Zaključano

[MAP]-Vila

Započeo uros99
pre 13 godina
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uros99
Street Runner
pre 13 godina
Naziv rada:Vila
Vrijeme rada:1h
Kod(objekti):AddStaticVehicleEx(487,285.20001221,-1196.69995117,85.50000000,270.00000000,6,6,15); //Maverick
AddStaticVehicleEx(411,282.89999390,-1160.59997559,80.69999695,224.00000000,6,6,15); //Infernus
AddStaticVehicleEx(411,287.10000610,-1156.50000000,80.69999695,224.00000000,6,6,15); //Infernus
AddStaticVehicleEx(411,324.79998779,-1167.50000000,80.69999695,44.00000000,6,6,15); //Infernus
AddStaticVehicleEx(541,286.39999390,-1197.19995117,80.40000153,312.00000000,6,14,15); //Bullet
AddStaticVehicleEx(425,270.20001221,-1177.19995117,85.00000000,272.00000000,6,6,15); //Hunter
AddStaticVehicleEx(447,276.79998779,-1185.00000000,84.19999695,270.00000000,6,6,15); //Seasparrow
AddStaticVehicleEx(469,262.29998779,-1169.19995117,84.19999695,270.00000000,-1,-1,15); //Sparrow
AddStaticVehicleEx(409,273.29998779,-1159.30004883,80.80000305,224.00000000,6,6,15); //Stretch
AddStaticVehicleEx(522,266.29998779,-1160.90002441,80.09999847,316.00000000,6,6,15); //NRG-500
AddStaticVehicleEx(468,267.29998779,-1161.90002441,80.19999695,312.00000000,6,6,15); //Sanchez
AddStaticVehicleEx(471,268.20001221,-1163.30004883,80.09999847,312.00000000,6,6,15); //Quad
AddStaticVehicleEx(521,269.50000000,-1164.30004883,80.19999695,316.00000000,6,6,15); //FCR-900
AddStaticVehicleEx(560,273.39999390,-1168.59997559,80.50000000,312.00000000,6,6,15); //Sultan
AddStaticVehicleEx(451,278.89999390,-1173.59997559,80.69999695,312.00000000,6,6,15); //Turismo
AddStaticVehicleEx(560,284.00000000,-1179.50000000,80.69999695,312.00000000,6,6,15); //Sultan
CreateObject(3928,2505.00000000,-1695.30004883,17.00000000,0.00000000,0.00000000,270.00000000); //object(helipad) (1)
CreateObject(325,283.85742188,-1157.36718750,80.01985931,0.00000000,0.00000000,0.00000000); //object(1)
CreateObject(17065,285.10000610,-1196.30004883,82.80000305,0.00000000,0.00000000,42.00000000); //object(cw2_garagecanopy) (1)
CreateObject(3399,299.39999390,-1190.59997559,81.69999695,0.00000000,0.00000000,224.00000000); //object(cxrf_a51_stairs) (1)
CreateObject(1215,283.29998779,-1156.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,284.29998779,-1157.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(1215,285.20001221,-1158.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateObject(1215,286.10000610,-1159.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
CreateObject(1215,286.79998779,-1160.00000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateObject(1215,287.29998779,-1152.69995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
CreateObject(1215,288.20001221,-1153.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
CreateObject(1215,289.10000610,-1154.40002441,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (😎
CreateObject(1215,289.89999390,-1155.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
CreateObject(1215,290.70001221,-1156.09997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
CreateObject(1215,279.00000000,-1161.09997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
CreateObject(1215,279.79998779,-1161.80004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12)
CreateObject(1215,280.70001221,-1162.59997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
CreateObject(1215,281.50000000,-1163.40002441,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (14)
CreateObject(1215,282.20001221,-1164.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,276.79998779,-1197.50000000,84.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16)
CreateObject(1215,283.89999390,-1205.59997559,84.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (17)
CreateObject(1215,294.20001221,-1195.69995117,84.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1😎
CreateObject(1215,287.20001221,-1188.09997559,84.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (19)
CreateObject(3434,299.10000610,-1155.90002441,85.90000153,0.00000000,0.00000000,318.00000000); //object(skllsgn01_lvs) (1)
CreateObject(3928,285.89999390,-1196.59997559,84.19999695,0.00000000,0.00000000,0.00000000); //object(helipad) (2)
CreateObject(869,267.50000000,-1183.19995117,79.30000305,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (1)
CreateObject(870,277.10000610,-1193.19995117,79.50000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (1)
CreateObject(9321,329.20001221,-1172.00000000,81.40000153,0.00000000,0.00000000,134.00000000); //object(garage_sfn01) (1)
CreateObject(869,325.79998779,-1176.40002441,80.40000153,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (2)
CreateObject(869,323.79998779,-1174.59997559,80.40000153,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (3)
CreateObject(9482,322.10000610,-1188.90002441,81.90000153,0.00000000,0.00000000,308.00000000); //object(chinagate) (1)
CreateObject(2988,324.00000000,-1185.90002441,75.50000000,0.00000000,0.00000000,48.00000000); //object(comp_wood_gate) (1)
CreateObject(2988,318.70001221,-1190.09997559,75.30000305,0.00000000,0.00000000,32.00000000); //object(comp_wood_gate) (2)
CreateObject(1594,310.60000610,-1131.80004883,81.09999847,0.00000000,0.00000000,0.00000000); //object(chairsntable) (1)
CreateObject(1670,310.70001221,-1131.69995117,81.59999847,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (1)
CreateObject(1594,315.79998779,-1134.19995117,81.09999847,0.00000000,0.00000000,0.00000000); //object(chairsntable) (2)
CreateObject(1594,320.50000000,-1141.00000000,81.09999847,0.00000000,0.00000000,0.00000000); //object(chairsntable) (3)
CreateObject(1594,324.29998779,-1144.40002441,81.09999847,0.00000000,0.00000000,0.00000000); //object(chairsntable) (4)
CreateObject(1670,316.00000000,-1134.19995117,81.59999847,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (2)
CreateObject(1670,320.60000610,-1141.19995117,81.59999847,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (3)
CreateObject(1670,324.29998779,-1144.19995117,81.59999847,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (4)
CreateObject(2628,313.79998779,-1136.90002441,80.59999847,0.00000000,0.00000000,130.00000000); //object(gym_bench2) (1)
CreateObject(2630,319.60000610,-1144.59997559,80.59999847,0.00000000,0.00000000,134.00000000); //object(gym_bike) (1)
CreateObject(2629,329.50000000,-1149.50000000,80.59999847,0.00000000,0.00000000,224.00000000); //object(gym_bench1) (1)
CreateObject(2632,305.10000610,-1126.50000000,80.59999847,0.00000000,0.00000000,314.00000000); //object(gym_mat02) (1)
CreateObject(2631,306.70001221,-1124.90002441,80.59999847,0.00000000,0.00000000,314.00000000); //object(gym_mat1) (1)
CreateObject(2628,317.60000610,-1141.40002441,80.59999847,0.00000000,0.00000000,134.00000000); //object(gym_bench2) (2)
CreateObject(2630,309.89999390,-1135.00000000,80.59999847,0.00000000,0.00000000,132.00000000); //object(gym_bike) (2)
CreateObject(1215,317.50000000,-1189.30004883,76.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (31)
CreateObject(1215,315.79998779,-1188.09997559,76.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (32)
CreateObject(1215,313.89999390,-1186.80004883,77.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (33)
CreateObject(1215,311.89999390,-1185.40002441,78.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (34)
CreateObject(1215,310.39999390,-1184.40002441,79.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (35)
CreateObject(1215,309.10000610,-1183.50000000,79.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (36)
CreateObject(1215,307.39999390,-1182.19995117,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (37)
CreateObject(1215,322.70001221,-1184.00000000,76.69999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3😎
CreateObject(1215,321.79998779,-1182.19995117,77.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (39)
CreateObject(1215,320.60000610,-1180.00000000,78.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (40)
CreateObject(1215,319.70001221,-1178.09997559,78.59999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (41)
CreateObject(1215,318.79998779,-1176.40002441,79.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (42)
CreateObject(1215,318.00000000,-1174.90002441,79.69999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (43)
CreateObject(1215,316.89999390,-1173.59997559,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (44)
CreateObject(1215,302.20001221,-1155.59997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (45)
CreateObject(1215,301.60000610,-1156.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (46)
CreateObject(1215,301.00000000,-1156.80004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (47)
CreateObject(1215,299.00000000,-1152.59997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4😎
CreateObject(1215,298.50000000,-1153.09997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (49)
CreateObject(4199,269.70001221,-1177.00000000,81.00000000,0.00000000,0.00000000,42.00000000); //object(garages1_lan) (1)
CreateObject(14874,258.70001221,-1162.30004883,81.40000153,0.00000000,0.00000000,134.00000000); //object(kylie_stairs) (1)
CreateObject(3934,263.10000610,-1169.30004883,83.09999847,0.00000000,0.00000000,0.00000000); //object(helipad01) (1)
CreateObject(3934,269.70001221,-1177.00000000,83.09999847,0.00000000,0.00000000,0.00000000); //object(helipad01) (2)
CreateObject(3934,276.39999390,-1184.80004883,83.09999847,0.00000000,0.00000000,0.00000000); //object(helipad01) (3)
CreateObject(1215,283.60000610,-1182.90002441,80.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (50)
CreateObject(1215,284.60000610,-1182.00000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (51)
CreateObject(1215,285.50000000,-1181.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (52)
CreateObject(1215,286.39999390,-1180.40002441,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (53)
CreateObject(1215,287.20001221,-1179.69995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (54)
CreateObject(1215,288.00000000,-1179.00000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (55)
CreateObject(1215,280.79998779,-1179.69995117,80.50000000,0.00000000,0.00000000,40.00000000); //object(bollardlight) (56)
CreateObject(1215,281.70001221,-1179.00000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (57)
CreateObject(1215,282.70001221,-1178.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5😎
CreateObject(1215,283.79998779,-1177.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (59)
CreateObject(1215,284.39999390,-1176.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (60)
CreateObject(1215,278.39999390,-1177.09997559,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (61)
CreateObject(1215,279.20001221,-1176.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (64)
CreateObject(1215,285.20001221,-1175.80004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (65)
CreateObject(1215,280.10000610,-1175.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (66)
CreateObject(1215,281.29998779,-1174.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (67)
CreateObject(1215,282.10000610,-1173.90002441,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6😎
CreateObject(1215,283.00000000,-1173.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (69)
CreateObject(1215,275.60000610,-1174.00000000,80.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (70)
CreateObject(1215,276.29998779,-1173.30004883,80.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (71)
CreateObject(1215,277.10000610,-1172.50000000,80.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (72)
CreateObject(1215,278.00000000,-1171.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (73)
CreateObject(1215,278.89999390,-1170.59997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (74)
CreateObject(1215,279.79998779,-1169.80004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (75)
CreateObject(1215,273.29998779,-1171.50000000,80.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (76)
CreateObject(1215,274.00000000,-1170.80004883,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (77)
CreateObject(1215,274.89999390,-1170.09997559,80.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7😎
CreateObject(1215,275.89999390,-1169.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (79)
CreateObject(1215,276.89999390,-1168.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (80)
CreateObject(1215,277.79998779,-1167.59997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (81)
CreateObject(1215,270.50000000,-1168.30004883,79.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (82)
CreateObject(1215,271.20001221,-1167.59997559,80.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight) (83)
CreateObject(1215,272.10000610,-1166.90002441,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (84)
CreateObject(1215,273.00000000,-1166.00000000,80.40000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (86)
CreateObject(1215,274.00000000,-1165.09997559,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (87)
CreateObject(1215,275.00000000,-1164.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8😎
CreateObject(1215,268.50000000,-1166.09997559,79.90000153,0.00000000,0.00000000,0.00000000); //object(bollardlight) (89)
CreateObject(1215,269.39999390,-1165.40002441,80.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (90)
CreateObject(1215,270.20001221,-1164.69995117,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (91)
CreateObject(1215,271.10000610,-1164.00000000,80.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (92)
CreateObject(1215,272.00000000,-1163.19995117,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (93)
CreateObject(1215,273.00000000,-1162.30004883,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (94)
CreateObject(1215,264.29998779,-1161.50000000,79.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (95)
CreateObject(1215,265.00000000,-1160.80004883,79.80000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (96)
CreateObject(1215,265.70001221,-1160.09997559,80.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (97)
CreateObject(1215,266.70001221,-1159.19995117,80.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9😎
CreateObject(1215,267.70001221,-1158.30004883,80.30000305,0.00000000,0.00000000,0.00000000); //object(bollardlight) (99)
CreateObject(1215,268.60000610,-1157.50000000,80.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (100)
Vozila:Ima
Komentar:Ovo je moj prvi rad u MTA, ocenite ga od 1/10...
Slike:

http://www.zaslike.com/viewer.php?file=7rxehd8o3y77yv5evxjr.png
http://www.zaslike.com/viewer.php?file=5hapkh5whcndu4ys6s1x.png
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LJ4M1
Rookie
pre 13 godina
hahaaha znao sam da ces je objavit, brv odlican rad! 😄
kocho
Underboss
pre 13 godina
lose...a i stavi kodove u
formatu...
2/10
Apokalipsa
Underboss
pre 13 godina
Odlican rad samo stavi ga pod code.
gogi
Enforcer
pre 13 godina
Posljednji don ne znam u cemu je problem da dadnes 2/10

ovo je rad odlican i zasluzuje cistu desetku tako da od mene 10/10
Mayer
Shot Caller
pre 13 godina
Loša mapa.Mogo si nešto bolje napravit
Anoo1
Shot Caller
pre 13 godina
gogi wrote on August 15, 2012, 12:35 pm:
Posljednji don ne znam u cemu je problem da dadnes 2/10

ovo je rad odlican i zasluzuje cistu desetku tako da od mene 10/10


Pa svako ima svoje misljenje inace spored mene 8/10  😎
BEROFRKA
Rookie
pre 13 godina
6/10 može se tu još dosta toga uciniti i napravi te realne mape a nemoj te pretjerivati
uros99
Street Runner
pre 13 godina
Hvala svima! 🙂
Savkee
Hustler
pre 13 godina
4/10  😠
...LaNeX...
Enforcer
pre 13 godina
9/10
kocho
Underboss
pre 13 godina
gogi wrote on August 15, 2012, 12:35 pm:
Posljednji don ne znam u cemu je problem da dadnes 2/10

ovo je rad odlican i zasluzuje cistu desetku tako da od mene 10/10
Ne vuci me za jezik da pisem sada sve sto mislim o ovoj mapi jer mi je muka da pisem dugacak text a ovo lici na sve, samo ne na vilu -.-
goran
Kingpin
pre 13 godina
Poslednji Don wrote on August 15, 2012, 12:35 pm:
Posljednji don ne znam u cemu je problem da dadnes 2/10

ovo je rad odlican i zasluzuje cistu desetku tako da od mene 10/10
ovo lici na sve, samo ne na vilu -.-

Slazem se !
Gisa
Shot Caller
pre 13 godina
Sta je  ovo stavio si kapiju koja ne moze da se otvara pa kako bi ljudi ulazili stavio si ona svetla kao da ce tu biti zombiji stepenice su neprecizne do helihoptera i onaj kostur... Koliko ti imas godina 4? Lose je ovo 3/10
PetarAv
Wheel Man
pre 13 godina
STO JE VAMA OVO MU JE PRVA MAPA KRETENCAD NEOBRAZOVANA 10000/10000 BRATE SVAKA CAST ZA PRVU MAPU !

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava