Započeo rOLDen
•26. Jul 2017.• Zaključano[Map]Dillimore
2,582
pregleda
11
postova
Made Man
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
40 / 100 XP
Početnik(0)
418
Postovi:
6
Teme:
Pridružio se:Jul 2017
26. Jul 2017.
Izradio: Ja
Vreme izrade: 2 sata
Opis vase mape (detaljnije): Mapa se nalazi u Dillimoreu - selo u blizini Los Santosa. Sredio sam selo tako da se može koristiti kao mapa za servere. Mapao sam spawn, baze organizacija i poslova te njihova mjesta gdje bi se navodno održavale njihove ruta tj. za organizacije postoji mjesto gdje prikupljaju materijale. Osim toga, mapao sam oružarnicu, trgovine, mjesto za kupnju droge, bicikla, teretnjaka i obiÄnih automobila te mjesto za kupnju odjeće.
Slike/Video:
SPAWN
Zaštitar - Ne postoji ruta za ovaj posao nego samo primjerice mogu nuditi armour ili neku zaštitarsku opremu.
MehaniÄar- Mjesto prikupljanja auto-dijelova koje treba pokupiti i vratiti se nazad u poslovnu bazu i time je ruta zavrÅ¡ila. Za njih bi skriptao funkcije da nude popravak automobila ili prodaju goriva, bojanje i nadogradnju hidraulike za automobil. Po meni njihova poÄetna plaća po ruti bi bila 150 dolara.
Smećar - Ruta ovog posla bi bila najduža vremenski jer bi morao prolaziti kroz desetak markera po cijelom selu kako bi pokupio smeće. Po meni poÄetna plaća po ruti bi bila 750 dolara.
ViljuÅ¡kar - Mjesto prikupljanja radnog materijala kojeg mora makar iz tri puta prebaciti u poslovnu bazu da bi zavrÅ¡io rutu. Za ovaj posao nisam smislio neke zanimljive specifikacije. PoÄetna plaća po ruti bi bila 350 dolara. PS. unutar hangara se nalaze kutije i sliÄno.
To je Å¡to se poslova tiÄe a ja možda kad bi skriptao ubacio bi i odvjetnika Äisto da ima tko ljude vaditi iz zatvora.
Farmer Gang - Predviđeni skinovi koji su također poredani od ranka 1-6. S lijeva na desno prvi je za rank 1 i 2 a drugi za rank 3 i 4 te treći je samo za rank 5 i zadnji je lider tj. rank 6. Oni imaju MJESTO s kojeg dovoze materijale za svoj sef.
Biker Gang - Predviđeni skinovi koji su također poredani od ranka 1-6. S lijeva na desno prvi je za rank 1 i 2 a drugi za rank 3 i 4 te treći je samo za rank 5 i zadnji je lider tj. rank 6. Kao i farmeri i oni koriste mjesto za prikupljanje materijala te se tu održavaju sukobi izmedju ove dvi organizacije. Materijale prenose pomoću svog kombija koji se nalazi u njihovoj bazi.
Mjesto kupovine droge
Banka
Glavni lokal u selu
Mjesto kupovine bicikla
Mjesto kupovine teretnjaka
Mjesto kupovine obiÄnih automobila
Kodovi: Oko kodova će mi biti potrebno malo objašnjenje jer ne znm kako ih naći ni convertati. Nekad davno sam to bio uradio ali sad sam zaboravio pa ako može neko objasniti bio bih zahvalan pa onda i njih naknadno postavim.
Nesto da dodate: PoÄetnik sam u svemu ovome pa se nadam blažim kritikama.
Vreme izrade: 2 sata
Opis vase mape (detaljnije): Mapa se nalazi u Dillimoreu - selo u blizini Los Santosa. Sredio sam selo tako da se može koristiti kao mapa za servere. Mapao sam spawn, baze organizacija i poslova te njihova mjesta gdje bi se navodno održavale njihove ruta tj. za organizacije postoji mjesto gdje prikupljaju materijale. Osim toga, mapao sam oružarnicu, trgovine, mjesto za kupnju droge, bicikla, teretnjaka i obiÄnih automobila te mjesto za kupnju odjeće.
Slike/Video:
SPAWN
POSLOVI
Zaštitar - Ne postoji ruta za ovaj posao nego samo primjerice mogu nuditi armour ili neku zaštitarsku opremu.
MehaniÄar- Mjesto prikupljanja auto-dijelova koje treba pokupiti i vratiti se nazad u poslovnu bazu i time je ruta zavrÅ¡ila. Za njih bi skriptao funkcije da nude popravak automobila ili prodaju goriva, bojanje i nadogradnju hidraulike za automobil. Po meni njihova poÄetna plaća po ruti bi bila 150 dolara.
Smećar - Ruta ovog posla bi bila najduža vremenski jer bi morao prolaziti kroz desetak markera po cijelom selu kako bi pokupio smeće. Po meni poÄetna plaća po ruti bi bila 750 dolara.
ViljuÅ¡kar - Mjesto prikupljanja radnog materijala kojeg mora makar iz tri puta prebaciti u poslovnu bazu da bi zavrÅ¡io rutu. Za ovaj posao nisam smislio neke zanimljive specifikacije. PoÄetna plaća po ruti bi bila 350 dolara. PS. unutar hangara se nalaze kutije i sliÄno.
To je Å¡to se poslova tiÄe a ja možda kad bi skriptao ubacio bi i odvjetnika Äisto da ima tko ljude vaditi iz zatvora.
ORGANIZACIJE
Farmer Gang - Predviđeni skinovi koji su također poredani od ranka 1-6. S lijeva na desno prvi je za rank 1 i 2 a drugi za rank 3 i 4 te treći je samo za rank 5 i zadnji je lider tj. rank 6. Oni imaju MJESTO s kojeg dovoze materijale za svoj sef.
Biker Gang - Predviđeni skinovi koji su također poredani od ranka 1-6. S lijeva na desno prvi je za rank 1 i 2 a drugi za rank 3 i 4 te treći je samo za rank 5 i zadnji je lider tj. rank 6. Kao i farmeri i oni koriste mjesto za prikupljanje materijala te se tu održavaju sukobi izmedju ove dvi organizacije. Materijale prenose pomoću svog kombija koji se nalazi u njihovoj bazi.
OSTALO
Mjesto kupovine droge
Banka
Glavni lokal u selu
Mjesto kupovine bicikla
Mjesto kupovine teretnjaka
Mjesto kupovine obiÄnih automobila
Kodovi: Oko kodova će mi biti potrebno malo objašnjenje jer ne znm kako ih naći ni convertati. Nekad davno sam to bio uradio ali sad sam zaboravio pa ako može neko objasniti bio bih zahvalan pa onda i njih naknadno postavim.
Nesto da dodate: PoÄetnik sam u svemu ovome pa se nadam blažim kritikama.
OG Legend
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
240 / 250 XP
Početnik(0)
4,075
Postovi:
310
Teme:
Pridružio se:Apr. 2016
OG Legend
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
240 / 250 XP
Početnik(0)
4,075
Postovi:
310
Teme:
Pridružio se:Apr. 2016
OG Legend
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
243 / 250 XP
Početnik(0)
3,533
Postovi:
129
Teme:
Pridružio se:Jul 2016
Made Man
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
40 / 100 XP
Početnik(0)
418
Postovi:
6
Teme:
Pridružio se:Jul 2017
26. Jul 2017.
Kod:
AddStaticVehicleEx(427,614.2000100,-597.2000100,17.5000000,270.0000000,6,35,15); //Enforcer
AddStaticVehicleEx(599,614.5000000,-601.5996100,17.6000000,270.0000000,6,35,15); //Police Ranger
AddStaticVehicleEx(497,613.7000100,-575.7000100,26.4000000,270.0000000,6,35,15); //Police Maverick
AddStaticVehicleEx(599,612.5999800,-590.2999900,17.6000000,270.0000000,6,35,15); //Police Ranger
AddStaticVehicleEx(596,622.0999800,-610.5999800,17.0000000,270.0000000,6,35,15); //Police Car (LSPD)
AddStaticVehicleEx(596,622.0999800,-605.7999900,17.0000000,270.0000000,6,35,15); //Police Car (LSPD)
AddStaticVehicleEx(523,616.2000100,-584.0999800,16.9000000,270.0000000,6,35,15); //HPV1000
AddStaticVehicleEx(461,1103.9000000,-297.2000100,73.7000000,180.0000000,217,131,15); //PCJ-600
AddStaticVehicleEx(554,1067.3000000,-288.2999900,74.2000000,180.0000000,217,131,15); //Yosemite
AddStaticVehicleEx(554,1074.1000000,-288.0000000,74.2000000,180.0000000,217,131,15); //Yosemite
AddStaticVehicleEx(445,1089.8000000,-317.7000100,74.0000000,180.0000000,217,131,15); //Admiral
AddStaticVehicleEx(445,1090.2000000,-297.5000000,74.0000000,180.0000000,217,131,15); //Admiral
AddStaticVehicleEx(498,1113.7000000,-306.6000100,74.2000000,90.0000000,217,131,15); //Boxville
AddStaticVehicleEx(475,333.7998000,-825.0000000,11.3000000,338.0000000,191,-1,15); //Sabre
AddStaticVehicleEx(475,329.5000000,-835.0000000,11.6000000,338.0000000,191,-1,15); //Sabre
AddStaticVehicleEx(463,347.9003900,-836.4003900,10.6000000,0.0000000,191,-1,15); //Freeway
AddStaticVehicleEx(463,350.7002000,-837.4003900,10.5000000,0.0000000,191,-1,15); //Freeway
AddStaticVehicleEx(498,358.9003900,-833.0000000,11.4000000,69.9940000,191,-1,15); //Boxville
AddStaticVehicleEx(463,344.9003900,-840.5000000,10.8000000,0.0000000,191,-1,15); //Freeway
AddStaticVehicleEx(498,719.7460900,-451.9365200,15.4026900,0.0000000,99,92,15); //Boxville
AddStaticVehicleEx(478,634.2999900,-515.2000100,16.4000000,0.0000000,52,26,15); //Walton
AddStaticVehicleEx(478,638.7000100,-515.2000100,16.4000000,0.0000000,101,106,15); //Walton
AddStaticVehicleEx(478,648.2998000,-505.9003900,16.4000000,90.0000000,101,106,15); //Walton
AddStaticVehicleEx(478,648.2999900,-501.7999900,16.4000000,90.0000000,101,106,15); //Walton
AddStaticVehicleEx(525,707.5999800,-470.5000000,16.3000000,90.0000000,101,106,15); //Tow Truck
AddStaticVehicleEx(525,707.5999800,-465.8999900,16.3000000,90.0000000,101,106,15); //Tow Truck
AddStaticVehicleEx(525,707.5999800,-461.3999900,16.3000000,90.0000000,101,106,15); //Tow Truck
AddStaticVehicleEx(525,707.5999800,-456.6000100,16.3000000,90.0000000,101,106,15); //Tow Truck
AddStaticVehicleEx(542,666.7000100,-458.3999900,16.2000000,90.0000000,105,88,15); //Clover
AddStaticVehicleEx(549,666.7999900,-470.7999900,16.2000000,90.0000000,54,65,15); //Tampa
AddStaticVehicleEx(546,666.7999900,-464.5000000,16.2000000,90.0000000,42,119,15); //Intruder
AddStaticVehicleEx(585,695.7000100,-451.1000100,16.0000000,180.0000000,22,34,15); //Emperor
AddStaticVehicleEx(540,667.0000000,-439.7998000,16.3000000,90.0000000,156,161,15); //Vincent
AddStaticVehicleEx(481,711.0000000,-566.2000100,15.9000000,270.0000000,142,140,15); //BMX
AddStaticVehicleEx(481,710.7999900,-572.7000100,15.8000000,270.0000000,142,140,15); //BMX
AddStaticVehicleEx(408,664.5000000,-618.2000100,17.1000000,0.0000000,255,255,15); //Trashmaster
AddStaticVehicleEx(408,669.0000000,-618.0000000,17.1000000,0.0000000,255,255,15); //Trashmaster
AddStaticVehicleEx(527,668.2999900,-546.2000100,16.1000000,90.0000000,77,98,15); //Cadrona
AddStaticVehicleEx(533,665.7000100,-581.5000000,16.1000000,90.0000000,14,49,15); //Feltzer
AddStaticVehicleEx(530,793.9000200,-611.9000200,16.1000000,0.0000000,105,88,15); //Forklift
AddStaticVehicleEx(530,785.4000200,-611.9000200,16.1000000,0.0000000,105,88,15); //Forklift
AddStaticVehicleEx(530,791.2999900,-611.7999900,16.1000000,0.0000000,105,88,15); //Forklift
AddStaticVehicleEx(530,788.4000200,-611.7000100,16.1000000,0.0000000,105,88,15); //Forklift
AddStaticVehicleEx(555,865.0999800,-581.7000100,18.0000000,90.0000000,170,173,15); //Windsor
AddStaticVehicleEx(402,852.0999800,-581.2000100,18.1000000,180.0000000,66,31,15); //Buffalo
CreateObject(12950,712.2999900,-559.8000500,17.0000000,0.0000000,0.0000000,180.0000000); //object(cos_sbanksteps03) (1)
CreateObject(1239,710.2999900,-566.2999900,21.2500000,0.0000000,0.0000000,0.0000000); //object(info) (1)
CreateObject(14875,705.2000100,-564.5999800,21.2000000,0.0000000,0.0000000,0.0000000); //object(kylie_hay1) (1)
CreateObject(13367,706.2000100,-572.0999800,24.9000000,0.0000000,0.0000000,0.0000000); //object(sw_watertower01) (1)
CreateObject(14873,703.2000100,-572.7999900,21.2000000,0.0000000,0.0000000,90.0000000); //object(kylie_hay) (1)
CreateObject(14875,703.4000200,-565.0000000,21.2000000,0.0000000,0.0000000,0.0000000); //object(kylie_hay1) (2)
CreateObject(14875,701.0000000,-566.0999800,21.2000000,0.0000000,0.0000000,0.0000000); //object(kylie_hay1) (3)
CreateObject(1231,709.2000100,-571.5999800,23.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (1)
CreateObject(1231,709.2999900,-562.7999900,23.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (2)
CreateObject(1231,697.7999900,-562.0999800,23.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (3)
CreateObject(1231,697.2000100,-572.2000100,23.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (4)
CreateObject(1499,620.4000200,-568.6112100,25.1000000,0.0000000,0.0000000,0.0000000); //object(gen_doorint05) (1)
CreateObject(3928,613.8437500,-573.5136700,24.9738400,0.0000000,0.0000000,0.0000000); //object(helipad) (1)
CreateObject(3934,613.5371100,-574.2685500,24.9601600,0.0000000,0.0000000,0.0000000); //object(helipad01) (1)
CreateObject(3934,614.7900400,-574.9726600,24.9601600,0.0000000,0.0000000,0.0000000); //object(helipad01) (2)
CreateObject(3934,614.0000000,-575.7999900,25.4000000,0.0000000,0.0000000,0.0000000); //object(helipad01) (3)
CreateObject(1239,627.5000000,-571.7999900,17.6000000,0.0000000,0.0000000,0.0000000); //object(info) (2)
CreateObject(1239,611.0999800,-583.0999800,18.0000000,0.0000000,0.0000000,0.0000000); //object(info) (3)
CreateObject(1239,1105.9998000,-299.7000100,74.2000000,0.0000000,0.0000000,0.0000000); //object(info) (4)
CreateObject(3355,354.0996100,-849.5000000,10.0000000,0.0000000,0.0000000,159.9990000); //object(cxrf_savhus1_) (1)
CreateObject(1566,356.1999800,-841.4000200,11.8000000,0.0000000,0.0000000,340.0000000); //object(cj_ws_door) (1)
CreateObject(1239,357.1000100,-841.2999900,11.2000000,0.0000000,0.0000000,0.0000000); //object(info) (5)
CreateObject(845,365.2999900,-830.5000000,11.3000000,0.0000000,0.0000000,120.0000000); //object(dead_tree_17) (1)
CreateObject(617,363.2999900,-840.7999900,10.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treeb1) (1)
CreateObject(1239,648.7999900,-519.4000200,16.3000000,0.0000000,0.0000000,0.0000000); //object(info) (6)
CreateObject(1239,671.4000200,-519.9000200,16.2000000,0.0000000,0.0000000,0.0000000); //object(info) (7)
CreateObject(1239,646.7000100,-511.1000100,16.2000000,0.0000000,0.0000000,0.0000000); //object(info) (8)
CreateObject(1239,655.2999900,-502.8999900,16.2000000,0.0000000,0.0000000,0.0000000); //object(info) (10)
CreateObject(1239,694.9000200,-500.1000100,16.2000000,0.0000000,0.0000000,0.0000000); //object(info) (11)
CreateObject(1279,624.5000000,-506.2000100,16.2000000,0.0000000,0.0000000,90.0000000); //object(craigpackage) (1)
CreateObject(1239,681.5999800,-473.7000100,16.3000000,0.0000000,0.0000000,0.0000000); //object(info) (12)
CreateObject(1239,715.5999800,-466.8999900,16.2000000,0.0000000,0.0000000,0.0000000); //object(info) (13)
CreateObject(1440,710.0000000,-452.7999900,15.9000000,0.0000000,0.0000000,270.0000000); //object(dyn_box_pile_3) (1)
CreateObject(1239,614.0000000,-518.2999900,16.2000000,0.0000000,0.0000000,0.0000000); //object(info) (14)
CreateObject(1239,701.9003900,-519.0996100,16.2000000,0.0000000,0.0000000,0.0000000); //object(info) (15)
CreateObject(16769,624.7999900,-466.7000100,15.4000000,0.0000000,0.0000000,90.0000000); //object(desn2_ammun04) (1)
CreateObject(3109,632.4000200,-469.7000100,16.6000000,0.0000000,0.0000000,0.0000000); //object(imy_la_door) (1)
CreateObject(1239,632.7999900,-468.8999900,16.2000000,0.0000000,0.0000000,0.0000000); //object(info) (16)
CreateObject(3315,815.5000000,-567.2002000,16.2000000,0.0000000,0.0000000,0.0000000); //object(sw_bigburb_03) (1)
CreateObject(12918,815.2000100,-542.9000200,15.3000000,0.0000000,0.0000000,0.0000000); //object(sw_haypile05) (1)
CreateObject(12918,807.2999900,-542.7000100,15.3000000,0.0000000,0.0000000,0.0000000); //object(sw_haypile05) (2)
CreateObject(12917,816.7000100,-539.2999900,15.2000000,0.0000000,0.0000000,0.0000000); //object(sw_haypile03) (1)
CreateObject(12917,807.7000100,-545.9000200,15.3000000,0.0000000,0.0000000,180.0000000); //object(sw_haypile03) (2)
CreateObject(1239,691.9000200,-546.7999900,16.2000000,0.0000000,0.0000000,0.0000000); //object(info) (17)
CreateObject(2949,662.2999900,-624.8127400,15.3000000,0.0000000,0.0000000,270.0000000); //object(kmb_lockeddoor) (1)
CreateObject(1239,661.5000000,-624.0999800,16.2000000,0.0000000,0.0000000,0.0000000); //object(info) (18)
CreateObject(1239,801.0999800,-613.5999800,16.2000000,0.0000000,0.0000000,0.0000000); //object(info) (9)
CreateObject(8251,752.9000200,-631.7999900,18.2000000,0.0000000,3.0000000,90.0000000); //object(pltschlhnger02_lvs) (1)
CreateObject(3570,758.7999900,-641.7000100,16.9000000,0.0000000,0.0000000,0.0000000); //object(lasdkrt2) (1)
CreateObject(3571,761.5999800,-635.7999900,16.6000000,0.0000000,0.0000000,90.0000000); //object(lasdkrt3) (1)
CreateObject(3573,749.5999800,-636.7000100,16.9000000,0.0000000,0.0000000,90.0000000); //object(lasdkrtgrp1) (1)
CreateObject(1239,854.4000200,-604.4000200,18.2000000,0.0000000,0.0000000,0.0000000); //object(info) (20)
CreateObject(2730,666.9000200,-520.0999800,17.0000000,0.0000000,0.0000000,0.0000000); //object(cj_binc_post2) (1)
CreateObject(2729,664.2999900,-520.0999800,17.1000000,0.0000000,0.0000000,0.0000000); //object(cj_binc_post3) (1)
/*
Objects converted: 54
Vehicles converted: 45
Vehicle models found: 25
----------------------
In the time this conversion took to finish 0.04 micro-fortnights have passed!
*/
Underboss
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
240 / 250 XP
Početnik(0)
564
Postovi:
50
Teme:
Pridružio se:Apr. 2017
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