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[Mapa] Baza za Vojsku

Započeo AroN
pre 13 godina
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Ova tema je zaključana. Samo moderatori i administratori mogu odgovarati.
AroN
Shot Caller
pre 13 godina
Baza za Vojsku





Izradio: Ja
Mapa: Baza Vojske
Opis: Napravio sam bazu za Vojsku. Vjerovatno neki serveri ili serveri koji će se otvarati prave organizaciju po nazivom "Vojska". Ja sam vam malo olakšao muku, vi samo trebate interijer dotat i još neke male sitnice. Ovaj fs sam radio po svom ukusu, nema puno auta, jedino što ima nešto više helića, a nadam se da svi volimo heliće. Baza je ograđena, tako da nitko nemože ući autom u nju. Boje ove organizacije je svijetlo smeđa i vojničko-zelena. Naravno vi to možete promijeniti. Dodao sam samo dva tenka, radi malo uživancije, a ako vama smetaju možete ih slobodno sbrisati.
Slike:














Dodatak: Nadam se da vam se sviđa moj fs, ako želite ga imati na svom serveru slobodno mi se javite na pm.

A sad, vaši komentari:
😉
Don Eagle
Made Man
pre 13 godina
Kao prvo ovo je mapa , pogresio si mape objavljujes ovde http://balkan-samp.com/forum/index.php?board=77.0
Kao drugo , dobro je moja ocena 6/10 , nastavi tako.
I trece uvek objavljuj kodove od mape , ili ce ti zakljucati temu , mapu mozes konvertovati ovde : http://www.convertffs.com/ 🙂
AroN
Shot Caller
pre 13 godina
Don Eagle wrote on July 25, 2012, 4:06 pm:
Kao prvo ovo je mapa , pogresio si mape objavljujes ovde http://balkan-samp.com/forum/index.php?board=77.0
Kao drugo , dobro je moja ocena 6/10 , nastavi tako.
I trece uvek objavljuj kodove od mape , ili ce ti zakljucati temu , mapu mozes konvertovati ovde : http://www.convertffs.com/ 🙂

Znam za konvert, al uvjek fulam pdf, jer ih je iljadu
A evo vam kod:


AddStaticVehicleEx(595,2717.16821289,-2574.25512695,3.00000000,0.00000000,-1,-1,15); //Launch
AddStaticVehicleEx(595,2728.91430664,-2583.78027344,3.00000000,90.00000000,-1,-1,15); //Launch
AddStaticVehicleEx(595,2742.79321289,-2584.69946289,3.00000000,90.00000000,-1,-1,15); //Launch
AddStaticVehicleEx(595,2759.15698242,-2583.34204102,3.00000000,90.00000000,-1,-1,15); //Launch
AddStaticVehicleEx(432,2794.53247070,-2417.82348633,13.73135376,90.00000000,-1,-1,15); //Rhino
AddStaticVehicleEx(432,2784.53857422,-2417.78784180,13.03445625,90.00000000,-1,-1,15); //Rhino
AddStaticVehicleEx(522,2486.26269531,-1671.05310059,12.99632454,0.00000000,-1,-1,15); //NRG-500
AddStaticVehicleEx(433,2795.12573242,-2461.74633789,14.20180035,0.00000000,-1,-1,15); //Barracks
AddStaticVehicleEx(433,2794.87036133,-2449.56958008,14.20195103,180.00000000,-1,-1,15); //Barracks
AddStaticVehicleEx(433,2779.68969727,-2449.82543945,14.20562649,180.00000000,-1,-1,15); //Barracks
AddStaticVehicleEx(433,2780.26782227,-2462.39086914,14.20547295,0.00000000,-1,-1,15); //Barracks
AddStaticVehicleEx(541,2787.52856445,-2500.66674805,13.35059357,0.00000000,48,48,15); //Bullet
AddStaticVehicleEx(541,2787.47534180,-2486.51855469,13.35097027,180.00000000,48,48,15); //Bullet
AddStaticVehicleEx(427,2795.28125000,-2494.05712891,13.89581680,90.00000000,48,48,15); //Enforcer
AddStaticVehicleEx(425,2794.16772461,-2548.84277344,14.48515701,90.00000000,-1,-1,15); //Hunter
AddStaticVehicleEx(425,2775.17749023,-2553.19458008,14.48409462,90.00000000,-1,-1,15); //Hunter
AddStaticVehicleEx(425,2794.33496094,-2533.76196289,14.48050690,90.00000000,-1,-1,15); //Hunter
AddStaticVehicleEx(469,2788.50927734,-2353.87060547,13.73281288,90.00000000,48,48,15); //Sparrow
AddStaticVehicleEx(469,2771.47802734,-2354.69091797,13.73281288,90.00000000,48,48,15); //Sparrow
AddStaticVehicleEx(548,2788.49365234,-2340.40747070,15.53287411,90.00000000,-1,-1,15); //Cargobob
AddStaticVehicleEx(487,2771.26562500,-2341.48022461,13.89781284,90.00000000,48,48,15); //Maverick
AddStaticVehicleEx(445,2748.77246094,-2446.72363281,13.63843727,270.00000000,48,48,15); //Admiral
AddStaticVehicleEx(445,2748.82861328,-2443.96606445,13.63843727,270.00000000,48,48,15); //Admiral
AddStaticVehicleEx(445,2747.92407227,-2463.01293945,13.63843727,270.00000000,48,48,15); //Admiral
AddStaticVehicleEx(445,2747.78173828,-2466.05297852,13.63843727,270.00000000,48,48,15); //Admiral
CreateObject(976,2720.07812500,-2409.48168945,12.62514973,0.00000000,0.00000000,90.00000000); //object(phils_compnd_gate) (1)
CreateObject(987,2720.48095703,-2409.29248047,15.33281136,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (1)
CreateObject(987,2720.23315430,-2388.89477539,15.26093769,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (2)
CreateObject(987,2720.20141602,-2377.45581055,15.24034119,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (3)
CreateObject(987,2740.06665039,-2340.80419922,12.63281155,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (4)
CreateObject(987,2740.08398438,-2330.33593750,12.63281250,0.00000000,0.00000000,269.99450684); //object(elecfence_bar) (5)
CreateObject(976,2720.43579102,-2507.94360352,12.65302944,0.00000000,0.00000000,90.00000000); //object(phils_compnd_gate) (2)
CreateObject(987,2720.00976562,-2508.22729492,15.26030350,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (6)
CreateObject(987,2720.42431641,-2487.43554688,15.26406288,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (7)
CreateObject(987,2711.59960938,-2545.22119141,12.63138485,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (8)
CreateObject(987,2711.80151367,-2554.43920898,12.63104439,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (9)
CreateObject(3062,2798.57592773,-2405.58300781,14.71155739,0.00000000,0.00000000,0.00000000); //object(container_door) (1)
CreateObject(3062,2800.02636719,-2405.62768555,14.71155739,0.00000000,0.00000000,0.00000000); //object(container_door) (2)
CreateObject(3062,2798.58007812,-2429.97167969,14.71155739,0.00000000,0.00000000,0.00000000); //object(container_door) (3)
CreateObject(3062,2799.90014648,-2429.70263672,14.71999645,0.00000000,0.00000000,0.00000000); //object(container_door) (4)
CreateObject(1239,2729.47509766,-2451.48266602,17.48821640,0.00000000,0.00000000,0.00000000); //object(info) (1)
CreateObject(1337,2728.97656250,-2451.53222656,20.86331367,0.00000000,0.00000000,0.00000000); //object(binnt07_la) (1)
CreateObject(7090,2728.97290039,-2459.23388672,19.97926903,0.00000000,0.00000000,0.00000000); //object(vegasflag1) (1)
CreateObject(7090,2733.21289062,-2443.66918945,24.36624908,0.00000000,0.00000000,0.00000000); //object(vegasflag1) (2)
CreateObject(3029,2794.28540039,-2395.59570312,12.65089798,0.00000000,0.00000000,90.00000000); //object(cr1_door) (1)
CreateObject(3062,2799.46191406,-2443.48828125,14.71155739,0.00000000,0.00000000,0.00000000); //object(container_door) (3)
CreateObject(3062,2798.58618164,-2443.67675781,14.71155739,0.00000000,0.00000000,0.00000000); //object(container_door) (3)
CreateObject(3062,2798.68579102,-2468.11962891,14.70973206,0.00000000,0.00000000,0.00000000); //object(container_door) (3)
CreateObject(3062,2800.21630859,-2468.08325195,14.70973206,0.00000000,0.00000000,0.00000000); //object(container_door) (3)
CreateObject(3062,2799.35864258,-2481.73803711,14.71155739,0.00000000,0.00000000,0.00000000); //object(container_door) (3)
CreateObject(3062,2798.61157227,-2481.80688477,14.71155739,0.00000000,0.00000000,0.00000000); //object(container_door) (3)
CreateObject(3062,2798.61059570,-2506.12280273,14.71155739,0.00000000,0.00000000,0.00000000); //object(container_door) (3)
CreateObject(3062,2799.70678711,-2506.00585938,14.71155739,0.00000000,0.00000000,0.00000000); //object(container_door) (3)
CreateObject(3934,2794.35229492,-2533.37915039,12.62950516,0.00000000,0.00000000,0.00000000); //object(helipad01) (1)
CreateObject(3934,2794.44580078,-2548.25683594,12.63430023,0.00000000,0.00000000,0.00000000); //object(helipad01) (2)
CreateObject(3934,2774.60571289,-2552.97363281,12.63315201,0.00000000,0.00000000,0.00000000); //object(helipad01) (3)
CreateObject(3934,2788.68627930,-2354.42431641,12.63281250,0.00000000,0.00000000,0.00000000); //object(helipad01) (4)
CreateObject(3934,2771.32275391,-2354.79736328,12.63281250,0.00000000,0.00000000,0.00000000); //object(helipad01) (5)
CreateObject(3934,2788.59301758,-2340.18432617,12.63281250,0.00000000,0.00000000,0.00000000); //object(helipad01) (6)
CreateObject(3934,2771.47314453,-2340.65063477,12.63281250,0.00000000,0.00000000,0.00000000); //object(helipad01) (7)

/*
Objects converted: 35
Vehicles converted: 25
Vehicle models found: 11
----------------------
In the time this conversion took to finish the US national debt has risen by about $20,055.95!
*/
Saska_Lazetic
Rookie
pre 13 godina
Kakkoo da skinem to za pravljenje mapa😕
SEJFO
Godfather
pre 13 godina
Zahtjevaj od admina da ti prebace u mape ovo i nisi morao ove admirale stavljati ima drugih vozila za vojsku 😄
...:::Nenad:::...
Underboss
pre 13 godina
Hmmmmm... 8/10 za Trud
[BM]ukolazaNinje
Enforcer
pre 13 godina
Pa ovo moze da bude baza, ali za mornaricu...
A sto bi uz more pravili pesadijsku bazu?! 😳
Dugmic
Hustler
pre 13 godina
Nikada nisam vidio bullete u Vojsci 😄 7/10 za trud
AroN
Shot Caller
pre 13 godina
Dugmicâ„¢ wrote on July 27, 2012, 1:03 pm:
Nikada nisam vidio bullete u Vojsci 😄 7/10 za trud

Nemora uvijek biti isto... 😉
Velo_King
Enforcer
pre 13 godina
5/10 otkud vojska ima bulleta,ovi tenkovi ti nemogu izaci iz garaze
Gisa
Shot Caller
pre 13 godina
8/10 za trud  😠
Tarik Krdzalic
Wheel Man
pre 13 godina
po meni 7/10 moglo se jos mnogo toga dodati
AroN
Shot Caller
pre 13 godina
Početnik sam pa možda zato, al hvala svima...
Gisa
Shot Caller
pre 13 godina
CarTman wrote on July 27, 2012, 5:17 pm:
5/10 otkud vojska ima bulleta,ovi tenkovi ti nemogu izaci iz garaze


Omg jel ti tesko uci u mta i izbrisati sto ti se nesvidja.... decko se trudio i  vidi se po radu..
Dukaric (2)
Rookie
pre 13 godina
2.5/10

Morate biti prijavljeni da biste odgovorili na ovu temu.

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