W3DR4N wrote on July 11, 2011, 7:26 pm:
E ae mi samo reci jer ima da kupis Letjelicu i ako ima di??
U LV-u kod aerodroma ima ulaz pored onog parkinga na spratove...
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C:\Users\Crysis\Desktop\New\gamemodes\RLRP.pwn(55788) : error 004: function "NameTimer" is not implemented
C:\Users\Crysis\Desktop\New\gamemodes\RLRP.pwn(58915) : warning 203: symbol is never used: "GetPointDistanceToPointExMorph"forward NameTimer();new NameTimer();public CustomPickups()
{
//new Float:oldposx, Float:oldposy, Float:oldposz;
NameTimer();
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if (PlayerToPoint(3, i,-2162.2554,-2385.9541,30.6250))
{
GameTextForPlayer(i, "~y~Dobrodosli u ~r~Gradsku vijecnicu~n~~w~", 5000, 5);
}
if (PlayerToPoint(3, i,1705.3492,1183.5206,35.8359))
{
GameTextForPlayer(i, "~y~Koristi ~r~/exit~n~~w~da odes dole", 5000, 5);
}
if (PlayerToPoint(3, i,1734.4749,1169.5908,10.8203))
{
GameTextForPlayer(i, "~y~Koristi ~r~/enter~n~~w~da odes gore", 5000, 5);
}
else if (GetPlayerState(i) == 1 && PlayerToPoint(2.0, i,1724.6459960938,-1652.7248535156,20.0625))
{
GameTextForPlayer(i, "~y~Koristi ~g~/healme ~y~da se izlijecis", 5000, 3);
}
else if (PlayerToPoint(2.0, i,870.1827,-25.5416,63.9403))
{
GameTextForPlayer(i, "~g~/materials get ~y~ da uzmes pakete materijala", 5000, 3);
}
else if (PlayerToPoint(2.0, i,1466.4508,2357.7937,10.8203))
{
GameTextForPlayer(i, "~g~/materials deliver ~y~ da obradis pakete u materijale", 5000, 3);
}
else if (PlayerToPoint(3, i, 1172.3878173828,-1325.3787841797,15.406136512756))
{
GameTextForPlayer(i, "~r~Medical Department~n~~w~Koristi /~y~enter ~w~da udjes", 5000, 5);
}
else if (PlayerToPoint(3, i, 1172.3878173828,-1325.3787841797,15.406136512756))
{
GameTextForPlayer(i, "~r~LS Medical Department Helipad~n~~w~Koristi /~y~enter ~w~da odes gore", 5000, 5);
}
else if (PlayerToPoint(3, i, 627.5256,-571.8169,17.6686))
{
GameTextForPlayer(i, "~r~SWAT baza~n~~w~Koristi /~y~enter ~w~da udjes", 5000, 5);
}
else if (PlayerToPoint(3, i, 1221.9865722656, -1811.9674072266, 16.59375))
{
GameTextForPlayer(i, "~r~Taxi Odmaraliste~n~~w~Koristi /~y~enter ~w~da udjes", 5000, 5);
}
else if (PlayerToPoint(3, i, -2634.4772949219, 1409.7459716797,906.46466064453))
{
GameTextForPlayer(i, "~r~Hitman helipad~n~~w~Koristi /~y~enter ~w~da odes gore", 5000, 5);
}
else if (PlayerToPoint(3, i, 1038.3101806641, -3.9410219192505, 1001.2844848633))
{
GameTextForPlayer(i, "~r~Taxi helipad~n~~w~Koristi /~y~enter ~w~da odes gore", 5000, 5);
}
else if (PlayerToPoint(3, i, 246.49775695801,88.030456542969,1003.640625))
{
GameTextForPlayer(i, "~r~PD helipad~n~~w~Koristi /~y~enter ~w~da odes gore", 5000, 5);
}
else if (PlayerToPoint(3, i, 1644.2742919922,-1842.2598876953,13.542934417725))
{
GameTextForPlayer(i, "~r~Yakuza~n~~w~Koristi /~y~enter ~w~da udjes", 5000, 5);
}
else if (PlayerToPoint(3, i, -2170.9333496094, 645.29437255859, 1057.59375))
{
GameTextForPlayer(i, "~r~Yakuza Helipad~n~~w~Koristi /~y~enter ~w~da odes gore", 5000, 5);
}
else if (PlayerToPoint(3, i, 690.40307617188,-1276.0355224609,13.559878349304))
{
GameTextForPlayer(i, "~r~La Cosa Nostra~n~~w~Koristi /~y~enter ~w~da udjes", 5000, 5);
}
else if (PlayerToPoint(3, i, 1143.2587890625, 6.3509545326233,1000.6796875))
{
GameTextForPlayer(i, "~r~La Cosa Nostra Balkon~n~~w~Koristi /~y~enter ~w~da odes gore", 5000, 5);
}
else if (PlayerToPoint(3, i, 2795.6608886719,-1619.4602050781,10.921875))
{
GameTextForPlayer(i, "~r~MaraSalvatrucha~n~~w~Koristi /~y~enter ~w~da udjes", 5000, 5);
}
else if (PlayerToPoint(3, i, -217.90686035156,1402.7664794922,27.7734375))
{
GameTextForPlayer(i, "~r~Mara Salvatrucha Helipad~n~~w~Koristi /~y~enter ~w~da udjes", 5000, 5);
}
else if (PlayerToPoint(3, i, 2481.03515625,-1536.6405029297,24.165042877197))
{
GameTextForPlayer(i, "~r~Crips~n~~w~Koristi /~y~enter ~w~da udjes", 5000, 5);
}
else if (PlayerToPoint(3, i, 330.3539,1123.0370,1083.8828))
{
GameTextForPlayer(i, "~r~Covjek sa sjemenom~n~~w~/~y~sjeme ~w~", 5000, 5);
}
else if (PlayerToPoint(3, i, 2568.4939,-1296.7849,1037.7734))
{
GameTextForPlayer(i, "~g~Fabrika za obradu~n~~w~/~y~obradidrogu ~w~", 5000, 5);
}
else if (PlayerToPoint(3, i, 302.9536,-1534.1265,24.9219))
{
GameTextForPlayer(i, "~r~Cable News Network~n~~w~Koristi /~y~enter ~w~da udjes", 5000, 5);
}
else if(IsATM(i))
{
GameTextForPlayer(i, "~y~Koristi ~r~/atmhelp ~y~za komande", 5000, 3);
}
if(OrderReady > 0)
{
switch (OrderReady)
{
case 1:
{
GivePlayerWeapon(i, 24, 50); GivePlayerWeapon(i, 29, 500); GivePlayerWeapon(i, 25, 50); GivePlayerWeapon(i, 4, 1);
GivePlayerCash(i, - 5000);
SendClientMessage(i, COLOR_LIGHTBLUE, "* Pokupio si paket oruzja iz Agencije.");
}
case 2:
{
GivePlayerWeapon(i, 24, 50); GivePlayerWeapon(i, 29, 500); GivePlayerWeapon(i, 25, 50); GivePlayerWeapon(i, 31, 500); GivePlayerWeapon(i, 4, 1);
GivePlayerCash(i, - 6000);
SendClientMessage(i, COLOR_LIGHTBLUE, "* Pokupio si paket oruzja iz Agencije.");
}
case 3:
{
GivePlayerWeapon(i, 24, 50); GivePlayerWeapon(i, 29, 500); GivePlayerWeapon(i, 25, 50); GivePlayerWeapon(i, 30, 500); GivePlayerWeapon(i, 4, 1);
GivePlayerCash(i, - 6000);
SendClientMessage(i, COLOR_LIGHTBLUE, "* Pokupio si paket oruzja iz Agencije.");
}
case 4:
{
GivePlayerWeapon(i, 24, 50); GivePlayerWeapon(i, 29, 500); GivePlayerWeapon(i, 25, 50); GivePlayerWeapon(i, 31, 500); GivePlayerWeapon(i, 4, 1); GivePlayerWeapon(i, 34, 20);
GivePlayerCash(i, - 255);
SendClientMessage(i, COLOR_LIGHTBLUE, "* Pokupio si paket oruzja iz Agencije.");
}
case 5:
{
GivePlayerWeapon(i, 24, 50); GivePlayerWeapon(i, 29, 500); GivePlayerWeapon(i, 25, 50); GivePlayerWeapon(i, 30, 500); GivePlayerWeapon(i, 4, 1); GivePlayerWeapon(i, 34, 20);
GivePlayerCash(i, - 255);
SendClientMessage(i, COLOR_LIGHTBLUE, "* Pokupio si paket oruzja iz Agencije.");
}
case 6:
{
GivePlayerWeapon(i, 24, 50); GivePlayerWeapon(i, 29, 500); GivePlayerWeapon(i, 25, 50); GivePlayerWeapon(i, 31, 500); GivePlayerWeapon(i, 4, 1); GivePlayerWeapon(i, 34, 20);
GivePlayerCash(i, - 8500);
SendClientMessage(i, COLOR_LIGHTBLUE, "* Pokupio si paket oruzja iz Agencije.");
}
case 7:
{
GivePlayerWeapon(i, 24, 50); GivePlayerWeapon(i, 29, 500); GivePlayerWeapon(i, 25, 50); GivePlayerWeapon(i, 30, 500); GivePlayerWeapon(i, 4, 1); GivePlayerWeapon(i, 34, 20);
GivePlayerCash(i, - 8500);
SendClientMessage(i, COLOR_LIGHTBLUE, "* Pokupio si paket oruzja iz Agencije.");
}
}
OrderReady = 0;
}//Hitman delivery stuff
}
}
return 1;
}Morate biti prijavljeni da biste odgovorili na ovu temu.
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