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[MAP] New House

Započeo Andrej_Burn
pre 12 godina
1,444
pregleda
14
postova
Ova tema je zaključana. Samo moderatori i administratori mogu odgovarati.
amar_Č
Street Runner
pre 12 godina
Naziv rada: New House
Vrijeme rada: 2 H
Kod(objekti):
CreateDynamicObject(5191,1080.7998047,-2455.2998047,6.4000001,0.0000000,0.0000000,318.4881592); //object(nwdkbridd_las2) (1)
CreateDynamicObject(18981,1029.0999756,-2512.6999512,11.8999996,0.0000000,90.4998779,47.2467041); //object(mp_ammu02) (3)
CreateDynamicObject(18981,1041.0000000,-2523.3994141,11.8999996,0.0000000,90.4888916,47.2467041); //object(mp_ammu02) (4)
CreateDynamicObject(18981,1014.2999878,-2499.0000000,11.8999996,0.0000000,90.4943848,47.2462158); //object(mp_ammu02) (5)
CreateDynamicObject(18981,1024.3994141,-2541.5000000,12.1000004,0.0000000,90.4943848,47.2467041); //object(mp_ammu02) (6)
CreateDynamicObject(3605,1024.5000000,-2527.1992188,18.2999992,0.0000000,0.0000000,350.5682373); //object(bevman3_law2) (1)
CreateDynamicObject(18981,1009.6992188,-2527.8994141,12.1000004,0.0000000,90.4943848,47.2467041); //object(mp_ammu02) (7)
CreateDynamicObject(18981,997.6992188,-2516.8994141,12.1000004,0.0000000,90.4943848,47.2467041); //object(mp_ammu02) (8)
CreateDynamicObject(3604,995.5000000,-2516.6000977,15.1999998,0.0000000,0.0000000,171.7857666); //object(bevmangar_law2) (1)
CreateDynamicObject(18981,982.8994141,-2503.3994141,12.1000004,0.0000000,90.4943848,47.9937744); //object(mp_ammu02) (9)
CreateDynamicObject(18981,999.5000000,-2485.1999512,11.8999996,0.0000000,90.4888916,47.2467041); //object(mp_ammu02) (10)
CreateDynamicObject(18981,1049.0000000,-2514.5000000,-0.5000000,0.0000000,0.0000000,47.4993896); //object(mp_ammu02) (2)
CreateDynamicObject(18981,1033.9000244,-2500.6999512,-0.5000000,0.0000000,0.0000000,47.7465820); //object(mp_ammu02) (11)
CreateDynamicObject(18981,1015.5999756,-2484.0000000,-0.5000000,0.0000000,0.0000000,47.7465820); //object(mp_ammu02) (12)
CreateDynamicObject(18981,1008.2000122,-2477.1000977,-0.5000000,0.0000000,0.0000000,47.7465820); //object(mp_ammu02) (13)
CreateDynamicObject(18981,990.7000122,-2478.5000000,-0.5000000,0.0000000,0.0000000,136.7413330); //object(mp_ammu02) (14)
CreateDynamicObject(18766,968.7998047,-2500.6992188,9.3999996,0.0000000,0.0000000,44.7363281); //object(inner) (3)
CreateDynamicObject(18766,979.5999756,-2490.0000000,10.1000004,0.0000000,0.0000000,43.9892578); //object(inner) (4)
CreateDynamicObject(18766,968.7998047,-2500.6992188,5.1999998,0.0000000,0.0000000,44.7363281); //object(inner) (6)
CreateDynamicObject(18766,968.7999878,-2500.6999512,0.7000000,0.0000000,0.0000000,44.7418213); //object(inner) (8)
CreateDynamicObject(18766,971.5996094,-2498.0000000,0.7000000,0.0000000,0.0000000,44.7363281); //object(inner) (9)
CreateDynamicObject(18766,971.5996094,-2498.0000000,4.5999999,0.0000000,0.0000000,44.7308350); //object(inner) (10)
CreateDynamicObject(18766,971.5996094,-2498.0000000,-2.3000000,0.0000000,0.0000000,44.7363281); //object(inner) (11)
CreateDynamicObject(18766,968.7999878,-2500.6999512,-1.6000000,0.0000000,0.0000000,44.7418213); //object(inner) (12)
CreateDynamicObject(18766,978.5000000,-2491.1000977,-4.0999999,0.0000000,0.0000000,45.2416992); //object(inner) (13)
CreateDynamicObject(18766,978.7999878,-2490.6999512,-4.4000001,0.0000000,0.0000000,45.2362061); //object(inner) (14)
CreateDynamicObject(18766,971.5999756,-2498.0000000,9.1000004,0.0000000,0.0000000,44.7363281); //object(inner) (10)
CreateDynamicObject(18766,972.9000244,-2496.8000488,10.1000004,0.0000000,0.0000000,44.7363281); //object(inner) (10)
CreateDynamicObject(18981,1049.9000244,-2532.0000000,-0.5000000,0.0000000,0.0000000,136.7413330); //object(mp_ammu02) (14)
CreateDynamicObject(18981,1033.3000488,-2549.6999512,-0.5000000,0.0000000,0.0000000,136.7413330); //object(mp_ammu02) (14)
CreateDynamicObject(18981,1015.8994141,-2550.6992188,-0.5000000,0.0000000,0.0000000,47.4993896); //object(mp_ammu02) (2)
CreateDynamicObject(18981,997.7998047,-2534.2998047,-0.5000000,0.0000000,0.0000000,47.4993896); //object(mp_ammu02) (2)
CreateDynamicObject(18981,979.9000244,-2517.8999023,-0.5000000,0.0000000,0.0000000,47.4993896); //object(mp_ammu02) (2)
CreateDynamicObject(18981,974.0999756,-2512.3999023,-0.6000000,0.0000000,0.0000000,47.4993896); //object(mp_ammu02) (2)
CreateDynamicObject(970,1047.5000000,-2508.1000977,12.8999996,0.0000000,0.0000000,46.0000000); //object(fencesmallb) (1)
CreateDynamicObject(970,1032.5996094,-2495.0996094,12.8999996,0.0000000,0.0000000,47.9992676); //object(fencesmallb) (2)
CreateDynamicObject(18766,1125.2998047,-2416.3994141,16.5000000,0.0000000,91.2469482,319.9987793); //object(inner) (16)
CreateDynamicObject(18766,1114.1999512,-2406.8999023,16.5000000,0.0000000,91.2469482,319.9987793); //object(inner) (17)
CreateDynamicObject(9833,1127.6999512,-2416.5000000,26.8999996,0.0000000,0.0000000,18.0000000); //object(fountain_sfw) (1)
CreateDynamicObject(9833,1114.0999756,-2403.6000977,26.8999996,0.0000000,0.0000000,67.9956055); //object(fountain_sfw) (2)
CreateDynamicObject(19123,1113.4000244,-2406.3999023,22.0000000,0.0000000,0.0000000,0.0000000); //object(cuntetownrd1) (5)
CreateDynamicObject(19121,1114.1999512,-2407.1999512,22.1000004,0.0000000,0.0000000,0.0000000); //object(cunte_roads74) (1)
CreateDynamicObject(19124,1114.9000244,-2407.8999023,22.0000000,0.0000000,0.0000000,0.0000000); //object(cuntetownrd2) (1)
CreateDynamicObject(19125,1115.8000488,-2408.6000977,22.0000000,0.0000000,0.0000000,0.0000000); //object(cuntetownrd3) (1)
CreateDynamicObject(19126,1123.6999512,-2415.1999512,22.1000004,0.0000000,0.0000000,0.0000000); //object(cuntetownrd4) (1)
CreateDynamicObject(19122,1124.2998047,-2415.6992188,22.1000004,0.0000000,0.0000000,0.0000000); //object(cunte_roads75) (1)
CreateDynamicObject(19127,1125.0000000,-2416.2998047,22.1000004,0.0000000,0.0000000,0.0000000); //object(cunteground09b) (1)
CreateDynamicObject(1215,1125.8000488,-2417.0000000,22.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(2922,1115.9000244,-2407.6999512,14.8000002,0.0000000,0.0000000,320.7500000); //object(kmb_keypad) (2)
CreateDynamicObject(2921,1126.6999512,-2416.5000000,21.1000004,0.0000000,0.0000000,308.0000000); //object(kmb_cam) (1)
CreateDynamicObject(11495,1012.5999756,-2483.1999512,0.0000000,0.0000000,0.0000000,47.4993896); //object(des_ranchjetty) (1)
CreateDynamicObject(11495,1006.7999878,-2477.8999023,0.0000000,0.0000000,0.0000000,47.4993896); //object(des_ranchjetty) (2)
CreateDynamicObject(11495,1028.8000488,-2498.0000000,0.0000000,0.0000000,0.0000000,47.4993896); //object(des_ranchjetty) (3)
CreateDynamicObject(11495,1043.8000488,-2511.6999512,0.0000000,0.0000000,0.0000000,47.4993896); //object(des_ranchjetty) (4)
CreateDynamicObject(11495,1044.1999512,-2525.6000977,0.0000000,0.0000000,0.0000000,315.4993896); //object(des_ranchjetty) (5)
CreateDynamicObject(18981,1020.2998047,-2534.2998047,-0.2000000,0.0000000,90.4888916,47.2467041); //object(mp_ammu02) (6)
CreateDynamicObject(10009,1026.7998047,-2533.0996094,4.8000002,0.0000000,0.0000000,151.9958496); //object(fer_cars3_sfe) (1)
CreateDynamicObject(18765,1018.4000244,-2527.8000488,10.3000002,0.0000000,0.0000000,317.5000000); //object(midringfence) (1)
CreateDynamicObject(18980,1018.2000122,-2521.6000977,-1.4000000,0.0000000,0.0000000,318.2500000); //object(mpgun_counter06) (1)
CreateDynamicObject(18980,1024.6999512,-2527.5000000,1.3000000,0.0000000,0.0000000,318.2464600); //object(mpgun_counter06) (2)
CreateDynamicObject(18980,1012.2999878,-2528.3000488,-1.4000000,0.0000000,0.0000000,318.2464600); //object(mpgun_counter06) (3)
CreateDynamicObject(18980,1018.5000000,-2534.0000000,-1.4000000,0.0000000,0.0000000,318.2464600); //object(mpgun_counter06) (4)
CreateDynamicObject(19127,1021.7999878,-2531.6999512,8.6000004,0.0000000,0.0000000,0.0000000); //object(cunteground09b) (1)
CreateDynamicObject(19127,1023.4000244,-2530.0000000,8.6000004,0.0000000,0.0000000,0.0000000); //object(cunteground09b) (1)
CreateDynamicObject(1537,1023.0000000,-2530.1999512,7.9000001,0.0000000,0.0000000,48.5000000); //object(gen_doorext16) (1)
CreateDynamicObject(2922,974.5999756,-2494.3000488,3.7000000,0.0000000,0.0000000,39.7500000); //object(kmb_keypad) (1)
CreateDynamicObject(3515,1018.5996094,-2527.7998047,-0.4000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (1)
CreateDynamicObject(1255,980.7000122,-2511.1000977,13.1999998,0.0000000,0.0000000,50.0000000); //object(lounger) (1)
CreateDynamicObject(1255,979.7000122,-2510.3000488,13.1999998,0.0000000,0.0000000,49.9987793); //object(lounger) (2)
CreateDynamicObject(1255,978.7000122,-2509.3999023,13.1999998,0.0000000,0.0000000,49.9987793); //object(lounger) (3)
CreateDynamicObject(1255,977.5999756,-2508.5000000,13.1999998,0.0000000,0.0000000,49.9987793); //object(lounger) (4)
CreateDynamicObject(1236,1115.5999756,-2400.8000488,11.3999996,0.0000000,0.0000000,322.0000000); //object(rcyclbank01) (1)
CreateDynamicObject(1236,1130.5000000,-2414.6000977,11.3999996,0.0000000,0.0000000,321.9982910); //object(rcyclbank01) (2)
CreateDynamicObject(10183,1011.7000122,-2485.1999512,12.3999996,0.0000000,0.0000000,2.0000000); //object(ferspaces) (1)
CreateDynamicObject(642,982.5000000,-2509.1000977,14.1000004,0.0000000,0.0000000,0.0000000); //object(kb_canopy_test) (1)
CreateDynamicObject(642,979.7999878,-2506.3999023,14.1000004,0.0000000,0.0000000,0.0000000); //object(kb_canopy_test) (2)
CreateDynamicObject(19122,996.0999756,-2511.1999512,13.1000004,0.0000000,0.0000000,0.0000000); //object(cunte_roads75) (1)
CreateDynamicObject(19122,996.0999756,-2510.0000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cunte_roads75) (1)
CreateDynamicObject(19122,996.2000122,-2508.6999512,13.1000004,0.0000000,0.0000000,0.0000000); //object(cunte_roads75) (1)
CreateDynamicObject(19122,996.2999878,-2507.6000977,13.1000004,0.0000000,0.0000000,0.0000000); //object(cunte_roads75) (1)
CreateDynamicObject(2773,1023.2999878,-2518.0000000,13.5000000,0.0000000,0.0000000,352.0000000); //object(cj_airprt_bar) (1)
CreateDynamicObject(2773,1026.4000244,-2518.6000977,13.5000000,0.0000000,0.0000000,356.0000000); //object(cj_airprt_bar) (2)
CreateDynamicObject(19122,1033.9000244,-2514.8000488,14.8000002,0.0000000,0.0000000,0.0000000); //object(cunte_roads75) (1)
CreateDynamicObject(19122,1017.7000122,-2512.1000977,14.8000002,0.0000000,0.0000000,0.0000000); //object(cunte_roads75) (1)
CreateDynamicObject(3515,983.5999756,-2491.3999023,12.5000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (1)
CreateDynamicObject(3515,980.0000000,-2495.6000977,12.5000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (1)
new Kucakapija;
new Kucakapija2;
new Gore1;
new Gore3;

Kucakapija = CreateDynamicObject(2990,978.4000244,-2490.8000488,3.7000000,0.0000000,0.0000000,223.7475586); //object(wongs_gate) (3)
Kucakapija2 = CreateDynamicObject(2990,1119.7998047,-2411.2998047,16.0000000,0.0000000,0.0000000,138.2464600); //object(wongs_gate) (4)
Gore1 = CreateDynamicObject(3115,984.7998047,-2470.2998047,0.5000000,0.0000000,0.0000000,45.9997559); //object(carrier_lift1_sfse) (1)
Gore3 = CreateDynamicObject(3934,983.7999878,-2471.5000000,0.8000000,0.0000000,0.0000000,46.0000000); //object(helipad01) (2)

CMD:gore(playerid, params[])
{
        MoveDynamicObject(Gore1, 984.7998047,-2470.2998047,12.0000000, 2.00);
MoveDynamicObject(Gore3, 983.7999878,-2471.5000000,12.6000004, 2.00);
SendClientMessage(playerid, COLOR_YELLOW, "Zatvarate kapiju kuce!");
}

CMD:dole(playerid, params[])
{
MoveDynamicObject(Gore1, 984.7998047,-2470.2998047,0.5000000, 2.00);
MoveDynamicObject(Gore3, 983.7999878,-2471.5000000,0.8000000, 2.00);
SendClientMessage(playerid, COLOR_YELLOW, "Podizete rampu");
}
CMD:kucaz(playerid, params[])
{
MoveDynamicObject(Kucakapija, 978.4000244,-2490.8000488,3.7000000, 2.00);
MoveDynamicObject(Kucakapija2, 1119.7998047,-2411.2998047,16.0000000, 2.00);
SendClientMessage(playerid, COLOR_YELLOW, "Zatvarate kapiju kuce!");
}

CMD:kucao(playerid, params[])
{
MoveDynamicObject(Kucakapija, 978.4000244,-2490.8000488,-4.5999999, 2.00);
MoveDynamicObject(Kucakapija2, 1119.8000488,-2411.3000488,7.8000002, 2.00);
SendClientMessage(playerid, COLOR_YELLOW, "Otvarate kapiju kuce!");
}


Vozila://
Slike/Video:http://www.youtube.com/watch?v=2cmYkNJqtv0
Komentar:Volim vas 😛

PS: svi objekti su normalni na serveru prebacio sam ih iz nenormalnih u normalne xD
ladolez
Underboss
pre 12 godina
lepo je samo ima gresaka... to za helikoptere si trebao da dodas kao neke stubove jer nemoze da leti, taj prilaz za brodove preliva ga voda onda ta dole kapija kod brodova kad se otvori ona se ne drzi ni za sta sto takodje nije rp ali sve u svemu odlicne ideje imas samo usavrsi to  🙂
amar_Č
Street Runner
pre 12 godina
Ma znam da sam tu gledo sto vise da ide rp ali jbg kad nemogu brodovi onda prolazit jer nastaje bug  ali sam se trudio da sto vise bude,iducu mapu pravim int od ove kuce 😄
KiMu
Shot Caller
pre 12 godina
Lijepo uradjeno
[Black_Dayton]
Enforcer
pre 12 godina
ladolez wrote on April 20, 2013, 12:52 pm:
lepo je samo ima gresaka... to za helikoptere si trebao da dodas kao neke stubove jer nemoze da leti, taj prilaz za brodove preliva ga voda onda ta dole kapija kod brodova kad se otvori ona se ne drzi ni za sta sto takodje nije rp ali sve u svemu odlicne ideje imas samo usavrsi to  🙂

Magnetni su stubovi sa nuklarnim nabojom 😉
Obrisan korisnik Obrisan korisnik
pre 12 godina
Ne cini se loÅ¡e,samo treba jos doradit 😄
Faris_Farkias
Godfather
10
pre 12 godina
Dobra mapa , s obzirom da ti je prva 10/10
[BS]Gun
Made Man
pre 12 godina
Solidna mapa!
BocaBajrovic1995
Kingpin
pre 12 godina
Solidno 😄
Falcony
Enforcer
pre 12 godina
Ljepo Ljepo 😄 sviÄ‘a mi se Å¡to si i komande dodao 🙂
10/10 😄
boky
Made Man
pre 12 godina
Lijepo odradeno !
zoki2525
Hustler
pre 12 godina
Lijepo 9/10
PedjaZakon
Godfather
pre 12 godina
odlicno je 10/10
Daviid
Enforcer
pre 12 godina
Super je 9/10

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