[MAP]-Vila

Započeo uros99
15. Avg. 2012. Zaključano
4,412
pregleda
40
postova
uros99
2
Street Runner
15. Avg. 2012.
Naziv rada:Vila
Vrijeme rada:1h
Kod(objekti):AddStaticVehicleEx(487,285.20001221,-1196.69995117,85.50000000,270.00000000,6,6,15); //Maverick
AddStaticVehicleEx(411,282.89999390,-1160.59997559,80.69999695,224.00000000,6,6,15); //Infernus
AddStaticVehicleEx(411,287.10000610,-1156.50000000,80.69999695,224.00000000,6,6,15); //Infernus
AddStaticVehicleEx(411,324.79998779,-1167.50000000,80.69999695,44.00000000,6,6,15); //Infernus
AddStaticVehicleEx(541,286.39999390,-1197.19995117,80.40000153,312.00000000,6,14,15); //Bullet
AddStaticVehicleEx(425,270.20001221,-1177.19995117,85.00000000,272.00000000,6,6,15); //Hunter
AddStaticVehicleEx(447,276.79998779,-1185.00000000,84.19999695,270.00000000,6,6,15); //Seasparrow
AddStaticVehicleEx(469,262.29998779,-1169.19995117,84.19999695,270.00000000,-1,-1,15); //Sparrow
AddStaticVehicleEx(409,273.29998779,-1159.30004883,80.80000305,224.00000000,6,6,15); //Stretch
AddStaticVehicleEx(522,266.29998779,-1160.90002441,80.09999847,316.00000000,6,6,15); //NRG-500
AddStaticVehicleEx(468,267.29998779,-1161.90002441,80.19999695,312.00000000,6,6,15); //Sanchez
AddStaticVehicleEx(471,268.20001221,-1163.30004883,80.09999847,312.00000000,6,6,15); //Quad
AddStaticVehicleEx(521,269.50000000,-1164.30004883,80.19999695,316.00000000,6,6,15); //FCR-900
AddStaticVehicleEx(560,273.39999390,-1168.59997559,80.50000000,312.00000000,6,6,15); //Sultan
AddStaticVehicleEx(451,278.89999390,-1173.59997559,80.69999695,312.00000000,6,6,15); //Turismo
AddStaticVehicleEx(560,284.00000000,-1179.50000000,80.69999695,312.00000000,6,6,15); //Sultan
CreateObject(3928,2505.00000000,-1695.30004883,17.00000000,0.00000000,0.00000000,270.00000000); //object(helipad) (1)
CreateObject(325,283.85742188,-1157.36718750,80.01985931,0.00000000,0.00000000,0.00000000); //object(1)
CreateObject(17065,285.10000610,-1196.30004883,82.80000305,0.00000000,0.00000000,42.00000000); //object(cw2_garagecanopy) (1)
CreateObject(3399,299.39999390,-1190.59997559,81.69999695,0.00000000,0.00000000,224.00000000); //object(cxrf_a51_stairs) (1)
CreateObject(1215,283.29998779,-1156.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,284.29998779,-1157.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(1215,285.20001221,-1158.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateObject(1215,286.10000610,-1159.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
CreateObject(1215,286.79998779,-1160.00000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateObject(1215,287.29998779,-1152.69995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
CreateObject(1215,288.20001221,-1153.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
CreateObject(1215,289.10000610,-1154.40002441,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (😎
CreateObject(1215,289.89999390,-1155.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
CreateObject(1215,290.70001221,-1156.09997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
CreateObject(1215,279.00000000,-1161.09997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
CreateObject(1215,279.79998779,-1161.80004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12)
CreateObject(1215,280.70001221,-1162.59997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
CreateObject(1215,281.50000000,-1163.40002441,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (14)
CreateObject(1215,282.20001221,-1164.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,276.79998779,-1197.50000000,84.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16)
CreateObject(1215,283.89999390,-1205.59997559,84.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (17)
CreateObject(1215,294.20001221,-1195.69995117,84.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1😎
CreateObject(1215,287.20001221,-1188.09997559,84.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (19)
CreateObject(3434,299.10000610,-1155.90002441,85.90000153,0.00000000,0.00000000,318.00000000); //object(skllsgn01_lvs) (1)
CreateObject(3928,285.89999390,-1196.59997559,84.19999695,0.00000000,0.00000000,0.00000000); //object(helipad) (2)
CreateObject(869,267.50000000,-1183.19995117,79.30000305,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (1)
CreateObject(870,277.10000610,-1193.19995117,79.50000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (1)
CreateObject(9321,329.20001221,-1172.00000000,81.40000153,0.00000000,0.00000000,134.00000000); //object(garage_sfn01) (1)
CreateObject(869,325.79998779,-1176.40002441,80.40000153,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (2)
CreateObject(869,323.79998779,-1174.59997559,80.40000153,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (3)
CreateObject(9482,322.10000610,-1188.90002441,81.90000153,0.00000000,0.00000000,308.00000000); //object(chinagate) (1)
CreateObject(2988,324.00000000,-1185.90002441,75.50000000,0.00000000,0.00000000,48.00000000); //object(comp_wood_gate) (1)
CreateObject(2988,318.70001221,-1190.09997559,75.30000305,0.00000000,0.00000000,32.00000000); //object(comp_wood_gate) (2)
CreateObject(1594,310.60000610,-1131.80004883,81.09999847,0.00000000,0.00000000,0.00000000); //object(chairsntable) (1)
CreateObject(1670,310.70001221,-1131.69995117,81.59999847,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (1)
CreateObject(1594,315.79998779,-1134.19995117,81.09999847,0.00000000,0.00000000,0.00000000); //object(chairsntable) (2)
CreateObject(1594,320.50000000,-1141.00000000,81.09999847,0.00000000,0.00000000,0.00000000); //object(chairsntable) (3)
CreateObject(1594,324.29998779,-1144.40002441,81.09999847,0.00000000,0.00000000,0.00000000); //object(chairsntable) (4)
CreateObject(1670,316.00000000,-1134.19995117,81.59999847,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (2)
CreateObject(1670,320.60000610,-1141.19995117,81.59999847,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (3)
CreateObject(1670,324.29998779,-1144.19995117,81.59999847,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (4)
CreateObject(2628,313.79998779,-1136.90002441,80.59999847,0.00000000,0.00000000,130.00000000); //object(gym_bench2) (1)
CreateObject(2630,319.60000610,-1144.59997559,80.59999847,0.00000000,0.00000000,134.00000000); //object(gym_bike) (1)
CreateObject(2629,329.50000000,-1149.50000000,80.59999847,0.00000000,0.00000000,224.00000000); //object(gym_bench1) (1)
CreateObject(2632,305.10000610,-1126.50000000,80.59999847,0.00000000,0.00000000,314.00000000); //object(gym_mat02) (1)
CreateObject(2631,306.70001221,-1124.90002441,80.59999847,0.00000000,0.00000000,314.00000000); //object(gym_mat1) (1)
CreateObject(2628,317.60000610,-1141.40002441,80.59999847,0.00000000,0.00000000,134.00000000); //object(gym_bench2) (2)
CreateObject(2630,309.89999390,-1135.00000000,80.59999847,0.00000000,0.00000000,132.00000000); //object(gym_bike) (2)
CreateObject(1215,317.50000000,-1189.30004883,76.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (31)
CreateObject(1215,315.79998779,-1188.09997559,76.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (32)
CreateObject(1215,313.89999390,-1186.80004883,77.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (33)
CreateObject(1215,311.89999390,-1185.40002441,78.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (34)
CreateObject(1215,310.39999390,-1184.40002441,79.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (35)
CreateObject(1215,309.10000610,-1183.50000000,79.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (36)
CreateObject(1215,307.39999390,-1182.19995117,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (37)
CreateObject(1215,322.70001221,-1184.00000000,76.69999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3😎
CreateObject(1215,321.79998779,-1182.19995117,77.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (39)
CreateObject(1215,320.60000610,-1180.00000000,78.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (40)
CreateObject(1215,319.70001221,-1178.09997559,78.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (41)
CreateObject(1215,318.79998779,-1176.40002441,79.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (42)
CreateObject(1215,318.00000000,-1174.90002441,79.69999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (43)
CreateObject(1215,316.89999390,-1173.59997559,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (44)
CreateObject(1215,302.20001221,-1155.59997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (45)
CreateObject(1215,301.60000610,-1156.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (46)
CreateObject(1215,301.00000000,-1156.80004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (47)
CreateObject(1215,299.00000000,-1152.59997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4😎
CreateObject(1215,298.50000000,-1153.09997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (49)
CreateObject(4199,269.70001221,-1177.00000000,81.00000000,0.00000000,0.00000000,42.00000000); //object(garages1_lan) (1)
CreateObject(14874,258.70001221,-1162.30004883,81.40000153,0.00000000,0.00000000,134.00000000); //object(kylie_stairs) (1)
CreateObject(3934,263.10000610,-1169.30004883,83.09999847,0.00000000,0.00000000,0.00000000); //object(helipad01) (1)
CreateObject(3934,269.70001221,-1177.00000000,83.09999847,0.00000000,0.00000000,0.00000000); //object(helipad01) (2)
CreateObject(3934,276.39999390,-1184.80004883,83.09999847,0.00000000,0.00000000,0.00000000); //object(helipad01) (3)
CreateObject(1215,283.60000610,-1182.90002441,80.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (50)
CreateObject(1215,284.60000610,-1182.00000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (51)
CreateObject(1215,285.50000000,-1181.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (52)
CreateObject(1215,286.39999390,-1180.40002441,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (53)
CreateObject(1215,287.20001221,-1179.69995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (54)
CreateObject(1215,288.00000000,-1179.00000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (55)
CreateObject(1215,280.79998779,-1179.69995117,80.50000000,0.00000000,0.00000000,40.00000000); //object(bollardlight) (56)
CreateObject(1215,281.70001221,-1179.00000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (57)
CreateObject(1215,282.70001221,-1178.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5😎
CreateObject(1215,283.79998779,-1177.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (59)
CreateObject(1215,284.39999390,-1176.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (60)
CreateObject(1215,278.39999390,-1177.09997559,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (61)
CreateObject(1215,279.20001221,-1176.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (64)
CreateObject(1215,285.20001221,-1175.80004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (65)
CreateObject(1215,280.10000610,-1175.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (66)
CreateObject(1215,281.29998779,-1174.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (67)
CreateObject(1215,282.10000610,-1173.90002441,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6😎
CreateObject(1215,283.00000000,-1173.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (69)
CreateObject(1215,275.60000610,-1174.00000000,80.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (70)
CreateObject(1215,276.29998779,-1173.30004883,80.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (71)
CreateObject(1215,277.10000610,-1172.50000000,80.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (72)
CreateObject(1215,278.00000000,-1171.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (73)
CreateObject(1215,278.89999390,-1170.59997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (74)
CreateObject(1215,279.79998779,-1169.80004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (75)
CreateObject(1215,273.29998779,-1171.50000000,80.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (76)
CreateObject(1215,274.00000000,-1170.80004883,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (77)
CreateObject(1215,274.89999390,-1170.09997559,80.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7😎
CreateObject(1215,275.89999390,-1169.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (79)
CreateObject(1215,276.89999390,-1168.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (80)
CreateObject(1215,277.79998779,-1167.59997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (81)
CreateObject(1215,270.50000000,-1168.30004883,79.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (82)
CreateObject(1215,271.20001221,-1167.59997559,80.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (83)
CreateObject(1215,272.10000610,-1166.90002441,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (84)
CreateObject(1215,273.00000000,-1166.00000000,80.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (86)
CreateObject(1215,274.00000000,-1165.09997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (87)
CreateObject(1215,275.00000000,-1164.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8😎
CreateObject(1215,268.50000000,-1166.09997559,79.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (89)
CreateObject(1215,269.39999390,-1165.40002441,80.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (90)
CreateObject(1215,270.20001221,-1164.69995117,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (91)
CreateObject(1215,271.10000610,-1164.00000000,80.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (92)
CreateObject(1215,272.00000000,-1163.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (93)
CreateObject(1215,273.00000000,-1162.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (94)
CreateObject(1215,264.29998779,-1161.50000000,79.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (95)
CreateObject(1215,265.00000000,-1160.80004883,79.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (96)
CreateObject(1215,265.70001221,-1160.09997559,80.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (97)
CreateObject(1215,266.70001221,-1159.19995117,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9😎
CreateObject(1215,267.70001221,-1158.30004883,80.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (99)
CreateObject(1215,268.60000610,-1157.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (100)
Vozila:Ima
Komentar:Ovo je moj prvi rad u MTA, ocenite ga od 1/10...
Slike:

http://www.zaslike.com/viewer.php?file=7rxehd8o3y77yv5evxjr.png
http://www.zaslike.com/viewer.php?file=5hapkh5whcndu4ys6s1x.png
http://www.zaslike.com/viewer.php?file=pdj1bgvi3c9vu7352ip.png
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LJ4M1
2
Rookie
15. Avg. 2012.
hahaaha znao sam da ces je objavit, brv odlican rad! 😄
kocho
5
Underboss
15. Avg. 2012.
lose...a i stavi kodove u
formatu...
2/10
Apokalipsa
5
Underboss
15. Avg. 2012.
Odlican rad samo stavi ga pod code.
gogi
4
Enforcer
15. Avg. 2012.
Posljednji don ne znam u cemu je problem da dadnes 2/10

ovo je rad odlican i zasluzuje cistu desetku tako da od mene 10/10
Mayer
4
Shot Caller
15. Avg. 2012.
Loša mapa.Mogo si nešto bolje napravit
Anoo1
4
Shot Caller
15. Avg. 2012.
gogi wrote on August 15, 2012, 12:35 pm:
Posljednji don ne znam u cemu je problem da dadnes 2/10

ovo je rad odlican i zasluzuje cistu desetku tako da od mene 10/10


Pa svako ima svoje misljenje inace spored mene 8/10  😎
BEROFRKA
2
Rookie
15. Avg. 2012.
6/10 može se tu još dosta toga uciniti i napravi te realne mape a nemoj te pretjerivati
uros99
2
Street Runner
15. Avg. 2012.
Hvala svima! 🙂
Savkee
3
Hustler
15. Avg. 2012.
4/10  😠
...LaNeX...
4
Enforcer
15. Avg. 2012.
9/10
kocho
5
Underboss
16. Avg. 2012.
gogi wrote on August 15, 2012, 12:35 pm:
Posljednji don ne znam u cemu je problem da dadnes 2/10

ovo je rad odlican i zasluzuje cistu desetku tako da od mene 10/10
Ne vuci me za jezik da pisem sada sve sto mislim o ovoj mapi jer mi je muka da pisem dugacak text a ovo lici na sve, samo ne na vilu -.-
goran
5
Kingpin
16. Avg. 2012.
Poslednji Don wrote on August 15, 2012, 12:35 pm:
Posljednji don ne znam u cemu je problem da dadnes 2/10

ovo je rad odlican i zasluzuje cistu desetku tako da od mene 10/10
ovo lici na sve, samo ne na vilu -.-

Slazem se !
Gisa
4
Shot Caller
16. Avg. 2012.
Sta je  ovo stavio si kapiju koja ne moze da se otvara pa kako bi ljudi ulazili stavio si ona svetla kao da ce tu biti zombiji stepenice su neprecizne do helihoptera i onaj kostur... Koliko ti imas godina 4? Lose je ovo 3/10
PetarAv
3
Wheel Man
16. Avg. 2012.
STO JE VAMA OVO MU JE PRVA MAPA KRETENCAD NEOBRAZOVANA 10000/10000 BRATE SVAKA CAST ZA PRVU MAPU !

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava

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