,1216.59997559,-1653.00000000,12.10000038,270.00000000,-1,79,15); //FBI Rancher
AddStaticVehicleEx(490,1216.69995117,-1657.00000000,12.10000038,270.00000000,-1,79,15); //FBI Rancher
AddStaticVehicleEx(490,1216.69995117,-1661.00000000,12.10000038,270.00000000,-1,79,15); //FBI Rancher
AddStaticVehicleEx(490,1216.80004883,-1665.30004883,12.10000038,270.00000000,-1,79,15); //FBI Rancher
AddStaticVehicleEx(560,1264.00000000,-1640.69995117,13.19999981,212.00000000,79,1,15); //Sultan
AddStaticVehicleEx(560,1260.40002441,-1641.40002441,13.19999981,212.00000000,79,1,15); //Sultan
CreateObject(971,1285.50000000,-1651.90002441,16.10000038,0.00000000,0.00000000,270.00000000); //object(subwaygate) (1)
CreateObject(987,1285.40002441,-1647.59997559,20.39999962,0.00000000,90.00000000,116.00000000); //object(elecfence_bar) (1)
CreateObject(987,1285.50000000,-1656.09997559,8.60000038,180.00000000,90.00000000,238.00000000); //object(elecfence_bar) (2)
CreateObject(1696,1254.90002441,-1646.09997559,11.50000000,0.00000000,0.00000000,270.00000000); //object(roofstuff15) (1)
CreateObject(1696,1254.90002441,-1651.50000000,11.50000000,0.00000000,0.00000000,270.00000000); //object(roofstuff15) (7)
CreateObject(1696,1254.90002441,-1656.90002441,11.50000000,0.00000000,0.00000000,270.00000000); //object(roofstuff15) (8)
CreateObject(1696,1254.80004883,-1662.40002441,11.50000000,0.00000000,0.00000000,270.00000000); //object(roofstuff15) (9)
CreateObject(1696,1254.80004883,-1667.80004883,11.50000000,0.00000000,0.00000000,270.00000000); //object(roofstuff15) (10)
CreateObject(1696,1254.80004883,-1673.19995117,11.50000000,0.00000000,0.00000000,270.00000000); //object(roofstuff15) (11)
CreateObject(1696,1254.80004883,-1674.50000000,11.50000000,0.00000000,0.00000000,270.00000000); //object(roofstuff15) (12)
CreateObject(1696,1244.80004883,-1646.90002441,10.60000038,0.00000000,0.00000000,270.00000000); //object(roofstuff15) (13)
CreateObject(1696,1244.80004883,-1652.30004883,10.60000038,0.00000000,0.00000000,270.00000000); //object(roofstuff15) (14)
CreateObject(1696,1244.80004883,-1657.69995117,10.60000038,0.00000000,0.00000000,270.00000000); //object(roofstuff15) (15)
CreateObject(1696,1244.80004883,-1663.00000000,10.60000038,0.00000000,0.00000000,270.00000000); //object(roofstuff15) (16)
CreateObject(1696,1244.80004883,-1668.40002441,10.60000038,0.00000000,0.00000000,270.00000000); //object(roofstuff15) (17)
CreateObject(1696,1244.80004883,-1673.90002441,10.60000038,0.00000000,0.00000000,270.00000000); //object(roofstuff15) (18)
CreateObject(1696,1244.80004883,-1676.69995117,10.60000038,0.00000000,0.00000000,270.00000000); //object(roofstuff15) (19)
CreateObject(1523,1261.19995117,-1677.59997559,12.50000000,0.00000000,0.00000000,0.00000000); //object(gen_doorext10) (1)
CreateObject(1523,1264.19995117,-1677.50000000,12.50000000,0.00000000,0.00000000,180.00000000); //object(gen_doorext10) (2)
CreateObject(3934,1276.40002441,-1652.00000000,33.79999924,0.00000000,0.00000000,0.00000000); //object(helipad01) (1)
CreateObject(3934,1254.90002441,-1681.80004883,33.79999924,0.00000000,0.00000000,0.00000000); //object(helipad01) (2)
CreateObject(3934,1231.30004883,-1681.90002441,33.90000153,0.00000000,0.00000000,0.00000000); //object(helipad01) (3)
CreateObject(2963,1270.80004883,-1697.50000000,36.70000076,0.00000000,0.00000000,0.00000000); //object(freezer_door) (1)
CreateObject(18014,1287.09997559,-1681.40002441,13.00000000,0.00000000,0.00000000,0.00000000); //object(int_rest_veg03) (1)
CreateObject(18014,1287.09997559,-1685.90002441,13.00000000,0.00000000,0.00000000,0.00000000); //object(int_rest_veg03) (2)
CreateObject(18014,1287.09997559,-1690.40002441,13.00000000,0.00000000,0.00000000,0.00000000); //object(int_rest_veg03) (3)
CreateObject(18014,1287.09997559,-1694.90002441,13.00000000,0.00000000,0.00000000,0.00000000); //object(int_rest_veg03) (4)
CreateObject(18014,1287.09997559,-1699.40002441,13.00000000,0.00000000,0.00000000,0.00000000); //object(int_rest_veg03) (5)
CreateObject(18014,1287.09997559,-1699.80004883,13.00000000,0.00000000,0.00000000,0.00000000); //object(int_rest_veg03) (6)
CreateObject(18014,1285.19995117,-1701.80004883,13.00000000,0.00000000,0.00000000,90.00000000); //object(int_rest_veg03) (7)
CreateObject(18014,1278.80004883,-1697.30004883,13.00000000,0.00000000,0.00000000,0.00000000); //object(int_rest_veg03) (8)
CreateObject(18014,1280.80004883,-1701.80004883,13.00000000,0.00000000,0.00000000,270.00000000); //object(int_rest_veg03) (9)
CreateObject(18014,1278.80004883,-1699.80004883,13.00000000,0.00000000,0.00000000,0.00000000); //object(int_rest_veg03) (10)
CreateObject(18014,1284.19995117,-1679.00000000,13.00000000,0.00000000,0.00000000,270.00000000); //object(int_rest_veg03) (11)
CreateObject(18014,1285.19995117,-1679.00000000,13.00000000,0.00000000,0.00000000,90.00000000); //object(int_rest_veg03) (12)
CreateObject(737,1283.19995117,-1697.40002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(aw_streettree3) (1)
CreateObject(737,1283.30004883,-1683.50000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(aw_streettree3) (2)
CreateObject(2614,1287.59997559,-1652.19995117,21.60000038,0.00000000,0.00000000,92.00000000); //object(cj_us_flag) (1)
CreateObject(8132,1282.59997559,-1690.50000000,15.19999981,0.00000000,0.00000000,12.00000000); //object(vgschurch03_lvs) (1)

Vozila: 25
Komentar: Ocenite sami
Slike :








MarioGti
4
Made Man
17. Jun 2012.
Dobre ideje daje croherze moram priznat xD neloše ali na croherzu je bolje
Bega_ze
2
Rookie
17. Jun 2012.
Dobro si napravio , svidja mi se ...
x3mRaZoR
4
Shot Caller
17. Jun 2012.
Edis Macic wrote on June 17, 2012, 5:52 pm:
Mapa je dobra..Na CroHerzi je ovdje FBI a on je napravio SWAT.. Ima nekih slicnosti ali je izmjenio dosta nego na CH!

Hvala 🙂
x3mRaZoR
4
Shot Caller
17. Jun 2012.
Bega_ze wrote on June 17, 2012, 5:57 pm:
Dobro si napravio , svidja mi se ...

Hvala ti 😄
x3mRaZoR
4
Shot Caller
17. Jun 2012.
Mathew wrote on June 17, 2012, 5:35 pm:
Dobre ideje daje croherze moram priznat xD neloše ali na croherzu je bolje

Na CH je ja msm tu FBI, nije Swat 😄
Daniel_Fazlijevic
5
Crime Lord
17. Jun 2012.
7/10 ..
x3mRaZoR
4
Shot Caller
18. Jun 2012.
😳
MetaLac wrote on June 17, 2012, 10:16 pm:
Po meni S.W.A.T. bi trebala biti sekcija u PDu ili FBIu... baza je lose izradjena, opet se baziras na vozilima... slabo si ubacio vozila... mjesto za bazu je opet lose, prevelik bi bio HQ za S.W.A.T. sto njima nije potrebno.... nadji neko mjesto prazno i pocni od temelja praviti... jel ako si 50 minuta utrosio u ovaj rad, onda te mapanje slabo ide

ma jebe me mta dobro radi 10min i onda pocne da secka i samo pise network trobule i uspori me mnogo 🙂
x3mRaZoR
4
Shot Caller
18. Jun 2012.
Daniel Zero wrote on June 17, 2012, 10:40 pm:
7/10 ..

Hvala 😉 😄
...:::Nenad:::...
5
Underboss
18. Jun 2012.
10/10 🙂
x3mRaZoR
4
Shot Caller
18. Jun 2012.
...:::Nenad:::... wrote on June 18, 2012, 2:55 pm:
10/10 🙂

Hvala ti 😄
Stole_Legia
4
Shot Caller
19. Jun 2012.
8/10 svidja mis se 🙂
[SS] Speedy
3
Hustler
20. Jun 2012.
Nije loše 4/10
x3mRaZoR
4
Shot Caller
20. Jun 2012.
Stole_Legia wrote on June 19, 2012, 9:30 pm:
8/10 svidja mis se 🙂

Hvala 😄
x3mRaZoR
4
Shot Caller
20. Jun 2012.
Quote from June 20, 2012, 10:41 am:
Nije loše 4/10

e bas mi je milo em drago xD 😄

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava

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