Kuce na SPAWN-u kod aerodroma [IZMENE]

Započeo Savke_Diaz
13. Feb. 2013. Zaključano
1,515
pregleda
15
postova
k0vacevic
3
Hustler
13. Feb. 2013.
Naziv rada: Kuce na SPAWNU
Vrijeme rada: nisam merio vreme  😛




CreateObject(7940,1497.0996094,-2174.1992188,15.3999996,0.0000000,0.0000000,0.0000000); //object(vegirlfrhouse02) (1)
CreateObject(7932,1525.0996094,-2169.8994141,15.5000000,0.0000000,0.0000000,90.0000000); //object(vgsnotxrefhse02) (1)
CreateObject(983,1808.6999512,-2124.3000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
CreateObject(981,1804.0000000,-2195.6000977,13.1999998,0.0000000,0.0000000,270.0000000); //object(helix_barrier) (1)
CreateObject(3445,1473.8000488,-2170.1999512,15.6000004,0.0000000,0.0000000,0.0000000); //object(vegasxrexhse08) (1)
CreateObject(3442,1447.0000000,-2167.1992188,16.7999992,0.0000000,0.0000000,0.0000000); //object(vegasxrexhse1) (1)
CreateObject(982,1592.3000488,-2184.8000488,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit) (1)
CreateObject(982,1643.5000000,-2184.8000488,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit) (3)
CreateObject(982,1669.0999756,-2184.8000488,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit) (4)
CreateObject(982,1694.6999512,-2184.8000488,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit) (5)
CreateObject(983,1707.5999756,-2181.6000977,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
CreateObject(983,1707.5999756,-2178.3999023,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (3)
CreateObject(9833,1638.8000488,-2177.8999023,10.6000004,40.0000000,0.0000000,90.0000000); //object(fountain_sfw) (5)
CreateObject(9833,1653.0000000,-2177.8000488,10.6000004,320.0000000,0.0000000,90.0000000); //object(fountain_sfw) (6)
CreateObject(877,1638.3000488,-2177.6000977,14.6999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers04) (1)
CreateObject(877,1651.0000000,-2175.1999512,14.6999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers04) (2)
CreateObject(982,1431.0999756,-2164.1000977,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit) (7)
CreateObject(982,1431.0999756,-2176.8999023,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit) (8)
CreateObject(1232,1707.5000000,-2176.8000488,14.6999998,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (1)
CreateObject(1232,1707.5000000,-2184.8999023,15.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (2)
CreateObject(1232,1619.6999512,-2155.3000488,11.8000002,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (3)
CreateObject(1232,1620.5999756,-2156.3000488,11.8000002,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (4)
CreateObject(1232,1613.3000488,-2185.0000000,14.6999998,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (5)
CreateObject(1232,1632.1999512,-2184.8999023,14.6999998,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (6)
CreateObject(1232,1536.2998047,-2184.5000000,15.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (7)
CreateObject(3442,1552.6999512,-2167.3999023,16.7999992,0.0000000,0.0000000,0.0000000); //object(vegasxrexhse1) (1)
CreateObject(3445,1579.3000488,-2170.3000488,15.6000004,0.0000000,0.0000000,0.0000000); //object(vegasxrexhse08) (1)
CreateObject(982,1562.0999756,-2204.6999512,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit) (6)
CreateObject(982,1550.9000244,-2204.6999512,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit) (9)
CreateObject(982,1525.3000488,-2204.6999512,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit) (10)
CreateObject(982,1499.6999512,-2204.6999512,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit) (11)
CreateObject(982,1498.0996094,-2204.6992188,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit) (12)
CreateObject(1232,1485.1992188,-2204.5996094,15.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (7)
CreateObject(3445,1580.5000000,-2219.1000977,15.6000004,0.0000000,0.0000000,180.0000000); //object(vegasxrexhse08) (1)
CreateObject(982,1581.5000000,-2237.1000977,13.3000002,0.0000000,0.0000000,90.0000000); //object(fenceshit) (13)
CreateObject(982,1579.8994141,-2237.0996094,13.3000002,0.0000000,0.0000000,90.0000000); //object(fenceshit) (14)
CreateObject(982,1566.9000244,-2217.5000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit) (15)
CreateObject(982,1566.8994141,-2223.8994141,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit) (16)
CreateObject(1232,1567.0000000,-2237.0000000,14.6999998,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (7)
CreateObject(1232,1574.9000244,-2204.6999512,15.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (7)
CreateObject(982,1485.3000488,-2217.6000977,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit) (12)
CreateObject(982,1498.0999756,-2230.6000977,13.1999998,0.0000000,0.0000000,269.0000000); //object(fenceshit) (12)
CreateObject(982,1523.6999512,-2231.0000000,13.1999998,0.0000000,0.0000000,268.9947510); //object(fenceshit) (12)
CreateObject(982,1526.9000244,-2231.1000977,13.1999998,0.0000000,0.0000000,268.9947510); //object(fenceshit) (12)
CreateObject(982,1539.6999512,-2244.1000977,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit) (16)
CreateObject(982,1539.6999512,-2263.3000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit) (16)
CreateObject(982,1565.3000488,-2217.5000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit) (16)
CreateObject(982,1565.3000488,-2243.1000977,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit) (16)
CreateObject(982,1565.3000488,-2262.3000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit) (16)
CreateObject(673,1565.4000244,-2275.8999023,12.5000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltree) (1)
CreateObject(8406,1549.8000488,-2276.5000000,18.1000004,0.0000000,0.0000000,0.0000000); //object(carparksign01_lvs) (1)
CreateObject(673,1539.6999512,-2276.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltree) (2)
CreateObject(712,1532.0000000,-2262.0000000,21.6000004,0.0000000,0.0000000,0.0000000); //object(vgs_palm03) (1)
CreateObject(712,1526.3000488,-2247.6000977,21.6000004,0.0000000,0.0000000,0.0000000); //object(vgs_palm03) (3)
CreateObject(712,1534.4000244,-2236.5000000,21.6000004,0.0000000,0.0000000,0.0000000); //object(vgs_palm03) (4)
CreateObject(712,1517.3000488,-2237.3000488,21.6000004,0.0000000,0.0000000,0.0000000); //object(vgs_palm03) (5)
CreateObject(3061,1497.0999756,-2176.0000000,14.3999996,0.0000000,0.0000000,90.0000000); //object(ad_flatdoor) (1)
CreateObject(3061,1523.5000000,-2172.8999023,14.3999996,0.0000000,0.0000000,90.0000000); //object(ad_flatdoor) (2)
CreateObject(1232,1485.3000488,-2230.3999023,15.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (7)
CreateObject(1232,1539.6999512,-2231.3000488,15.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (7)
CreateObject(1232,1566.0000000,-2204.6999512,15.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (7)
CreateObject(1280,1479.1999512,-2185.1999512,12.8999996,0.0000000,0.0000000,90.0000000); //object(parkbench1) (1)
CreateObject(1280,1489.5000000,-2185.1000977,12.8999996,0.0000000,0.0000000,90.0000000); //object(parkbench1) (2)
CreateObject(1280,1466.1999512,-2185.3000488,12.8999996,0.0000000,0.0000000,90.0000000); //object(parkbench1) (3)
CreateObject(1280,1511.0000000,-2185.1999512,12.8999996,0.0000000,0.0000000,90.0000000); //object(parkbench1) (4)
CreateObject(1280,1530.5999756,-2185.5000000,12.8999996,0.0000000,0.0000000,90.0000000); //object(parkbench1) (7)
CreateObject(1280,1551.6999512,-2185.5000000,12.8999996,0.0000000,0.0000000,90.0000000); //object(parkbench1) (8)
CreateObject(983,1608.3000488,-2184.8000488,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (8)
CreateObject(10378,1622.8000488,-2153.8999023,12.6000004,0.0000000,0.0000000,0.0000000); //object(ctiyhallsquare_sfs) (2)
CreateObject(983,1614.6999512,-2184.8000488,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (9)
CreateObject(983,1630.6999512,-2184.8000488,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (10)
CreateObject(1280,1583.8000488,-2185.6999512,12.8999996,0.0000000,0.0000000,90.0000000); //object(parkbench1) (10)
CreateObject(1280,1613.6999512,-2177.1000977,13.0000000,0.0000000,0.0000000,180.0000000); //object(parkbench1) (11)
CreateObject(1280,1632.1999512,-2177.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (12)
CreateObject(1223,1494.0000000,-2184.6000977,12.5000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (1)
CreateObject(1223,1468.0999756,-2184.6000977,12.6000004,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (2)
CreateObject(1223,1443.3000488,-2183.8000488,12.6000004,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (3)
CreateObject(1223,1514.5000000,-2184.6999512,12.6000004,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (4)
CreateObject(1223,1538.9000244,-2184.8999023,12.6000004,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (5)
CreateObject(1223,1570.3000488,-2184.8999023,12.6000004,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (6)
CreateObject(1223,1588.3000488,-2184.6000977,12.6000004,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (7)
CreateObject(620,1512.4000244,-2160.6999512,11.0000000,0.0000000,0.0000000,0.0000000); //object(veg_palm04) (1)
CreateObject(620,1485.5000000,-2161.1000977,11.0000000,0.0000000,0.0000000,0.0000000); //object(veg_palm04) (2)
CreateObject(982,1646.0000000,-2122.8000488,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit) (30)
CreateObject(982,1628.4000244,-2122.8000488,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit) (31)
CreateObject(698,184.8000031,-1420.4000244,43.0000000,0.0000000,0.0000000,90.0000000); //object(sm_firtbshg) (1)


Nadam se da je sad BOLJE 🙂
Michael_Jelinek
4
Shot Caller
13. Feb. 2013.
posluzice lepa je mapica jos samo kad bi bilo malo cveca i tako to park neki izmedju kuca ali sve u svemu 10/10
Stefan Misurovic
4
Enforcer
13. Feb. 2013.
Lijepo  😉
k0vacevic
3
Hustler
13. Feb. 2013.
Ma stavicu klupice rasvete malo cveca i ostalo
sa druge strane je tgr 😄
[Black_Dayton]
4
Enforcer
13. Feb. 2013.
4 me is 10  😁
goran
5
Kingpin
13. Feb. 2013.
Fino samo si mogao ugasiti consolu kad si slikao 😛 😄
Boyant
5
Underboss
13. Feb. 2013.
Lepe su kuce ali nije to neka nova ideja  🙂
[BM]ukolazaNinje
4
Enforcer
14. Feb. 2013.
Lepo, lepo, ja sam uradio identicno... Svidja mi se ovo 🙂
k0vacevic
3
Hustler
14. Feb. 2013.
Ma ja sam tako stavio ove kuce...
posto mi je na starom modu SPAWN bio kod aerodroma.
sad imam mod spawn je u gradu kod pruge , tako da ovo moze nekom da posluzi ako ima mod sa aerodrom spawn lokacijom..
dodacu par stvarcica ili ako neko oce da mu dam celu mapu sa meta. Upload cu pa cu staviti  😐
gLava
5
Crime Lord
14. Feb. 2013.
ovo drvece mi upada u oko xD inace lepo nastavi samo
Stelioz
5
Underboss
14. Feb. 2013.
Lepo 9/10
k0vacevic
3
Hustler
15. Feb. 2013.
Hvala
Male izmene 🙂
D3J@N
4
Enforcer
15. Feb. 2013.
Studen wrote on February 14, 2013, 5:51 pm:
Lepo 9/10

😉
Marko
4
Shot Caller
15. Feb. 2013.
Nije lose 8/10
Ferroviere
4
Enforcer
16. Feb. 2013.
Po meni ništa posebno. Pohvale za trud i rad.

6/10.

Morate biti prijavljeni da biste odgovorili na ovu temu.

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