Započeo Europe Street RPG/DM
•28. Apr. 2012.• Zaključano[MAP]Luna Park
3,206
pregleda
22
postova
Hustler
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
70
Postovi:
16
Teme:
Pridružio se:Apr. 2012
28. Apr. 2012.
Izradio:Marko Trifunovic(ja) 😄 Ocenite 1/10
Vreme: 20-25 minuta
Opis:Evo izmapao sam neki mini luna park na brzinu,bilo mi je dosadno...Tamo ima prostor za publiku i tamo gde ce se voziti autici(vortex-i),napravio sam uzak ulaz zbog igraca koji uzmu vortex i vozaju se po gradu 😄
Nadam se da vam se svidja 😄
Slike:
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Objekata : 43
Vozila : 7
Vreme: 20-25 minuta
Opis:Evo izmapao sam neki mini luna park na brzinu,bilo mi je dosadno...Tamo ima prostor za publiku i tamo gde ce se voziti autici(vortex-i),napravio sam uzak ulaz zbog igraca koji uzmu vortex i vozaju se po gradu 😄
Nadam se da vam se svidja 😄
Slike:
Slika 1
Slika 2
Slika 3
Slika 4
Slika 5
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Objekata : 43
Vozila : 7
AddStaticVehicleEx(539,2499.79980469,-1517.09960938,23.29999924,199.99511719,-1,-1,6200); //Vortex
AddStaticVehicleEx(539,2504.59960938,-1517.09960938,23.29999924,199.99511719,-1,-1,6200); //Vortex
AddStaticVehicleEx(539,2509.59960938,-1517.00000000,23.29999924,199.99511719,-1,-1,6200); //Vortex
AddStaticVehicleEx(539,2514.69921875,-1517.09960938,23.29999924,199.99511719,-1,-1,6200); //Vortex
AddStaticVehicleEx(539,2519.69921875,-1517.09960938,23.29999924,199.99511719,-1,-1,6200); //Vortex
AddStaticVehicleEx(539,2524.69921875,-1517.09960938,23.29999924,199.99511719,-1,-1,6200); //Vortex
AddStaticVehicleEx(539,2529.10009766,-1517.09960938,23.29999924,200.00000000,-1,-1,6200); //Vortex
CreateObject(1412,2500.10009766,-1514.40002441,24.29999924,0.00000000,0.00000000,0.00000000); //object(dyn_mesh_2) (1)
CreateObject(1412,2505.30004883,-1514.40002441,24.29999924,0.00000000,0.00000000,0.00000000); //object(dyn_mesh_2) (2)
CreateObject(1412,2510.50000000,-1514.40002441,24.29999924,0.00000000,0.00000000,0.00000000); //object(dyn_mesh_2) (3)
CreateObject(1412,2515.69995117,-1514.40002441,24.29999924,0.00000000,0.00000000,0.00000000); //object(dyn_mesh_2) (4)
CreateObject(1412,2520.89990234,-1514.40002441,24.29999924,0.00000000,0.00000000,0.00000000); //object(dyn_mesh_2) (5)
CreateObject(1412,2526.10009766,-1514.40002441,24.29999924,0.00000000,0.00000000,0.00000000); //object(dyn_mesh_2) (6)
CreateObject(1412,2531.30004883,-1514.40002441,24.29999924,0.00000000,0.00000000,0.00000000); //object(dyn_mesh_2) (7)
CreateObject(1412,2541.10009766,-1514.40002441,24.29999924,0.00000000,0.00000000,0.00000000); //object(dyn_mesh_2) (8)
CreateObject(1412,2505.19995117,-1552.40002441,23.50000000,0.00000000,0.00000000,0.00000000); //object(dyn_mesh_2) (15)
CreateObject(1412,2500.00000000,-1552.40002441,23.70000076,0.00000000,0.00000000,0.00000000); //object(dyn_mesh_2) (16)
CreateObject(1412,2510.50000000,-1552.40002441,23.50000000,0.00000000,0.00000000,0.00000000); //object(dyn_mesh_2) (17)
CreateObject(1412,2515.80004883,-1552.40002441,23.50000000,0.00000000,0.00000000,0.00000000); //object(dyn_mesh_2) (18)
CreateObject(1412,2521.10009766,-1552.40002441,23.50000000,0.00000000,0.00000000,0.00000000); //object(dyn_mesh_2) (19)
CreateObject(1412,2526.39990234,-1552.40002441,23.50000000,0.00000000,0.00000000,0.00000000); //object(dyn_mesh_2) (20)
CreateObject(1412,2531.69995117,-1552.40002441,23.50000000,0.00000000,0.00000000,0.00000000); //object(dyn_mesh_2) (21)
CreateObject(1412,2537.00000000,-1552.40002441,23.50000000,0.00000000,0.00000000,0.00000000); //object(dyn_mesh_2) (22)
CreateObject(1412,2542.30004883,-1552.40002441,23.50000000,0.00000000,0.00000000,0.00000000); //object(dyn_mesh_2) (23)
CreateObject(1412,2544.80004883,-1549.69995117,23.50000000,0.00000000,0.00000000,270.00000000); //object(dyn_mesh_2) (24)
CreateObject(1412,2544.80004883,-1544.50000000,23.79999924,0.00000000,0.00000000,270.00000000); //object(dyn_mesh_2) (25)
CreateObject(1412,2544.80004883,-1539.30004883,24.00000000,0.00000000,0.00000000,270.00000000); //object(dyn_mesh_2) (26)
CreateObject(1412,2544.80004883,-1534.09997559,24.10000038,0.00000000,0.00000000,270.00000000); //object(dyn_mesh_2) (27)
CreateObject(1412,2544.80004883,-1528.90002441,24.10000038,0.00000000,0.00000000,270.00000000); //object(dyn_mesh_2) (28)
CreateObject(1413,2544.80004883,-1523.59997559,24.20000076,0.00000000,0.00000000,270.00000000); //object(dyn_mesh_3) (6)
CreateObject(1413,2544.80004883,-1518.30004883,24.29999924,0.00000000,0.00000000,270.00000000); //object(dyn_mesh_3) (7)
CreateObject(1237,2543.80004883,-1514.80004883,23.00000000,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (1)
CreateObject(1237,2544.30004883,-1515.50000000,23.00000000,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (2)
CreateObject(5837,2539.69995117,-1520.80004883,24.60000038,0.00000000,0.00000000,270.00000000); //object(ci_guardhouse1) (1)
CreateObject(1482,2500.69995117,-1516.19995117,24.39999962,0.00000000,0.00000000,270.00000000); //object(dyn_garrage1) (1)
CreateObject(1482,2507.39990234,-1516.19995117,24.39999962,0.00000000,0.00000000,270.00000000); //object(dyn_garrage1) (2)
CreateObject(1482,2514.10009766,-1516.19995117,24.39999962,0.00000000,0.00000000,270.00000000); //object(dyn_garrage1) (3)
CreateObject(1482,2520.80004883,-1516.19995117,24.39999962,0.00000000,0.00000000,270.00000000); //object(dyn_garrage1) (4)
CreateObject(1482,2527.50000000,-1516.19995117,24.39999962,0.00000000,0.00000000,270.00000000); //object(dyn_garrage1) (5)
CreateObject(982,2509.89990234,-1551.09997559,23.00000000,0.00000000,0.00000000,90.00000000); //object(fenceshit) (1)
CreateObject(982,2537.09960938,-1527.29980469,23.50000000,1.00000000,0.00000000,0.00000000); //object(fenceshit) (2)
CreateObject(984,2529.10009766,-1551.19995117,22.89999962,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (3)
CreateObject(984,2537.10009766,-1551.19995117,22.89999962,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (4)
CreateObject(983,2543.30004883,-1548.00000000,23.00000000,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (3)
CreateObject(983,2543.30004883,-1541.59997559,23.00000000,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (4)
CreateObject(983,2540.29980469,-1538.39941406,23.29999924,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (5)
CreateObject(982,2521.30004883,-1515.09997559,23.70000076,0.00000000,0.00000000,90.00000000); //object(fenceshit) (3)
CreateObject(982,2510.10009766,-1515.09997559,23.70000076,0.00000000,0.00000000,90.00000000); //object(fenceshit) (4)
CreateObject(983,2532.50000000,-1515.09997559,23.70000076,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (6)
CreateObject(1412,2533.10009766,-1514.40002441,24.29999924,0.00000000,0.00000000,0.00000000); //object(dyn_mesh_2) (29)
Street Runner
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
40 / 100 XP
Početnik(0)
24
Postovi:
14
Teme:
Pridružio se:Mar. 2012
Hustler
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
70
Postovi:
16
Teme:
Pridružio se:Apr. 2012
28. Apr. 2012.
Imao sam iskustva sa tim,jednom sam kopirao...Ali vise necu nema svrhe...Bolje da me ocene za nesto sto je moje....Uskoro cu i da iskriptam ovo i ubacicu sve 😄
Hustler
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
70
Postovi:
16
Teme:
Pridružio se:Apr. 2012
Underboss
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
240 / 250 XP
Početnik(0)
561
Postovi:
35
Teme:
Pridružio se:Feb. 2012
29. Apr. 2012.
@Marko_Trifunovic - Prijava S.Moderatoru - SPAM!
Mappa: Mozda je tvoj rad ali ideja 100% nije! za mappu 7/10 - neprecizno postavljene ograde 😠
Evo Luna Park odakle ja mislim da si pokupio ideju: http://balkan-samp.com/forum/index.php?topic=42566.0
Mappa: Mozda je tvoj rad ali ideja 100% nije! za mappu 7/10 - neprecizno postavljene ograde 😠
Evo Luna Park odakle ja mislim da si pokupio ideju: http://balkan-samp.com/forum/index.php?topic=42566.0
Hustler
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
70
Postovi:
16
Teme:
Pridružio se:Apr. 2012
Enforcer
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
327
Postovi:
11
Teme:
Pridružio se:Mar. 2011
Hustler
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
70
Postovi:
16
Teme:
Pridružio se:Apr. 2012
Godfather
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
240 / 250 XP
Početnik(0)
1,725
Postovi:
152
Teme:
Pridružio se:Apr. 2011
Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
136
Postovi:
19
Teme:
Pridružio se:Feb. 2012
30. Apr. 2012.
7/10 Mogao si bolje,dodati jos neka svetla urediti prostor i mesto nije bas za luna park i ovo nije luna park nego autici na sudaranje.
Hustler
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
70
Postovi:
16
Teme:
Pridružio se:Apr. 2012
30. Apr. 2012.
Hvala vam svima ... Treba malo doraditi ja sam to na brzinu radio kad doradim ja cu ubaciti 😄
Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
153
Postovi:
39
Teme:
Pridružio se:Jul 2011
Enforcer
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
343
Postovi:
47
Teme:
Pridružio se:Jun 2011
30. Apr. 2012.
Quote from April 30, 2012, 10:20 am:
super 10/10 😉
Molio bih da pogledate IP adresu ovih dvoje da nije mozda multi acc da si daje ocjene, ako nije onda nema problema 😄
Hustler
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
70
Postovi:
16
Teme:
Pridružio se:Apr. 2012
30. Apr. 2012.
Quote from April 30, 2012, 12:36 pm:
Ovo ja imam na srw sa istim ovizlima i na istom mestu...
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava