[MAPA] Kuca na moru

Započeo RichieKotzen
31. Dec. 2015. Zaključano
2,558
pregleda
9
postova
stevo99
3
Wheel Man
31. Dec. 2015.
Izradio: JA
Vreme izrade: 30 minuta
Opis vase mape (detaljnije): prva mapa koju sam napravio, znam da nije nesto ali nekome ce posluziti
Slike/Video: http://imgur.com/a/onK99
Kodovi:
CreateDynamicObject(4573,3136.6006000,-601.4003900,-30.1000000,0.0000000,0.0000000,267.9950000); //object(stolenbuilds12) (1)
CreateDynamicObject(4573,3138.0000000,-557.5000000,-30.1000000,0.0000000,0.0000000,267.9950000); //object(stolenbuilds12) (2)
CreateDynamicObject(13752,2969.8999000,-578.2000100,-23.6000000,0.0000000,0.0000000,180.0000000); //object(cuntebridge01) (1)
CreateDynamicObject(13752,3054.7002000,-578.4003900,-23.6000000,0.0000000,0.0000000,179.7420000); //object(cuntebridge01) (2)
CreateDynamicObject(3606,3149.2002000,-557.7002000,3.9000000,0.0000000,0.0000000,268.9950000); //object(bevbrkhus1) (1)
CreateDynamicObject(3606,3148.3000000,-602.5999800,3.9000000,0.0000000,0.0000000,268.9950000); //object(bevbrkhus1) (2)
CreateDynamicObject(1231,3110.8000000,-536.2000100,3.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (1)
CreateDynamicObject(1231,3167.0000000,-537.9000200,3.2000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (2)
CreateDynamicObject(1231,3165.8000000,-578.5000000,3.2000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (3)
CreateDynamicObject(1231,3165.5000000,-581.9000200,3.2000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (4)
CreateDynamicObject(1231,3104.8999000,-572.0999800,3.4000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (5)
CreateDynamicObject(1231,3104.7000000,-586.7999900,3.4000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (6)
CreateDynamicObject(1231,3078.8999000,-585.2000100,3.4000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (7)
CreateDynamicObject(1231,3080.3000000,-573.2999900,3.4000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (8)
CreateDynamicObject(1231,3108.2000000,-620.4000200,3.2000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (9)
CreateDynamicObject(1231,3164.3999000,-622.5000000,3.2000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (10)
CreateDynamicObject(1231,3145.8999000,-581.7000100,3.2000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (11)
CreateDynamicObject(1231,3146.5000000,-577.9003900,3.2000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (12)
CreateDynamicObject(1215,3144.3999000,-548.7000100,1.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateDynamicObject(1215,3143.1001000,-555.7000100,1.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
CreateDynamicObject(1215,3143.0000000,-559.4000200,1.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
CreateDynamicObject(1215,3143.9004000,-566.5996100,1.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
CreateDynamicObject(1215,3144.2000000,-563.0999800,1.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
CreateDynamicObject(1215,3144.3999000,-552.4000200,1.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
CreateDynamicObject(1215,3142.3000000,-600.7000100,1.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
CreateDynamicObject(1215,3142.1001000,-604.4000200,1.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10)
CreateDynamicObject(1215,3143.5000000,-593.4000200,1.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11)
CreateDynamicObject(1215,3143.5000000,-596.9000200,1.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12)
CreateDynamicObject(1215,3143.0000000,-611.5999800,1.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13)
CreateDynamicObject(1215,3143.3000000,-608.5000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14)
CreateDynamicObject(3749,3109.3999000,-579.2999900,6.9000000,0.0000000,0.0000000,268.0000000); //object(clubgate01_lax) (1)
CreateDynamicObject(980,3108.7000000,-579.2000100,3.8000000,0.0000000,0.0000000,268.0000000); //object(airportgate) (1)
CreateDynamicObject(980,3108.6001000,-579.0999800,-3.1000000,0.0000000,0.0000000,267.9950000); //object(airportgate) (2)
CreateDynamicObject(987,3107.5000000,-589.0000000,1.1000000,0.0000000,0.0000000,267.7500000); //object(elecfence_bar) (1)
CreateDynamicObject(987,3107.0000000,-600.9000200,1.1000000,0.0000000,0.0000000,267.7480000); //object(elecfence_bar) (2)
CreateDynamicObject(987,3106.6001000,-610.4000200,1.1000000,0.0000000,0.0000000,267.7480000); //object(elecfence_bar) (3)
CreateDynamicObject(987,3106.2000000,-622.2000100,1.1000000,0.0000000,0.0000000,358.7480000); //object(elecfence_bar) (4)
CreateDynamicObject(987,3118.2000000,-622.5000000,1.1000000,0.0000000,0.0000000,358.7480000); //object(elecfence_bar) (5)
CreateDynamicObject(987,3130.2000000,-622.7999900,1.1000000,0.0000000,0.0000000,358.7480000); //object(elecfence_bar) (6)
CreateDynamicObject(987,3142.2000000,-623.0999800,1.1000000,0.0000000,0.0000000,358.7480000); //object(elecfence_bar) (7)
CreateDynamicObject(987,3153.8999000,-623.5000000,1.1000000,0.0000000,0.0000000,358.7480000); //object(elecfence_bar) (8)
CreateDynamicObject(987,3165.7000000,-623.9000200,1.1000000,0.0000000,0.0000000,88.4980000); //object(elecfence_bar) (9)
CreateDynamicObject(987,3166.1001000,-611.9000200,1.1000000,0.0000000,0.0000000,88.4950000); //object(elecfence_bar) (10)
CreateDynamicObject(987,3166.3999000,-599.9000200,1.1000000,0.0000000,0.0000000,88.4950000); //object(elecfence_bar) (11)
CreateDynamicObject(987,3166.7000000,-588.0000000,1.1000000,0.0000000,0.0000000,88.4950000); //object(elecfence_bar) (12)
CreateDynamicObject(987,3167.1001000,-576.0999800,1.1000000,0.0000000,0.0000000,88.4950000); //object(elecfence_bar) (13)
CreateDynamicObject(987,3167.5000000,-564.0999800,1.1000000,0.0000000,0.0000000,88.4950000); //object(elecfence_bar) (14)
CreateDynamicObject(987,3167.8000000,-552.2000100,1.1000000,0.0000000,0.0000000,88.4950000); //object(elecfence_bar) (15)
CreateDynamicObject(987,3167.8999000,-548.2999900,1.1000000,0.0000000,0.0000000,88.4950000); //object(elecfence_bar) (16)
CreateDynamicObject(987,3168.2000000,-536.4000200,1.1000000,0.0000000,0.0000000,177.9950000); //object(elecfence_bar) (17)
CreateDynamicObject(987,3156.3000000,-536.0000000,1.0000000,0.0000000,0.0000000,177.9900000); //object(elecfence_bar) (21)
CreateDynamicObject(987,3144.3999000,-535.5999800,1.1000000,0.0000000,0.0000000,177.9900000); //object(elecfence_bar) (22)
CreateDynamicObject(987,3132.5000000,-535.2000100,1.1000000,0.0000000,0.0000000,177.9900000); //object(elecfence_bar) (23)
CreateDynamicObject(987,3121.2002000,-534.7998000,1.1000000,0.0000000,0.0000000,177.9900000); //object(elecfence_bar) (24)
CreateDynamicObject(987,3109.3000000,-534.4000200,1.1000000,0.0000000,0.0000000,267.7400000); //object(elecfence_bar) (25)
CreateDynamicObject(987,3108.7000000,-546.2999900,1.1000000,0.0000000,0.0000000,267.7370000); //object(elecfence_bar) (26)
CreateDynamicObject(987,3108.1001000,-558.2000100,1.1000000,0.0000000,0.0000000,268.9870000); //object(elecfence_bar) (27)
CreateDynamicObject(6976,3155.5000000,-591.2000100,-2.6000000,0.0000000,0.0000000,270.2470000); //object(shamheliprt04) (2)
CreateDynamicObject(6976,3156.5000000,-546.4000200,-2.6000000,0.0000000,0.0000000,270.2470000); //object(shamheliprt04) (3)
CreateDynamicObject(2940,3107.5000000,-581.9000200,1.0000000,350.0020000,1.0150000,269.4260000); //object(ramp_top) (1)
CreateDynamicObject(2940,3107.6001000,-576.7000100,1.1000000,349.9970000,1.2690000,266.9670000); //object(ramp_top) (2)
CreateDynamicObject(1432,3138.3999000,-607.4000200,0.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (1)
CreateDynamicObject(1432,3138.0000000,-596.7999900,0.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (2)
CreateDynamicObject(1432,3137.2000000,-563.5999800,0.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (3)
CreateDynamicObject(1432,3137.8000000,-551.2000100,0.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (4)
CreateDynamicObject(16151,3149.3000000,-547.4000200,0.5000000,0.0000000,0.0000000,269.0000000); //object(ufo_bar) (1)
CreateDynamicObject(16151,3148.8999000,-612.7999900,0.5000000,0.0000000,0.0000000,88.4950000); //object(ufo_bar) (2)
CreateDynamicObject(870,3110.8000000,-548.7999900,0.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (1)
CreateDynamicObject(870,3111.8999000,-549.2999900,0.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (2)
CreateDynamicObject(870,3114.8000000,-549.5999800,0.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (3)
CreateDynamicObject(870,3116.8999000,-549.7000100,0.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (4)
CreateDynamicObject(870,3118.2000000,-548.9000200,0.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (5)
CreateDynamicObject(870,3118.0000000,-546.2999900,0.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (6)
CreateDynamicObject(870,3117.8999000,-544.2999900,0.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (7)
CreateDynamicObject(870,3117.8999000,-541.9000200,0.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (8)
CreateDynamicObject(870,3117.5000000,-539.5999800,0.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (9)
CreateDynamicObject(870,3117.1001000,-537.7999900,0.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (10)
CreateDynamicObject(870,3115.8000000,-537.7000100,0.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (11)
CreateDynamicObject(870,3114.0000000,-537.2999900,0.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (12)
CreateDynamicObject(870,3116.2000000,-545.7000100,0.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (13)
CreateDynamicObject(870,3114.8999000,-547.2000100,0.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (14)
CreateDynamicObject(870,3112.6001000,-546.7999900,0.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (15)
CreateDynamicObject(870,3111.5000000,-544.0999800,0.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (16)
CreateDynamicObject(870,3111.2000000,-541.2999900,0.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (17)
CreateDynamicObject(870,3111.2000000,-537.9000200,0.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (18)
CreateDynamicObject(870,3113.5000000,-539.5999800,0.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (19)
CreateDynamicObject(870,3113.6001000,-542.5000000,0.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (20)
CreateDynamicObject(870,3114.3000000,-544.5000000,0.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (21)
CreateDynamicObject(870,3115.8000000,-542.2000100,0.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (22)
CreateDynamicObject(870,3115.3000000,-539.7000100,0.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (23)
CreateDynamicObject(870,3116.3999000,-544.0000000,0.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (24)
CreateDynamicObject(17950,3128.3999000,-541.0000000,2.7000000,0.0000000,0.0000000,177.5000000); //object(cjsaveg) (1)
CreateDynamicObject(17950,3126.8000000,-617.0000000,2.7000000,0.0000000,0.0000000,358.2500000); //object(cjsaveg) (2)
CreateDynamicObject(970,3164.8000000,-580.2000100,1.6000000,0.0000000,0.0000000,358.7500000); //object(fencesmallb) (1)
CreateDynamicObject(970,3160.7000000,-580.0999800,1.6000000,0.0000000,0.0000000,358.7480000); //object(fencesmallb) (2)
CreateDynamicObject(970,3156.6001000,-580.0000000,1.6000000,0.0000000,0.0000000,358.7480000); //object(fencesmallb) (3)
CreateDynamicObject(970,3152.5000000,-579.9000200,1.6000000,0.0000000,0.0000000,358.7480000); //object(fencesmallb) (4)
CreateDynamicObject(970,3148.5000000,-579.7999900,1.6000000,0.0000000,0.0000000,358.7480000); //object(fencesmallb) (5)
CreateDynamicObject(970,3145.1001000,-579.7000100,1.6000000,0.0000000,0.0000000,358.7480000); //object(fencesmallb) (6)
CreateDynamicObject(970,3141.0000000,-579.5999800,1.6000000,0.0000000,0.0000000,358.7480000); //object(fencesmallb) (7)
CreateDynamicObject(970,3136.8999000,-579.5000000,1.6000000,0.0000000,0.0000000,358.7480000); //object(fencesmallb) (8)
CreateDynamicObject(970,3132.8000000,-579.4000200,1.6000000,0.0000000,0.0000000,358.7480000); //object(fencesmallb) (9)
CreateDynamicObject(970,3128.7000000,-579.2999900,1.6000000,0.0000000,0.0000000,358.7480000); //object(fencesmallb) (10)
CreateDynamicObject(1231,3126.6001000,-577.7000100,3.8000000,0.0000000,0.0000000,264.0000000); //object(streetlamp2) (13)
CreateDynamicObject(1231,3126.5000000,-580.2000100,3.8000000,0.0000000,0.0000000,263.2500000); //object(streetlamp2) (14)
CreateDynamicObject(3934,3150.1001000,-557.9000200,7.3000000,0.0000000,0.0000000,0.0000000); //object(helipad01) (1)
CreateDynamicObject(1215,3153.7000000,-561.5000000,7.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,3153.8000000,-554.4000200,7.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateDynamicObject(1215,3146.2000000,-554.7000100,7.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (15)
CreateDynamicObject(1215,3146.2000000,-561.5000000,7.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (16)
CreateDynamicObject(3934,3149.1001000,-602.9000200,7.3000000,0.0000000,0.0000000,0.0000000); //object(helipad01) (2)
CreateDynamicObject(1215,3145.3000000,-606.4000200,7.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (18)
CreateDynamicObject(1215,3152.8999000,-606.4000200,7.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (19)
CreateDynamicObject(1215,3152.8999000,-599.5000000,7.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (20)
CreateDynamicObject(1215,3145.2000000,-599.5000000,7.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (21)

Nesto da dodate: nista 😄
Branko_Milovanovic
5
Crime Lord
31. Dec. 2015.
Nisu vise ovakve kuce u fazonu meni vise lici na zatvor ovako sa ogradom nego na kucu al posto je prva 9/10 😄
Blanco
3
Hustler
1. Jan. 2016.
Scripter Braun wrote on December 31, 2015, 2:48 pm:
Nisu vise ovakve kuce u fazonu meni vise lici na zatvor ovako sa ogradom nego na kucu al posto je prva 9/10 😄

Kaoo sto recee Scriper Braun i ja bgm nezz dje si video cvijece iz betona, i mogao si da koristis bolje Samp Map Editor koji je 10 put bolji od MTA i precizni i imas svaki objekat. Isto 9/10
stevo99
3
Wheel Man
1. Jan. 2016.
Hvala Blanco, hvala Braun, probacu taj Editor nikad nisam radio valjda cu se naucit i hvala na savjetu  😄 a za ono cvijece jbg hahaha
DonVlado
4
Made Man
1. Jan. 2016.
Pohvale,makar si mogao dodati texture,umjesto ograde dodati neki zid i na njemu ogradu,te napraviti kuce i garaze od objekata
stevo99
3
Wheel Man
2. Jan. 2016.
Hvala Vlado, pokusacemo nesto  😄
Maki_Shadow
4
Enforcer
4. Jan. 2016.
Dobra je 🙂
Muma Rascall
6
Forum Don
🔥3
5. Jan. 2016.
Za 1 mapu je ok. 🙂
Rax_King
5
Godfather
5. Jan. 2016.
Nemoj mi samo rec da stoji u vazduhu i ovaj helipad na kuci malo me zbunjuje da li je i on u vazduhu.

Za prvu mapu dobar 😄

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava

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